What do you think Skyrim would've been like developed by Obs

Post » Fri Jun 15, 2012 1:06 pm

This is a continuation of the discussion from the earlier thread.

Link to previous discussion:
http://www.gamesas.com/topic/1379983-what-do-you-think-skyrim-wouldve-been-like-deveoped-by-obsidian/page__st__210

Yet people there are still sick, cancer rates are ridiculous, and many people are still suffering. Also the weapons used there were the first of their kind, nuclear weapons since then have been amped up significantly in yield. The originals were designed not to make the area unlivable for years, they were designed to put the area out of action for awhile. Newer warheads are designed to put you out of action for decades and kill everything in more than just the immediate blast radius, and the effects add up. The more of them that hit an area the longer the effects last.

Now in concession, sure more of the Capital should be destroyed by the amount of nuclear weapons that would have been aimed their way (presumably their would have been anti-missile defenses to take out a few), but if the landmarks were glass it could be anywhere in the world let alone the USA. You might aswell be playing in an empty desert... oh wait. :wink:


I still believe had Obsidian developed Skyrim a ( given the dev time Bethesda had with Skyrim, ) we would be seeing a lot more fleshed out quests, memorable NPCs, better weapons and perk balance, and better dialogue. But, I also think we would have considerable less locations, but the locations we would have to explore, would have much better back stories and be more interesting.
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Adam Kriner
 
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Post » Fri Jun 15, 2012 10:41 am

Obsidian do good stories. KOTOR II and New Vegas are narrative experiences that I remember fondly. However, maybe a Beth/Obsidian partnership? Beth is good making a world to play on.
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Alina loves Alexandra
 
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Post » Fri Jun 15, 2012 5:58 pm

Ya have Bethesda make the maps, citys, dungeons, and the backdrop story. Then let obsidian handle the rest.

At least with obsidian we wouldnt have anything taken out, it would just be ironed out and improved.....as against just taken out and blended to gether with other things.

One company would let us rp with what the game gives us and one company would let us rp majoritly relying on our imagination and finger in ear and hands over eyes going nahnahanhnahnah.
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Mashystar
 
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Post » Sat Jun 16, 2012 1:10 am

If it were made by Obsidian it would be a lot buggier but likely have a much better story.
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Juliet
 
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Post » Fri Jun 15, 2012 11:37 am

Obsidian do good stories. KOTOR II and New Vegas are narrative experiences that I remember fondly. However, maybe a Beth/Obsidian partnership? Beth is good making a world to play on.

I liked Bioware's original KOTOR story better, but comparing Bioware-Obsidian and Obsidian-Bethesda isn't exactly the same discussion.

My one real problem with Obsidian, is they don't seem like the kind of people who "Compromise". And when you enter the "Business" of gaming, you have to compromise, or your product never gets out the door.

I could see a Bethesda-Obsidian Co-Op effort turning into an Impasse, because Bethesda wants to add a feature, and Obsidian says it violates the integrity of the original concept. This is the biggest reason why I didn't join the Wasteland 2 Kickstarter, I honestly don't see that game seeing the light of day.
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Miss Hayley
 
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Post » Fri Jun 15, 2012 7:04 pm

Knives vs. Police baton? Swing speed (actually matters due to the perk Super Slam), Damage, crit rate, crit damage (the last three matter due to heavy handed), VATS special move (some offer special perks, such as a guarenteed knockdown, higher chance to cripple enemy limbs, or more bonus damage than normal), reach, repair difficulties (repair difficulties actually matters since New Vegas doesn't have draugr wiping their asses with gold coins; money is actually finite in New Vegas)
Light vs. Heavy No it doesn't. The armor cap is around....576? After that, you've hit the cap with 80% damage reduction. Both Light armor and heavy armor are MORE than capable of hitting the cap. As for me assuming everyone's taking all the perks, go look at the light armor or heavy armor tree. Both are very linear (and similar in shape) and if you nerf yourself by not taking all the 20% extra protection perks, you can nerf yourself equally with both.
One handed to Two Handed? This wouldn't be so sad if you were right, but you aren't, which is why Skyrim is so pathetic. Go review their perk trees. The ONLY difference? Two-Handed gets a side-swipe AOE, one-handed let's you dual-wield for higher DPS, or use a shield (which only matters if you get shield perks). That's -literally- it. Two entirely different skill trees and the only difference is side-swipe AOE vs. higher DPS. Same goes for Light armor vs. Heavy, which is basically damage reflect vs. faster stamina regen.
The distance? That's your choice. Both characters can attack from afar if you'd like, both can sneak up if they'd like. The difference is purely in your imagination OR you have to go out of your way to purposefully nerf yourself and MAKE this difference matter. Why should you be expected to nerf yourself?

