Bethesda improved their engine to the point where it looks Like a whole new one, and the development time was 3 years.
A couple things....
Maybe I've misunderstood the definition, but can an engine
look new? The graphics engine can, obviously, but when they just say "engine" without specifying which, I assume they mean a total revamp of all the coding and programming.
....Which they didn't do. Gamebryo was criticized to no end, and yet it's still here. Oh I know, it got a name change to "Creation engine" because apparently this actually manages to fool 90% of the public, but the game still has the same coding, the same glitches, the same overall feel. That's still Gamebryo, and I somehow doubt that took them 3 years. Or if they did spent 3 years fine-tuning a graphics engine alone, then I would say that's a waste of time, after a certain point.
And yet a huge problem with Oblivion was that you leveling didn't provide any purpose at all. All enemies were leveled, and even running around the imperial city in circles would provide me with the most powerful weapons and armor the game had to offer. Besides what you just mentioned as weaknesses has been in the game since Daggerfell it's what makes TES, TES.
I actually think Oblivion is the closest Bethesda has come to correct RPG leveling.
What did Oblivion do wrong?
1) Leveled spawns. Not every enemy leveled, only a handful did. The problem was the spawns leveled to the point where they were 95% likely to spawn one of those leveled creatures. If they had just provided the game with fixed spawns, where certain creatures spawn at certain points, then it wouldn't be an issue. You don't mind that ogre that can kick your butt even when you're level 40 as long as you only meet him once and a while, but when he's on every road it's a nuisance.
2) Leveled enemy gear. Obviously this meant glass armor grew on trees.
If they fixed those two things, I think it would actually be a superior system to both FO3 and Skyrim, which have the (imo) mistake of including enemies that ALWAYS pierce through a certain amount of your defenses.
I agree with the Lore that has weakened a lot, but to somehow believe Obsidian who has not invented a single thing of it and who definitely wouldn't know it as well as Bethesda do would improve the matters is just crazy.
Let's get real here:
what established lore about Skyrim actually ended up mattering?Here I'll help you: the Thu'um.
THAT'S IT.
Small details like Nords saying Talos instead of Tiber Septim or cities such as Riften made it, but a lot of other basics didn't.
Werebears? Not included.
Volkihar vampires? Completely rewritten into a cliché idea
Falmer? Completely redone into a cliché mob type
Winterhold as a major city? Blown up
Alduin and Akatosh are one in the same? Not anymore.
And this is just Nord-based content. Even the Argonians and Redguard got some retcons in Skyrim.
Let's get real here: Bethesda doesn't exactly handle their lore with utmost care.
Obsidian? Are you aware the project director of Obsidian both took a personal biking trip through the Mojave to Las Vegas AND took up firearms, for the sake of providing New Vegas with real-life locations (many of the locations you'll find in New Vegas such as Goodsprings and Helios ONE actually DO have real life counterparts) and realistic balance among the firearms and realistic firearm mechanics. This is a company that does it's [censored] homework. I mean hell, they kind of have to since people typically hire them to handle an existing series. I think TES would be in good hands, to be perfectly honest.
And to be perfectly honest, I do NOT think Bethesda takes TES seriously enough so that ANY third party developer could commit an atrosity. Bethesda already retcons their own series on a regular basis, what difference does it make if someone else does the retconning? I mean seriously....
I honestly really enjoyed the Skyrim storylines (with the possible exception of the CoW ...) and think that they are 'decent stories'.
Played New Vegas?
"Decent" to define TES storylines is generally the case (though Skyrim's Thieves' guild is just one giant plot hole), but when you compare "decent" to "excellent," then suddenly decent doesn't seem so great. In the same why, I'd say Oblivion's graphics are still quite decent even today, but some people no longer think decent is good enough.
Decent seems like the bare minimum to make the story appealing enough to keep playing, and tbh even Skyrim's storylines achieving "decent" status is debateable.
I find some elements of FO3's gameworld more belivable than NV, but hey that's my opinion. Now tell me I'm wrong.
-How does Tenpenny Tower make any sense? How did these people generate wealth in a world that's fighting for survival and what on earth does Tenpenny gain from charging them? Tenpenny Tower would only make sense as a communist nation, where everyone pools together their wealth and works together to provide the tower with luxurious accomidations so they can all live comfortably until death. None of them are working so their wealth is finite, and the Tower implies that if you don't pay rent, you get kicked out. This is redundant and ridiculous however as all Tenpenny is doing is taking money from the people and using it to buy food and water. They ALL need food and water and whether they pay Tenpenny first or not, you can be sure he'll end up using their money to buy food to feed them with ANYWAYS. His demand of rent only earns him an extra title of power that allows him to manipulate the entire tower to his own benefit, ripping off all the citizens. Knowing that literally EVERYONE (the shopkeepers, the citizens, the guards) would benefit from not having to worry about paying him rent, it makes absolutely zero sense that they haven't overthrown him.
The ultimate need in the post-apocalyptic wastes is food and water. How can you generate wealth in such a scenario? You'd want all the food and water you can get, and if you DID produce wealth in such a setting, it would imply you sold food and water to people, which doesn't fit in with the situation of the CW, where both are rare.
The people pay Tenpenny rent they can stay with him. They also pay money for food and clothing there. Tenpenny presumably uses the rent money to buy.....well, food and water, which he then sells to the people. Or the merchants buy the food and water and tenpenny is just pocketing the money, doing jack with it since he can't possibly need THAT much food or water himself. Or he's wasting it on ammo.
No matter what way you look at it, he's a leech on the community. Sure, he built the damn thing, but now he's bringing the entire community down. Why the HELL isn't anyone killing him and declaring Tenpenny Tower a communist nation that works together to provide everyone with luxurious lives until death?
-Megaton: why? Megaton formed around the bomb because it provided cover from the dust storms. However it wasn't enough. They needed barriers to truly stop the dust storms AND to protect them from raiders. Megaton's oldest citizen will tell you that the people of Megaton
completely dismantled the remains of an airport and transported it to the undetonated atomic bomb to use to build it's walls and buildings.
Gee Megaton, it's great that you guys were motivated hard-workers and all, but you know what would've been easier? Moving to Rivet City.
-Little Lamplight. 'Nuff said.
-Any civilization not visited by the trade caravans. Let's get one thing straight: the traders of FO3 are the true heroes. They're the ONLY ones actually getting off their asses and doing work that makes a difference. If the trade caravans were to leave the Capital Wasteland? Everyone would sit at home with their thumbs up their asses and starve to death like the idiots they are. They depend on the caravans for food, they often depend on the caravans for water and they defend on the caravans for defense. NO ONE in the wasteland is producing ANYTHING, so everything's a finite resource. And who's the only one making sure these finite resources are reaching people? The trade caravans.
Having said that, how the hell is Girdershade still alive, or the Republic of Dave....