Toggle needed for kill-cams

Post » Thu Jun 14, 2012 2:56 am

It's not ridiculous because i'm making up the point there were finishers when the game launched 11-11-11 and barely anyone complained but the thing was it was severally limited to backstabbing with melee weapons. The kill cams for archery, magick and fists seems like a great addition to the existing Killcam already in place. If you managed to deal with those initial killcams in the beginning same thing with finishes in fallout 3 and new vegas, which is what I believed they were going for in that extra update on killcams, then why can't you deal with it now? Fallout never had a toggle and people loved it. And it's because of that skyrim has things taken from FO like perks and killcams which adds the overall gameplay.

As for the more important things, yes there's far more necessary things that needs attention such as additional bug/glitch fixing performance tweaks for PS3 version. Bethesda and people obviously loved the killcams they showed from Game Jam and why they added it to THERE/THEIR game. it's not hard to just deal with it and play it only lasts 3 secs, and if those are somehow causing freezings or what not then I can see them looking into that to fix it.

But who knows, maybe they'll add them but i doubt it and I thought it added to the overall experience. Much people got bored of dragons too, should we have a toggle for those as well? or how about toggles for fast travel? Or toggle for random encounters? I'm sure there's plenty of more things people can suggest for toggles which would be kinda ridiculous.

Edit: However, if this suggestion was merely having the killcams be less frequent for all types I'd definitely be in favor of that, but not a toggle though.
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Vahpie
 
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Post » Wed Jun 13, 2012 6:15 pm

The kill cams for archery, magick and fists seems like a great addition to the existing Killcam already in place.

To you maybe. Not to me.

If you managed to deal with those initial killcams in the beginning same thing with finishes in fallout 3 and new vegas, which is what I believed they were going for in that extra update on killcams, then why can't you deal with it now? Fallout never had a toggle and people loved it. And it's because of that skyrim has things taken from FO like perks and killcams which adds the overall gameplay.

Fallout 3 didn't have the option to turn them off correct, but New Vegas DID and I turned them off. I didn't want them. Same for Skyrim. I don't want them as well as many other people. I'm vocal about it now because I use archery more often than melee. So now I have to see my character perform some stupid archery kill cam when it comes to mud crabs, wolves, etc. It's stupid.

As for the more important things, yes there's far more necessary things that needs attention such as additional bug/glitch fixing performance tweaks for PS3 version.

Don't forget the Xbox version. With each new update the performance is gradually getting worse. All snowy caves still run like crap (they have since release). The marshes east of Solitude were never a problem, but now the frame rate svcks there even with new character builds. They'd rather add stupid kill cams then optimize areas that REALLY need it. If anything that's the kind of crap that's preventing them from fixing actual bugs or fixing areas that have terrible frame rates.

Bethesda and people obviously loved the killcams they showed from Game Jam and why they added it to THERE/THEIR game. it's not hard to just deal with it and play it only lasts 3 secs, and if those are somehow causing freezings or what not then I can see them looking into that to fix it.

I didn't love the new kill cams. That's the last thing I wanted them to add out of everything in that video. Again, when my character goes into an epic kill cam shot for a mudcrab, wolf, etc. it's dumb. Seriously.

But who knows, maybe they'll add them but i doubt it and I thought it added to the overall experience. Much people got bored of dragons too, should we have a toggle for those as well?

You don't have to fight dragons. You can simply run away. Kill cams force your character into something you have no control over. How are people still not understanding this?

or how about toggles for fast travel?

Again, fast travel is completely optional. You don't HAVE to use fast travel (which I don't). See how that works?

Or toggle for random encounters?

Yet again, random encounters do not force control over the player. You can't compare situations like this to kill cams, which DOES force the player into something he/she may not want to do.

I'm sure there's plenty of more things people can suggest for toggles which would be kinda ridiculous.

Yep, like removing the compass or the location icons within the compass right? I've been in favor for this too. It takes away from the exploring element, but whatever. Just too ridiculous I suppose.

Edit: However, if this suggestion was merely having the killcams be less frequent for all types I'd definitely be in favor of that, but not a toggle though.

If you would be in favor of having them appear less frequent, why would you NOT be in favor of having the OPTION to turn them off? I fail to see the logic in this.
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teeny
 
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Post » Wed Jun 13, 2012 2:58 pm

Perhaps if people who like killcams realise that a toggle would in no way effect their gaming experience and the people who want a toggle accept that not everyone who likes them is a 12-year-old CoD killstreak junkie, we might be able to have a civilised and constructive discussion around here for a change instead of this mess of ad hominem attacks and pointless arguments over semantics, as I'm sure the OP intended.

