@Todd Howard

Post » Mon May 21, 2012 3:11 pm

I agree with you somewhat. But frankly, I hope Beth forgives me for saying this, but they have never been a company with cutting edge and innovative technology as Cryteck, Unreal Engine3 and the creators of BF3. Jeez, they didn't even put godrays in Skyrim. It's obvious that their real concern is to try to create a vast world that works seamlessly. Graphics is secondary for Beth. I knew even before Skyrim was announced that the next game from Beth would not be as graphically advanced as those heavyweight companies I've just mention. I knew it was going to be beautiful but not graphically innovative. I've a friend in Germany whose uncle works at Cryteck and he said that Cryteck gives A LOT priority to programmers who creates innovative shaders and whatnot and they pay handsomely to those who innovate in all the fields. There's a lot of competition within Cryteck. The CEO Cevat Yerly always said that they are always trying to push the envelope in graphic innovation. I don't know what philosophy Beth has, but certainly they are on a different page than those companies. They have a different outlook towards game development.

While graphics would appear to be 2nd on Bethesda's list, is it too much to ask for an updated engine? An engine that can support features of at LEAST DX10, let alone DX11? Yes, companies like CryTek are envelope pushers for the graphics department, they also built the CryTek engine to stress test new and innovative features that are being used across the board by multiple companies now. It would appear to me that Bethesda has taken the Ostrich approach and stuck with their old engine, fixed a few animations, and pushed the game out knowing people would gobble it up regardless. We were duped. And we are not happy. We live in an age of graphically advanced gaming immersing the player in the story with graphics. Amnesia, Battlefield, Crysis; all of these games immerse the player in the story with their graphics. Skyrim's story could be 50 times better simply by deploying a better graphics engine to fully immerse the player in the story.
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butterfly
 
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Post » Mon May 21, 2012 5:41 pm

While graphics would appear to be 2nd on Bethesda's list, is it too much to ask for an updated engine? An engine that can support features of at LEAST DX10, let alone DX11? Yes, companies like CryTek are envelope pushers for the graphics department, they also built the CryTek engine to stress test new and innovative features that are being used across the board by multiple companies now. It would appear to me that Bethesda has taken the Ostrich approach and stuck with their old engine, fixed a few animations, and pushed the game out knowing people would gobble it up regardless. We were duped. And we are not happy. We live in an age of graphically advanced gaming immersing the player in the story with graphics. Amnesia, Battlefield, Crysis; all of these games immerse the player in the story with their graphics. Skyrim's story could be 50 times better simply by deploying a better graphics engine to fully immerse the player in the story.

Its funny because DX11 is nearly a cut and paste job code wise. Shader wise it might be different.

Honestly I think if Bethesda actually made their own engine it would be less buggy. I think part of the reason bugs don't get fixed that have been around in each game is because its in parts of the code they don't want to mess with for fear of messing up the entire game even more.
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Carys
 
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Post » Mon May 21, 2012 2:37 pm

Its funny because DX11 is nearly a cut and paste job code wise. Shader wise it might be different.

Honestly I think if Bethesda actually made their own engine it would be less buggy. I think part of the reason bugs don't get fixed that have been around in each game is because its in parts of the code they don't want to mess with for fear of messing up the entire game even more.


Yep. I'd be willing to bet if you were to load up an unpatched (release version) copy of every Gamebyro engine game, they'd all have the exact same bugs and flaws. Oblivion, Fallout 3, Fallout NV, Skyrim, and whatever else uses it. You'd think someone would go "Hey, this engine is borked, we need to create a new, improved engine with better code."

Edit: After a quick look on Wikipedia, it would seem that more games than I thought use the Gamebyro engine.

http://en.wikipedia.org/wiki/Gamebryo

I doubt ALL those games had the same bugs, so I would assume Bethesda did some sort of modification to the engine that caused them, and are too embarrassed to fix it.
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Alan Whiston
 
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Post » Mon May 21, 2012 8:10 pm

While graphics would appear to be 2nd on Bethesda's list, is it too much to ask for an updated engine? An engine that can support features of at LEAST DX10, let alone DX11? Yes, companies like CryTek are envelope pushers for the graphics department, they also built the CryTek engine to stress test new and innovative features that are being used across the board by multiple companies now. It would appear to me that Bethesda has taken the Ostrich approach and stuck with their old engine, fixed a few animations, and pushed the game out knowing people would gobble it up regardless. We were duped. And we are not happy. We live in an age of graphically advanced gaming immersing the player in the story with graphics. Amnesia, Battlefield, Crysis; all of these games immerse the player in the story with their graphics. Skyrim's story could be 50 times better simply by deploying a better graphics engine to fully immerse the player in the story.

