Much to my disappointment, there appeared to be no way to turn them off. My biggest complaint about them is that they ruin immersion. They take the controls away from the player and force the player to watch a replay of the events in third person. I didn’t buy a video game, an interactive form of entertainment, just to sit and watch the computer move my character. There’s no reason I shouldn’t be allowed to finish off the enemies myself, but I guess the game is afraid I’m going to cramp its style.
My other main complaint is that they just do not work. The models just clip into each other so badly. If I have a shield, it will just pass completely through the enemy. If I’m up against a wall or something the camera won’t even be facing the right direction. Several times already I’ve had the dragon kill-cam occur while the camera was right up the dragon’s bum so I couldn’t even see my char. Plus there is very little variety in the animations. When I was using primarily a war hammer, it would keep playing the animations for the sword or battle axe.
Even if everything worked perfectly and there was a proper assortment of animations, I would still never want to see another kill-cam. They are all the same to me. They are as unsatisfying to watch as watching the same commercial for the 500th time. It just wastes my time in a game that already takes up a massive amount of time.
My complaints aren’t just limited to the fact that they are boring, but also that they interfere with gameplay. Many times my char went into a kill cam while I was still being sniped by archers and died afterwards, being too disoriented and unable to block or move to cover fast enough. It was also interfering with my efforts to harvest souls. What I would do was use my regular weapon to get my target to low heath then I would finish them off with my soul trap weapon, but too often the game would go to a kill-cam too early before I had a chance to change weapons.
It just boggles my mind why such a feature would be included in a game without an option to turn it off. It strikes me a feature designed to tap into the x-box/casual gamer market, which has many simplistic users who are used this type of feature in their games. Which in itself is fine; I won’t criticize Bethisda for trying to make as much money as possible by attempting to make the game appeal to the widest audience possible, but just don’t do it by sacrificing the gameplay for all the players like me who hate this sort of feature.
It also boggles my mind why there is such fierce opposition to a toggle feature. The only legit arguments I have read so far are: “If they add a toggle for kill-cams, then people will want more toggles for everything else,” and “I would just rather have Bethisda work on other more important things.” I would first say that I am not asking for any other toggles. Secondly I would argue that if more toggles were included for other features like compass or whatever, that it would only make the game better.
I am no expert in game development, but how hard and how long could it possible take to create a toggle for this? I would imagine that it would be as simple as just telling the game to not go to a cutscene when the player kills something. If I am wrong please correct me. Even if it was a lot more complicated than that, it would still be a high priority for me. I can forgive bugs, lack of content, balance issues, missing features from previous games and a horrible UI, but not these kill-cams. They are obnoxious. They just make me cringe and moan whenever they come up and make it hard for me to really enjoy this game.
If you like the kill-cam, good for you. I’m glad you’re enjoying your game, but for me; please let me have a toggle.





