What do you want most in New Vegas?

Post » Thu May 26, 2011 11:58 pm

Turn based combat
Isometric view
Nothing to do with Fallout 3
Mod support


REAL TIME GAMEPLAY!!!!!!!!
not turn based like F1&2
EDIT:oh yea...and VATS


Nooo!
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Sarah Edmunds
 
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Post » Fri May 27, 2011 3:59 am

Real gambling :lightbulb:
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DarkGypsy
 
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Post » Fri May 27, 2011 1:55 pm

As much as I loved the original fallouts, I don't belive that turn based isometric gameplay has any place in today's modern gaming industry. Especially since Fallout 3 was such a hit with its revamped style. And it not going to happen so why mention it? They've already comfirmed that they're using the same engine as F3.
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TIhIsmc L Griot
 
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Post » Fri May 27, 2011 7:43 am

NV couldn't be isometric even if it wanted to. 3D excludes http://en.wikipedia.org/wiki/Isometric_projection. :P
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Luis Reyma
 
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Post » Fri May 27, 2011 2:10 pm

I want stability and the option to actually play the game without it constantly lagging and freezing. I know its a little to much to ask but come on arent I special enough?
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Bambi
 
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Post » Fri May 27, 2011 4:29 am

I mainly want better and smoother FPS gameplay. The aiming in F3 was very awkward, there were no iron sights, no sprint, no responsive duck buttons, etc. These were the things that bugged me the first time I went throught F3.
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Connor Wing
 
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Post » Fri May 27, 2011 10:24 am

Have a more psychologically screwed up/darker society. I mean it's the wasteland, and there's nothing to really eat and the world is just so messed up, who wouldn't be screwed up? Even if you are living in the NCR, it's still no picnic to live. And by darker, I mean more rundown, and cold careless people. I feel it's needed especially with arms, drugs, and other vice dealers. Also should be added to Mercenaries and other "criminal" type characters as well.
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latrina
 
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Post » Fri May 27, 2011 12:04 am

What I want most is cool new characters, ideas, and plots. Ideally as unconnected to FO1-3 as possible. New is good!

Also, humor never hurt a game.
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IM NOT EASY
 
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Post » Fri May 27, 2011 1:22 am

I like real time with pause, but with a real pause, not a targeting system. Make targeting and the pause separate and let us queue all our actions in pause.
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Jesus Lopez
 
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Post » Fri May 27, 2011 3:54 am

I mainly want better and smoother FPS gameplay. The aiming in F3 was very awkward, there were no iron sights, no sprint, no responsive duck buttons, etc. These were the things that bugged me the first time I went throught F3.


I agree that he combat in FO3 wasnt very good. However FO is not supposed to be an FPS,a nd VATS removed any need for iron sights - but some basic cover mechanics and crouching, etc would be appreciated. Running backwards while shooting was half the combat in FO3.

The way I see it they can go 2 ways with the combat:
1. Make it more FPS-y, which would be ok, as long as we realize its still fallout and not borderlands. We don't need exact twith based gameplay, but it does need to be interesting and active.
2. Make it more strategic - take more things into account than jut spamming VATS headshots. This is more of a throwback to turn based combat and we know that aint happening.

Either way, using cover should play a bigger role, and VATS should not = autowin.
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Josh Lozier
 
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Post » Fri May 27, 2011 12:26 pm

VATS removed any need for iron sights - but some basic cover mechanics and crouching, etc would be appreciated. Running backwards while shooting was half the combat in FO3.

There are plenty of reasons not to use vats. More often than not VATS will miss shots you would have no trouble making in real time. Cover and crouching both exist and are used by AI. Your being bad at combat doesn't make the combat bad.
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Julie Serebrekoff
 
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Post » Thu May 26, 2011 11:56 pm

new idea:
I don't use strategy guides, generally. But a couple times in FO3 I would explore a whole new area, like a vault for instance, and find nothing of substance. For example I thought I had searched the vault with all the clones top to bottom, but i didn't find anything THAT interesting in it. So I had to go online, look it up, and find that a bobblehead was sitting on a table and i just missed it somehow.

I hate going through a whole "dungeon" without knowing if I got what I was supposed to out of it.

Soooo NV should have an item you get from a gypsy or something called a crystal ball (FO has dabbled in mysticism before). Or it can be a weird scanner or something - it doesn't matter what its called. On the overhead map it should tell you if any unique items of value remain in an area you've previously explored. It wont tell you exactly where, but it will display an icon or something next to the area name that lets the player know they should revisit this area if they are interested.

FO3 had lots of aimless wandering in it - this "item" would jut give players a nudge towards lucrative game play.
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naomi
 
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Post » Thu May 26, 2011 11:37 pm

There are plenty of reasons not to use vats. More often than not VATS will miss shots you would have no trouble making in real time. Cover and crouching both exist and are used by AI. Your being bad at combat doesn't make the combat bad.


Is this a troll post?

