and finally to those who say "Modders can do what bethesda can't", I am an amature modder myself, and we create very little from cratch, sure we can make custom scripts, new area, gear and the occasional quest, but that is nothing compared to what Bethesda does. we create stuff useing the tools they gave us, which makes things much easier. Bethesda has to do everything from Scratch, every Model, texture, animation, sound, and gameplay machanic they make from scratch. the mods we make are only made because Bethesda gave us the tools to do it, without them we couldn't do anything.
Don't be a svck-up. I've never heard anyone claim that their horse re-tex took more work than TES V, even those annoyingly industrious Germans responsible for Nehrim.
All developers without exception are overworked and overwhelmed (except CoD developers, of course).
They have neither the time nor the creative freedom to do what modders can do, oftentimes. Their energies are taken up by the herculean task of getting a game out on time, one that conforms to the vision and the marketing. And that means, at the end of the day, modders are going to do some things better. Hell, our modders taught Bethesda how to handle some of their own code, and it got put in a patch. Where do you think developers learn their stuff, after all? Where did Counterstrike come from?
And it's just a game. Even if it's one of my favorites, I don't feel bad about pointing out stupid design decisions when I see them. I paid them, didn't I?