Swords vs mace - Ok, I concede on the baton/knife. I realised after posting that thy're not the same length. Pehaps a rebar club and a super sledge would've been a better comparison. However, you're complaining about a cosmetic issue rather than anything even remotely game or immersion breaking.
Light armour vs heavy - I'm still yet to hear an argument that hasn't come from a min/max mindset. Come back when you can come up with something that isn't a player created problem.
one handed vs two handed - Are you lagging? There is a definite difference in speed.
Stealth vs stealth - You really don't understand roleplay, do you. If you did, you wouldn't refer to it as nerfing.

This is not a matter of opinion at all. Fallout 3 's world was supremely gamey. A society that failed to rebuild basically anything in 200 some years, "towns" or settlements consisting of two or three people, towns without any visible means of supplying themselves with food and other supplies, little lamplight's children that apparently pop out of the ground every few years to keep things consistent, etc. This isn't even getting into the poor, or downright stupid motivations of various factions you encounter, an aspect I consider extremely important when presenting a believable, logical world.

Uh... yeah it is. In my opinion, FO3 is a better game world than NV. Go on, tell me I'm wrong to have an opinion. And no, I'm not even joking.

That didn't answer any of my questions. Hiroshima and Nagasaki are not wastelands today. You need to demonstrate that nuclear fallout would have effects significant enough to prevent any development for 200 years.

The bombs that fell on Hiroshima and Nagaski were 12-15 and 20-22 kilotons, respectively. The bombs that fell during the great war in FO lore were 200-750 kilotons. Big difference.


But hey, this isn't a debate about which is the better game and why.
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Catherine Harte
 
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Post » Fri Jun 15, 2012 9:56 am

I actually feel that Obsidian kills the story and epicness while adding lots of bugs. If they could handle the mechanics but were kept on a leash by Bethesda I wouldnt mind so much.
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Charles Mckinna
 
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Post » Fri Jun 15, 2012 3:39 pm

I liked New Vegas better than Fallout 3. But then again, Obsidian has more experience with the Fallout series. So I don't know.
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yermom
 
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Post » Fri Jun 15, 2012 11:12 am

Ya have Bethesda make the maps, citys, dungeons, and the backdrop story. Then let obsidian handle the rest.

Get out :stare:




No realy- Bethesda can't be bothered to make cities. Look at winterhold. Perhaps sutch or the almost as bad falkreath. As for backdrop story- They continually butcher it for each new game. Not in the clever "challenging what you know" way but the "let's make it 5 year old friendly"
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Lifee Mccaslin
 
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Post » Fri Jun 15, 2012 7:25 pm

Get out :stare:




No realy- Bethesda can't be bothered to make cities. Look at winterhold. Perhaps sutch or the almost as bad falkreath. As for backdrop story- They continually butcher it for each new game. Not in the clever "challenging what you know" way but the "let's make it 5 year old friendly"

Winterhold is a bad example. It has a backstory that explains why it is the way it is. Or are you going to complain about Kvatch as well?
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Kirsty Collins
 
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Post » Fri Jun 15, 2012 6:50 pm

Ya have Bethesda make the maps, citys, dungeons, and the backdrop story. Then let obsidian handle the rest.

This, although I'd say the two should bounce ideas off one another across the board. I have a lot of respect for Obsidian after Fo:NV. :)
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Karen anwyn Green
 
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Post » Fri Jun 15, 2012 9:18 am

Obsidian had very little bugs in Dungeon Siege III using their own engine.

We still have the crash on save bug Bethesda introduced with fallout 3's 1.5 patch in FalloutNV.
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Rudi Carter
 
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Post » Fri Jun 15, 2012 9:43 pm

Now if Beth and Obsid worked together... example: Beth does world, Obsid handles the major storylines and character development... That'd be amazing. It'll never happen but, hell, I can dream right?
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Valerie Marie
 
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Post » Fri Jun 15, 2012 10:48 pm

Now if Beth and Obsid worked together... example: Beth does world, Obsid handles the major storylines and character development... That'd be amazing. It'll never happen but, hell, I can dream right?

