What do you think Skyrim would've been like developed by Obs

Post » Fri Jun 15, 2012 10:42 pm

Obsidian would be all like

" everybody, Read these before working"

Whereas bethesda would be like

"guys i just watched conan so lets make skyrim conan" or "i just watched van helsing so new dlc will be van helsing themed. Movies popular and make money"
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daniel royle
 
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Post » Fri Jun 15, 2012 9:21 am

Obsidian's secret ingredient is love.

And as you know in TES lore, love is key and comes in many sizes and forms.

So Obsidian would make everybody reach CHIM?
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MISS KEEP UR
 
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Post » Fri Jun 15, 2012 1:32 pm

So Obsidian would make everybody reach CHIM?

Imagine all the spears!
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sarah
 
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Post » Fri Jun 15, 2012 12:30 pm

Imagine all the spears!

I'd rather not... Imaging just one golden boy with a spear is quite enough, thank you :)
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Matt Gammond
 
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Post » Fri Jun 15, 2012 1:05 pm

I can't quite grasp how Obsidian would have made a more bland world. On the contrary, I reckon Obsidian would have done just as well as Bethesda's capable design team.

Which is exactly how it should have been. Broken steel was more of a gimmick than a proper add-on. Why should the player be given the choice to free-roam after the main quest is over? That is essentially a broken game.

Also, every DLC adds content that lets you experience more of the world.

If Skyrim ended with the completion of the main quest, either I would have never played the main quest or I wouldn't have purchased the game. Luckily, I didn't purchase FO3 until after the Broken Steel add-on. It's not broken to let one continue to play after completion of the MQ in an open-world game. GTA anyone? RDR?
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Reven Lord
 
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Post » Fri Jun 15, 2012 10:31 pm

They put a lot of detail into stuff like ammo having weight, that survival mode where you must eat and drink.

So I believe that if Obsidian worked on Skyrim, they would ensure better balance. Skills won't be able to be exploited. Loot tables would be better.
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IsAiah AkA figgy
 
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Post » Fri Jun 15, 2012 9:15 pm

Their 100% Original Stuff includes their story and characters which blew me away in New Vegas and especially the DLC. Also the skills/stats/weapons were way more balanced than F3. So you shut your mouth you! :tongue:



You're wrong.

Fallout 3: Square mile of dirt with some hobo's and brahmin. Towns with just a few people and no water/food supply survive amongst super mutant and enclave armies. And deathclaws. And more radiation than there could be after 200 years. And stores full of 200 year old water/food that's perfectly edible.

New Vegas: Many factions, cities, water/food supplies, people, camps etc.

Great post!

Games like New Vegas are happening when developers think with their heads.

That's not case with Bethesda. Or maybe they don't care about this?
Bethesda make games for kids.
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Miranda Taylor
 
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Post » Fri Jun 15, 2012 11:59 pm

Obsidian do good stories. KOTOR II and New Vegas are narrative experiences that I remember fondly. However, maybe a Beth/Obsidian partnership? Beth is good making a world to play on.
100% this
Beth makes the worlds while Obsidian makes everything else like the story
Beth=Bad stories yet great world
Obsidian=Good stories yet Ok worlds
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NAkeshIa BENNETT
 
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Post » Fri Jun 15, 2012 3:19 pm

If it were made by Obsidian it would be a lot buggier but likely have a much better story.
This, and the stat system would be a joke, " HEY LOOK I CAN LEVEL UP MY GUNS SKILL BY STABBING PEOPLE WITH A BUTTER KNIFE!!!!! "
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Tania Bunic
 
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Post » Fri Jun 15, 2012 12:22 pm

id dare say let bethesd make the game and let obsidian go in and correct and balance the lore nreaks and add back in what nethesda thpught was a brilliant idea to take out.

Funny. Bethesda each game keeps taking stuff out and away to make the game eazier to develope and only throws the stuff that they took out back in under the guise of added new content when there was no reason to removein first place.
Obsidian takes whats alrdy in the game and lore and keeps it and improves and makes it better.


