Why can`t I get someone to Re-enchant enchanted Weapons?

Post » Wed Jun 20, 2012 5:31 pm

You guys are missing his point. It's for the Role playing experience. Nords are afraid of magic, so if he is playing a typical nord warrior maybe he wants to hold onto that though. Guards in the game even talk about getting stuff enchanted for them by the court wizards, and the wizards them self talk about enchanting weapons for them. So it makes no sense why it is not included.


If he's afraid of magic altogether, then he should avoid enchanted gear altogether. The magic of the soul gems is the same as the magic you'll find in enchanted gear - the only difference is that soul gems are safe "containers" for it before you use it on something less stable.
If you're afraid/against of magic, you don't use ANY magic. No enchanted stuff, maybe not even potions (though alchemy is more chemistry than magic)
If you just can't use magic because you're not a mage, you buy enchanted gear and use the magic "batteries" called soul gems to recharge them, but don't go further. You don't enchant things yourself, because in that case you need to create an enchantment - recharging an enchantment is as easy as putting your cellphone on the plug to charge, everyone can do it.

Yeah, they could have included enchanters you could pay, but there are alreadt NPCs that sell enchanted gear, and NPCs that sell the consumables you need to recharge enchanted gear, so it's not like you cannot get enchanted gear without doing it yourself...




You mean the same way buying potions from an Alchemist defeats the Alchemy Skill?

Sure, you can buy the weapons, but what do you do when it runs out of charges if you don't know how to enchant? If charging a weapon did not increase the Enchanting skill, then it could be considered to be something that does not take skill to do.

Nope. Buying potions from an alchemist is not the same as getting your gear enchanted by an NPC. The correct anology would be to give the NPC 3 materials and they'll give you the specific potion these 3 materials make. Besides, if it was about buying enchanted items, we already have that...

Also, even changing batteries takes some skill as well. And no, I don't wanna hear "changing batteries does not make you better at making tech stuff" in a game where you can learn to make daedric gear 2x better than the daedric prince artifacts just by smithing iron daggers...
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Len swann
 
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Post » Wed Jun 20, 2012 7:01 am

If he's afraid of magic altogether, then he should avoid enchanted gear altogether. The magic of the soul gems is the same as the magic you'll find in enchanted gear - the only difference is that soul gems are safe "containers" for it before you use it on something less stable.
If you're afraid/against of magic, you don't use ANY magic. No enchanted stuff, maybe not even potions (though alchemy is more chemistry than magic)
If you just can't use magic because you're not a mage, you buy enchanted gear and use the magic "batteries" called soul gems to recharge them, but don't go further. You don't enchant things yourself, because in that case you need to create an enchantment - recharging an enchantment is as easy as putting your cellphone on the plug to charge, everyone can do it.

Yeah, they could have included enchanters you could pay, but there are alreadt NPCs that sell enchanted gear, and NPCs that sell the consumables you need to recharge enchanted gear, so it's not like you cannot get enchanted gear without doing it yourself...






Nope. Buying potions from an alchemist is not the same as getting your gear enchanted by an NPC. The correct anology would be to give the NPC 3 materials and they'll give you a potion. Besides, if it was about buying enchanted items, we already have that...

That is not the point.
A character that doesnt do magic himself can of course use enchanted gear.
I dont know how to build a cell phone, but I still use one, and bring it in for repairs when it breaks.

The point is that using soul gems increases your enchanting skill.
The point is that it is yet another feature needlessly removed from the game, making the game poorer, shallower and just less.
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Reven Lord
 
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Post » Wed Jun 20, 2012 4:24 am

Drinking a potion doesn't increase Alchemy. Using a Soul Gem increases Enchanting.

Increasing enchanting skill doesn't break RP IMO. It just means you are getting better at doing something, i.e. recharging your weapons. Doesn't mean that you can actually enchant anything or become an enchanter.