I know what you mean. I strongly believe that TES 6 will mark an important phase at Beth. I'm getting a gut feeling that that installment will make or break the pc fanbase of TES. Knowing what we know now and knowing what they know now, it will be a time that will clear many things as to who and what is more important.
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Jennie Skeletons
 
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Post » Mon May 21, 2012 12:36 pm

Nice dream. Forget having a conversation with him, just be happy this thread hasn't already been deleted.
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LittleMiss
 
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Post » Mon May 21, 2012 9:41 am

Yep. I'd be willing to bet if you were to load up an unpatched (release version) copy of every Gamebyro engine game, they'd all have the exact same bugs and flaws. Oblivion, Fallout 3, Fallout NV, Skyrim, and whatever else uses it. You'd think someone would go "Hey, this engine is borked, we need to create a new, improved engine with better code."

Edit: After a quick look on Wikipedia, it would seem that more games than I thought use the Gamebyro engine.

http://en.wikipedia.org/wiki/Gamebryo

I doubt ALL those games had the same bugs, so I would assume Bethesda did some sort of modification to the engine that caused them, and are too embarrassed to fix it.

I've played every Bethesda game on that list and 3 other games. 3 of those games didn't have a single bug that all the Bethesda games had. Seriously.
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Samantha hulme
 
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Post » Mon May 21, 2012 9:22 am

Pointless drivel, your comments mean nothing.

You have already made your self clear when you bought the game in the first place, it is too late.
Yep, everyone got owned already, so too late rushing for vaseline... Todd has already zipped his pants and headed to Hawaii to have some good time. :dmc:
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Suzie Dalziel
 
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Post » Mon May 21, 2012 1:58 pm

Let's not forget the glaring fact that this is the first Elder Scrolls game to be released WITHOUT a toolkit. With Todd speaking so highly of the modders, why was the toolkit not available on the release date?
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Cody Banks
 
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Post » Mon May 21, 2012 9:12 pm

Let's not forget the glaring fact that this is the first Elder Scrolls game to be released WITHOUT a toolkit. With Todd speaking so highly of the modders, why was the toolkit not available on the release date?
To maintain the hype? Drama is the best publicity, and it's free...
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Tina Tupou
 
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Post » Mon May 21, 2012 1:34 pm

The PC community is what made the Elder Scrolls franchise what it is today.A top selling franchise that gives them a ridiculous amount of money.

He should definetly come here and discuss with us.
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dean Cutler
 
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Post » Mon May 21, 2012 4:47 pm

To maintain the hype? Drama is the best publicity, and it's free...

Heh, like I said before, it would appear that Todd has caught the http://news.bbc.co.uk/2/hi/technology/3724674.stm
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Alexandra walker
 
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Post » Mon May 21, 2012 8:17 pm

Let's not forget the glaring fact that this is the first Elder Scrolls game to be released WITHOUT a toolkit. With Todd speaking so highly of the modders, why was the toolkit not available on the release date?

I don't know what's going on but I believe the date they imposed upon themselves didn't let them finish up something. Perhaps Todd's girlfriend(the poster a few post above me) may know something since he knows Todd is heading for Hawaii I heard.
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Rob Smith
 
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Post » Mon May 21, 2012 1:54 pm

The PC community is what made the Elder Scrolls franchise what it is today.A top selling franchise that gives them a ridiculous amount of money.

He should definetly come here and discuss with us.

Imagine if Bethesda did the stuff the modding community didn't have to do. Even if it means getting only 100 hours of content I would rather that and have a great looking game and much more detailed world than 400 hours and so much put in but no care put into them.
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xxLindsAffec
 
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Post » Mon May 21, 2012 2:42 pm

I would like to speak with Todd for 5 minutes on behalf of all PC gamers. In a civilized conversation, question the motives behind optimizing this Elder Scrolls release (which has always been PC oriented) for an outdated console without giving any love to current-gen technology. Question why their is so much stress and emphasis on PC DRM when their beloved XBox360 version was leaked on torrents 1 week before release.

I have thoroughly enjoyed the Elder Scrolls stories since Daggerfall (HAVE AT YO-- AAAYYYYYY!), and loved the endless imagination possibilities presented in Morrowind (every time I start a new character, I start differently). While Todd stated that he wants the experience to be the same across the board (xbox/ps3/pc), one would have assumed he meant the immersion, lore content, and story. I was unaware that this also meant bottle-necking the PC and PS3 users to XBox standards.