Also I would like to add that if im not mistaken, an oblivion mpdder who saved the game and fixed alot of mistakes and made it more lore freindly works for bethesda now. I dont believe there wont be any shortage on lore bc unlike bethesda, I have a fssling from obsidians past actions and track record they would have hored on mk to make sure they were doing it right.
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Amy Smith
 
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Post » Fri Jun 15, 2012 10:57 pm

This, and the stat system would be a joke, " HEY LOOK I CAN LEVEL UP MY GUNS SKILL BY STABBING PEOPLE WITH A BUTTER KNIFE!!!!! "

You know beth did the same thing in FO3 because thats the way the fallout system works right?
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BRIANNA
 
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Post » Fri Jun 15, 2012 9:52 am

Look, if Obsidian had at least some control of the story and dialogue and Bethesda did the rest it would have been great. Instead of the quest being 'go get the horn of Juurgen' like Bethesda does, Obsidian would have explored it's purpose, it's role in history, why it is needed, interpretations by characters on its meaning. But no, just go get it. Important characters would actually have something interesting to say by who they are. Wouldn't it be nice to hear an anti-Ulfric's opinion on something he said, or his policies, or his henchmen and their polices or something he had them do?

There is only one character in Skyrim that is good to listen to and that is Parthaarnax. But he is limited in that he doesn't care about empire or imperial. Cheap. And the greybeards don't have opinions on that because they are on a mountain. Again, cheap. The guilds don't care about the other guilds. See a pattern? Bethesda does books well, why not dialogue and story? Obsidian would have at least given the depth of Parthaarnax to Tullius and Ulfric. They would have improved the daedric princes, given life and stories to followers.

Then Skyrim wouldn't seem so empty and lifeless, and devoid of authenticity. That is why Skyrim is not a treasure, it is expensive junk.
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Adrian Powers
 
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Post » Fri Jun 15, 2012 11:32 am

Comparing FO3 and FNV it's hard to say which I like best.
In many ways FNV is the superior game. The story is much better, you can play the MQ for different factions, almost noone is essential and your actions have actual consequences for how NPCs treat you. The combat mechanics, weapon arsenal and crafting options were also much better.
On the other hand, I also like exploring an open world and FO3 was much better for that. Whereas a map marker in FNV was usually just some empty shack or a small cave, FO3 had tons of large, interesting and creepy places to explore. Also I have to say that with the mesmetron and some of the over the top evil things you could do (like nuking Megaton or the Citadel) FO3 was much more fun for letting your inner psychopath out for a while. There are definitely some people working at Bethesda with some very dark humor. Some of it also shines in the Elder Scrolls. For instance I had a big laugh in the DB questline in Oblivion when that Khajit who always treats you like crap, suddenly has a change of heart and decides to be your friend when you've just received the quest for the Purification ritual. The DB initiation quest in Skyrim was great too.

So I guess my ideal game would be made like this:
Bethesda designs the entire game world with all its locations
Then Obsidian tweaks the game mechanics and write 90% of the quests
Bethesda write the other 10% with really dark and evil things you can do
And then finally someone else comes along and gets all the bugs out before the game ships
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james reed
 
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Post » Fri Jun 15, 2012 11:32 pm

-How does Tenpenny Tower make any sense? How did these people generate wealth in a world that's fighting for survival and what on earth does Tenpenny gain from charging them? Tenpenny Tower would only make sense as a communist nation, where everyone pools together their wealth and works together to provide the tower with luxurious accomidations so they can all live comfortably until death. None of them are working so their wealth is finite, and the Tower implies that if you don't pay rent, you get kicked out. This is redundant and ridiculous however as all Tenpenny is doing is taking money from the people and using it to buy food and water. They ALL need food and water and whether they pay Tenpenny first or not, you can be sure he'll end up using their money to buy food to feed them with ANYWAYS. His demand of rent only earns him an extra title of power that allows him to manipulate the entire tower to his own benefit, ripping off all the citizens. Knowing that literally EVERYONE (the shopkeepers, the citizens, the guards) would benefit from not having to worry about paying him rent, it makes absolutely zero sense that they haven't overthrown him.