Just Sayin'.


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Abi Emily
 
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Post » Wed Jun 13, 2012 6:26 pm

i love em since i get to see my char in action but yea sure just add em so people can stop with these threads.
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IsAiah AkA figgy
 
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Post » Wed Jun 13, 2012 10:19 pm

I'm not overly fussed. I'd rather Bethesda focused on bug fixes, to be honest, and if they never put in a toggle I won't be disappointed at all. If they put one in, I won't be disappointed at all. I don't understand all the hate for killcams though ... they hardly ever occur, and when they do they only ever last for two seconds or so.
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vanuza
 
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Post » Wed Jun 13, 2012 6:01 pm

LOL hope? dunno what universe you're living in but I'm pretty sure none of the besthesda devs even read this forum. And if polls were any indication of features being added than custom spell making and majority of the heavily requested stuff would have been in.

It's funny how killcams were apart of the game at launch and people didn't moan about them and now due to adding new cams for archery, melee and magic people are whining about it.

Alot of games end up repetitive, lets have a toggle to stop playing games. Sounds like that's a sure fix.

Sarcasm aside, i don't support toggle when there's far more important things that needs to be added considering the fact they didn't have toggle for the killcams that were there since November 11th, so adding one now is just ridiculous. And if they do make a toggle there will be something else people will whine about to make another toggle.

This idea is about ridiculous as the thread talking about limiting fast travel based off bed rest cause it ruins the immersion haha.
Not really. Don't know if you would have noticed, but fast travelling was in PREVIOUS ES. KIllcams were not. What else could be toggled? People didn't like them at the start. Think you are wrong there lol. But seriously more people dislike the new cams because most of them are look rubbish and they are glitchy. Who cares if they don't look at the forums much. A forum is used to give opinions about a game. What planet are you livin on? What they do look at is mod downloads so I have downloaded the no killcams for my pc. There was no kinect since nov 11. The point you made is invalid. Is that not a waste of time. Plus it takes about 5 mins to add a toggle. Maybe you should read the reply in which Stratocastert tore apart your argument.
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Tyler F
 
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Post » Thu Jun 14, 2012 2:12 am

Perhaps if people who like killcams realise that a toggle would in no way effect their gaming experience and the people who want a toggle accept that not everyone who likes them is a 12-year-old CoD killstreak junkie, we might be able to have a civilised and constructive discussion around here for a change instead of this mess of ad hominem attacks and pointless arguments over semantics, as I'm sure the OP intended.

Just Sayin'.
This
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Alba Casas
 
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Post » Wed Jun 13, 2012 11:15 pm

the archer kill cams are annoying to me. I really wouldn't mind a tiny option in the OPTIONS menu that says [X] Kill Cams, then you can switch it from [X] to [ ]. Whats people's problems with a toggle?
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roxxii lenaghan
 
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Post » Wed Jun 13, 2012 10:35 pm

Perhaps if people who like killcams realise that a toggle would in no way effect their gaming experience and the people who want a toggle accept that not everyone who likes them is a 12-year-old CoD killstreak junkie, we might be able to have a civilised and constructive discussion around here for a change instead of this mess of ad hominem attacks and pointless arguments over semantics, as I'm sure the OP intended.

Just Sayin'.

I agree on that,but theres another important point that is missed in my opinion :

the problem isn't the toggle itself- on the contrary,i wish sincerely that they add it as i've said before

the problem is asking to the developers to remove a thing added and even "amplified" when the game was already out (i.e. magic and archery kill cam) for "popular reasons" ; obtain this "toggle" should cause a mess in the future 'cause people would probably claim a "toggle" for every damn' thing,even on eventually new features.

Sometimes is more mature deal with something -even if unpleasant for you- rather than complaining repeatedly about it.

