The kill cams for archery, magick and fists seems like a great addition to the existing Killcam already in place.
To you maybe. Not to me.
If you managed to deal with those initial killcams in the beginning same thing with finishes in fallout 3 and new vegas, which is what I believed they were going for in that extra update on killcams, then why can't you deal with it now? Fallout never had a toggle and people loved it. And it's because of that skyrim has things taken from FO like perks and killcams which adds the overall gameplay.
Fallout 3 didn't have the option to turn them off correct, but New Vegas DID and I turned them off. I didn't want them. Same for Skyrim. I don't want them as well as many other people. I'm vocal about it now because I use archery more often than melee. So now I have to see my character perform some stupid archery kill cam when it comes to mud crabs, wolves, etc. It's stupid.
As for the more important things, yes there's far more necessary things that needs attention such as additional bug/glitch fixing performance tweaks for PS3 version.
Don't forget the Xbox version. With each new update the performance is gradually getting worse. All snowy caves still run like crap (they have since release). The marshes east of Solitude were never a problem, but now the frame rate svcks there even with new character builds. They'd rather add stupid kill cams then optimize areas that REALLY need it. If anything that's the kind of crap that's preventing them from fixing actual bugs or fixing areas that have terrible frame rates.
Bethesda and people obviously loved the killcams they showed from Game Jam and why they added it to THERE/THEIR game. it's not hard to just deal with it and play it only lasts 3 secs, and if those are somehow causing freezings or what not then I can see them looking into that to fix it.
I didn't love the new kill cams. That's the last thing I wanted them to add out of everything in that video. Again, when my character goes into an epic kill cam shot for a mudcrab, wolf, etc. it's dumb. Seriously.
But who knows, maybe they'll add them but i doubt it and I thought it added to the overall experience. Much people got bored of dragons too, should we have a toggle for those as well?
You don't have to fight dragons. You can simply run away. Kill cams force your character into something you have no control over. How are people still not understanding this?
or how about toggles for fast travel?
Again, fast travel is completely optional. You don't HAVE to use fast travel (which I don't). See how that works?
Or toggle for random encounters?
Yet again, random encounters do not force control over the player. You can't compare situations like this to kill cams, which DOES force the player into something he/she may not want to do.
I'm sure there's plenty of more things people can suggest for toggles which would be kinda ridiculous.
Yep, like removing the compass or the location icons within the compass right? I've been in favor for this too. It takes away from the exploring element, but whatever. Just too ridiculous I suppose.
Edit: However, if this suggestion was merely having the killcams be less frequent for all types I'd definitely be in favor of that, but not a toggle though.
If you would be in favor of having them appear less frequent, why would you NOT be in favor of having the OPTION to turn them off? I fail to see the logic in this.