What do you think Skyrim would've been like developed by Obs

Post » Fri Jun 15, 2012 2:57 pm

Also I want to point out that while Bethesda games have glitches they usually get fixed well, and are due to the sheer amount of content that comes with the game.

All unique item based glitches in Oblivion were never fixed.
A glitch that completes a completely different quest upon completion of the Operation Anchorage DLC still exists.
A severe bug that prevents people playing the German version of FO3 from completing a major quest a certain way (for different rewards) was never fixed.
Blood on the Ice has yet to be fixed in Skyrim.

FFS, please tell me what the number 5 most downloaded Oblivion mod of all time is: http://oblivion.nexusmods.com/mods/topalltime/?advlt=0

Yeah, you're right. Clearly Bethesda ALWAYS fixes their games. It's such a typical Bethesda thing to do.


Obsidian in Fallout New Vegas delivered a product that was relatively small

"Fallout New Vegas currently holds the record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue."


List of quests in Fallout 3:http://fallout.wikia.com/wiki/Fallout_3_quests

List of quests in New Vegas: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests

An example of a New Vegas quest tree:http://i54.tinypic.com/jqme7k.gif


Highly bugged

http://www.youtube.com/watch?v=_xCjK3BD6u4
http://www.youtube.com/watch?v=rt5aUdijAN8
http://www.youtube.com/watch?v=kk2SbJnsXFM

"Deflect Arrows is bugged. It sets blocking effectiveness to the maximum value of 85% against all attacks, regardless of your Block skill, Shield Wall ranks, or Fortify Block effects. It does not work when blocking with weapons, but if you use a shield, Deflect Arrows renders all other forms of increasing Block strength obsolete"

"Occasionaly, the "Deflect Arrow" perk will fail to work. If you put your shield up and block incoming archery attacks, some arrows may still deal damage as though you failed to block at all."

"Tower of Strength does absolutely nothing. It does not affect your stagger chance or stagger duration from any source."

(There's more related to basic skills but the list will get too long and stretch the page. Just look them up yourself if you don't believe me)

And missing key features that players loved from the previous installment, like more than eight mini nukes.

http://www.youtube.com/watch?v=N9RBex33O8Y

Obsidian simply puts out games that are sub-par to Bethesda who is a far more seasoned developer. They will get better, but for now they are too young in the game to really have a feel for making games truly in the triple A league, like Skyrim, FO3, or Oblivion.

If you say so....
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Honey Suckle
 
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Post » Fri Jun 15, 2012 7:21 pm

Im sure skyrim would have been 10x better if they would have done it. Look at Fallout new vegas, WAYYYYY better than fallout 3, totally blew it out of the water.

Hopefully obsidian gets involved somehow, maybe they'll make a skyrim DLC or something. They definitely have a much better grasp on fun.
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Melung Chan
 
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Post » Fri Jun 15, 2012 12:49 pm

Beth listens to there fans Obsidian does not. Dawnguard and Broken steel are very good examples, a huge amount of dawnguard stuff is user requested features, (Examples: Barber, fortresses, vampire overhaul, Two giant new land masses, Epic new mounts, mounted combat, crossbows, new side quests ECT) broken steel extended the game, increased the level cap, let you keep playing. Obsidan NEVER has added the option to play after the story was over...Plus that bloody DEAD MONEY :swear:
Listen to who's fans? Bethesda's or Obsidian's?
So your mad cause Obsidian wasn't able to add extra things in that small amount of time they got to make the game? They couldn't add things like Bethesda did after the game was done. They were only contracted for the time to make fallout nv and the 4 dlc's, nothing more. They didn't want to do after story play if it was just going to be halfassed.

Also, you don't count things added to the game that others have made in fallout 3 as mods (iron sights, hardcoe mode, traits, more ammo types, etc...) and added better companions as things people wanted?
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RObert loVes MOmmy
 
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Post » Fri Jun 15, 2012 1:11 pm

If it were made by Obsidian it would be a lot buggier but likely have a much better story.
Actually it was revealed in an Interview with the Wasteland 2 Head that Bethesda didn't do QA which they are responsible for and that is what resulted in Fallout New Vegas being uber buggy not Obsidians lack of programing skills.

I Agree with the main poster for the most part. I think we would see some marked improvements in the cities being slightly larger or better designed to be believable. While several were superb the others felt completely neglected such as Winterhold.
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Sarah Kim
 
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Post » Fri Jun 15, 2012 8:23 pm

Obsidian 1 year of development time.
Bethesda 5 years of development time.

Both extremely buggy but fine after being patched.
Bethesda is amazing.
Obsidian svcks.


