I'd also like to see a proper Sawn-off Bouble-Barrel Shotgun. Not that Pistol thing in FO3.
I'd like a non-sawed off double barreled shotgun, I find it hard to believe that every single shotgun which isn't a combat shotgun in post apocalyptic Washington D.C. has been sawed off. I'd also like a combat shotgun that looks like... well, a shotgun, as opposed to a sub-machinegun, in other words, I want a combat shotgun that isn't the design seen in Fallout 3.
Okay, well then just answer this question for me because it's been bugging me for a while now. Why does the split in the timeline have to apply to weaponry? Aside from the introduction of energy and plasma weapons, things probably still would've happened the same. Different guns are designed because soldiers need to get different things done. We adopted the M107 because we needed to take out people behind cover and the M249 because we needed a lighter machine gun than the M60. Now why don't the people in the Fallout universe have those same needs and ideas? Nobody ever says why, it just has to be different because it has to be?
Of course, the same need would just lead to people designing guns with a similar function, they won't necessarily look exactly the same and even have the same name. In other words, if the designers are really worried about that, they can design their own fictional weapons to fill the functions of real world weapons.
Personally, though, I don't really care if Bethesda includes real world weapons that came around after the split, it doesn't do much to break any supposed "immersion" as long as I don't find them too often. And just because historical events played out differently doesn't mean none of the real guns designed after the
Though, I hope Obsidian keeps a good balance between real world and fictional weapons, while a few real world weapons in the game helps to remind the player that the setting is still Earth, albeit an alternate history futuristic version, the fact remains that if everywhere I find weapons that exist in real life, I start to feel like I'm playing Call of Duty or something rather than a science-fiction game, besides, they have everything between the split and the war to work with, it would be such a waste of creative freedom to not take this oportunity to design a few weapons of their own.
I think a crashed ufo with an alien blaster would be nice. An easter egg of an easter egg.
So in other words, you mean something that's been in pretty much all the Fallout games (At least the alien blaster part, I'm not sure if all games had the UFO or not.)
What I'd like to see is more types of energy weapons, though, the variety present in Fallout 3 was rather dissappointing, and made increasing the energy weapons skill feel unrewarding compared to the small guns skill, which covers a much greater variety of weapons, and no, I don't mean the Gauss rifle, I don't mind that being in the game, but it should not be an energy weapon, I mean real energy weapons, things that shoot lasers or plasma or other non-solid things, not something that shoots solid projectiles mysteriously labeled as an energy weapon. I'd at the very least like energy equivalents for things like shotguns, automatic weapons and sniper rifles. The Protectron's Gaze sort of filled the first niche, but there should be something non-unique, and I'm thinking something plasma based, realistically, though this is often ignored by science-fiction writers, plasma based weapons, if they were ever made possible, probably wouldn't have much range anywy so I figure they'd be suitable for shotguns, for the second one, all we need is an energy weapon that's fully automatic (though personally, something I'd really like to see is a laser that fires a continuous beam as long as you hold down the trigger. or until you reload.) And the last one is pretty simple, all you'd really need to do is have a long ranged laser rifle mounted with a scope. I hope to see some somewhat more creative ideas for energy weapons, though, something that wouldn't just be like normal guns except with different effects.
I'd also like to see a few more sniper weapons, it was kind of unfortunate that there was only one type of sniper rifle in Fallout 3, and the only other scoped weapon was a magnum (which sadly did not even come in a non-scoped variety.)
Also, while this is getting away from the subject, I also want to see weapons get proper names, not just "assault rifle" or "Chinese assault rifle", but real names, I don't care if they're the names of real weapons or made up as long as they make sense for the weapon, just "combat shotgun" or "10mm pistol" are boring, and proper names become necessary if you want to have many different varieties of weapons in the same category, there's only so many ways you can add another word before "assault rifle" before you run out of options that don't involve just going ahead and giving it a name.
Oh well, it's just a game... Reality need not apply.
Very true, in video games, realism takes a backseat to the rule of fun, in otherwords, if it's fun, it fits, whether it's realistic or not, and Desert Eagles have constantly proven to be fun in games.