I wasn't bad at combat in FO3 - the combat was ridiculously easy. Once in awhile VATS pumps a whole magazine into a pole or something, but 90% of the time I used it the result was 3 headshots and a cranial explosion. The combat was bad because nothing could survive running backwards while shooting at it, putting some vats in once in awhile. Also the instant heals are terrible. Pause, eat 10 boxes of sugar bombs, unpause at full health.

My issue is there needs to be MORE to the combat - more strategy, real cover like in Gears of War, something to make it interesting.
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Dark Mogul
 
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Post » Fri May 27, 2011 12:42 am

I want stability and the option to actually play the game without it constantly lagging and freezing. I know its a little to much to ask but come on arent I special enough?

lol
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Nathan Barker
 
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Post » Fri May 27, 2011 3:53 am

I think you are going to be really disapointed. NV is not a sequal to Fallout 3. I think the best way to say it's like Halo ODST, as in Halo ODST isn't Halo 4, so don't expect much to change in NV. I don't think it will be so big, that is what Falloout 4 is for.


I was just wondering how you know that? I'm still pretty knew here and I was wondering were you got this info from???

I haven't made it all the way thru this tread yet so apologies if you'd already answered it. Direct me ta.
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Jynx Anthropic
 
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Post » Fri May 27, 2011 1:35 am

I want good writing, nothing more.
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Nienna garcia
 
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Post » Fri May 27, 2011 5:15 am

lots of hairstyles that are super pretty.
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Brandi Norton
 
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Post » Fri May 27, 2011 1:37 am

I think you are going to be really disapointed. NV is not a sequal to Fallout 3. I think the best way to say it's like Halo ODST, as in Halo ODST isn't Halo 4, so don't expect much to change in NV. I don't think it will be so big, that is what Falloout 4 is for.

This may be true, but some people even regard Halo: ODST better than any other Halo game. So hopefully NV will be better than Fallout 3.
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Alyce Argabright
 
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Post » Fri May 27, 2011 10:17 am

STRIPPERS!


Amen!
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Ysabelle
 
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Post » Fri May 27, 2011 7:38 am

Also we need to big mutants to fight and may be overwhelming odds too. Any chance of a new Deathclaw?


There should be uber dangerous encounters that only happen at night - I'm thinking Wanamingos or whatever from FO2, or some of the weirder mutations. But it should be the type of encounter you need to avoid more than fight - like, when it starts to get dark you better get indoors, because the bad stuff only comes out at night. Also night should be really dark and you should have to use torches/flashlights.

The point is, if this is a desperate survival tale, night should be really fricken hard/scary. if you don't like it, find a shack and rest for 8 hours. But if you're outside in the middle of nowhere and the sun goes down...WANAMINGO'D!
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lillian luna
 
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Post » Fri May 27, 2011 6:18 am

i'd like to see some of http://www.desertusa.com/sep97/du_gilamonster.html more, better, more deadly weapons, also more, better armor (not power armor) joinable factions with quests.
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Alexxxxxx
 
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Post » Fri May 27, 2011 5:06 am

All I want, is some sort of rideable mount. A motorbike would be ideal.
Even a horse, or something. (Yeah, I play too much Oblivion :P )
Hell, Id even be happy riding a Brahmin around! As long as there is
something to ride on..
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Amanda savory
 
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Post » Thu May 26, 2011 10:49 pm

What about a rideable Deathclaw? :)
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Avril Churchill
 
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Post » Fri May 27, 2011 12:21 pm

Ideas that I have not yet seen posted:
- Do away with moral absolute of all-knowing NPCs that can instantly tell how good/bad the player is. Allow players to shape their relationship with some NPC groups independently of one another by replacing Karma with something closer to the faction systems you see in some MMO games.
- Wider array of social skills that just "Speech" such as the Persuasion, Seduction and Intimidation skills that were in Vampire The Masquerade: Bloodlines
- Prolonged exposure to radiation should change characters in a variety of different ways...up to and including becoming a ghoul during the game.
- Add one "radio station" that allows players to listen to their own MP3 playlists while still hearing announcements from the in-game DJ between songs.
- More unique dialog options for the seductive perks, Black Widow and Lady Killer. Remember: in-game six usually earns free press from major news outlets!

Great ideas which others have already posted:
- A focus on choices that matter and have positive and negative consequences along with an ending that reflects many of those choices
- Motivations from NPCs that aren't as easy to classify as being good/bad
- Add some repeatable quests that have randomized goals/locations to reduce drudgery
- Option to choose your character's background from a variety of different factions/locations and play through different origins for each one.
- More in-game housing options
- Allow players the option to turn the quest marker on/off
- More options to repair/create weapons along with the new ability to modify weapons
- Wider variety of music along the lines of what we heard in previous fallout games with the addition of atmospheric instrumental music.
- Better QA for the PS3 version than Fallout 3 received. I must've crashed 50+ times playing the GOTY edition
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alyssa ALYSSA
 
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Post » Thu May 26, 2011 11:06 pm

To be honest, the most important game feature for this game, and any other game, is effective mod tools.
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REVLUTIN
 
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