Why are console players getting less than the PC players?

Post » Tue Jun 05, 2012 11:07 am

lol this is like watching a kid getting told Santa isn't real
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Penny Flame
 
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Post » Tue Jun 05, 2012 9:53 am

Because PC is flexible . like this > :brokencomputer:
:D
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Michelle Serenity Boss
 
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Post » Tue Jun 05, 2012 2:39 am

It is the same game on consoles and PC. Because many PC players use lots of mods doesn't mean the mods are good. Let alone all the issues caused by mods and pseudo patches.
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Donald Richards
 
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Post » Tue Jun 05, 2012 2:44 pm

Like I said, I accept that we won't get mods and not the 100% of the patch support the PC players get.
I'm still upset about the in-game console.

Quality Control. Microsoft won't let a company release a game with features that can melt the game, saves, cause instability of the console itself, etc.., all of which would be easily accomplished with improper use of console commands. That's why you don't get it. I have no idea what sort of commands are available in Two Worlds 2's console, but its a pretty safe assumption it isn't as robust a set of commands as what is available in TES's console. Not really a good comparison.
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Alex Blacke
 
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Post » Tue Jun 05, 2012 3:36 pm

The console is far too powerful, and Microsoft/sony are not willing to deal with the thousands of complaints they would get if players had access to such a thing from games breaking.
This. Why is everyone always so quick to blame Bethesda? Blame the manufacturers who demand total control over every aspect of what's run on their merchandise.
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Clea Jamerson
 
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Post » Tue Jun 05, 2012 1:57 am

Blame Microsoft and Sony for not allowing mods to be released on consoles and blame them for their consoles not being able to support a lot of the mods.

As for patch support, again, Bethesda have to go through a lot with Sony and Microsoft which have to review the patch IIRC.
And the actual Console? I dunno, cheating? I don't think Sony or Microsoft want players to cheat themselves to achievements and trophies.

But Bethesda isn't as much to blame for these points. It's Micrsoft and Sony.
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Ronald
 
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Post » Tue Jun 05, 2012 3:01 pm

Yes the PC crowd does have access to console commands that can hot fix a glitch in game(also useful for THOSE turning on godmode)
Yes they have access to mods(judging by the sheer number of nvde mods and better bewbie physics SOME PC players are also perverts)

Fixed it.

Uldred
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Emzy Baby!
 
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Post » Tue Jun 05, 2012 10:36 am

You won't be singing that tune when you get DLC 30 days earlier than everyone else, well if your on 360.

well maybe you will since I don't see the significance for PLAYERS of getting dlc 30 days early...I mean..whoopie they pay early quicker right? me thinks that only benefits Microsoft tbh.
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Charlie Ramsden
 
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Post » Tue Jun 05, 2012 8:09 am

Why is everyone saying that Microsoft and Sony are to "blame"? If they refuse it, I'm pretty sure there's a good reason. After all... They made the console and knows it's limitations.
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Austin Suggs
 
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Post » Tue Jun 05, 2012 12:57 pm

*spawn 5,000,000 watermelons*

1 hour later.....

*sues Microsoft for heatdamaged console*
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Umpyre Records
 
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Post » Tue Jun 05, 2012 3:59 pm

You won't be singing that tune when you get DLC 30 days earlier than everyone else, well if your on 360.

well maybe you will since I don't see the significance for PLAYERS of getting dlc 30 days early...I mean..whoopie they pay early quicker right? me thinks that only benefits Microsoft tbh.
Don't worry we'll have CK to play with ! :D
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Izzy Coleman
 
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Post » Tue Jun 05, 2012 4:22 am

It is the same game on consoles and PC. Because many PC players use lots of mods doesn't mean the mods are good. Let alone all the issues caused by mods and pseudo patches.

There are a lot of very good/excellent mods. There's just as many that aren't.

You're calling this a pseudo patch? The Unofficial Oblivion Patch is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 2,200 bugs so far!
I'd call Bethesda's official patches more "pseudo" than I would the unofficial patches. Calling patches like this "pseudo" is disrespectful to the people that worked to fix the game, and unlike Bethesda, they didn't take home a paycheck to do it.