The ultimate need in the post-apocalyptic wastes is food and water. How can you generate wealth in such a scenario? You'd want all the food and water you can get, and if you DID produce wealth in such a setting, it would imply you sold food and water to people, which doesn't fit in with the situation of the CW, where both are rare.

The people pay Tenpenny rent they can stay with him. They also pay money for food and clothing there. Tenpenny presumably uses the rent money to buy.....well, food and water, which he then sells to the people. Or the merchants buy the food and water and tenpenny is just pocketing the money, doing jack with it since he can't possibly need THAT much food or water himself. Or he's wasting it on ammo.

No matter what way you look at it, he's a leech on the community. Sure, he built the damn thing, but now he's bringing the entire community down. Why the HELL isn't anyone killing him and declaring Tenpenny Tower a communist nation that works together to provide everyone with luxurious lives until death?

-Megaton: why? Megaton formed around the bomb because it provided cover from the dust storms. However it wasn't enough. They needed barriers to truly stop the dust storms AND to protect them from raiders. Megaton's oldest citizen will tell you that the people of Megaton completely dismantled the remains of an airport and transported it to the undetonated atomic bomb to use to build it's walls and buildings.
Gee Megaton, it's great that you guys were motivated hard-workers and all, but you know what would've been easier? Moving to Rivet City.

-Little Lamplight. 'Nuff said.

-Any civilization not visited by the trade caravans. Let's get one thing straight: the traders of FO3 are the true heroes. They're the ONLY ones actually getting off their asses and doing work that makes a difference. If the trade caravans were to leave the Capital Wasteland? Everyone would sit at home with their thumbs up their asses and starve to death like the idiots they are. They depend on the caravans for food, they often depend on the caravans for water and they defend on the caravans for defense. NO ONE in the wasteland is producing ANYTHING, so everything's a finite resource. And who's the only one making sure these finite resources are reaching people? The trade caravans.
Having said that, how the hell is Girdershade still alive, or the Republic of Dave....

hahahahaha, you crack me up, Longknife. I said some elements.

Tenpenny Tower
uh... because the citizens of Tenpenny Tower are cowards and the guards? Well, they're either loyal to a fault, too stupid or too clever to attack the person that has kindly let them stay in HIS tower.

I bet you sided with the Ghouls, didn't you.

Megaton
Yeah, you're right there. After losing so many to Raiders and storms, they should risk travelling the CW through radioactive waters with the risk of running into Mirelurks, through metro tunnels filled with feralled ghouls and through territory inhabited by Super Mutants armed with miniguns just to reach a rust bucket that is already home to others where there wouldn't be space; because it makes much more sense than setting up in an area they already know that will always hold the memories of those they lost.

Little Lamplight
1. I've not been there yet
2. I said some elements make sense

Any civilisation not visited by caravans
Right, because no one is capable of scavenging or collecting food and water other than the travelling merchants.
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naomi
 
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Post » Fri Jun 15, 2012 5:36 pm

Skyrim is perfect. I believe Bethesda did a great job, and nothing more. Obsidian games have too many bugs agreed.
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Melissa De Thomasis
 
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Post » Fri Jun 15, 2012 3:23 pm

hahahahaha, you crack me up, Longknife. I said some elements.

Tenpenny Tower
uh... because the citizens of Tenpenny Tower are cowards and the guards? Well, they're either loyal to a fault, too stupid or too clever to attack the person that has kindly let them stay in HIS tower.

I bet you sided with the Ghouls, didn't you.

Megaton
Yeah, you're right there. After losing so many to Raiders and storms, they should risk travelling the CW through radioactive waters with the risk of running into Mirelurks, through metro tunnels filled with feralled ghouls and through territory inhabited by Super Mutants armed with miniguns just to reach a rust bucket that is already home to others where there wouldn't be space; because it makes much more sense than setting up in an area they already know that will always hold the memories of those they lost.

