What do you think Skyrim would've been like developed by Obs

Post » Fri Jun 15, 2012 11:11 am

Beth listens to there fans Obsidian does not. Dawnguard and Broken steel are very good examples, a huge amount of dawnguard stuff is user requested features, (Examples: Barber, fortresses, vampire overhaul, Two giant new land masses, Epic new mounts, mounted combat, crossbows, new side quests ECT) broken steel extended the game, increased the level cap, let you keep playing. Obsidan NEVER has added the option to play after the story was over...Plus that bloody DEAD MONEY :swear:
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Fri Jun 15, 2012 3:01 pm

I'm just saiyan, if you're gonna put a faction in the game make them joinable.

Also, Look at meeee... I'm in the SKYRIM FORUMS screaming for FALLOUT 4 and NO ONE CAN STOP ME!!!! :bunny:
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Fri Jun 15, 2012 9:44 pm

Very, very different. Lore would likely be broken, and the world would be smaller and less detailed than the one we know. But then again, I could be wrong.

The stories would likely be longer and given more focus. They'd likely have more options. Characters would be developed further. But then again, I could be completely wrong.

Obsidian has never worked on TES before, and as such the result would be very unpredictable. I daresay that some elements would be better, but as a whole the game would likely not live up to expectations.

I highly doubt the underlined part. If anything, I'd bet that Obsidian would put more effort into following the lore than Bethesda does. If given ample time, I could see Obsidian properly implementing Volkihar vampires in Skyrim. Of course, this is all speculation, but Obsidian aren't ones to compromise their artistic vision and they have lots of talented writers.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Sat Jun 16, 2012 1:04 am

The bombs that fell on Hiroshima and Nagaski were 12-15 and 20-22 kilotons, respectively. The bombs that fell during the great war in FO lore were 200-750 kilotons. Big difference.
Big difference, yes, but many of the tested nuclearbombs were well over the 200-750kt mark.

Ivy Mike - 10,400kt
Castle Bravo - 15,000kt
RDS-37 - 1,600kt
Grapple X - 1,800kt
Tsar Bomba - 50,000kt (Originally intended to be 100,000kt)
Test No. 6 - 3,300kt
Canopus - 2,600kt

Considering the test areas from some of these bombs are still vegetated, and were much more powerful, your claim is rather baseless..
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Fri Jun 15, 2012 11:00 pm

Obsidian, as much as I've enjoyed their games in the past, are practically obsessive about putting out buggy products. It's like they have anti-QA... they have a quota for how many gamebreaking bugs have to be in the final product before it's released. Anyone who denies that it is historically true that Obsidian just cannot, no matter how hard they try, put out a product without frequent game-breaking bugs is just listening to the crunch of sand in their mouth... chewing on the only meal they have from the hole in which they've buried their head.

No. If so many people nearly have a heart attack over dragons backpedalling or paratrooper mammoths that forget to pull their ripcords, imagine the bloody outcry if Obsidian had their hands on the project. You'd probably start up the game and your console/PC would explode into flames.

I actually feel that Obsidian kills the story and epicness while adding lots of bugs. If they could handle the mechanics but were kept on a leash by Bethesda I wouldnt mind so much.

Exactly. Absolutely nothing reeks havoc on immersion like freakin' frequent game-breaking bugs. New Vegas would have been a great game for me, nowhere near as fun in the exploration avenue as FO3, but dammit, it was buggy as hell.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Fri Jun 15, 2012 11:47 am

Very, very different. Lore would likely be broken, and the world would be smaller and less detailed than the one we know. But then again, I could be wrong.

The stories would likely be longer and given more focus. They'd likely have more options. Characters would be developed further. But then again, I could be completely wrong.

Obsidian has never worked on TES before, and as such the result would be very unpredictable. I daresay that some elements would be better, but as a whole the game would likely not live up to expectations.

This is what I essentially said in the other thread... the best the Obsidian dreamers can do is base their entire argument off of speculation: "If Obsidian had more time... if Obsidian did this... if Obsidian did that...". They didn't. So there. And Skyrim is a great game with or without them.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Fri Jun 15, 2012 12:39 pm

This is what I essentially said in the other thread... the best the Obsidian dreamers can do is base their entire argument off of speculation: "If Obsidian had more time... if Obsidian did this... if Obsidian did that...". They didn't. So there. And Skyrim is a great game with or without them.