Some people are just unreasonable.
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Lucie H
 
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Post » Fri Jun 15, 2012 11:40 am

I am amazed this has continued into a second thread.
Bethesda should stick with Skyrim they make the best world and lore with their series.
The world and exploration is what makes me play TES for so long and i am nowhere near being done with Skyrim.
Obsidion made Skyrim would have better quest and interactions but a worse world far worse.
It would also not be as open as an ES game look what they walled off in NV.
I am pretty much done with Fallout NV except I have to do the quest and that's it why because the world suffers.
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Kat Lehmann
 
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Post » Fri Jun 15, 2012 10:59 pm

Better story. Buggier. hardcoe mod etc.
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Natalie Harvey
 
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Post » Fri Jun 15, 2012 10:50 am

Uh... yeah it is. In my opinion, FO3 is a better game world than NV. Go on, tell me I'm wrong to have an opinion. And no, I'm not even joking.
That isn't what was being discussed. We were specifically talking about the believability of the world and whether or not the setting was internally consistent. That's something you can measure objectively, not a matter of opinion. If you prefer gamey, less believable worlds, then that's fine, but the criticism was that Obsidian doesn't know how to design open world games. That's another statement that can be objectively evaluated by looking at what was trying to be accomplished and how close they hit the mark.
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Kortknee Bell
 
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Post » Fri Jun 15, 2012 9:44 pm

FO:NV was using old tech.
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Daniel Lozano
 
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Post » Fri Jun 15, 2012 10:12 pm

All unique item based glitches in Oblivion were never fixed.
A glitch that completes a completely different quest upon completion of the Operation Anchorage DLC still exists.
A severe bug that prevents people playing the German version of FO3 from completing a major quest a certain way (for different rewards) was never fixed.
Blood on the Ice has yet to be fixed in Skyrim.

FFS, please tell me what the number 5 most downloaded Oblivion mod of all time is: http://oblivion.nexusmods.com/mods/topalltime/?advlt=0

Yeah, you're right. Clearly Bethesda ALWAYS fixes their games. It's such a typical Bethesda thing to do.
Yes, because Bethesda has the time to spend weeks and weeks, months and months, years and years, devoted to nothing but fixing bugs and small issues.

Number of serious issue you listed... 4, not even from the same game, and only one related to Oblivion.

It comes down to time vs gain. Are 90% of the things UOP fixes are not important in the grand scale of the game.

On the other hand, Skyrim has seen nearly all of its major bugs fixed, including the navmesh bug!
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Mr. Allen
 
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Post » Fri Jun 15, 2012 10:01 am

Full of game breaking bugs they're even worse than Bethesda with bugs but i always enjoyed their storytelling though, that said i'm not a fan when there is developer changes in the middle of a series it usually makes it feel different and not the same game sure there are exceptions but not many i'm afraid.
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Tiff Clark
 
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Post » Fri Jun 15, 2012 9:46 pm

Where did you read that we're getting 'two giant new land masses'?

It's from Kotaku. Todd Howard didn't want to "Quantify" it, but there is at least two new regions. Soul Cairn being one.

FO:NV was using old tech.

Obsidian only uses old tech. They don't have the technical skill to create or significantly modify their own engines. Like I've said before, Obsidian is nothing but a really talented mod team. They can take an existing product and make it better, but their 100% Original stuff always fails to deliver.
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Jonathan Windmon
 
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Post » Fri Jun 15, 2012 11:33 am

Obsidian only uses old tech. They don't have the technical skill to create or significantly modify their own engines. Like I've said before, Obsidian is nothing but a really talented mod team. They can take an existing product and make it better, but their 100% Original stuff always fails to deliver.
Is that really a bad thing though? Regardless of tech, if they can produce a new experience at the scale of any other game, what does it matter?

NV can be summed up as a contracted total conversion mod by Bethesda, and sold it for $50. And I say it is worth every penny.
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Amie Mccubbing
 
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Post » Fri Jun 15, 2012 3:15 pm

Obsidian only uses old tech. They don't have the technical skill to create or significantly modify their own engines. Like I've said before, Obsidian is nothing but a really talented mod team. They can take an existing product and make it better, but their 100% Original stuff always fails to deliver.
They've only released one original title and it suffered from the same sort of publisher issues a number of their past games have. I'm not saying that Obsidian's blameless---they do have time management issues---but it seems kind of silly to say "original stuff always fails to deliver" when they've had only a single chance to prove themselves capable.
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Rob Davidson
 
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Post » Sat Jun 16, 2012 12:12 am

Is that really a bad thing though? Regardless of tech, if they can produce a new experience at the scale of any other game, what does it matter?

NV can be summed up as a contracted total conversion mod by Bethesda, and sold it for $50. And I say it is worth every penny.

Oh yes, I loved New Vegas, bugs and all.

In the context of this argument though, we have to assume Obsidian would make or significantly modify an engine for "Their" Skyrim. With that in mind, I think an "Obsidian Skyrim" would be a technological disaster, like Alpha Protocol. Great Ideas and Writing only get you so far in this industry.

They've only released one original title and it suffered from the same sort of publisher issues a number of their past games have. I'm not saying that Obsidian's blameless---they do have time management issues---but it seems kind of silly to say "original stuff always fails to deliver" when they've had only a single chance to prove themselves capable.

