Unofficial Minecraft thread 59

Post » Thu Dec 08, 2011 10:51 am

I say go for it. We can use it to practice and trial run an RP world.


i am with terpy, and using the dropbox to preserve the map so that people can download it is a good idea. since some people like retrocorn have and still are working on some pretty cool stuff that they put alot of effort into... even though it was made clear many times that any thing built would not be permanent.
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Killah Bee
 
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Post » Thu Dec 08, 2011 9:30 am

I don't mind, I'm pretty bored of the current map. A new map/something that really rattles the repetition for a while is always a fun thing.
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Ronald
 
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Post » Thu Dec 08, 2011 1:14 am

I don't mind starting a new map anytime soon, even if it means recreating my temple and finding a diamond/gold mine again :)
As long as the creeper nerf stays in its all good :happy:
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Spencey!
 
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Post » Thu Dec 08, 2011 3:06 pm

If we do get a new map PLEASE lets stick to an RP city and not mess it up like this map
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Zosia Cetnar
 
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Post » Thu Dec 08, 2011 3:09 am

If we do get a new map PLEASE lets stick to an RP city and not mess it up like this map

You've been around just as long as I have plus more, you should know by now our servers like a bunch of nomadic locusts, we hop from place to place, drain it of resources, move to the next 'cool' spot. Wash, rinse, repeat.
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Amy Melissa
 
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Post » Thu Dec 08, 2011 2:02 pm

You've been around just as long as I have plus more, you should know by now our servers like a bunch of nomadic locusts, we hop from place to place, drain it of resources, move to the next 'cool' spot. Wash, rinse, repeat.

I tried setting up just outside Enderwood but people kept breaking entry so I moved away, then further away again though I have spotted a new Mirglof hut pop up over night near my ranch.
Its just as well I didn't set up in Enderwood or it would have been wrecked :)
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+++CAZZY
 
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Post » Thu Dec 08, 2011 1:20 am

You've been around just as long as I have plus more, you should know by now our servers like a bunch of nomadic locusts, we hop from place to place, drain it of resources, move to the next 'cool' spot. Wash, rinse, repeat.


Aldgate style is suppose to solve this problem. However having only one city may only solve this for a limited amount of time. I suggest 2 factions, 1 city each.
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Sophie Morrell
 
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Post » Thu Dec 08, 2011 7:31 am

Aldgate was the best map hands down. I can actually still picture the city in my mind. :blink:
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Daddy Cool!
 
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Post » Thu Dec 08, 2011 12:58 am

http://www.youtube.com/user/GamersDissent#p/u/4/Sat1cTQIESE This mod looks epic, would be great seeing it complete.
http://www.youtube.com/watch?v=UtTXjrwZk0Q&feature=related This guy must have some patience to do these
What is this Aldgate place I keep hearing about?
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Your Mum
 
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Post » Thu Dec 08, 2011 2:02 pm

http://www.youtube.com/user/GamersDissent#p/u/4/Sat1cTQIESE This mod looks epic, would be great seeing it complete.
http://www.youtube.com/watch?v=UtTXjrwZk0Q&feature=related This guy must have some patience to do these
What is this Aldgate place I keep hearing about?

In the Ages of Yore, a number of settlers settled a World much like our own. When there, they collaborated to build a great City, and named their creation Aldgate. They made a Decree that all Citizens must live within the Walls of Aldgate. But a large number of settlers did not agree with the Decree, and set off on their own, and thus were called Bandits, Enemies of the City. The Protection of Aldgate's Laws no longer applied to the Bandits, and their bases and homes were Illegal, and they were raided and destroyed.

And then some idiot lava-griefed Aldgate and everyone moved away anyways.
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Nims
 
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Post » Thu Dec 08, 2011 11:44 am

In the Ages of Yore, a number of settlers settled a World much like our own. When there, they collaborated to build a great City, and named their creation Aldgate. They made a Decree that all Citizens must live within the Walls of Aldgate. But a large number of settlers did not agree with the Decree, and set off on their own, and thus were called Bandits, Enemies of the City. The Protection of Aldgate's Laws no longer applied to the Bandits, and their bases and homes were Illegal, and they were raided and destroyed.

And then some idiot lava-griefed Aldgate and everyone moved away anyways.


Thats exactly how it happened.