Complaining about complainers makes you no better than them, you know. :]
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Fri Jun 15, 2012 11:06 am

Beth listens to there fans Obsidian does not. Dawnguard and Broken steel are very good examples, a huge amount of dawnguard stuff is user requested features, (Examples: Barber, fortresses, vampire overhaul, Two giant new land masses, Epic new mounts, mounted combat, crossbows, new side quests ECT) broken steel extended the game, increased the level cap, let you keep playing. Obsidan NEVER has added the option to play after the story was over...Plus that bloody DEAD MONEY :swear:

Where did you read that we're getting 'two giant new land masses'?
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Fri Jun 15, 2012 4:34 pm

Obsidian, as much as I've enjoyed their games in the past, are practically obsessive about putting out buggy products. It's like they have anti-QA... they have a quota for how many gamebreaking bugs have to be in the final product before it's released. Anyone who denies that it is historically true that Obsidian just cannot, no matter how hard they try, put out a product without frequent game-breaking bugs is just listening to the crunch of sand in their mouth... chewing on the only meal they have from the hole in which they've buried their head.

No. If so many people nearly have a heart attack over dragons backpedalling or paratrooper mammoths that forget to pull their ripcords, imagine the bloody outcry if Obsidian had their hands on the project. You'd probably start up the game and your console/PC would explode into flames.

Publishers handle QA, NOT Obsidian. The bugs in FNV? Those are the fault of Bethesda Softworks, for rushing it out the door and not giving ample QA time. Skyrim has lots of bugs too, and it suffers from the same problem of not being properly QA tested.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Fri Jun 15, 2012 12:19 pm

Where did you read that we're getting 'two giant new land masses'?
*Sigh* Let me find it for you.
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Fri Jun 15, 2012 6:08 pm

Publishers handle QA, NOT Obsidian. The bugs in FNV? Those are the fault of Bethesda Softworks, for rushing it out the door and not giving ample QA time. Skyrim has lots of bugs too, and it suffers from the same problem of not being properly QA tested.

Sure... and how do the bugs get in there in the first place? Genuis! Also, the "Skyrim has lots of bugs too" as a retort requires a complete inability to perceive frame of reference. Simply log onto Metacritic or Amazon and compare the reviews. Go ahead. Compare the number of complaints with regard to *game-breaking* bugs in New Vegas vs. Skyrim. Oops. Every game/application has bugs... next time I'll make sure that you get the memo. But, it takes a level of denial beyond all comprehension to state that New Vegas could even hold a candle to the code cleanliness of Skyrim.

Complaining about complainers makes you no better than them, you know. :]

Thanks for the tip. When I do I'll refer to it. However, I'm not complaining about complainers... that would be a waste of time. Rather I'm pointing out that their arguments are based off of pure speculation whilst ignoring the fact that Obsidian has a history (even without Bethesda) of putting out buggy games. I've enjoyed playing Obsidian games in the past, so I don't hate them. It's just a simple reality. Ignore it if you will, but if you do, you're just a dreamer.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Fri Jun 15, 2012 11:12 am

Where did you read that we're getting 'two giant new land masses'?
http://kotaku.com/5916595/skyrims-massive-dawnguard-sounds-like-a-proper-old+school-rpg-expansion/
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Fri Jun 15, 2012 9:35 am

Sure... and how do the bugs get in there in the first place? Genuis!

Boohoo, it's not like Bethesda games have bugs or anything. :dry:
Not to mention, the game was built on Bethesda's Gamebryo engine, which was already known to have tons of problems inherent to it.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Fri Jun 15, 2012 8:23 pm

http://kotaku.com/5916595/skyrims-massive-dawnguard-sounds-like-a-proper-old+school-rpg-expansion/

*Le-Sigh*
Interesting. Hadn't seen that yet. I was under the impression that they were not releasing "giant landmasses" per sey (with the exception of Soul Cairn) and instead were using existing areas in Skyrim. Thanks for the link.

Boohoo, it's not like Bethesda games have bugs or anything. :dry:
Not to mention, the game was built on Bethesda's Gamebryo engine, which was already known to have tons of problems inherent to it.

This is true, I remember Oblivion being darn-near unplayable at release.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Fri Jun 15, 2012 12:58 pm

Double post, my bad!
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Fri Jun 15, 2012 2:52 pm

Boohoo, it's not like Bethesda games have bugs or anything. :dry:
Not to mention, the game was built on Bethesda's Gamebryo engine, which was already known to have tons of problems inherent to it.