If all you're doing to refill your weapon is sharpening your blade with the soulgem, then the enchanting skill increases you gain from doing so just means you are better at handling the soulgem and won't break it or waste as much of it as before.

Further more, you don't actually need any special powers or abilities to use a soul gem. The power comes from the soul gem, not the user. If you are already using enchanted weapons that contain magical powers then you should have no problems with handling soul gems that contain magical powers.
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rae.x
 
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Post » Wed Jun 20, 2012 4:07 pm

That is not the point.
A character that doesnt do magic himself can of course use enchanted gear.
I dont know how to build a cell phone, but I still use one, and bring it in for repairs when it breaks.

The point is that using soul gems increases your enchanting skill.
The point is that it is yet another feature needlessly removed from the game, making the game poorer, shallower and just less.

The thing is, your cell-phone didn't break. It just needs a new battery. And unless you have an iPhone, even a 3-year old can change the battery of a phone...

You're already pretending that your character cannot use magic, cannot pick locks and cannot do a million other things that he can. Pretend his enchanting did not increase dammit =_= And if you're not enchanting things yourself, the enchanting skill just measures your efficiency at changing batteries - which ofc increases as you keep doing it...


I could think of a million things this game is really lacking - because it is lacking A BIG LOT. But enchanter NPCs do not even make it to the first half of the list.
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Shae Munro
 
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Post » Wed Jun 20, 2012 5:29 am

Increasing enchanting skill doesn't break RP IMO. It just means you are getting better at doing something, i.e. recharging your weapons. Doesn't mean that you can actually enchant anything or become an enchanter.

If all you're doing to refill your weapon is sharpening your blade with the soulgem, then the enchanting skill increases you gain from doing so just means you are better at handling the soulgem and won't break it or waste as much of it as before.

Further more, you don't actually need any special powers or abilities to use a soul gem. The power comes from the soul gem, not the user. If you are already using enchanted weapons that contain magical powers then you should have no problems with handling soul gems that contain magical powers.

It will level up skills that have no business levelling up, affecting enemy scaling.
It will also mean that guards will have really annoying things to say about you enchanting their sword for them.
Again, there is simply no reason for removing the feature, it is just one less thing the game has now.
With all the features that the series has bled, there barely is anything left.
Skyrim is just bones. Very pretty bones, but it doesnt have the plethora of options, features, possibilities, immersion etc. that Daggerfall and Morrowind had.
Skyrim has almost no replay value, because there simply is no variation, because it sorely lacks features.

There really is no conceivable reason why people would be against the feature of an enchanter.
There is no logical reason at all why people would be happy with paying money for something that does a lot less than previous iterations.
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Victoria Vasileva
 
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Post » Wed Jun 20, 2012 8:05 am

It will level up skills that have no business levelling up, affecting enemy scaling.
It will also mean that guards will have really annoying things to say about you enchanting their sword for them.
Again, there is simply no reason for removing the feature, it is just one less thing the game has now.
With all the features that the series has bled, there barely is anything left.
Skyrim is just bones. Very pretty bones, but it doesnt have the plethora of options, features, possibilities, immersion etc. that Daggerfall and Morrowind had.
Skyrim has almost no replay value, because there simply is no variation, because it sorely lacks features.

There really is no conceivable reason why people would be against the feature of an enchanter.
There is no logical reason at all why people would be happy with paying money for something that does a lot less than previous iterations.

True, but as I keep saying, there are more important things that need to be addressed. They first need to make a proper leveling and individualisation system, because atm they have just crammed everything in a tiny set of trees with barely enough perks to fill one of the dozens of talent trees games like WOW or FW or whatever have, and which btw act as specialisation tools, not main leveling tools - there are other systems in place for that. If they can do that, they can then advance with making a proper story. Then they can go and make a world that has semi-decent reactions to what you do.
If you focus your critisism on the important things they did wrong (though it may be hard, as they are quite a lot) then they maybe will develop something that has the basic things right. If you complain about everything on the same scale, then they most probably are going to ignore everything...

