Weapons, Mods and Ammo Mega-Thread

Post » Tue May 17, 2011 2:41 pm

I'm more then sure that is what the M1 Garand will be chambered in after WWII the Navy created a M1 Garand that was chambered in the new round used by the military the 7.62mm which is for all intensive purposes a military grade version of a .308. :tops:

My logic also. .30-06, while a lovely round, one of my favorites, would be redundent in the FO:NV world what with all the other calibers.
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Laura Hicks
 
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Post » Tue May 17, 2011 2:40 pm

I'm well aware of the safe loading practices of a single action revolver. Of course, you load all six when in combat, [censored] the hammer back the rest of the way and keep shooting. Leaving a chamber empty to "safe" the weapon is a non-combat technique. Really though, I was much more interested in that the animations actually had the PC manually cocking the hammer each shot and loading the revolver throught a loading gate on the right of the receiver frame. If the animation is not exactly perfect, at least there's one there at all.


That's kind of messed up...They censored the word c-o-c-k even though there are multiple and more commonly benign than obscene uses for that word. Like male chicken, or to charge a weapon. Strange.
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Mel E
 
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Post » Tue May 17, 2011 12:26 am

I think it has more to do with the references to Terminator in the past games (Terminator 2 Judgement Day in particular with the kick ass lever-action shotgun) and the fact that the lever action shotgun is just pure win and is in no way related to COD:MW2 twelve year olds who probably won't be playing this game anyhow. :tops:

Yeah that's probably why it was included but I will never be able to use it without having the horror flashbacks of those kids. :shudders:
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jessica Villacis
 
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Post » Tue May 17, 2011 2:42 am

My hunger for a 1911 has been semi-quenched by the announciation of the 9mm (browning hi-power) so I am pretty satisfied at this poiny and shall let Obsidian's creativity do the work and come up with some interesting weapons. I want to be able to tape on a flashlight to my rifle for a brighter, longer beam than the pip light. extended magazine- more ammo, longer reload time. dual strapped magazines- standard magazine capacity, shorter reload time, and thats about it.
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Alex Vincent
 
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Post » Tue May 17, 2011 10:32 am

second paragraph first, you can now get lever actions that will handle the .45-70, but thats another issue,

your probably thinking of the .38 ACP, (colt made a limited run of that gun the year after they introduced the cartige) not the 357 magnum. the 357 magnum was created by Smih and wesson, the Cold python was the first gun(according to colt) to use the .357 magnum round which was eventualy replaced with the "Detective special" series of handguns
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cosmo valerga
 
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Post » Tue May 17, 2011 4:40 am

Anyone else sorta get the idea that they included the 1866 shotgun (I know thats not what you were talkin about .46) cause of the MW2 bandwagon? I've never thought of it as that cool of a weapon and would much rather have a 1897 Winchester pump-action, both would be better.

Honestly, I think Josh Sawyer is an enthusiastic student of firearm history. He has repeatedly show on these boards a depth of knowledge of firearms operations and history that is well past the casual. He is a fellow gun nut and I believe his efforts in including historic models, proper chamberings, proper animations, etc.. are a result of that enthusiasm and knowledge.

PS (and I also think he's got a man-crush on Browning.)
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Jynx Anthropic
 
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Post » Tue May 17, 2011 7:30 am

Honestly, I think Josh Sawyer is an enthusiastic student of firearm history. He has repeatedly show on these boards a depth of knowledge of firearms operations and history that is well past the casual. He is a fellow gun nut and I believe his efforts in including historic models, proper chamberings, proper animations, etc.. are a result of that enthusiasm and knowledge.

PS (and I also think he's got a man-crush on Browning.)

Yeah I've been under the same impression.

EDIT: Besides the browning thing I haven't been gettin that at all

Also I'll have to look at the lmg again later but does it remind anyone else of a PKM slightly?

SECOND EDIT: Nevermind more like an M60 'cept their usual coloration in games is black not with wood and metal but everything just black.
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Invasion's
 
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Post » Tue May 17, 2011 4:24 pm

Well it is the 7.62x51(or .308 in civilian terms) right? Cause that's not a very common round as opposed to the 7.62x39.

