What do you want in New Vegas

Post » Fri May 27, 2011 7:03 pm

I would like to be able do dye my characters facial hair a different colour than their hair.

Idk if u have played fable 2 but in it u can but dyes and dye ur hair and clothes wich would be freakin osm in fallout new vegas
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Sudah mati ini Keparat
 
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Post » Fri May 27, 2011 6:08 am

first off leme tell u that i completely agree. but i have a question thats kinda off subject. i noticed ur sinature and i have a question about that song... What does it say about the stars? at first i thought he said the "Shiniest" but i listened a little closer and heard somthing else. i thought u might know

Check this out:
http://lyrics.wikia.com/Bob_Crosby_And_The_Bobcats:Way_Back_Home
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anna ley
 
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Post » Fri May 27, 2011 9:08 am

Check this out:
http://lyrics.wikia.com/Bob_Crosby_And_The_Bobcats:Way_Back_Home

HA! wow i heard it wrong haha thanks
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Amy Smith
 
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Post » Fri May 27, 2011 4:48 am

I want the actor who played The Annoying Man/Sticky to come back and play another annoying person. The actor is really funny.
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Smokey
 
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Post » Fri May 27, 2011 9:50 am

Some of the things I'd like to see change involve criticism of some of Bethesda's design decisions on Fallout 3. I want to make a disclaimer that I enjoyed Fallout 3, and while I am a fan of the first two Fallout games (as well as Wasteland, the precursor of the series), I'm not one of the old-school fans that decided to automatically hate Fallout 3 because Bethesda decided to make it more of an FPS than the original games. So, things I'd like to see:

1. Really powerful power armor. It kinda bugged me that power armor was hardly better than regular armor in FO3. I think it should be extremely powerful like it was in FO1/2, and then some tech should be made available (in the form of weapons or other gadgets) that are specifically designed to counter power armor. For example, armor piercing ammo and allowing EMP grenades/mines to slow down or paralyze people wearing it. If an EMP grenade can stun a robot it would make sense that it would cause power armor to malfunction as well.

...

8. More diversity between characters. In Fallout 3 most characters end up being roughly the same by the time you hit the max level. I'd like to see more difficult character development decisions that result in more specialized characters. That way every playthrough would result in a unique character with a unique set of abilities. It also helps to create more of a personal connection to your character because he/she has built a unique character development "narrative" in an organic way.


I agree with everything here but,

Don't forget:

9. What made fallout 2 great was the depth of interaction with NPCs and how it contributed to the ending and the story line. What I especially found troubling with Fallout 3 (even though I really enjoyed it) was the lack of realistic interpersonal actions. i.e. No romantic interests and no possibility of failing a quest because of your actions during the quest. One of the BEST story lines in Fallout 2 was the New Reno quests, with a girlfriend, a bada** gangster boss and lots of things that could screw you up or make you great! With the stuff that Rockstar games has gotten away with... Fallout 3 was ridiculously vanilla.
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Charles Weber
 
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Post » Fri May 27, 2011 8:20 pm

I agree with everything here but,

Don't forget:

9. What made fallout 2 great was the depth of interaction with NPCs and how it contributed to the ending and the story line. What I especially found troubling with Fallout 3 (even though I really enjoyed it) was the lack of realistic interpersonal actions. i.e. No romantic interests and no possibility of failing a quest because of your actions during the quest. One of the BEST story lines in Fallout 2 was the New Reno quests, with a girlfriend, a bada** gangster boss and lots of things that could screw you up or make you great! With the stuff that Rockstar games has gotten away with... Fallout 3 was ridiculously vanilla.

hahaha so true all of it
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P PoLlo
 
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Post » Fri May 27, 2011 7:26 pm

I agree with everything here but,

Don't forget:

9. What made fallout 2 great was the depth of interaction with NPCs and how it contributed to the ending and the story line. What I especially found troubling with Fallout 3 (even though I really enjoyed it) was the lack of realistic interpersonal actions. i.e. No romantic interests and no possibility of failing a quest because of your actions during the quest. One of the BEST story lines in Fallout 2 was the New Reno quests, with a girlfriend, a bada** gangster boss and lots of things that could screw you up or make you great! With the stuff that Rockstar games has gotten away with... Fallout 3 was ridiculously vanilla.

I agree. More tangible benefits and consequences for aligning yourself with one faction or another would be nice to see as well.
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My blood
 
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Post » Fri May 27, 2011 5:53 pm

I want the actor who played The Annoying Man/Sticky to come back and play another annoying person. The actor is really funny.


I agree! Those types are funny, annoying and REALLY fun to kill!
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KIng James
 
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Post » Fri May 27, 2011 4:52 pm

Get the guy from Police Academy to do voicework. Then there wouldn't be a hundred people that sound the exact same. :)
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Tom Flanagan
 
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Post » Fri May 27, 2011 7:56 am

How about a bit more animation for characters when they are standing still..And also make them look a bit less stiff when walking..Also more facial expressions please!
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Mrs shelly Sugarplum
 
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Post » Fri May 27, 2011 4:02 pm

How about a bit more animation for characters when they are standing still..And also make them look a bit less stiff when walking..Also more facial expressions please!


Agreed.

Fo3 did really well at making the character's seem lifelike, especially considering most games have their characters do NOTHING other than look as if they're bouncing up and down, and the expressions were nice-but if they could improve it even more, I definitely wouldn't complain about it.

I'd also like to comment that I noticed they made a HUGE leap of improvement in Fo3 from Oblivion. The characters didn't do nearly as much to make the situation feel natural and real.
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Gracie Dugdale
 
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Post » Fri May 27, 2011 5:08 pm

I forgot to add that I would like to be able to smoke my cigarettes! And maybe add sherlock style pipes and cigars please..I want my character to have a big ole cigar or pipe hanging from his mouth!
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Joe Bonney
 
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Post » Fri May 27, 2011 7:50 pm

I would like to wear different parts of clothing instead of just 1 full outfit with a hat or helmet. I liked how in Oblivion you got different pants, shirts, and shoes, and I would like to see that in New Vegas. It'd also be neat to add things like aypocolyptic jewelry, such as tooth and bone necklaces, scrap metal wristbands, and maybe pre-war things like broken watches or tarnished wedding rings. It also would be cool if you could get tattoos.

ya and to be able to wear different pieces of armor like instead of one big suit of power armor it should come in different parts like boots and body stuff like tht.
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Ludivine Dupuy
 
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Post » Fri May 27, 2011 9:03 am

ya and to be able to wear different pieces of armor like instead of one big suit of power armor it should come in different parts like boots and body stuff like tht.


Agree

*edit* Though, I think Power armor should be a one piece set. At least everything but the Helm..
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Chenae Butler
 
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Post » Fri May 27, 2011 7:47 am

Agree

msybe add a quest for super PA to rip off KOTN
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naomi
 
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Post » Fri May 27, 2011 5:09 am

I also hope they include the FALLOUT 1 power-armour in New Vegas, that was my favorite armour in FALLOUT 3, that then Medic armour. If they do not I will be :cryvaultboy:...
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Rinceoir
 
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Post » Fri May 27, 2011 6:45 am

re-balanced combat system, i loved FWE for fallout 3 and i hope f nv is more like that no more running out of 400 assault rifle bullets after one fight
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Philip Rua
 
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Post » Fri May 27, 2011 5:27 am

Agree

*edit* Though, I think Power armor should be a one piece set. At least everything but the Helm..


I agree that Power Armour should be a 1 set piece, and Im all for the idea of having shirts, jackets etc seperated from pants, I was dissapointed that this wasnt the case in 3...

What about a larger variety of enemies? What happened to geckos, aliens/wanamingos and floaters? I'd also like to see zombies, similar to feral ghouls but mindless and unco-ordinated...

Also, it would be cool to collect flowers and venom etc like in Oblivion to create your own drugs... by taking them back to a scientist and having him design improved stimpacks, jet, buffout etc for caps or being able to do it yourself if your skills are high enough for free. What about getting an empty syringe and filling it with a lethal poison you just made, then injecting it into who ever you desire?

You should also be able to repair weapons and armour with scrap metal... After the guy in Megaton mysteriously dissappeared I found hardly any use for it, and by the time I reached Underworld, I was fairly comfortable and It seemed pointless to carry the weight for the small amount of caps in return.

I also like the idea of 'ghoulification'. Although it would reduce your charisma effecting your speech and barter skills, maybe there could be special dialogue for those who have become a ghoul? And as stated before it would have some advantages also, e.g - being able to be healed by radiation and feral ghouls become friendly like with the ghoul mask in 3.

I apologise if these ideas have already been discussed.
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Manny(BAKE)
 
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Post » Fri May 27, 2011 11:52 am

i would like it if u could build yourself a robot
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Amy Cooper
 
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Post » Fri May 27, 2011 9:32 am

Don't know if it was mentioned yet, but I want DIFFERENT DAMAGE TYPES!!! I just hated it to be injured by a Molerat or a feral Dog wearing my Power Armor...and they even damaged it...
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Emma Parkinson
 
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Post » Fri May 27, 2011 7:19 am

Don't know if it was mentioned yet, but I want DIFFERENT DAMAGE TYPES!!! I just hated it to be injured by a Molerat or a feral Dog wearing my Power Armor...and they even damaged it...


Yeah, Damage Threshold. Hopefully it will be back in Fallout: New Vegas :)
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Robert DeLarosa
 
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Post » Fri May 27, 2011 3:54 am

Don't know if it was mentioned yet, but I want DIFFERENT DAMAGE TYPES!!! I just hated it to be injured by a Molerat or a feral Dog wearing my Power Armor...and they even damaged it...