Little Lamplight
1. I've not been there yet
2. I said some elements make sense

Any civilisation not visited by caravans
Right, because no one is capable of scavenging or collecting food and water other than the travelling merchants.

No seriously.

NOBODY, and I mean NOBODY benefits from Tenpenny being there. He's a leech on the entire community of Tenpenny tower. He charges people to live there and they need to buy food and other essentials on their own. The game is either suggesting:

A) These people are SOOOOO rich it doesn't matter. This seems odd because in the CW's setting, the only way I can see someone getting rich is if they provided a lot of people with food and water, yet no one has these.
B ) They were merchants well known by the CW. This isn't the case however. Hell, Herbert was an adventurerer just like your character, yet somehow he's rich enough to afford paying a rent?

And let's say Tenpenny stops paying the guards. Now what? They're gonna leave? They're gonna willingly leave the safest, most modern piece of land in the whole entire wasteland? Even if they did, the guards are gonna be OK with them leaving? It's nonsense! There's a doctor, there's traders, there's guards and there's people with money. Why not just pool the money all together, use it to buy food and water and other essentials and comfortably live out their lives, with everyone who lives there doing their job simply because they SHOULD if they want to see this piece of paradise survive?
Let's say Tenpenny kicks someoneout who fails to pay rent. And he's gonna replace him just like that? The person isn't gonna tell their friends about their impending doom, and they're not gonna reason that Tenpenny is a leech on society?
Let's say all the citizens refuse to pay rent in protest. What's he gonna do? The merchants probably need those guys there to stay afloat, so they'd be on board. The guards are just gonna gun down everyone and Tenpenny and the guards would pocket their savings? Seems possible, but that doesn't happen either. Again, more likely is that the guards jump on board with the people so they themselves don't need to worry about paying rent or feeding themselves.

The entire situation is like.....it's like slavery in the 1800's of the USA, but instead of an armed man watching over several people who're unarmed and chained up while there's an entire country that supports his actions and would avenge him if his slaves revolted and killed him, instead we have dozens of armed, armored men as slaves and NOBODY would care if Tenpenny died.


Megaton
Dude you can walk to Rivet City every day. These guys? They supposedly chose to walk MILES in raider and super mutant infested wastes during the middle of dust storms, lugging huge pieces of metal with them back and forth, all to build a barrier around some bomb to protect them from raiders and dust storms. You know what else would protect you guys from raiders and dust storms and doesn't involve walking vulnerable through the wastes for miles with huge pieces of metal strapped to your back? Rivet City. Hell, they could make their home in the Super Duper Market ffs, instead they choose a nuclear bomb.


Others?
Where is Republic of Dave looting their food from? Old Oldney, with the deathclaw infestation?
Girdershade? We know they avoid the Dunwich building.

It seems very inconsistent that I'm supposed to listen to Canturberry Commons admit to being trade reliant, then I'm supposed to assume everyone and their mother is capable of crawling through mutant-infested old buildings to dig up scraps of food. That including communities such as Big Town who admit to not knowing how to defend themselves, or Megaton who wants you to "research" what's in the Super Duper Market....just down the street.




Bethesda can't write. None of it makes any sense. Some of the ideas are fun, sure, but beyond the initial fun factor they fall completely apart. Obsidian? FFS Chris Avellone is often referred to as the absolute best writer in the business.
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Jade Payton
 
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Post » Fri Jun 15, 2012 11:55 pm

Skyrim is perfect. I believe Bethesda did a great job, and nothing more. Obsidian games have too many bugs agreed.

Both Bethesda white knights and obsidian white knights will admit that their prefered company ships games out riddled with bugs.

Skyrim, oblivion, fo3,, and fonv all shared one thing in common. All the games had over 2000 bugs noted. Just gander at the unofficial fan made patches and see all the bugs that are listed they themselves the player had to fix. Obsidian was the first to release more than 3 patches to fix their game and that seems to be one thing Bethesda has taken note of BC this is by far the first serious attempt from Bethesda trying to totally fix their games.