Uldred
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Kari Depp
 
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Post » Tue Jun 05, 2012 4:17 pm

Don't worry we'll have CK to play with ! :biggrin:

At some yet to be determined future date, maybe... :mad:
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Timara White
 
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Post » Tue Jun 05, 2012 8:01 am

Keep in mind this generation in consoles is when the online portion of it really exploded, a lot of the online features on consoles and even games were just an afterthought when the PS3 and 360 were first released. I think we'll begin to see the line between PC and console blur a little more with the next generation console as they'll have more online features in mind, I mean we're getting TV's with wi-fi nowadays
indeed...
dark times be ahead... :stare:
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Jerry Jr. Ortiz
 
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Post » Tue Jun 05, 2012 8:43 am

indeed...
dark times be ahead... :stare:

I wouldn't expect much of an increase from the next Xbox over the current one. The current rumors of it's specs aren't much to write home about. PC games built for them first will still continue to be on a leash.

Uldred
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louise fortin
 
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Post » Tue Jun 05, 2012 5:02 am

Can't really see the in-game console as necessary. If they strip down the console version for that then I'm going to be pissed.
I mean the console being stripped, not the console :biggrin:

What I'm talking about here is the PC in-game console. Remove a few features of it then give it to us.
Of course, the PC version will remain the same with some advantages
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Milagros Osorio
 
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Post » Tue Jun 05, 2012 10:06 am

Blame Microsoft and Sony for not allowing mods to be released on consoles and blame them for their consoles not being able to support a lot of the mods.

As for patch support, again, Bethesda have to go through a lot with Sony and Microsoft which have to review the patch IIRC.
And the actual Console? I dunno, cheating? I don't think Sony or Microsoft want players to cheat themselves to achievements and trophies.

But Bethesda isn't as much to blame for these points. It's Micrsoft and Sony.

While part of this is true others are not.

Could PS3 and 360 run mods AKA any DLC, yes they can. Will they run all the mods available no they can't so they will need to monitor such in some fashion such as a console exclusive nexus that mods must go through various steps testing, and approval processes to be accepted. One of the three companies will have to pay and monitor such I doubt Sony will pay for MS and vice versa so those to responsibilities fall on Bethesda.

How will Bethesda make up the money they spent and maintain this system? Well you can guess I am sure but that is through payment for delivery it is impossible for anyone to a price on a mod someone else has made. For instance two mods two overhauls both changing inner parts of the game one adding mechanics one adding content which one cost more or less? Or will Bethesda put a price on all general mods together or actually filter them out and putting them together and put it with a price for its category? All reasons that will not end well and drive away the need for mods anyways. Note that Bethesda has all the rights to any mods created so they can sell any mod created with the CK with or without the consent of the modder. Also add to this that MS and Sony will want some profit because they are posting and allowing it through their networks so that another cost bump so at rate any mod will most likely $5 at least no matter what it is. And last but not least this entire system could crash and burn completely because of these reasons and because people just don't want to mod in general.

Now for the acceptance of both MS and Sony to agree with the system to begin with is possible at least for Sony they like 3rd parties they are known for creator user content to be shared across this network. Microsoft on the other hand is less likely to do such only with their exclusive titles have they done such (halo comes to mind) but both networks know that any accessibility from a 3rd party may lead into security issues which is why Microsoft is the most adamant between the two due to their "secure network" is a complete joke even right now and has been for years.
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Rach B
 
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Post » Tue Jun 05, 2012 4:54 am

Consoles seem to be the primary platform games are designed for.We have that going for us.

Yes the PC crowd does have access to console commands that can hot fix a glitch in game(also useful for turning on godmode)
Yes they have access to mods(judging by the sheer number of nvde mods and better bewbie physics PC players are also perverts)

Honestly tho the console commands are reason enough to get the PC version


It is the same game on consoles and PC. Because many PC players use lots of mods doesn't mean the mods are good. Let alone all the issues caused by mods and pseudo patches.
Very, very few mods are nvde mods. I've never, ever used them. 90% of all mods are seriously amazing quality texture work, quests, new dungeons, areas, house mods, new continents, gameplay changes and so much more.

Just because a select few like to mod the game to make things nvde doesn't mean everyone does. And even so, it's their game, respect what they like.