Most all the battle rifles and GP machine guns in NATO for the better part of 50 years were in 7.62x51 NATO. I understand the AK round is pandemic around the world, but to say the main rifle and machinegun round for the rest of the world (of course, except the US's 5.56 weapons) is not very common, as well as the commercial twin, the .308, the most populat hunting round worldwide, is less than true.
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Kelvin
 
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Post » Tue May 17, 2011 3:48 am

That's kind of messed up...They censored the word c-o-c-k even though there are multiple and more commonly benign than obscene uses for that word. Like male chicken, or to charge a weapon. Strange.

please note they censured the verb usage, while leaing the gerund alone.
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Mario Alcantar
 
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Post » Tue May 17, 2011 12:24 am

Also regarding the thompson I know it's extremely slim chance but the .22 is in and there is http://en.wikipedia.org/wiki/Thompson_submachine_gun#Model_1927A3
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Hannah Barnard
 
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Post » Tue May 17, 2011 11:57 am

Also regarding the thompson I know it's extremely slim chance but the .22 is in and there is http://en.wikipedia.org/wiki/Thompson_submachine_gun#Model_1927A3

I doubt if its in it would be chambered in the .22LR we already have the American 180 for that. :tops:

Here:
http://www.elmfg.com/am180/images/sar180.jpg
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Dawn Porter
 
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Post » Tue May 17, 2011 2:30 am

second paragraph first, you can now get lever actions that will handle the .45-70, but thats another issue,

your probably thinking of the .38 ACP, (colt made a limited run of that gun the year after they introduced the cartige) not the 357 magnum. the 357 magnum was created by Smih and wesson, the Cold python was the first gun(according to colt) to use the .357 magnum round which was eventualy replaced with the "Detective special" series of handguns

I think we're talking over crossed wires here. Why would a Colt SAA be chambered in a piss-poor auto-pistol round? I specifically and emphatically mean the .357 Magnum. http://www.coltsmfg.com/products-c1-q43-Colt_Revolvers.aspx

First paragraph last, I linked to the Winchestet 1886 catalog page showing it in .45-70 in the post you're referencing.
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Isaac Saetern
 
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Post » Tue May 17, 2011 11:07 am

3) Its a grease gun http://en.wikipedia.org/wiki/M3_submachine_gun I saw it when I went to Quakecon.

Sorry, I dont have a video for it though.
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Sarah Edmunds
 
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Post » Tue May 17, 2011 1:51 am

I think the R91 is back. Watch http://xbox360.ign.com/dor/objects/14341976/fallout-new-vegas/videos/falloutnv_vdp_060310_v3.html At about 19-20 seconds in, you can see the distinctive stock of the R91 assault rifle on the back of the Super Mutant. I'm only excited about this since the Perforator appears to be a heavily modified R91. If you could build your own with weapons mods, that would be awesome.
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Leah
 
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Post » Tue May 17, 2011 1:48 pm

3) Its a grease gun http://en.wikipedia.org/wiki/M3_submachine_gun I saw it when I went to Quakecon.

Sorry, I dont have a video for it though.

Do you know what it was chambered in?

If this turns out true I'm going to be happy as hell I love the Grease Gun, Any WWII era weapons make me happy as a clam. :tops:

EDIT: Actually if the M3 Grease Gun shoots the 9mm rounds its not much of a stretch it was built to be easily converted from .45 ACP to 9mm or vice versa.
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Ymani Hood
 
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Post » Tue May 17, 2011 10:59 am

second paragraph first, you can now get lever actions that will handle the .45-70, but thats another issue,


PS (and I also think he's got a man-crush on Browning.)

http://en.wikipedia.org/wiki/Winchester_Model_1886#Winchester_Model_1886

:disguise:
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Tracy Byworth
 
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Post » Tue May 17, 2011 3:49 pm

http://en.wikipedia.org/wiki/Winchester_Model_1886#Winchester_Model_1886

:disguise:


Oh snap.
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Rowena
 
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Post » Tue May 17, 2011 9:03 am

Oh snap.