If u blame obsidian for releasing bug riddled games, then dont be a hypocrite and turn a blind eye to bethesdas bug riddled games.

Both good companys, one excells at landscaping and one excells in story telling and game mechanics. Best if they just team up.
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Jeff Turner
 
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Post » Sat Jun 16, 2012 12:19 am

Also I like to throw out there that fo3was intentionally doing the whole chessy b rated 50s scifi movies in mind and they hit that and atmosphere on the mark. alot of stuff wasnt supposed to make sence because it wasnt supposed to be taken seriously.
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lilmissparty
 
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Post » Sat Jun 16, 2012 12:50 am

No seriously.

NOBODY, and I mean NOBODY benefits from Tenpenny being there. He's a leech on the entire community of Tenpenny tower. He charges people to live there and they need to buy food and other essentials on their own. The game is either suggesting:

A) These people are SOOOOO rich it doesn't matter. This seems odd because in the CW's setting, the only way I can see someone getting rich is if they provided a lot of people with food and water, yet no one has these.
B ) They were merchants well known by the CW. This isn't the case however. Hell, Herbert was an adventurerer just like your character, yet somehow he's rich enough to afford paying a rent?

And let's say Tenpenny stops paying the guards. Now what? They're gonna leave? They're gonna willingly leave the safest, most modern piece of land in the whole entire wasteland? Even if they did, the guards are gonna be OK with them leaving? It's nonsense! There's a doctor, there's traders, there's guards and there's people with money. Why not just pool the money all together, use it to buy food and water and other essentials and comfortably live out their lives, with everyone who lives there doing their job simply because they SHOULD if they want to see this piece of paradise survive?
Let's say Tenpenny kicks someoneout who fails to pay rent. And he's gonna replace him just like that? The person isn't gonna tell their friends about their impending doom, and they're not gonna reason that Tenpenny is a leech on society?
Let's say all the citizens refuse to pay rent in protest. What's he gonna do? The merchants probably need those guys there to stay afloat, so they'd be on board. The guards are just gonna gun down everyone and Tenpenny and the guards would pocket their savings? Seems possible, but that doesn't happen either. Again, more likely is that the guards jump on board with the people so they themselves don't need to worry about paying rent or feeding themselves.

The entire situation is like.....it's like slavery in the 1800's of the USA, but instead of an armed man watching over several people who're unarmed and chained up while there's an entire country that supports his actions and would avenge him if his slaves revolted and killed him, instead we have dozens of armed, armored men as slaves and NOBODY would care if Tenpenny died.


Megaton
Dude you can walk to Rivet City every day. These guys? They supposedly chose to walk MILES in raider and super mutant infested wastes during the middle of dust storms, lugging huge pieces of metal with them back and forth, all to build a barrier around some bomb to protect them from raiders and dust storms. You know what else would protect you guys from raiders and dust storms and doesn't involve walking vulnerable through the wastes for miles with huge pieces of metal strapped to your back? Rivet City. Hell, they could make their home in the Super Duper Market ffs, instead they choose a nuclear bomb.


Others?
Where is Republic of Dave looting their food from? Old Oldney, with the deathclaw infestation?
Girdershade? We know they avoid the Dunwich building.

It seems very inconsistent that I'm supposed to listen to Canturberry Commons admit to being trade reliant, then I'm supposed to assume everyone and their mother is capable of crawling through mutant-infested old buildings to dig up scraps of food. That including communities such as Big Town who admit to not knowing how to defend themselves, or Megaton who wants you to "research" what's in the Super Duper Market....just down the street.




Bethesda can't write. None of it makes any sense. Some of the ideas are fun, sure, but beyond the initial fun factor they fall completely apart. Obsidian? FFS Chris Avellone is often referred to as the absolute best writer in the business.