For the record, i'm tired too of the archery and magic killcams that sometimes have even "broken" animations,but for me this don't break game immersion like others things probably do

i.e. if i have to choose i would largely prefer on consoles a toggle for more important things like an hardcoe mode in the FnV style :smile:
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Michelle davies
 
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Post » Thu Jun 14, 2012 2:35 am

Not really. Don't know if you would have noticed, but fast travelling was in PREVIOUS ES. KIllcams were not. What else could be toggled? People didn't like them at the start. Think you are wrong there lol. But seriously more people dislike the new cams because most of them are look rubbish and they are glitchy. Who cares if they don't look at the forums much. A forum is used to give opinions about a game. What planet are you livin on? What they do look at is mod downloads so I have downloaded the no killcams for my pc. There was no kinect since nov 11. The point you made is invalid. Is that not a waste of time. Plus it takes about 5 mins to add a toggle. Maybe you should read the reply in which Stratocastert tore apart your argument.
Another difference in fast traveling and kill cams is that fast traveling is easy to work around. You just ignore it. You can't ignore kill-cams, they snatch you out of the game and force you to watch a mini-movie, killing immersion and ruining flow.
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Emily abigail Villarreal
 
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Post » Thu Jun 14, 2012 6:11 am

Though I like kill-cams scenes, I have nothing against a toogle, but seriously, arent you over-reacting? Are you really disapointed with the game just because there are kill-cams?
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Alexx Peace
 
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Post » Wed Jun 13, 2012 10:04 pm

Smackdown vs Raw games have had the option to turn off the finisher replays since the PSOne era.

Hell I even think you could turn off the replays in the N64 THQ wrestling games if you wanted.

So wondering why a feature that has been around since the 90s isn't in a game that was released in 2011 isn't all that strange, especially a forced feature.

"You young whippersnappers don't know the good old days!"

Same of us do.

Some of us have also actually witnessed how gaming has improved. Asking for a toggle for a kill cam in a single player game is not far fetched in the least.

Never played Smackdown vs. Raw games. When they came out I was an advlt in college. I had long since lost interest in the wrestling soap operas back in middle school (somewhere in the 1980s). So, playing wrestling games wouldn't have interested me much. I can say this, Skyrim isn't Smackdown vs. Raw... I'm pretty sure they are coded differently with a different audience in mind. So, what's your point? That a feature that was coded for in a completely unrelated game in the late 90s should have been included in a game that was released almost 15 years later and that the developers, therefore, have no excuse for not doing so. They must have simply ignored the obvious trend set back then and rabid success of Smackdown vs. Raw for the PlayStation that came about because of that wonderful toggle to their own peril... for they have upset such a vast expanse of gamers... in this forum (sales and widespread positive user reviews somehow don't support that). I think you're gonna have to do better than that.
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Portions
 
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Post » Thu Jun 14, 2012 1:00 am

Perhaps if people who like killcams realise that a toggle would in no way effect their gaming experience and the people who want a toggle accept that not everyone who likes them is a 12-year-old CoD killstreak junkie, we might be able to have a civilised and constructive discussion around here for a change instead of this mess of ad hominem attacks and pointless arguments over semantics, as I'm sure the OP intended.

Just Sayin'.

True. I've said it before. I'm not opposed to the idea of a toggle. Me, personally? I love the killcams. But, what I am opposed to is spoiled children making demands, stamping their feet, and nearly hyperventilating over such a minor issue. And I have a feeling that the ones who voted "No" did so because of that behavior. When someone says, "You should agree with my position or else you're a CoD 12-year old spooner with ADHD", it typically doen't result in conversion or widespread agreement. On the contrary.
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Nick Swan
 
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Post » Wed Jun 13, 2012 10:47 pm

I cant wait for people get bored of this issue and move on to something else. Its so dramatic, "kill cams" are not the end of the world please let it go.
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El Goose
 
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Post » Thu Jun 14, 2012 3:06 am

Though I like kill-cams scenes, I have nothing against a toogle, but seriously, arent you over-reacting? Are you really disapointed with the game just because there are kill-cams?
I'm not unhappy that kill-cams are in, I'm unhappy that there isn't a toggle to keep the developers from rushing in and making the shot I was about to make. I feel like someone snatched the bat out of my hands just as I was about to make a home run.
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Donatus Uwasomba
 
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Post » Thu Jun 14, 2012 12:01 am

I'm not unhappy that kill-cams are in, I'm unhappy that there isn't a toggle to keep the developers from rushing in and making the shot I was about to make. I feel like someone snatched the bat out of my hands just as I was about to make a home run.

I agree. I feel more badass when its me who kills my opponent, not the computer.