I mean the console being stripped, not the console :biggrin:

What I'm talking about here is the PC in-game console. Remove a few features of it then give it to us.
Of course, the PC version will remain the same with some advantages
The console is just kept in game because it would take more work to remove it. It's used by developers and modders mainly. If you're going to make a limited version of the console, that will cost time, something Bethesda can't afford to waste.
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Angela Woods
 
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Post » Tue Jun 05, 2012 2:38 am

It's nothing to do with having an awesome PC or anything to do with PC's in general, no matter how many chest thumpers state otherwise, it's all to do with MS not allowing any sort of unofficial modding on the Xbox. The only player content that's allowed on XBL is indie games, and MS get a slice of those profits. And other than a handful of games on the PS3 (LBP etc) Sony don't allow it too.

I'm pretty sure Beth said it was possible, but due to MS money making procedures that will never happen any time soon. It's possible to mess around with some Bioware titles, but if caught you'll get a lifetime ban.
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Elizabeth Falvey
 
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Post » Tue Jun 05, 2012 1:07 am

As for patch support, again, Bethesda have to go through a lot with Sony and Microsoft which have to review the patch IIRC.

This. I can't believe that in 2 pages of replies to the OP, there was only this one person smart enough to point this out. How embarrassing.

Bethesda, et al can not simply release every little incremental patch that they'd like on consoles. They're beholden to policy and procedure governed by the companies that own and operate said consoles, which includes their QA and approval procedures.

Educating yourself before posting can do wonders to prevent you from looking like a [censored] [censored].
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Albert Wesker
 
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Post » Tue Jun 05, 2012 1:45 am

People, Consoles can "Handle" the consolse, the reason you cannot use it is because the console changes files. Console hardware is not as far behind PCs as everyone is trying to make out, sure they are older but no big advancements have come out in computing technology in the time they have been out.
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Céline Rémy
 
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Post » Tue Jun 05, 2012 5:13 am

Bethesda, et al can not simply release every little incremental patch that they'd like on consoles. They're beholden to policy and procedure governed by the companies that own and operate said consoles, which includes their QA and approval procedures.

It's been mentioned in every post from Gstaff about the release time of patches. It's well known people don't read patch notes, why would they read notes about the patch notes? Why would they read any posts that mention it elsewhere?

On top of that, if you own a console, you should already know that.

Uldred
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Kari Depp
 
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Post » Tue Jun 05, 2012 5:05 am

This. I can't believe that in 2 pages of replies to the OP, there was only this one person smart enough to point this out. How embarrassing.

Bethesda, et al can not simply release every little incremental patch that they'd like on consoles. They're beholden to policy and procedure governed by the companies that own and operate said consoles, which includes their QA and approval procedures.

Educating yourself before posting can do wonders to prevent you from looking like a [censored] [censored].
Don't feel the slightest embarrassment about my posts in this thread.
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victoria gillis
 
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Post » Tue Jun 05, 2012 3:45 am

People, Consoles can "Handle" the consolse, the reason you cannot use it is because the console changes files. Console hardware is not as far behind PCs as everyone is trying to make out, sure they are older but no big advancements have come out in computing technology in the time they have been out.

Yeah, it could handle the console, but the rest simply isn't true, mate. the only reason PC games look similar to their console counterparts is because most games are made for console first and ported over to PC. I play on a 360 myself and whilst i prefer gaming on a console for reasons I've given in the past, there's no point deluding ourselves that most gaming PC's aren't vastly superior.
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Luis Longoria
 
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Post » Tue Jun 05, 2012 1:19 pm

It is the same game on consoles and PC. Because many PC players use lots of mods doesn't mean the mods are good. Let alone all the issues caused by mods and pseudo patches.

I bet you have told your self this so many times you actually believe it. You're actually insulting the TES modding community when in fact a lot of the mods that we had for Morrowind and Oblivion were on par or far better than original content. Textures for example, some brilliant quest lines or Midas magic which put Bethesda's magic in Oblivion to shame. As soon as the CK is released for those that use mods Skyrim will be a completely different/better game in a year from now.

That said, i am in no way saying Bethesda's work is poor, of course not they have created the best game series ever in my opinion. But modders get to focus all of their effort on the certain item/texture/quest they are making where as Bethesda has the whole world to create. This is why some mods are far greater in quality than original content. They deserve more respect for the time and effort they put into their mods.
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Carolyne Bolt
 
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