The Empress of Time from Prince of Persia: Warrior Within. The mid-game-ish boss fight, that is, not the end boss. I never fought her as the end boss--I went for the hidden canon ending instead--because if I had to fight her again, I was going to wind up putting my computer in the car, driving to Montreal, and
chucking the tower through Ubisoft's front windows. :swear:
It's not so much that she's hard. I'm down with hard boss fights. We're cool. It's that she's both hard
and the most stupidly unfair and ludicrous boss in what is already a ludicrous and terrible game. Just thinking about that fight inspires feelings of ragequit, and it's been about a year since I finished the game.
I think part of a blog post I made on that fight, shortly after finally beating it (after two hours and umpteen tries) about sums up all the many, many things wrong with it:
I've been playing Prince of Persia: Warrior Within, like I mentioned in an earlier post. It's...a special kind of terrible. It so obviously wants to be taken as all advlt and SRS BUSINESS, but it goes about that like a eleven year old boy who's just discovered swear words, which just makes me giggle and want to give it a pat on the head and lollipop for trying. So it's bad, but an almost enjoyable sort of bad. Except then. I got to the part where you fight the Empress of Time (...look, it makes sense in context), and all I have to say is: that is the worst designed boss fight I have ever played. Ever. Of all time. (And this is coming from someone who survived the Gonarch and Nihilanth. ...You were doing so well up until then, Half-Life!)
It took me eleven tries to finish it, because it's a maelstrom of bad design: she has staggeringly high health, even on easy difficulty; she has unbreakable combo attacks that will take off a third of your health before you can say "oops, rewind"; she can teleport more or less at will, and directly into your path, leading to you accidentally getting locked into one of her combo attacks from hell. All that would be obnoxious enough, and turns the fight into a drawn out, "death by a thousand tiny papercuts" kind of fight in which you run in, nick off a bit of her health, and then flail away again. But I think the worst part is that, even though this is a 10+ minute fight, interspersed with stages and multiple cutscenes, there are no checkpoints. So--when you die, even if you've finally whittled the Empress down to a tiny sliver of HP, you go back to your last manual save. Before the fight starts. And then you have to do the entire thing ALL OVER AGAIN.
In short: that boss fight is the story of how I almost chucked my computer out a window, and came to believe that whoever designed that should be sentenced to a special circle of hell where they are forced to actually play it. Over and over again.
:banghead: