-Groomy feelingto the game, more of the feeling that u are alone, so you can really feel good when someone joins your group.
-NO RAG DOLL EFFECTS like in FO3. Seriously, seing how 200Kg Mutant is flying in the air because of my marvelous gun crit is pathetic. (include this in the bloody mess perk if you want)
- DRUGS, Alchochol, prosttutes, illegal fights, the whole lawless feeling that was in the FA1&2
- Deeper story that makes sense. The story in FA3, though good was kind of hasty. Your father treated u like u were his step child or something

- Make us starve for resourses! in FA3, even on hard u can find a lot of amunition and guns. Just for example- in FA2 u had to save@load for 10 minutes until u stole ur first iron armour.
- Make power armour a bit unique. Make us jump a bit higher or somethng. Make us feel powerful in it. (maybe we cannot be dazed from krits to the head or something). It is funny to have a leather armour that is almost as powerful as power armour (rangers quest in FA3 comes in mind)
- As different post suggested- No More Teleportation, let us explore the wastland, this is why you made the whole game- its a BIG WASTLAND, let us see it! Invent some other way of quick moving, not teleportation to cities taht you know. In FA2 you could fast travel, but this was interesting also because of the random ivents that could happen (based on luck or explore skill) In FA3 whenu know where the alienblaster is, alhtough u have 1 luck, u can go, take it and start killing Deathclaws with 2 hits.
- More random (neutral) NPC's (not vital ones) that you can just kill if u deciude to be acting like an idiot.
- More places that normal quests will never lead you to, unless you discover them by exploring. They should reward you with some interesting items, or some events.
Last but not least
- MORE DARK HUMOR, a lot more. FA series are famous not only about their grey post apoc environment, but also for the absolutely amazing humor.