Swords vs mace - Ok, I concede on the baton/knife. I realised after posting that thy're not the same length. Pehaps a rebar club and a super sledge would've been a better comparison. However, you're complaining about a cosmetic issue rather than anything even remotely game or immersion breaking.
Light armour vs heavy - I'm still yet to hear an argument that hasn't come from a min/max mindset. Come back when you can come up with something that isn't a player created problem.
one handed vs two handed - Are you lagging? There is a definite difference in speed.
Stealth vs stealth - You really don't understand roleplay, do you. If you did, you wouldn't refer to it as nerfing.
Ok let's go into detail on this...
Swords vs mace - Ok, I concede on the baton/knife. I realised after posting that thy're not the same length. Pehaps a rebar club and a super sledge would've been a better comparison. However, you're complaining about a cosmetic issue rather than anything even remotely game or immersion breaking.
Swords vs. maces is a consmetic issue? No it's not, Bethesda clearly attempted to balance them. Maces, axes and swords all have perks dedicated to them. The point is Bethesda
svckS ASS at balancing their games to the point where there's no -REAL- difference between swords and maces and axes. Axes generally svck whereas swords and maces are superior. That's not balance, because the only reason you would use an axe is for roleplaying purposes.
In New Vegas, you would use a police baton or a knife based on what's best for your character. Wanna play a police officer? You can design a character around the stats of the police baton so that it truly is the best melee weapon for him. Wanna use the knife instead and play a character with a knife fetish? More than easy: Grunt, Cowboy, 10 STR and every melee weapons/unarmed perk and you've got a character that's beast with knives, so much so that he uses them BETTER than a Super hammer.
Personally? I like not having to PRETEND my mace character plays different from my sword character. I like it when they actually DO play differently. I mean hell, when you play Monopoly, do you PRETEND the little doggy and the car perform differently? Wouldn't you prefer it if they actually did, and still retained balance?
Light armour vs heavy - I'm still yet to hear an argument that hasn't come from a min/max mindset. Come back when you can come up with something that isn't a player created problem.
Because YOUR argument doesn't prove anything. You're basically saying "my heavy armor character takes damage better because for him I take 4 out of 5 defense perks whereas for my light armor character I only take 2 out of 5." Gee that's great and all, but you're still playing pretend. The fact of the matter is that when optimized, the -ONLY- difference is 50% stamina regen vs. 10% chance of reflecting damage.
It's not balanced or unique if YOU have to conciously go out of your way to make them balanced and/or unique. That's, again, you
pretending your characters are different.
one handed vs two handed - Are you lagging? There is a definite difference in speed.
I'd ask you to re-read my post, but it's a new thread.
One Handed = swing 3 times in three seconds, deal 80 damage total.
Two-handed = swing once in three seconds, deal 80 damage total.
What's the point? What's the difference? They're just different means to deal damage and nothing more.
The only difference in performance they provide is that one-handed can be dual-wielded for superior DPS, if you've got perks to invest you can use a shield, and two-handed has a side-swipe AOE effect. Those are the only differences.
You may say "they don't have the exact same damage output." So? Even if, say.....For example I bet dual-wielding has superior damage output to two-handed. Hell, one handed provides better offense AND defense because you can go from using a shield to dual-wielding for maximum damage. Great, so one is superior and the other is inferior. Now what? That's still not balance. You're still
pretending that two-handed handles differently or that it's as good as one-handed. It's not though. It's a waste of space.
Again what does this show? That Bethesda has crappy game mechanics and that they can't balance a game out for crap. A weapon hitting 80 damage but only being swung once per 3 seconds, or a weapon dealing 27 damage and being swung once per second....these aren't exciting new ways to play. If I start with a two-handed character and then go to one-handed, I don't think "wow this is so different and exciting!" No, it feels exactly the same. They perform exactly the same. And that's boring. Even when one is superior completely, like dual-wielding, is that fun? No, because soon you just dual-wield. You could limit yourself and only let certain character dual-wield, but again, you're doing all the work whereas the game itself is very flawed.
Stealth vs stealth - You really don't understand roleplay, do you. If you did, you wouldn't refer to it as nerfing.
If "roleplaying" is pretending the game's balancing and overall game mechanics aren't as crappy as I think they are, then no, I guess I don't understand roleplay.