See my comment above for the epic dismantling of this red herring. Thanks for playing. Not to mention, you have another problem with this statement. FO3 didn't have the same frequent game-breaking defects that NV did. It was the same exact engine. Obviously, those game breaking bugs were introduced during NV development... and... who was the developer again? Oh, yeah...
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Fri Jun 15, 2012 7:42 pm

I actually feel that Obsidian kills the story and epicness while adding lots of bugs.
Lore would likely be broken
Beth listens to there fans Obsidian does not.


http://wp.patheos.com.s3.amazonaws.com/blogs/thecrescat/files/2012/03/Flip-this-table-Jesus-style.jpg
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Fri Jun 15, 2012 11:35 am

See my comment above for the epic dismantling of this red herring. Thanks for playing.

Ahhhh, you're cool. Look, I've experience more problems with Skyrim fully patched than I have with New Vegas fully patched. I recognize that some may have had different experiences, but in my experience, I've found fully patched Obsidian games to be more stable and less bug ridden than fully patched Bethesda games. I didn't play New Vegas on launch, so I can't comment on that. Every developer is capable of bugs. I don't know why you feel the need to white knight Bethesda when they have their history of buggy games as well. The difference is, reviews like to take points off of Obsidian's games for being buggy, while excusing Bethesda's for some inexplicable reason.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Fri Jun 15, 2012 8:23 pm

Ahhhh, you're cool. Look, I've experience more problems with Skyrim fully patched than I have with New Vegas fully patched. I recognize that some may have had different experiences, but in my experience, I've found fully patched Obsidian games to be more stable and less bug ridden than fully patched Bethesda games. I didn't play New Vegas on launch, so I can't comment on that. Every developer is capable of bugs. I don't know why you feel the need to white knight Bethesda when they have their history of buggy games as well. The difference is, reviews like to take points off of Obsidian's games for being buggy, while excusing Bethesda's for some inexplicable reason.

I'm not trying to be the White Knight of Bethesda. Rather, I'm pointing out the flaws in the arguments of the White Knights of Obsidian.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Fri Jun 15, 2012 10:20 am

I'm not trying to be the White Knight of Bethesda. Rather, I'm pointing out the flaws in the arguments of the White Knights of Obsidian.

There are flaws in your argument as well. Every game is bound to have bugs, and I'm pointing out that it's hypocritical that people often point to Obsidian as a developer notorious for bugs while simultaneously ignoring (or dismissing) Bethesda's buggy products.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Fri Jun 15, 2012 1:42 pm

I think skyrim would have been like, $20 after the holidays if Obsidian made it. I loved Fallout New Vegas, but hated having to install it to get through the intro tutorial before glitches crashed it.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Fri Jun 15, 2012 4:16 pm

Also I want to point out that while Bethesda games have glitches they usually get fixed well, and are due to the sheer amount of content that comes with the game. Obsidian in Fallout New Vegas delivered a product that was relatively small, highly bugged, and missing key features that players loved from the previous installment, like more than eight mini nukes. Obsidian simply puts out games that are sub-par to Bethesda who is a far more seasoned developer. They will get better, but for now they are too young in the game to really have a feel for making games truly in the triple A league, like Skyrim, FO3, or Oblivion.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Fri Jun 15, 2012 7:00 pm

Swords vs mace - Ok, I concede on the baton/knife. I realised after posting that thy're not the same length. Pehaps a rebar club and a super sledge would've been a better comparison. However, you're complaining about a cosmetic issue rather than anything even remotely game or immersion breaking.
Light armour vs heavy - I'm still yet to hear an argument that hasn't come from a min/max mindset. Come back when you can come up with something that isn't a player created problem.
one handed vs two handed - Are you lagging? There is a definite difference in speed.
Stealth vs stealth - You really don't understand roleplay, do you. If you did, you wouldn't refer to it as nerfing.

Ok let's go into detail on this...

Swords vs mace - Ok, I concede on the baton/knife. I realised after posting that thy're not the same length. Pehaps a rebar club and a super sledge would've been a better comparison. However, you're complaining about a cosmetic issue rather than anything even remotely game or immersion breaking.

