Werewolves & Game Jam general discussion.

Post » Wed Jun 06, 2012 5:46 pm

Hey guys I have a quick question to ask, how are you guys finding the killcams? I haven't been able to get it yet, since my PS3 aint connected to the internet right now :/ just need to make a few adjustments and get some info to sort that out.

:3
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Scotties Hottie
 
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Post » Wed Jun 06, 2012 6:39 pm

It's fine, I guess. So far I only had bow and arrow kill cams. I haven't used magic that much. It's alright, in my opinion.
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JUan Martinez
 
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Post » Thu Jun 07, 2012 3:36 am

Hey guys I have a quick question to ask, how are you guys finding the killcams? I haven't been able to get it yet, since my PS3 aint connected to the internet right now :/ just need to make a few adjustments and get some info to sort that out.

:3
Only ones I've tried so far are the Unarmed ones, and they REALLY make me upset that Unarmed is not a skill anymore because the kill cams are so gotdamn metal. I can belly-to-belly a guy and snap their neck. I now pick fights with everyone on the road just to chokeslam them or suplex them to death.
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Pumpkin
 
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Post » Thu Jun 07, 2012 5:08 am

I do not disagree with you that some werewolves do probably have some control of themselves, to some degree, in beast form, but I do disagree on the fact that the Companions are special. I believe in game they say that when they die and go to Hircine's Hunting Grounds they are like his generals. I have read somewhere that there was two types of Lycanthropy in Skyrim, the Companions version, and then they had regular werewolves that have lunar transformations, but for whatever reason they got left out.
I have heard nothing of these "Generals". I would be glad of a source. There are two types of Lycanthropes in Skyrim. Werewolves and the more prominent Werebear. If you were referring to the Companions supposed "breed" as opposed to the standard Werewolf then again I would refer to my earlier post and count the Companion's lack of a Lunar Transformation to conveniance as they are main characters and need to be in place for necessary Quest sake or any number of possible gliches to add to the roster. I find this to be reasonable lore-gameplay segregation and I don't think it should suggest that the Companions are different in anything other than function.
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Devils Cheek
 
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Post » Thu Jun 07, 2012 4:37 am

So what your saying Kalistos, is that the Companions transform in the full moon, even if it's not depicted in the game?
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Emerald Dreams
 
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Post » Wed Jun 06, 2012 10:24 pm

I have heard nothing of these "Generals". I would be glad of a source. There are two types of Lycanthropes in Skyrim. Werewolves and the more prominent Werebear. If you were referring to the Companions supposed "breed" as opposed to the standard Werewolf then again I would refer to my earlier post and count the Companion's lack of a Lunar Transformation to conveniance as they are main characters and need to be in place for necessary Quest sake or any number of possible gliches to add to the roster. I find this to be reasonable lore-gameplay segregation and I don't think it should suggest that the Companions are different in anything other than function.
I cannot find the part, but I am pretty sure either Aela or Kodlak say that when they die they become Hircine's generals because of their special deal with the Glenmoril Witches. Yes, I agree they left out the lunar transformations with the Companions for convenience reasons, but they at least they gave us a story as to why they do not transform on full moons. And yes the Companions are different because I have read somewhere that Bethesda has codes for werewolf transformations on full moons, but they removed those werewolves probably because they couldn't finish them in time.
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BaNK.RoLL
 
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Post » Thu Jun 07, 2012 2:21 am

Hey guys I have a quick question to ask, how are you guys finding the killcams? I haven't been able to get it yet, since my PS3 aint connected to the internet right now :/ just need to make a few adjustments and get some info to sort that out.

