» Tue Jun 05, 2012 3:45 pm
PC players have already got less due to consoles. If not for the consoles, PC players could have got much more(e.g. 64bit exe, support for more than 2 threads, much better graphics, a true PC UI and mapping scheme, etc)
Now PC players only got slightly more things than console players.
Why no mods? Microsoft and Sony won't probably allow it. They don't provide bandwidth for nothing. And player made contents may have a chance to bypass their DRM. Face it, like someone said before, consoles are just like some physical DRM.
Why delayed patches? Because Microsoft and Sony want to make sure the patches submitted by the developers won't break their consoles. For some unknown reasons this simple process usually takes one to two weeks, or more.
For the PC developers can upload it now and it'll be ready for download 10mins later.
And remember, profit margin for PC games is much higher than that of console games. Selling PC games does not have to pay any extra money to Micrsoft or Sony. But selling consoles games you have to pay a decent percent of price to Microsoft or Sony for royalties(Microsoft and Sony do not earn money by selling the consoles, they earn it by getting royalties from softwares sold).
Also, developers can only get less than 30% back when selling a retail copy of the game, while they can get 70% back when selling the game digitally(more than half of the sales of PC games are digital now, for Skyrim this percentage could be much more due to it being a Steamworks game).
That's why when selling multi platform games, most publishers can offer a lower price on the PC(e.g. 59.9 on consoles, but 49.9 on PC).
But Skyrim did not(all versions are 59.9), so it is understandable that the PC version should have more features.