And that's where Bloodmoon had an advantage in lore. I believe the healing factor werewolves had in Bloodmoon was called "Spirit of the Wolf", but to the point, I did wish the kill to survive effect was in place. If you do not kill a person or two, your health drops dramatically.
That and a forced transformation would add to the "curse" element of Lycanthropy, giving more reason for a person to cure it. While others can keep it.
Again true. But as it was stated before. They probabily won't bring back the forced transformation. Even though you and I... and others I think came up with a good way around it, with the use of a full frontal "in game" message about the up comming Lunar change. Maybe perhaps.
Well, in Bloodmoon, Werewolves had a healing factor. If the current 2 minute gluttony session is (hopefully) axed then maybe that could see some play but considering the already prominent and lame auto regeneration system it would perhaps be redundant. They have also in the past had resistance to normal weapons which could be a nice perk to build upon. There should also be a bonus in stealth while in beast form.
Stealth has been something people have wanted, and it makes sence, but if the perk tree allows for damage resistance/ armor rating (however you want to call it) well that's pretty much the same really. Perhaps, something in the perk tree will allow for either extended time from Feeding so an extra 10 seconds per feed on top of the extended 30 or extended initial time once transformed from the inital 2 minutes. We shall see. maybe fully upgrading it will give us special effects. Who knows? But what ever the perk tree entails i'm sure it'll make us all rather happier with Werewolves/bears