:3
svcks you play on PS3. But Ive only done the magic one. ONLY once. I was hopping i would do killcams alot more. I seem to never do them even with the patch.
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Chloé
 
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Post » Wed Jun 06, 2012 9:17 pm

I cannot find the part, but I am pretty sure either Aela or Kodlak say that when they die they become Hircine's generals because of their special deal with the Glenmoril Witches. Yes, I agree they left out the lunar transformations with the Companions for convenience reasons, but they at least they gave us a story as to why they do not transform on full moons. And yes the Companions are different because I have read somewhere that Bethesda has codes for werewolf transformations on full moons, but they removed those werewolves probably because they couldn't finish them in time.
Ah, but that's the catch. We can't disregard these things. Sinding himself mentioned werewolves still transform during the full moon, or at least he implied it. Since it was in the game, but removed, it tells us that they were meant to shift during the full moon. Same goes for werewolf vision. Just because it's not in the game, doesn't mean they can't do it. It's like the size of the game world compared tot he actual size of the province in lore. Skyrim has many more cities than the game presented, yet due to a few contraints they weren't added. I still have reason to believe werewolves transform during the full moon in lore, and that they retain some of their strength in human form.

Yet this whole Glenmoril Coven thing is a bit confusing, as is our Volkihar/Cyrodiil vampire situation(I won't get into it here). Betheada once again has spread our cheeks to inflict deeper ramming on the subject of these two creatures. I heard the "generals" thing before the game was released, by a person who had the leaked version. But he probably wasn't paying much attention to it. All Aela said is that she doesn't want to spend an eternity in Sovngarde, that she would enjoy the hunt instead. Kodlak says going to the Hunting Grounds is a paradise for some, since they can chase prey with their master for eternity. I take it that they are just one of the many packs of werewolves that run around in the Hunting Grounds. No generals are mentioned.

I wouldn't be surprised if there are any Alpha werewolves in his realm, the best hunters in Tamriel who died and were claimed for Oblivion. We just don't know. It's too vague. Maybe one of his "general'" is that Great Wolf he is seen with in his http://images.wikia.com/elderscrolls/images/c/c0/Bkdae_ob_daedra_hircine.jpg, and in http://chorrol.com/files/231/old_hircine.jpg? Also mentioned in Kodlak's Journal too. Although it can be a regular "Wolf pet of Hircine." Like Barbas and Clavicus Vile.
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Claire Mclaughlin
 
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Post » Wed Jun 06, 2012 10:07 pm

svcks you play on PS3. But Ive only done the magic one. ONLY once. I was hopping i would do killcams alot more. I seem to never do them even with the patch.

Don't have Xbox live sadly :/ I have an Xbox (which is currently not working) and a PS3.... *shrugs* It'll be like new vegas where it'll happen ever so often.
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Jaylene Brower
 
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Post » Wed Jun 06, 2012 8:01 pm

Ah, but that's the catch. We can't disregard these things. Sinding himself mentioned werewolves still transform during the full moon, or at least he implied it. Since it was in the game, but removed, it tells us that they were meant to shift during the full moon. Same goes for werewolf vision. Just because it's not in the game, doesn't mean they can't do it. It's like the size of the game world compared tot he actual size of the province in lore. Skyrim has many more cities than the game presented, yet due to a few contraints they weren't added. I still have reason to believe werewolves transform during the full moon in lore, and that they retain some of their strength in human form.

Yet this whole Glenmoril Coven thing is a bit confusing, as is our Volkihar/Cyrodiil vampire situation(I won't get into it here). Betheada once again has spread our cheeks to inflict deeper ramming on the subject of these two creatures. I heard the "generals" thing before the game was released, by a person who had the leaked version. But he probably wasn't paying much attention to it. All Aela said is that she doesn't want to spend an eternity in Sovngarde, that she would enjoy the hunt instead. Kodlak says going to the Hunting Grounds is a paradise for some, since they can chase prey with their master for eternity. I take it that they are just one of the many packs of werewolves that run around in the Hunting Grounds. No generals are mentioned.