I don't get it...
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Jason White
 
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Post » Tue May 17, 2011 1:02 pm

I think we're talking over crossed wires here. Why would a Colt SAA be chambered in a piss-poor auto-pistol round? I specifically and emphatically mean the .357 Magnum. http://www.coltsmfg.com/products-c1-q43-Colt_Revolvers.aspx

First paragraph last, I linked to the Winchestet 1886 catalog page showing it in .45-70 in the post you're referencing.
(sorry for crossing up the .38 acp earlyer, was refering to the following .38 super l. that was the one colt made a replica for use of that round prior to the introduction of the .357 magnum

From what I can figue out Colt specificaly never made a replica SAA that could chamber the .357 magnum untill about 15 years later. any "SAA" replicas prior to around 1946-1949 that can chambe the 357 magnum were probably made by someone else.(the reason im not sure about the date is theres some indication they may have made a number of "custom order" guns at the time in .357) I suspect they may have built at least one batch of reproduction colt SAAs but I cant prove it with that I have here, however the Colt SAA was knocked off by quite a few people once the pattents expired)
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latrina
 
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Post » Tue May 17, 2011 8:32 am

I think I know the gameplay vid you're talking about. I'm pretty sure that the revolver you saw was not the Colt Single Action Army. The shape was wrong. I'm kind of excited about the Hunting Rifle re-chambering, but I'm a little skeptical as to how available the .308 ammo is going to be. One of the things that made the Hunting Rifle, and especially 'Ol Painless so valuable in Fallout 3 was that there was always a plethora of ammo to be had. I'm glad the mods can make it even better, but I wouldn't get much use out of it if ammo is as rare as the regular Sniper Rifle ammo. As for the Thompson we, we can all hope that it will make it safely into the game.


I think the hunting rifle in NV uses 308 rounds now...not 100% sure on that, but i'm sure i read it somewhere :)
I love my sniping.....hunting rifle with a scope :drool:
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Miss Hayley
 
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Post » Tue May 17, 2011 1:16 am

I think the hunting rifle in NV uses 308 rounds now...not 100% sure on that, but i'm sure i read it somewhere :)
I love my sniping.....hunting rifle with a scope :drool:

Its confirmed J.E. Sawyer himself said so. :tops:
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Fam Mughal
 
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Post » Tue May 17, 2011 5:17 am

Do you know what it was chambered in?

If this turns out true I'm going to be happy as hell I love the Grease Gun, Any WWII era weapons make me happy as a clam. :tops:

EDIT: Actually if the M3 Grease Gun shoots the 9mm rounds its not much of a stretch it was built to be easily converted from .45 ACP to 9mm or vice versa.

9mm M3s were produced in one of the South American countries. Can't remember which one.
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Wayland Neace
 
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Post » Tue May 17, 2011 9:41 am

9mm M3s were produced in one of the South American countries. Can't remember which one.
http://en.wikipedia.org/wiki/M3_submachine_gun#Foreign_variants
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Laura-Jayne Lee
 
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Post » Tue May 17, 2011 11:49 am

Question of the Day, #1

A new feature here at the Weapons, Mods and Ammo Mega-Thread. I'll be posing a question for topical discussion. Today's question is this:

Should critical hit chance (the % chance that any given hit on target will result in a critical hit, and thereby additional damage) be determined by:

A. Player Skill level.

B. Weapon Statistics.

C. Ammo Statistics.

D. Blind Luck (a fixed percentage)

E. Some combination of the above.

And since it's the inaugural question, we'll have a bonus question:

Should critical hit damage (the additional amount of damage that a successful critical will add to the base weapon damage) be determined by:

A. A multiplier based on player skill.

B. A multiplier based on weapon stats.

C. A multiplier based on ammo stats.

D. A fixed ammount based on one of the above.

E. Blind luck

F. Some combination of the above.
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Toby Green
 
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Post » Tue May 17, 2011 12:46 am

1. Critical chance should be affected by a combination of Luck (higher your luck, higher your chance) and player skill level.

2. Critical hit damage should be a combination of weapon stats and ammo stats. Getting a critical hit with a more powerful (and rare) ammunition should multiply the damage than a more plentiful, common ammunition.
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flora
 
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