What logical reasoning do customers have to go out of their way to argue against adding more features more so than the game makers themselves?
Again, it's not about arguing
against more features - it's about realizing that the loss of minor things, because the team is busy putting their time, manpower, and resources into more important things, isn't really a big loss worth getting upset about.
Crossbows being in the game would be awesome. Would they be worth pushing the game back for to implement? No. Are crossbows being out a loss worth being upset about? No.
And that's the thing, I'm not going to sit here and say "You know what would be
awesome? If Bethesda removed spears, crossbows, Athletics, Acrobatics, and Spellmaking!!! WOOO!!!"
But when those things are removed, I'm going to try to look at the
whole picture, not just the lack of crossbows, and try to come to a logical and rational conclusion on the matter. That rational and logical conclusion tells me that 1.) what was lost is really not a big deal to begin with, and certainly not worth getting upset about and 2.) that what was removed is not worth the sacrifice of either other features, or a push back so they can be implemented.
That's not to say there aren't losses worth being upset about. But crossbows are not one of them.
In a perfect world, all of this stuff would be included. In a realistic world, choices have to be made and cuts have to be made. Instead of focusing on what we've lost (crossbows, spears, Athletics, Acrobatics, Spellmaking), I choose to look at the evolutions, and what we've gained (superior combat, superior magic system*, poisons, dual wielding, return of Enchanting, fully fledged crafting system, much more detailed world, much more alive world), all of which I feel greatly outweighs what we've lost.
* = I am talking about the magic system itself, how it actually works. The absence of many spell effects is very much felt, and certainly less than what we've had before, but I feel the actual
mechanics of the system are a vast improvement and the best we've ever had.