I wouldn't be surprised if there are any Alpha werewolves in his realm, the best hunters in Tamriel who died and were claimed for Oblivion. We just don't know. It's too vague. Maybe one of his "general'" is that Great Wolf he is seen with in his http://images.wikia.com/elderscrolls/images/c/c0/Bkdae_ob_daedra_hircine.jpg, and in http://chorrol.com/files/231/old_hircine.jpg? Also mentioned in Kodlak's Journal too. Although it can be a regular "Wolf pet of Hircine." Like Barbas and Clavicus Vile.
I laughed at the spread our cheeks part, but I could have sworn on my live that they say at some point that they were higher rank werewolves to Hircine when they die and go to his Hunting Grounds.

And the "wolf" on the shrine in Oblivion is a werewolf, but hunched over, because it's back legs look like the werewolf legs in Skyrim.
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Chase McAbee
 
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Post » Wed Jun 06, 2012 8:03 pm

Either way i for ine would love a boost to the werewolves as they seem rather underpowered to what they should be. The inclusion of Werebears looks awesome as well but what does everyone think of the vampire master, he looked badass. Part of me hope that they paych this stuff in like the killcams and kinect dragon shouts but its highly unlikely.
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Chica Cheve
 
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Post » Wed Jun 06, 2012 7:08 pm

Either way i for ine would love a boost to the werewolves as they seem rather underpowered to what they should be. The inclusion of Werebears looks awesome as well but what does everyone think of the vampire master, he looked badass. Part of me hope that they paych this stuff in like the killcams and kinect dragon shouts but its highly unlikely.

I hate the look of the Vampire Lords. It's ripped out of Underworld, and I didn't like the look of it in there either. If they put those into the game it'll give me less incentive to try and become a vampire at all.
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stevie trent
 
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Post » Wed Jun 06, 2012 8:22 pm

And the "wolf" on the shrine in Oblivion is a werewolf, but hunched over, because it's back legs look like the werewolf legs in Skyrim.
Is it really? I never payed attention in much detail. I will go back and verify! Thanks.
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NIloufar Emporio
 
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Post » Wed Jun 06, 2012 11:29 pm

Either way i for ine would love a boost to the werewolves as they seem rather underpowered to what they should be. The inclusion of Werebears looks awesome as well but what does everyone think of the vampire master, he looked badass. Part of me hope that they paych this stuff in like the killcams and kinect dragon shouts but its highly unlikely.

I agree about the Werewolves needing a boost in power, they need to feel physically tough throughout the game, stronger than out human/default form at the very least. I personally DID like the Vampire Lord thing, I thought it was a nice twist and evolution of the Vampire brig in something new. Hopefully they will patch it in. We have to be optimistic. :-)

I hate the look of the Vampire Lords. It's ripped out of Underworld, and I didn't like the look of it in there either. If they put those into the game it'll give me less incentive to try and become a vampire at all.

Well maybe if it was tweeked a bit. But I think what the point of it is, is a highly evolved Vampire, a new step in Vampire evolution and a stronger enemy to fight against perhaps. Just something new for the player to experience.
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Danny Warner
 
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Post » Wed Jun 06, 2012 2:03 pm

Either way i for ine would love a boost to the werewolves as they seem rather underpowered to what they should be. The inclusion of Werebears looks awesome as well but what does everyone think of the vampire master, he looked badass. Part of me hope that they paych this stuff in like the killcams and kinect dragon shouts but its highly unlikely.
I could settle for vampire clans. Nothing else is needed. A vampire perk tree would be nice, since the vampire drain is pathetic, even in the highest level of vampirism.

Werewolves, they should improve it. I know for a fact that werewolf armor will be improved if they ever release the Lycanthropy perk tree. Personally, aside from lunar transformations and human form powers, I wouldn't mind a color change. I always pictured my male werewolf character to be colored like http://arcadegenies.com/img/skyrim/textures/vanhelsingwerewolf3.jpg and http://arcadegenies.com/img/skyrim/textures/vanhelsingwerewolf1.jpg Thankfully, my female was always intended to be completely black, and muscular in werewolf form. Bethesda nailed the looks in that regard.
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DAVId Bryant
 
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Post » Thu Jun 07, 2012 5:18 am

I'm all for a new form being unlocked for vampires, but the Underworld look just doesn't do it for me.
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Anne marie
 
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Post » Wed Jun 06, 2012 10:20 pm

I'm all for a new form being unlocked for vampires, but the Underworld look just doesn't do it for me.