IF and WHEN I upload the World Tree there are some things to take note:
Spoiler

- Home and Spawn will be removed. OPs will still have TP for obvious reasons.

- Lockette will be removed. The "City" will provide safe storage of goods via paid for chests and Lockette. Like the last test rp map.

- Land purchase can be done by two methods:

- Iconomy cash
- Bartering

- Those who choose to be "Bandits" will have no protection from griefing, killing or stealing and are NOT allowed within the city. Maybe if one were to bribe a guard or two or sneak in..... (its RP, use your imagination).

- Griefing and Stealing can ONLY be done if the victim is currently online. This is only fair. Doing so while the victim is offline will result in normal punishment.

- Iconomy will be reset.

- MCMMO will be reset.

- Backpacks will be reset.

- Purchasing land will be done per block of surface area. Addons/Extensions can be purchased as well.

- No eyesores please i.e. Building to the skybox etc. (on city land)

- Any rules already covered on the server forum. If there are conflicting rules, this post takes priority.

All rules are subject to change on the Emperors whim.


Am I missing anything?
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Amiee Kent
 
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Post » Thu Dec 08, 2011 8:03 am

Do we have a theme for the city?
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stacy hamilton
 
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Post » Thu Dec 08, 2011 11:18 am

In the Ages of Yore, a number of settlers settled a World much like our own. When there, they collaborated to build a great City, and named their creation Aldgate. They made a Decree that all Citizens must live within the Walls of Aldgate. But a large number of settlers did not agree with the Decree, and set off on their own, and thus were called Bandits, Enemies of the City. The Protection of Aldgate's Laws no longer applied to the Bandits, and their bases and homes were Illegal, and they were raided and destroyed.

And then some idiot lava-griefed Aldgate and everyone moved away anyways.

Cool Story :D

Thats exactly how it happened.

IF and WHEN I upload the World Tree there are some things to take note:
Spoiler

- Home and Spawn will be removed. OPs will still have TP for obvious reasons.

- Lockette will be removed. The "City" will provide safe storage of goods via paid for chests and Lockette. Like the last test rp map.

- Land purchase can be done by two methods:

- Iconomy cash
- Bartering

- Those who choose to be "Bandits" will have no protection from griefing, killing or stealing and are NOT allowed within the city. Maybe if one were to bribe a guard or two or sneak in..... (its RP, use your imagination).

- Griefing and Stealing can ONLY be done if the victim is currently online. This is only fair. Doing so while the victim is offline will result in normal punishment.

- Iconomy will be reset.

- MCMMO will be reset.

- Backpacks will be reset.

- Purchasing land will be done per block of surface area. Addons/Extensions can be purchased as well.

- No eyesores please i.e. Building to the skybox etc. (on city land)

- Any rules already covered on the server forum. If there are conflicting rules, this post takes priority.

All rules are subject to change on the Emperors whim.



I like this idea, and actually look foward to seeing it in action :D
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Jessie Butterfield
 
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Post » Thu Dec 08, 2011 2:02 pm

IMPORTANT NOTICE:

Please DO NOT place any more donations onto the server unless I explicitly state to do so.

We may be moving services. I am currently gather information on a new service I found.

I will post more information when I get it.
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Samantha Jane Adams
 
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Post » Thu Dec 08, 2011 3:07 pm

I have to say that I am for all the rules other than being able to grief bandit homes. :(

I don't plan on being a bandit, but I just think that may be too far.
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Samantha Pattison
 
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Post » Thu Dec 08, 2011 2:34 am

I'm still wondering what the plans are to really keep people motivated to stay at the city, and not having it be a matter of 'Do some mining, buy plot, build house on plot, get bored and leave to build secret hideouts far away' as it usually goes.
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Sophie Payne
 
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Post » Thu Dec 08, 2011 5:38 am

I'm still wondering what the plans are to really keep people motivated to stay at the city, and not having it be a matter of 'Do some mining, buy plot, build house on plot, get bored and leave to build secret hideouts far away' as it usually goes.


Thats why I suggested two cities. Having competition between us should be enough motivation.
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JaNnatul Naimah
 
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Post » Thu Dec 08, 2011 2:26 am

Thats why I suggested two cities. Having competition between us should be enough motivation.


But it'll just end up like Ravineholm and Enderwood...