"You're on a PC just use mods lololol". Yea, there will be mods. In fact, once the toolkit is released (which boggles my mind as to why it was not released with the game like MW and OB), I will begin work on the Unofficial Skyrim Patch fixing the countless 'cracks' in the world I have already encountered (and documented), as well as the floating trees and bushes. However to release a game in the current state (Low Resolution textures, inability to make full use of a systems resources, etc etc) only to rely on modders is a shame.

5 minutes Todd, I would like to have a genuine conversation with you for 5 minutes. Elder Scrolls enthusiast to Elder Scrolls Creator. I highly doubt I'll ever get to talk to you, but here's to hoping.

You really want Pete (Hines), he's the PR man and you can book time with him at the press events. If there's something he can't answer on the spot he'll usually be able to get back to you with an official answer later. Let Todd concentrate on doing his job.

However if you want to talk about DRM it's probably Valve you want to (Steam). gamesas will just be implementing what it says in their contract with Valve, for which we get a great content/patching delivery system.

Regarding love for PC gamers, we've got plenty here. This is the most stable and bug-free Bethesda PC game yet (I've got them all), and not by some small margin either. It looks and plays absolutely fantastically on the PC as well. They deserve immense credit for doing such a good job on the PC when despite the heritage we don't reward them by buying the game that much (Many many more console players actually buy the game). There's no inherent reason why we can demand gamesas pay more attention to us, the very small minority, but they do spend a disproportionate amount of love/money/zots on us.
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Facebook me
 
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Post » Mon May 21, 2012 8:55 pm

Imagine if Bethesda did the stuff the modding community didn't have to do. Even if it means getting only 100 hours of content I would rather that and have a great looking game and much more detailed world than 400 hours and so much put in but no care put into them.

As it stands right now, I feel like I am playing Skyrim. I don't feel like I am living in Skyrim. I don't feel immersed in the story, because the textures don't trick my imagination in to thinking this may be real, but wait it's just a game. Look at Amnesia, when you play that you really do feel frightened. You may not be scared of it, you may know its a game. But in your heard and mind you feel like you are the character, not playing the character.

I want to feel myself as a Nord, as a Breton, as an Argonian, etc etc. I don't want to play one. I want to be one. That is immersion, and that is what must, in my opinion, compliment the story to make it last in the years to come. Morrowind has phenomenal immersion for its time. Oblivion has decent immersion for its time. Skyrim? Its level of immersion is that of a brick on a beach.
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Cheville Thompson
 
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Post » Mon May 21, 2012 9:45 pm

Heh, like I said before, it would appear that Todd has caught the http://news.bbc.co.uk/2/hi/technology/3724674.stm
No, I meant the toolkit is unavailable so that people couldn't optimise the game and make them go on whining about it, creating drama ->publicity all over the nets. Think they didn't know what they were doing? right... Comapnies like Bethesda have every move precalculated and preapproved. They want to extend this drama for as long as they can so that more people become aware of the Skyrim game.
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XPidgex Jefferson
 
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Post » Mon May 21, 2012 10:05 pm

As it stands right now, I feel like I am playing Skyrim. I don't feel like I am living in Skyrim. I don't feel immersed in the story, because the textures don't trick my imagination in to thinking this may be real, but wait it's just a game. Look at Amnesia, when you play that you really do feel frightened. You may not be scared of it, you may know its a game. But in your heard and mind you feel like you are the character, not playing the character.

I want to feel myself as a Nord, as a Breton, as an Argonian, etc etc. I don't want to play one. I want to be one. That is immersion, and that is what must, in my opinion, compliment the story to make it last in the years to come. Morrowind has phenomenal immersion for its time. Oblivion has decent immersion for its time. Skyrim? Its level of immersion is that of a brick on a beach.

My issue is that so much feels tacked on rather than being implemented. Marriage is basically "LETS GET MARRIED". When I see a guy running up to me I'm going "What a fugly animation". They put so much in but give each so little thought. It feels as if they go: "This is cool" and give it like 5 minutes attention when they need to give it some love.
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Ross Thomas
 
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Post » Mon May 21, 2012 8:45 pm

My issue is that so much feels tacked on rather than being implemented. Marriage is basically "LETS GET MARRIED". When I see a guy running up to me I'm going "What a fugly animation". They put so much in but give each so little thought. It feels as if they go: "This is cool" and give it like 5 minutes attention when they need to give it some love.