Well how about something more along the lines of Van Helsing. When Dracula turned into the bat demon thing. Something very bat like but still humanoid sized and humanoid in shape.
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Joey Bel
 
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Post » Thu Jun 07, 2012 12:57 am

So what your saying Kalistos, is that the Companions transform in the full moon, even if it's not depicted in the game?
Exactly. Only so much can be done in-game, the game can only represent the universe to a certain degree just like you stated in your response to dmel25. The Companions don't turn during the full moon, dead bodies are allowed to rot in the middle of towns forever, the PC doesn't die from exposure, malnutrition or sleep deprivation, etc.
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Christine
 
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Post » Thu Jun 07, 2012 4:08 am

The Vampire Lord from the Jam Video looks cool, I'll admit, but I must advocate against it. Vampires in the Elder Scrolls do not have wings. There are many unique Vampiric abilites and bonuses that come with the condition but wings have never been among them. Consistancy and lore must be maintained and is that not one of the reasons many of us are here howling for a change with Werebeast?
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Robert Garcia
 
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Post » Thu Jun 07, 2012 1:17 am

Is it really? I never payed attention in much detail. I will go back and verify! Thanks.
Yeah, it is a werewolf I stood there and examined it and noticed that the back legs were more human like than wolf like.
I could settle for vampire clans. Nothing else is needed. A vampire perk tree would be nice, since the vampire drain is pathetic, even in the highest level of vampirism.

Werewolves, they should improve it. I know for a fact that werewolf armor will be improved if they ever release the Lycanthropy perk tree. Personally, aside from lunar transformations and human form powers, I wouldn't mind a color change. I always pictured my male werewolf character to be colored like http://arcadegenies.com/img/skyrim/textures/vanhelsingwerewolf3.jpg and http://arcadegenies.com/img/skyrim/textures/vanhelsingwerewolf1.jpg Thankfully, my female was always intended to be completely black, and muscular in werewolf form. Bethesda nailed the looks in that regard.
I agree with everything here, Bethesda needs to add clans, or at least the Volkihar, and then the Order. I would like to see different colored Lycanthropes, like a gray, but a darker color gray not as light as those ones in the links, and maybe add a brown colored werewolf too.
The Vampire Lord from the Jam Video looks cool, I'll admit, but I must advocate against it. Vampires in the Elder Scrolls do not have wings. There are many unique Vampiric abilites and bonuses that come with the condition but wings have never been among them. Consistancy and lore must be maintained and is that not one of the reasons many of us are here howling for a change with Werebeast?
I think they should add, a different form of vampirism that does look someone what hideous like the Volkihar are suppose to, but not make them look like Marcus from Underworld Evolution. So wings are a big no to you, but do you think Bethesda will give us vampires that can turn to mist when we get to whatever province it was that they could do that. I am sure they will break the lore there too, just as they have with Skyrim's vampires.
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Claudia Cook
 
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Post » Thu Jun 07, 2012 4:55 am

I wouldn't mind a gray colored werewolf. And the Volkihar should of been much like the Falmer haha. Bald, gangrel, hunchbacked and fugly. Instead we got seductive vampiras who woo men into burning down their own houses and making them move in with them, as well as flirting with every other guy out there. Or palace dwelling vampire wizards or vampire couples in a farm.