I think it's safe to assume that the majority of us here agree; I know I do
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Lil'.KiiDD
 
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Post » Sat Jun 16, 2012 12:06 am

Now if Beth and Obsid worked together... example: Beth does world, Obsid handles the major storylines and character development... That'd be amazing. It'll never happen but, hell, I can dream right?

Why wouldn't it happen? Bethesda worked with iD on Rage, and they lent their engine etc to Obsidian, I'm sure they could see their way to working together? They could combine - Bethsidian :D
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David Chambers
 
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Post » Fri Jun 15, 2012 11:01 am

I'm not going to get immensely involved in this, but no that sounds absolutely terrible. Everyone says Obsidian makes better games, but I do not agree. I hated New Vegas, but totally loved Fallout 3. It seemed in New Vegas, the Story was very confusing at points, most side quests seem meaning-less, and the game kinda just throws everything at you. But besides, only Bethesda is going to make REAL TES games. *Cough* tes online *Cough*
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joannARRGH
 
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Post » Fri Jun 15, 2012 9:28 am

Obsidian makes good RPGs, BGS makes sandboxes where they put all of their ideas into a bucket and fling it at the map... where stuff hits is where it will be put in the game.
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lillian luna
 
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Post » Sat Jun 16, 2012 12:03 am

I'm not going to get immensely involved in this, but no that sounds absolutely terrible. Everyone says Obsidian makes better games, but I do not agree. I hated New Vegas, but totally loved Fallout 3. It seemed in New Vegas, the Story was very confusing at points, most side quests seem meaning-less, and the game kinda just throws everything at you. But besides, only Bethesda is going to make REAL TES games. *Cough* tes online *Cough*

New Vegas followed lore from Fallout 1 and 2. That's probably why it was confusing to you.

And uhm, Bethesda isn't making TES online. Zenimax Studios is.
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Cat
 
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Post » Fri Jun 15, 2012 6:26 pm

I'm not going to get immensely involved in this, but no that sounds absolutely terrible. Everyone says Obsidian makes better games, but I do not agree. I hated New Vegas, but totally loved Fallout 3. It seemed in New Vegas, the Story was very confusing at points, most side quests seem meaning-less, and the game kinda just throws everything at you. But besides, only Bethesda is going to make REAL TES games. *Cough* tes online *Cough*

I had the opposite problem... I was fully engaged in NV, but was always irritated by FO3's main quest. DAMN YOU LITTLE LAMPLIGHT FOR NOT MAKING ANY SENSE WHATSOEVER! Apparently, children can form a community that lasts 200 years without anyone over 15 living there. incist paradise perhaps?
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Jessica White
 
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Post » Fri Jun 15, 2012 10:40 pm

If it were made by Obsidian it would be a lot buggier but likely have a much better story.

this. sure FONV was a good game but it was increadibly buggy not to mention some of the lazy areas where they just added unessisary invisable walls, they make good storys but ultimately if they want to handle a game like skyrim they would need to get better at fixing bugs, skyrim already has enough bugs already.
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yermom
 
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Post » Fri Jun 15, 2012 10:58 pm

And uhm, Bethesda isn't making TES online. Zenimax Studios is.

He's saying TES Online isn't a real TES, not that Bethesda is making it
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Louise
 
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Post » Fri Jun 15, 2012 10:10 am

Very, very different. Lore would likely be broken, and the world would be smaller and less detailed than the one we know. But then again, I could be wrong.

The stories would likely be longer and given more focus. They'd likely have more options. Characters would be developed further. But then again, I could be completely wrong.

Obsidian has never worked on TES before, and as such the result would be very unpredictable. I daresay that some elements would be better, but as a whole the game would likely not live up to expectations.
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Marina Leigh
 
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Post » Fri Jun 15, 2012 9:43 am

Obsidian didn't force us into the main quest like Fallout 3 did or make us join the Brotherhood of Steel.

I love how most of us agree that Obsidian gets the RPG aspect, I'm hoping Bethesda can learn from this when they move on to Fallout 4.

I would also like to implore Bethesda not to put anything in FALLOUT 4 from skyrim aside from graphics. :fallout:
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Charles Mckinna
 
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Post » Sat Jun 16, 2012 1:08 am

A bland, linear world with more interesting characters and plotlines.

Wait, that's like the polar opposite of Bethesda's Skyrim...
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Leah
 
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Post » Fri Jun 15, 2012 7:07 pm

Also, if Obsidian developed parts of Skyrim the Forsworn would be joinable and the civil war quest would be a thousand times more interesting.

We would also probably be able to join Alduin.
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Joe Bonney
 
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