One city will conveniently burn down while the leader is absent.
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Sakura Haruno
 
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Post » Thu Dec 08, 2011 3:42 am

I'm still wondering what the plans are to really keep people motivated to stay at the city, and not having it be a matter of 'Do some mining, buy plot, build house on plot, get bored and leave to build secret hideouts far away' as it usually goes.


Yeah the current multiplayer map pretty much feels like singleplayer but with a chat. Maybe there needs to be a bigger city.
I don't want to offend anyone, and this goes for myself as well. But from what I've seen on the server most of us seem really bad at doing anything good looking on a smaller plot of land, and everyone just goes out to build huge buildings with crazy architecture. On smaller plots everything seems to turn into the standard house model.

Maybe we could have a theme that allowed for more stylized architecture? And more reliant on community buildings, with benefits and games we could work on together? Center the town around a spleef arena, a Town hall for warewolf etc. Maybe then it'll feel more natural to stay in the city and the sleef arena, town hall and other stuff could be built first to set the standard. We build these together with some pre planning.
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Kellymarie Heppell
 
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Post » Thu Dec 08, 2011 2:56 pm

But it'll just end up like Ravineholm and Enderwood...

One city will conveniently burn down while the leader is absent.


Thats unregulated warfare. Everyone starts in their respective cities. "Battles" can be held for outlying mines or outposts (a limited number of outposts mind you, just 1 or 2). The actual 2 cities are untouchable. And by "Battles" I mean: each city chooses a pre-determined number of champions who will compete in a game of spleef, dual, or anything else. Victor gets/keeps the contested land. There has to be a cooldown period between one attack and another.
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Madison Poo
 
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Post » Thu Dec 08, 2011 3:14 pm

Maybe we could have a theme that allowed for more stylized architecture? And more reliant on community buildings, with benefits and games we could work on together? Center the town around a spleef arena, a Town hall for warewolf etc. Maybe then it'll feel more natural to stay in the city and the sleef arena, town hall and other stuff could be built first to set the standard. We build these together with some pre planning.

I'm very much in favor for a themed city, with some specific buildings and a specific architecture style.

Regardless of how much money you pay for extra height, building boring square cobblestone skyscraqers should be a bannable offense. :P
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CYCO JO-NATE
 
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Post » Thu Dec 08, 2011 2:05 am

For a city theme what time period are we leaning towards?
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RObert loVes MOmmy
 
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Post » Thu Dec 08, 2011 2:57 am

Yeah the current multiplayer map pretty much feels like singleplayer but with a chat. Maybe there needs to be a bigger city.
I don't want to offend anyone, and this goes for myself as well. But from what I've seen on the server most of us seem really bad at doing anything good looking on a smaller plot of land, and everyone just goes out to build huge buildings with crazy architecture. On smaller plots everything seems to turn into the standard house model.

Maybe we could have a theme that allowed for more stylized architecture? And more reliant on community buildings, with benefits and games we could work on together? Center the town around a spleef arena, a Town hall for warewolf etc. Maybe then it'll feel more natural to stay in the city and the sleef arena, town hall and other stuff could be built first to set the standard. We build these together with some pre planning.


That's kind of how we've been doing it in the past. It's definitely worked better than what we're doing now.


Thats unregulated warfare. Everyone starts in their respective cities. "Battles" can be held for outlying mines or outposts (a limited number of outposts mind you, just 1 or 2). The actual 2 cities are untouchable. And by "Battles" I mean: each city chooses a pre-determined number of champions who will compete in a game of spleef, dual, or anything else. Victor gets/keeps the contested land. There has to be a cooldown period between one attack and another.


Why does the competition between cities have to be PvP? Or be centered around PvP? Why can't we just see who can build the better city, and set up a competition system around that?

For a city theme what time period are we leaning towards?


I think it'd be cool if we did some kind of Egyptian-architecture themed city in the desert. We need some variety in our spawn cities. But of course if Bone wants to go with his world tree city idea (which would also be cool), that wouldn't exactly work.
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An Lor
 
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Post » Thu Dec 08, 2011 9:19 am

For a city theme what time period are we leaning towards?

As long as it isn't medieval, I'm willing to try things out.
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J.P loves
 
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Post » Thu Dec 08, 2011 2:39 pm

Why does the competition between cities have to be PvP? Or be centered around PvP? Why can't we just see who can build the better city, and set up a competition system around that?


Lol cause that won't be fair on you guys. But I agree it doesn't have to be PvP.
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i grind hard
 
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