That, my friend, is immersion.
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Ashley Campos
 
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Post » Mon May 21, 2012 12:55 pm

My issue is that so much feels tacked on rather than being implemented. Marriage is basically "LETS GET MARRIED". When I see a guy running up to me I'm going "What a fugly animation". They put so much in but give each so little thought. It feels as if they go: "This is cool" and give it like 5 minutes attention when they need to give it some love.
Yeah, play some Oblivion then play Nehrim - and feel the difference between the game made with heart and the game made with a business plan in mind. Concering Scyrim, I don't know what to say - I've put 70 hours in it but I still don't feel it. I can't really decide whether it's a total garbage or a cool game. I've been waiting for it for too long... One thing for sure - graphics svck tremendously, and if they dont correct that, I dont know what to say...
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Kate Murrell
 
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Post » Tue May 22, 2012 1:23 am

One thing for - graphcics svck tremendously, and if they dont correct that, I dont know what to say...
That you still enjoyed the game so much you were willing to put in 70 hours of your own precious time into it already? Come on, graphics are for action gamers. RPGs don't need fab graphics. Want the PC-only RPGs? Look at Daggerfall, Ultima VII, Avadon. All great games, all comparatively poo graphics. Did that stop them being fun? Not in the least.
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Tinkerbells
 
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Post » Mon May 21, 2012 12:48 pm

That you still enjoyed the game so much you were willing to put in 70 hours of your own precious time into it already? Come on, graphics are for action gamers. RPGs don't need fab graphics. Want the PC-only RPGs? Look at Daggerfall, Ultima VII, Avadon. All great games, all comparatively poo graphics. Did that stop them being fun? Not in the least.

Compare them to RPG's released during their timeframe. Compare Skyrim with other RPG's released. Skyrim compared to Witcher 2, Deus Ex HR (even though its more of an espionage shooter, it has RPG elements), and Batman (an action RPG). All great games, yet Skyrim is the only one in the 'poo' department graphically.
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IM NOT EASY
 
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Post » Mon May 21, 2012 10:27 am

Skyrim is born from the PC modding community that grew up around MW and then OB. So much of the new things in Skyrim come directly from very popular mods - travelling merchants, cooking, more life on the roads, children. It's the modding community that shows them what is lacking and gives them the ideas for moving forward and making a more realistic world that gamers want to be in.

Lose that PC modding community and you lose that mass of creative input that you could not hope to capture otherwise. Always look to your roots if you want your new leaves to be strong and healthy.
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Elisabete Gaspar
 
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Post » Mon May 21, 2012 5:50 pm

That you still enjoyed the game so much you were willing to put in 70 hours of your own precious time into it already? Come on, graphics are for action gamers. RPGs don't need fab graphics. Want the PC-only RPGs? Look at Daggerfall, Ultima VII, Avadon. All great games, all comparatively poo graphics. Did that stop them being fun? Not in the least.
Yeah, check the release date for Daggerfall? :flamethrower:
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Kayla Bee
 
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Post » Mon May 21, 2012 11:27 pm

A lot of textures (especially clothes and armors) are even lower resolution than in Oblivion.

There's no excuse for this. Especially since art designers work on high resolution images so Bethesda does have the source material to make hires textures for PC users. All of this without any additional expense because artwork is already done. The decision to hold back PC was deliberate in an attempt to maximize profits on consoles.
:brokencomputer:
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RaeAnne
 
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Post » Mon May 21, 2012 4:04 pm

I would like to speak with Todd for 5 minutes on behalf of all PC gamers. In a civilized conversation, question the motives behind optimizing this Elder Scrolls release (which has always been PC oriented) for an outdated console without giving any love to current-gen technology. Question why their is so much stress and emphasis on PC DRM when their beloved XBox360 version was leaked on torrents 1 week before release.

I have thoroughly enjoyed the Elder Scrolls stories since Daggerfall (HAVE AT YO-- AAAYYYYYY!), and loved the endless imagination possibilities presented in Morrowind (every time I start a new character, I start differently). While Todd stated that he wants the experience to be the same across the board (xbox/ps3/pc), one would have assumed he meant the immersion, lore content, and story. I was unaware that this also meant bottle-necking the PC and PS3 users to XBox standards.

"You're on a PC just use mods lololol". Yea, there will be mods. In fact, once the toolkit is released (which boggles my mind as to why it was not released with the game like MW and OB), I will begin work on the Unofficial Skyrim Patch fixing the countless 'cracks' in the world I have already encountered (and documented), as well as the floating trees and bushes. However to release a game in the current state (Low Resolution textures, inability to make full use of a systems resources, etc etc) only to rely on modders is a shame.

5 minutes Todd, I would like to have a genuine conversation with you for 5 minutes. Elder Scrolls enthusiast to Elder Scrolls Creator. I highly doubt I'll ever get to talk to you, but here's to hoping.


I can't believe you are asking. It's simply down to money, it always is. Why waste time ( money ) improving the pc version when people will buy it anyway?
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HARDHEAD
 
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