Yeah the current multiplayer map pretty much feels like singleplayer but with a chat. Maybe there needs to be a bigger city.
I don't want to offend anyone, and this goes for myself as well. But from what I've seen on the server most of us seem really bad at doing anything good looking on a smaller plot of land, and everyone just goes out to build huge buildings with crazy architecture. On smaller plots everything seems to turn into the standard house model.
Maybe we could have a theme that allowed for more stylized architecture? And more reliant on community buildings, with benefits and games we could work on together? Center the town around a spleef arena, a Town hall for warewolf etc. Maybe then it'll feel more natural to stay in the city and the sleef arena, town hall and other stuff could be built first to set the standard. We build these together with some pre planning.
That's kind of how we've been doing it in the past. It's definitely worked better than what we're doing now.
Thats unregulated warfare. Everyone starts in their respective cities. "Battles" can be held for outlying mines or outposts (a limited number of outposts mind you, just 1 or 2). The actual 2 cities are untouchable. And by "Battles" I mean: each city chooses a pre-determined number of champions who will compete in a game of spleef, dual, or anything else. Victor gets/keeps the contested land. There has to be a cooldown period between one attack and another.
Why does the competition between cities have to be PvP? Or be centered around PvP? Why can't we just see who can build the better city, and set up a competition system around that?
For a city theme what time period are we leaning towards?
I think it'd be cool if we did some kind of Egyptian-architecture themed city in the desert. We need some variety in our spawn cities. But of course if Bone wants to go with his world tree city idea (which would also be cool), that wouldn't exactly work.