IN MY OPINION FO3 is a more believable setting than NV. I think everyone is aware that you think my opinion is wrong, but I don't care. My opinion is mine and mine alone, and no one has any right to tell me I'm wrong. Yes I know all these reasons why in YOUR opinion NV is somehow superior, but I will never outright say or insinuate that you are wrong.
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City Swagga
 
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Post » Fri Jun 15, 2012 4:11 pm

IN MY OPINION FO3 is a more believable setting than NV. I think everyone is aware that you think my opinion is wrong, but I don't care. My opinion is mine and mine alone, and no one has any right to tell me I'm wrong. Yes I know all these reasons why in YOUR opinion NV is somehow superior, but I will never outright say or insinuate that you are wrong.

I'm not saying or insinuating a damn. You made a claim, I'm waiting to here support for it so I can better understand your opinion because I don't understand your claim at all. Instead I'm getting "it just is."
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Catharine Krupinski
 
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Post » Fri Jun 15, 2012 11:29 pm

People who say New Vegas was incredibly buggy apparently don't realize or gloss over the fact that not only was the development time incredibly short, but that it was Bethesda, not Obsidian that did the QA for it as well.
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Eibe Novy
 
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Post » Fri Jun 15, 2012 9:37 pm

Hell, Herbert was an adventurerer just like your character, yet somehow he's rich enough to afford paying a rent?

Actually, that bit makes perfect sense. Cause my character has enough caps to buy ten Tenpenny towers
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Tracy Byworth
 
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Post » Fri Jun 15, 2012 6:58 pm

Skyrim is perfect.
:rofl:
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Dominic Vaughan
 
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Post » Fri Jun 15, 2012 8:52 pm

I'm not saying or insinuating a damn. You made a claim, I'm waiting to here support for it so I can better understand your opinion because I don't understand your claim at all. Instead I'm getting "it just is."

1. I didn't say "it just is" to everything you've said. Sure, you've had counter points that have been formed from your perspective of the game... not mine.
2. I don't need to justify my opinion any further than I already have. The fact that my opinion differs from yours doesn't take away from your opinion any more than yours takes away from mine.

Oh, and "no seriously" then explaining further because you didn't agree with my post is akin to telling me I'm wrong. If that's not what you meant, then maybe rewording would beneficial.
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Mackenzie
 
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Post » Fri Jun 15, 2012 12:46 pm

It would be so many times better in every way possible.

Obsidion put actual work into games. The write properly, and the npcs look and act like real people. They put choices, proper stories. The world would look like a proper world, not like it does now. All diferent colours, everything as it is meant to look.
It would look better, have a far superior story, better everything. And it would be a hell of a lot tighter. Less big, but full of the right things.

Skyirm is too big and too empty.

Bethesda can't do anything anymore. They can't even work the system they made. The damn essential tags on people with no quests are proof of that.

Their so called pretty world, that they tried to sell the game on, is boring and grinds on your eyes after a time. It's the same stupid thing they did with Fallout 3. Indescriminately washing everything with a drab and boring colour, and it does'nt make any sense. It looks post apocolyptic when it is'nt. The place looks like a magic nuke barrage wiped out every builder, cleaner, dyer, weaving, tanner, joiner, stonemason, washer person, fireman and many others. Leaving idiots who can't dye cloth, weave bed linen, put out fires, build, fix things, sew well, or wash clothes.
The enemies are boring and unimaginative mostly.
They think fir trees turn brown in winter! They're evergreens, you morons!

Bethesda make bad, illogical worlds. In a purely geographic, visual and behavoural sense.
They made a illogical one in FO3. But at least they put good enemies in it!
Could'nt even manage that for skyrim.

Bethesda have just as many bugs, maybe more than Obsidion. I don't mind bugs, so long as the games good, most games have them.

Skyrims starting to go bad already.
What took 2 games for FO3 and FO:NV, has taken one game.
The creation engine is degenerating. You can see it get worse before your eyes.
The quests break constantly and have no way to fix them. Blood On The Ice is unacceptabley broken.

I can't believe they launched the game as it is, it's half done.
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joannARRGH
 
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