I think this is really it for me, I mean, think of the options we used to have, just for ranged; bows, crossbows, throwing knives, and throwing stars. Now it's just bows. In my eyes more options is always better, as long as they're all integrated and balanced properly. I don't want any half-assed additions. I'm curious with this DLC to see if the crossbows will be integrated into the whole game, just the DLC area, or if there'll just be a couple of unique items and no more.
(Speculation)
I bet they are going whole game. I myself would release a tidal wave of complaint if they were only in one area.
Just imagine the different battles that can play if bandits can flip out high damage crossbows- or if they miss you and they cannot reload, flavor for sure.
Crossbows might have free stagger, crossbows do not need RANGER perk- can move at full speed for free.
If crossbows have higher base damage- one hitters (us stealthers or illusion invisibile worshippers) may prefer them for one shots.
As said earlier, if you only get one shot - like when a barbarian is rushing you, a crossbow may be a better option.
I can't wait. I think it will help diverge ranged users. Pure range speciallsts will go more bow. Melee/Spellsword/Light fighters may go crossbow.
All speculation, will be eager to see if I am right about anything.
More weapon and armor flavor helps to mesh out builds to fit everyone exactly. This is one of the reasons Dark Souls has such a hardcoe base, so many build options centered on so many complex weapon/armor/spell systems. More is better.
Crossbow with slow poison on it? That sounds like a nice opener shot for my light swordsman.
Possible armor negation on crossbow shots?? That may make some of you daedric tanks start quivering