To those who want a toggle, vote and bump the petition in my sig.
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Chrissie Pillinger
 
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Post » Thu Jun 14, 2012 6:36 am

Though I like kill-cams scenes, I have nothing against a toogle, but seriously, arent you over-reacting? Are you really disapointed with the game just because there are kill-cams?

yes, i am severely dissappointed with the kill cams. for things not ps3-specific it is probably #2 gameplay issue right behind the lack of hotkeys.

as for stamping our feet, holding our breath, hyperventilating etc about it; I don't think anyone is, but there are thousands of threads on this forum that are all about what us paying customers would like improved, so why is asking for kill-cam toggle such an issue?
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Hannah Whitlock
 
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Post » Wed Jun 13, 2012 3:36 pm

You guys need to get over the false notion that adding a toggle would be difficult or would take time away from other projects. Simply untrue.
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Lillian Cawfield
 
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Post » Wed Jun 13, 2012 8:02 pm

You guys need to get over the false notion that adding a toggle would be difficult or would take time away from other projects. Simply untrue.
indeed, it can't be any more time consuming than adding new ones, integrating kinect controls, fixing nirnroot glow stacking :P ...
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james reed
 
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Post » Wed Jun 13, 2012 7:54 pm

You guys need to get over the false notion that adding a toggle would be difficult or would take time away from other projects. Simply untrue.

It may or may not be true that it would take a lot of work... but that's for the developers to decide... the ones who actually know the code. Humility is the best way to look at these things. Humbly asking, "can we do it?" always manages to get things done quicker. Having someone who has no idea how long it should take saying, "it's easy" tends to slow things down quite a bit. When it comes to software, users are always at the discretion of the developers... always. If a project manager calls out some function that someone wants in a meeting as something that's "easy", I instantly tack 80 hours of development time to the original estimate. That's just the way it is. It is much better to approach it as, "that might be a huge change", than "it's easy". But, then, armchair application leads/developers don't know much about how it works.
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darnell waddington
 
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Post » Wed Jun 13, 2012 10:08 pm

Difficult or not it just isn't going to happen. For the record I am not opposed to adding toggles I just don't see it as a big problem.
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sas
 
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Post » Wed Jun 13, 2012 4:53 pm

@http://www.gamesas.com/user/625375-stratocaster/ the examples of toggles i mentioned were ridiculous hence why I brought them up. The reason why I'm in favor of reduction than an option to remove is so that it's still there just not frequent. Lets say it happens every other kill well now it's changed to every 8 kills there's an animation. Also yes killcams weren't in past TES games and neither were perks or half the stuff this game has i don't think that's a good rebuttal to say it needs a toggle.

and @http://www.gamesas.com/user/784250-cicero-the-great/ pretty much stated exactly my point I brought up with adding toggles or what I was trying to allude to:

the problem isn't the toggle itself- on the contrary,i wish sincerely that they add it as i've said before

the problem is asking to the developers to remove a thing added and even "amplified" when the game was already out (i.e. magic and archery kill cam) for "popular reasons" ; obtain this "toggle" should cause a mess in the future 'cause people would probably claim a "toggle" for every damn' thing,even on eventually new features.
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Vicky Keeler
 
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Post » Wed Jun 13, 2012 3:44 pm

it's too EASY for them to NOT do, simple as that. on the pc you change a 1 to a 0 in the .ini file and there gone... how hard could it be? redisigning the pause menu to accomedate another check box? c'mon...
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Elizabeth Lysons
 
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Post » Wed Jun 13, 2012 2:37 pm

Am I the only one who doesn't mind this feature? I mean, it comes up only occasionally, at last for 3 seconds

I love the feature. They don't come anywhere even remotely close to "immersion breaking", they last all of a couple seconds, and all the constant [censored]ing about them is a complete and total over-reaction, complete with condescension and insults from people like earthlinger.
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jesse villaneda
 
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Post » Thu Jun 14, 2012 1:31 am

i love em since i get to see my char in action but yea sure just add em so people can stop with these threads.

They won't stop with these threads, which is entirely the problem.

If toggles are added, then the whiners like earthlinger will see this as a precedent that their incessant whining and crying paid off. And then instead of threads about toggles for killcams, it will be threads [censored]ing about something else.

"Dragons are nothing more than a gimmick, I want a toggle to turn them off! If you like dragons, me having the option to turn them off DOESN'T HURT YOU!!!!11"
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Facebook me
 
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