But since this is a werewolf jam topic, let's get to werewolves, shall we? Totems of Hircine. This needs a change. I get the Howl of Terror/Scent of Blood and the Totem of Brotherhood. But the Totem of the Hunt? Since when does a werewolf need that? I wonder what the "Scenting" perk will do in the werewolf perk tree and if it will render the Totem of the Hunt obsolete.
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Marie
 
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Post » Thu Jun 07, 2012 2:44 am

I was talking to someone about this the other day, seriously why do werewolves need a Totem to see enemies/prey far away, that should be build into their instincts. The Howl of Terror, really, last time I checked if I say a werewolf I am not going to stand there and be like oh look a werewolf I see them everyday, no people should naturally run anyway, unless you are a guard then you have no choice but to protect citizens. The only Totem of Hircine that made sense, in the sense that it gives additional powers, is the Totem of Brotherhood where you summon two spirit wolves, that was cool but they are about as useful as the Adoring Fan.
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Lisa
 
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Post » Wed Jun 06, 2012 4:51 pm

I can understand the Totem of Fear. Werewolf hunters wouldn't really run away at the sight of a werewolf, nor would a powerful wizard. Or even depraved scholars and scientists wanting to capture them for research. The general population would definetly be scared, since they lack knowledge and skill on how to deal with werewolves. Not to mention it would be very scare.

Totem of Fear, as you already know, has the effect on a person equivilant to them seeing Hircine face to face. It's enough to make them crpa their pants and feel like a rabbit in the open.

But I guess for higher level NPC's, they have chats with Hircine all the time :rolleyes:
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Tikarma Vodicka-McPherson
 
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Post » Thu Jun 07, 2012 3:54 am

I can understand the Totem of Fear. Werewolf hunters wouldn't really run away at the sight of a werewolf, nor would a powerful wizard. Or even depraved scholars and scientists wanting to capture them for research. The general population would definetly be scared, since they lack knowledge and skill on how to deal with werewolves. Not to mention it would be very scare.

Totem of Fear, as you already know, has the effect on a person equivilant to them seeing Hircine face to face. It's enough to make them crpa their pants and feel like a rabbit in the open.

But I guess for higher level NPC's, they have chats with Hircine all the time :rolleyes:
I didn't know that, that is interesting.

So they could keep the Totem of Fear and Brotherhood, but they should give us a different Totem and let us have Detect life as a power without the Totem.
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james tait
 
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Post » Thu Jun 07, 2012 2:25 am

I was talking to someone about this the other day, seriously why do werewolves need a Totem to see enemies/prey far away, that should be build into their instincts. The Howl of Terror, really, last time I checked if I say a werewolf I am not going to stand there and be like oh look a werewolf I see them everyday, no people should naturally run anyway, unless you are a guard then you have no choice but to protect citizens. The only Totem of Hircine that made sense, in the sense that it gives additional powers, is the Totem of Brotherhood where you summon two spirit wolves, that was cool but they are about as useful as the Adoring Fan.

Yeah, I think the Werewolves need a rework. :/ hopefully adjustments shall be made with the lycanthropy perk tree. As for the howlling totem and NPCs yeah, they're be terrified and really? I think even some gaurds would be terrified. I mean they SHOULD be thinking "I'm a guy who had an arrow through the knee, in basic armor, fighting a werewolf I AM SCREWED!" and should run away regaurdles :/

I can understand the Totem of Fear. Werewolf hunters wouldn't really run away at the sight of a werewolf, nor would a powerful wizard. Or even depraved scholars and scientists wanting to capture them for research. The general population would definetly be scared, since they lack knowledge and skill on how to deal with werewolves. Not to mention it would be very scare.

Totem of Fear, as you already know, has the effect on a person equivilant to them seeing Hircine face to face. It's enough to make them crpa their pants and feel like a rabbit in the open.

But I guess for higher level NPC's, they have chats with Hircine all the time :rolleyes:

Obviously XD hahaha. I am glad they added a fear roar in it, because it's a cool lil mechanic just to roar. Umm. But really i'm hopign the Werewolves and even the vampires get some adjustments.
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Quick Draw III
 
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