Or how about going through point lookout in the first encounter with all the tribals attacking the mansion, and watch them hack you to bits in your Tesla Armor, using....axes....lever action rifles....hunting rifles...and double barrel shotguns. I used more stims in that one leg of the quest than i did in the entire expansion, no joke. Also the one point in the game I ever felt it necessary to cheat, because I called shenanigans on my repair bill. Used console to give me some spare sets of the armor I used up surviving the super tribals.

I seem to remember there being different ammo types for certain guns back in the old fallouts, at least FO2. That's the main reason I kept some otherwise obsolete guns around, because they had a wide variety of ammo, like the 10mm SMG. I always had 10MM AP ammo in the trunk of my Highwayman to eat through power armored freaks by the dozens. Nothing like a good ol' burst of AP to the face to take them down. Likewise I had a bunch of hollow point ammo too to take out big fleshy creatures like floaters, unarmored super mutants, centuars, etc.

I think just the way that damage is dealt in general is a little too...simple? not sure that's the right word. But just having straight up DR, and then all damage sources deal damage the same versus all armor types is kinda lame, regardless of DR. Either that or DRASTICALLY increase certain armors DR. If i am wearing a suit of the best power armor in the game, I should be able to walk through a field of little vermin (molerats, dogs, bloatflies, etc) and not get a scratch.

While discussing damage types, is anybody else kinda let down by the super sledge and equivalent melee/unarmed weapons? The super sledge deals alright damage for it's place in the melee tree of weapons, but the impact always feels lacking. It would be much more satisfying to cripple things all the time, or send them flying, or crushing them into the ground. For all intensive purposes besides raw damage, the super sledge and the normal sledge are pretty much the same weapon, I don't see what's so super about it.

Combining these thoughts, I should have more tactics to my fight than just "what gun does the most damage?". If I ran into an enclave soldier in a random encounter in the old games, I would have to pick some strategic choices. AP Rounds work well, but if I'm out of that ammo I could bring in my backup super sledge and play the "knock you to the ground" game over and over while I bash your skull until it's "crippled".

Sorry to turn this into another "I want features from the old games" post, but...I really do miss them. :( I have no strategy in my fights, and I have to agree with most everybody else that no matter how you start out, almost all characters end up built the same way by the max levels, usually using the same weapons too. I always felt that FOT had it right, I loved having 5 or 6 different combat styles among my squad. Always had one "ninja" type character with awesome sneak and melee/unarmed, a sniper with sneak and small guns, an up front bruiser with high HP and hand to hand combat, and give a little small guns to everybody so we could do ambushes, and always one guy with good explosives. (yet another minor note since I am thinking about it, what ever happened to being able to use explosives on doors when lockpicking fails or is not an option? I LOVED that) I played through Tactics probably 7 times front to back.

And lastly because it is on my mind...bloody mess...and looting. I LOVE bloody mess, in all incarnations of fallout, including FO3. The problem though in 3...is looting the corpse afterwards. Pretty much all the gruesome deaths involve violent explosion of the body...and sometimes finding an eyeball or a finger somewhere in the room so you can loot the corpse after the fight is a real pain in the butt, especially when you have brutally massacred 20 raiders in a room with one guy you wanted to really loot. Maybe use a highlighting option of some type for the "clickable" part of a corpse, and keep that part where the body was when it was killed, regardless of where the parts may be when you are done, you could even go so far as to label said highlights with a tooltip!

OK, that's enough out of me for now, I promise. :)
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Invasion's
 
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Post » Fri May 27, 2011 3:49 am

i would like a "documentary" on the monsters, fauna and locations. you find a working camera, take it to a Moira-like NPC, "moira" decides that you could use the camera to take pictures of the landscape, monsters and fauna and make a sort of book that could inform others about the locations (dangers/if there is anything interresting there etc) monsters (how to tell a molerat from a mad brahmin and how to kill said creature) and fauna (edibility, if it is mutated and will try to kill you (like harrada root in oblivion)).

i think it would be fun to have such a little sidequest, and ofc you get an awesome reward for getting good pictures and info when you're done with the quest.
but you got the problem with film and developing it but i hope the devs can come up with a way to implement this, if at all. :D

oh, and pump action shotgun!
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Dean Ashcroft
 
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Post » Fri May 27, 2011 4:14 pm

I think just the way that damage is dealt in general is a little too...simple? not sure that's the right word. But just having straight up DR, and then all damage sources deal damage the same versus all armor types is kinda lame, regardless of DR.

It's definitely the right word...Fallout3 was too simplified...I guess many developers see console players as FPS Junkies who are overwhelmed by roleplay mechanics...'twas the same with Oblivion...couldn't compare with Morrowind one bit...
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Eddie Howe
 
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Post » Fri May 27, 2011 9:32 am

Yeah Damage Threshold FTW.
That's what made armors really useful, and distinguishable in older Fallout games.
Low caliber DR, High caliber DR, Energy DR and Fire DR should be enough.
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Yama Pi
 
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