It's unfair, but true.
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Sophie Miller
 
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Post » Fri Jun 15, 2012 8:52 am

These kind of threads cause flame wars, get people banned, attract trolls, create more flamers, attract flamers, and are the kind that is best left uncreated. It has already been made so anything else about the "past" is irrelevant to the "now".

^
Most will disagree with this and call me everything in the book and then some and I dont care. It is what it is and debating about who should have, could have, or would have wont change anything.
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Siobhan Wallis-McRobert
 
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Post » Fri Jun 15, 2012 12:08 pm

It's unfair, but true.
I'm not saying it's untrue in the strictest, most pedantic sense, more that it's like flipping a coin once and then saying, "This coin always lands heads up." It's just not a very informative observation, and certainly doesn't justify absolutist vocabulary.
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xemmybx
 
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Post » Fri Jun 15, 2012 8:02 pm

Obsidian doesn't really do it for me 100%. They're very good at getting things spot on, only to ruin it with decisions that can best be summed up with "WHY?????". Particularly repeating in New Vegas a lot of the mistakes BGS got ripped for in the first week of Fallout 3's lifespan.

Now, get a moderately successful (or highly successful) Eastern European or Russian developer to play with Bethesda's toys, and I'd be all over that.
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!beef
 
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Post » Fri Jun 15, 2012 4:54 pm

I'm not saying it's untrue in the strictest, most pedantic sense, more that it's like flipping a coin once and then saying, "This coin always lands heads up." It's just not a very informative observation, and certainly doesn't justify absolutist vocabulary.

Considering they've broken every stable engine they've put their hands on, I think it's a fair assumption.
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Brιonα Renae
 
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Post » Fri Jun 15, 2012 2:35 pm

Considering they've broken every stable engine they've put their hands on, I think it's a fair assumption.
Examples? I remember one gamebreaker in NWN2, but nothing much beyond that. I haven't played Dungeon Siege 3, so I can't really comment on that one.
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Kay O'Hara
 
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Post » Fri Jun 15, 2012 5:30 pm

I never cease to be amazed at the proliferation of totally pointless threads in this forum.
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Heather Dawson
 
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Post » Fri Jun 15, 2012 3:19 pm

Obsidian only uses old tech.

For Dungeon Siege III they used their own new engine, and i even heard its one of obsidians more polished titles

I never cease to be amazed at the proliferation of totally pointless threads in this forum.

Yea i know because only praising bethesda as best devs ever and agree with everyone is only right type of thread
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Emilie Joseph
 
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Post » Fri Jun 15, 2012 7:08 pm

I never cease to be amazed at the proliferation of totally pointless threads in this forum.
The internet loves to argue pointless things. Like where the water in Whiterun comes from, from a geological standpoint.

I recall one about how dragons could fly despite their unfitting wing to body ratio.
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lolli
 
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Post » Fri Jun 15, 2012 3:22 pm

I can't quite grasp how Obsidian would have made a more bland world. On the contrary, I reckon Obsidian would have done just as well as Bethesda's capable design team.

Dawnguard and Broken steel are very good examples...broken steel let you keep playing. Obsidan NEVER has added the option to play after the story was over.

Which is exactly how it should have been. Broken steel was more of a gimmick than a proper add-on. Why should the player be given the choice to free-roam after the main quest is over? That is essentially a broken game.

Also, every DLC adds content that lets you experience more of the world.
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Anna Kyselova
 
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Post » Fri Jun 15, 2012 3:50 pm

I can't quite grasp how Obsidian would have made a more bland world. On the contrary, I reckon Obsidian would have done just as well as Bethesda's capable design team.



Which is exactly how it should have been. Broken steel was more of a gimmick than a proper add-on. Why should the player be given the choice to free-roam after the main quest is over? That is essentially a broken game.

Also, every DLC adds content that lets you experience more of the world.

Because a lot can still happen after the main quest is over, the world doesn't automatically end when the MQ does. Can you imagine playing a game like Oblivion or Skyrim where you are thrown into the MQ from the start and then can't continue playing after it is done?

Anyway I don't really understand this discussion, for me the mayor problem with Skyrim, and it has done it a lot better then Oblivion ever did, is that it does not keep in account all the Lore created earlier and it ignores things that Bethesda has created in previous times. This is annoying, I don't see how a developer like Obsidian could have done that better.

TES throughout all of it's games has told a story, an overlapping identity that keeps coming back, giving this game over to Obsidian would likely ruin that. I'm not saying Obsidian can't make great games, they can. Sure they have their faults but they also have good things. They have things they do better then Bethesda and things they do worse, but the biggest I see with handing this over to Obsidian is that basically you are giving an entire game series over to another company and letting them do with it what they want, that won't work. You have to keep the back story in mind.
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ONLY ME!!!!
 
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