Like ppl complaining about how athletics and acrobatics got axed, I mean seriously? What is this, an rpg or a platformer? Have you any idea how ridiculous it looks to be able to hop around like a flea in a fantasy world? Well, let me show you something that is not TES, so some of you might be able to see past their fanboyism:

http://www.youtube.com/watch?v=Fuv4CxxwExg&feature=watch_response

Also, leveling up does not only come with stronger enemies, you also have more perks to assign to your combat skills... so it's not like you're getting weaker, quite the opposite...
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katsomaya Sanchez
 
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Post » Wed Jun 20, 2012 3:34 pm

True, but as I keep saying, there are more important things that need to be addressed. They first need to make a proper leveling and individualisation system, because atm they have just crammed everything in a tiny set of trees with barely enough perks to fill one of the dozens of talent trees games like WOW or FW or whatever have, and which btw act as specialisation tools, not main leveling tools - there are other systems in place for that. If they can do that, they can then advance with making a proper story. Then they can go and make a world that has semi-decent reactions to what you do.
If you focus your critisism on the important things they did wrong (though it may be hard, as they are quite a lot) then they maybe will develop something that has the basic things right. If you complain about everything on the same scale, then they most probably are going to ignore everything...

Like ppl complaining about how athletics and acrobatics got axed, I mean seriously? What is this, an rpg or a platformer? Have you any idea how ridiculous it looks to be able to hop around like a flea in a fantasy world? Well, let me show you something that is not TES, so some of you might be able to see past their fanboyism:

http://www.youtube.com/watch?v=Fuv4CxxwExg&feature=watch_response

Yes, it is true that there are things that need to be fixed more urgently.
Though things like an enchanter will probably never happen. Not Bethesda's style to do something like that, they tend to fix game and quest breaking bugs only, not add new features or tweak the balance of existing ones.

So I see these kind of topics more as something of an opportunity to impress the need of a more fleshed out game the next time around, it wont change Skyrim one bit.

Acrobatics being gone is terrible, horrible, awful.
Again, it is one less thing you can do in the game.
Now we have a 13 a dozen gameworld where your progress is impeded by a random rock in your way that you have no way to get over. This is linear. I do not want to be forced to go all the way around a mountain to find that one linear pre-made path the programmer thought I should use every time. That is forced, boring, lackluster.
I want to make my own way. I want levitation, jump, acrobatics.
I want to see what the view is like from atop that house.
What I also hate is that running around no longer does anything. Im stuck with the same speed and jump height the entire game. In other games while pointlessly running around the map I always thought: Gee, I wish this was a TES so I would at least get better at this.

I dont care about 'realistic', I think thats a silly argument.
I care about playing the game the way I want to, instead of being forced down a linear and pre-defined path.
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Bloomer
 
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Post » Wed Jun 20, 2012 8:09 am

It will level up skills that have no business levelling up, affecting enemy scaling.
It will also mean that guards will have really annoying things to say about you enchanting their sword for them.
Again, there is simply no reason for removing the feature, it is just one less thing the game has now.
With all the features that the series has bled, there barely is anything left.
Skyrim is just bones. Very pretty bones, but it doesnt have the plethora of options, features, possibilities, immersion etc. that Daggerfall and Morrowind had.
Skyrim has almost no replay value, because there simply is no variation, because it sorely lacks features.

There really is no conceivable reason why people would be against the feature of an enchanter.
There is no logical reason at all why people would be happy with paying money for something that does a lot less than previous iterations.