Swords vs. maces is a consmetic issue? No it's not, Bethesda clearly attempted to balance them. Maces, axes and swords all have perks dedicated to them. The point is Bethesda svckS ASS at balancing their games to the point where there's no -REAL- difference between swords and maces and axes. Axes generally svck whereas swords and maces are superior. That's not balance, because the only reason you would use an axe is for roleplaying purposes.
In New Vegas, you would use a police baton or a knife based on what's best for your character. Wanna play a police officer? You can design a character around the stats of the police baton so that it truly is the best melee weapon for him. Wanna use the knife instead and play a character with a knife fetish? More than easy: Grunt, Cowboy, 10 STR and every melee weapons/unarmed perk and you've got a character that's beast with knives, so much so that he uses them BETTER than a Super hammer.

Personally? I like not having to PRETEND my mace character plays different from my sword character. I like it when they actually DO play differently. I mean hell, when you play Monopoly, do you PRETEND the little doggy and the car perform differently? Wouldn't you prefer it if they actually did, and still retained balance?

Light armour vs heavy - I'm still yet to hear an argument that hasn't come from a min/max mindset. Come back when you can come up with something that isn't a player created problem.

Because YOUR argument doesn't prove anything. You're basically saying "my heavy armor character takes damage better because for him I take 4 out of 5 defense perks whereas for my light armor character I only take 2 out of 5." Gee that's great and all, but you're still playing pretend. The fact of the matter is that when optimized, the -ONLY- difference is 50% stamina regen vs. 10% chance of reflecting damage.

It's not balanced or unique if YOU have to conciously go out of your way to make them balanced and/or unique. That's, again, you pretending your characters are different.


one handed vs two handed - Are you lagging? There is a definite difference in speed.

I'd ask you to re-read my post, but it's a new thread.

One Handed = swing 3 times in three seconds, deal 80 damage total.
Two-handed = swing once in three seconds, deal 80 damage total.

What's the point? What's the difference? They're just different means to deal damage and nothing more.
The only difference in performance they provide is that one-handed can be dual-wielded for superior DPS, if you've got perks to invest you can use a shield, and two-handed has a side-swipe AOE effect. Those are the only differences.
You may say "they don't have the exact same damage output." So? Even if, say.....For example I bet dual-wielding has superior damage output to two-handed. Hell, one handed provides better offense AND defense because you can go from using a shield to dual-wielding for maximum damage. Great, so one is superior and the other is inferior. Now what? That's still not balance. You're still pretending that two-handed handles differently or that it's as good as one-handed. It's not though. It's a waste of space.

Again what does this show? That Bethesda has crappy game mechanics and that they can't balance a game out for crap. A weapon hitting 80 damage but only being swung once per 3 seconds, or a weapon dealing 27 damage and being swung once per second....these aren't exciting new ways to play. If I start with a two-handed character and then go to one-handed, I don't think "wow this is so different and exciting!" No, it feels exactly the same. They perform exactly the same. And that's boring. Even when one is superior completely, like dual-wielding, is that fun? No, because soon you just dual-wield. You could limit yourself and only let certain character dual-wield, but again, you're doing all the work whereas the game itself is very flawed.

Stealth vs stealth - You really don't understand roleplay, do you. If you did, you wouldn't refer to it as nerfing.

If "roleplaying" is pretending the game's balancing and overall game mechanics aren't as crappy as I think they are, then no, I guess I don't understand roleplay.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Fri Jun 15, 2012 8:43 pm

In my opinion Obsidian should handle the Fallout games from here on out (won't happen), but Bethesda is the one and only for TES.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Fri Jun 15, 2012 2:40 pm

Also I want to point out that while Bethesda games have glitches they usually get fixed well, and are due to the sheer amount of content that comes with the game. Obsidian in Fallout New Vegas delivered a product that was relatively small, highly bugged, and missing key features that players loved from the previous installment, like more than eight mini nukes. Obsidian simply puts out games that are sub-par to Bethesda who is a far more seasoned developer. They will get better, but for now they are too young in the game to really have a feel for making games truly in the triple A league, like Skyrim, FO3, or Oblivion.

I totally disagree. With New Vegas and stuff like the NWN2 expansion Mask of the Betrayer, Obsidian have really shown themselves to be competent developers. I'd argue that they're far better than most AAA devs. Hell, with New Vegas, they were able to make a game that (imo) surpasses just about everything Bethesda has every done on a very strict deadline.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

PreviousNext

Return to V - Skyrim