hahahahaha, you crack me up, Longknife. I said some elements.
Tenpenny Tower
uh... because the citizens of Tenpenny Tower are cowards and the guards? Well, they're either loyal to a fault, too stupid or too clever to attack the person that has kindly let them stay in HIS tower.
I bet you sided with the Ghouls, didn't you.
Megaton
Yeah, you're right there. After losing so many to Raiders and storms, they should risk travelling the CW through radioactive waters with the risk of running into Mirelurks, through metro tunnels filled with feralled ghouls and through territory inhabited by Super Mutants armed with miniguns just to reach a rust bucket that is already home to others where there wouldn't be space; because it makes much more sense than setting up in an area they already know that will always hold the memories of those they lost.
Little Lamplight
1. I've not been there yet
2. I said some elements make sense
Any civilisation not visited by caravans
Right, because no one is capable of scavenging or collecting food and water other than the travelling merchants.
No seriously.
NOBODY, and I mean NOBODY benefits from Tenpenny being there. He's a leech on the entire community of Tenpenny tower. He charges people to live there and they need to buy food and other essentials on their own. The game is either suggesting:
A) These people are SOOOOO rich it doesn't matter. This seems odd because in the CW's setting, the only way I can see someone getting rich is if they provided a lot of people with food and water, yet no one has these.
B ) They were merchants well known by the CW. This isn't the case however. Hell, Herbert was an adventurerer just like your character, yet somehow he's rich enough to afford paying a rent?
And let's say Tenpenny stops paying the guards. Now what? They're gonna leave? They're gonna willingly leave the safest, most modern piece of land in the whole entire wasteland? Even if they did, the guards are gonna be OK with them leaving? It's nonsense! There's a doctor, there's traders, there's guards and there's people with money. Why not just pool the money all together, use it to buy food and water and other essentials and comfortably live out their lives, with everyone who lives there doing their job simply because they SHOULD if they want to see this piece of paradise survive?
Let's say Tenpenny kicks someoneout who fails to pay rent. And he's gonna replace him just like that? The person isn't gonna tell their friends about their impending doom, and they're not gonna reason that Tenpenny is a leech on society?
Let's say all the citizens refuse to pay rent in protest. What's he gonna do? The merchants probably need those guys there to stay afloat, so they'd be on board. The guards are just gonna gun down everyone and Tenpenny and the guards would pocket their savings? Seems possible, but that doesn't happen either. Again, more likely is that the guards jump on board with the people so they themselves don't need to worry about paying rent or feeding themselves.
The entire situation is like.....it's like slavery in the 1800's of the USA, but instead of an armed man watching over several people who're unarmed and chained up while there's an entire country that supports his actions and would avenge him if his slaves revolted and killed him, instead we have dozens of armed, armored men as slaves and NOBODY would care if Tenpenny died.
MegatonDude you can walk to Rivet City every day. These guys? They supposedly chose to walk MILES in raider and super mutant infested wastes during the middle of dust storms, lugging huge pieces of metal with them back and forth, all to build a barrier around some bomb to protect them from raiders and dust storms. You know what else would protect you guys from raiders and dust storms and doesn't involve walking vulnerable through the wastes for miles with huge pieces of metal strapped to your back? Rivet City. Hell, they could make their home in the Super Duper Market ffs, instead they choose a nuclear bomb.
Others?Where is Republic of Dave looting their food from? Old Oldney, with the deathclaw infestation?
Girdershade? We know they avoid the Dunwich building.
It seems very inconsistent that I'm supposed to listen to Canturberry Commons admit to being trade reliant, then I'm supposed to assume everyone and their mother is capable of crawling through mutant-infested old buildings to dig up scraps of food. That including communities such as Big Town who admit to not knowing how to defend themselves, or Megaton who wants you to "research" what's in the Super Duper Market....just down the street.
Bethesda can't write. None of it makes any sense. Some of the ideas are fun, sure, but beyond the initial fun factor they fall completely apart. Obsidian? FFS Chris Avellone is often referred to as the absolute best writer in the business.