I wasn't talking about how it affects game mechanics, I was talking about how it doesn't necessarily break role play, which was what the OP was worried about.
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Caroline flitcroft
 
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Post » Wed Jun 20, 2012 9:09 am

You will need to "worship" Daedra for that... Which might be against the characters morale, and more importantly. Using that gem will still level enchanting.

nah, just because a daedra thinks you are worshipping it, doesnt make it so........
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Curveballs On Phoenix
 
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Post » Wed Jun 20, 2012 6:25 am

"My character doesn't trust magic but he's using it to defeat monsters."
How convenient. So basically, he trusts magic to defeat his ennemies. Recharge your items yourself and stop twisting your RP in order to have an excuse to whine against something that doesn't concern anyone but you and your specific RP that you don't want change nor want advises about it.
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Daniel Holgate
 
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Post » Wed Jun 20, 2012 5:59 pm

Get the damn Azura's Star (or Black Star) and use a Soul Trap magic or enchanted weapon with Soul Trap.
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Becky Cox
 
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Post » Wed Jun 20, 2012 12:03 pm

Yes the Enchanting system is terrible and how they implemented the crafting system has more or less ruined many aspects of the game. You can find or buy filled gems to recharge your Enchanted weapons you find, but it is a little of a hassle. They REALLY encourage you to take up crafting professions in this game. The only way to modify gear or progress is to take up crafting. IMO - You should not have to trap a soul, have tiers of souls and tiers of sould gems, in order to Enchant an item. The whole Soul Trap process is silly. You can't even begin to level up Enchanting until you find the Soul Trap spell. As a Melee player, it is better that you use this as an Enchantment, but you cannot even Enchant your item with Soul Trap until you find an item with Soul Trap on it, AND you learn the Soul Trap spell! Theoretically, you could use filled Soul Gems off the vendor to start this process, but it is just - weird.

My biggest complaint however is that you cannot overwrite Enchantments. That part is really bothersome to me and irritating. You could find some unique gear, and unless you have a Black Star with a Black Soul pop Enchanting Pot with 100 skill Perked out - you REALLY hate to Enchant that item. That probably is my most sought after mod, a mod where I can overwrite enchants so I do not have to make a bazillion Iron Daggers just to level up my Enchanting.

Also, what is the point exactly of Weapons having charges? I am not really sure why they have charges when restoring charges is a menial task and pointless form of upkeep?
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Daniel Brown
 
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Post » Wed Jun 20, 2012 12:15 pm

"My character doesn't trust magic but he's using it to defeat monsters."
How convenient. So basically, he trusts magic to defeat his ennemies. Recharge your items yourself and stop twisting your RP in order to have an excuse to whine against something that doesn't concern anyone but you and your specific RP that you don't want change nor want advises about it.

Exactly, what if I want my character to be a complete diva:

-Why can′t I have my housecarl get me dressed in the morning?
-Why can′t I send them on errands to run and get my skooma?
-Why can I only own a dozen different style of shoes?

This game is worthless because it doesn′t let me do what I want :brokencomputer:
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Adam Kriner
 
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Post » Wed Jun 20, 2012 4:06 am

LOL. Love that response. Can I quote it in my sig?

If you want.
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lucile
 
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Post » Wed Jun 20, 2012 6:40 am

The whole Soul Trap process is silly. You can't even begin to level up Enchanting until you find the Soul Trap spell. As a Melee player, it is better that you use this as an Enchantment, but you cannot even Enchant your item with Soul Trap until you find an item with Soul Trap on it, AND you learn the Soul Trap spell! Theoretically, you could use filled Soul Gems off the vendor to start this process, but it is just - weird.
I just got to 100 enchanting, level 52 so not exactly power-levelling, and have never used soul trap once, either through spellcasting or with a weapon enchantment. All found or bought. Never had a problem.
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Jason Wolf
 
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Post » Wed Jun 20, 2012 6:46 am

On a similar theme, why cant i pay to get someone to craft me weapons? i have soooo much money, but dont want to waste time increasing my smithing skill.
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Campbell
 
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Post » Wed Jun 20, 2012 5:40 pm

Even if one's trying to play a pure warrior, I think a warrior would learn things that are useful for his trade. For example, using the alchemy skill to make potions of health, stamina, cure disease and cure poison. The same goes for healing spells. And if weapons are the tools of your trade, why would you want to be ignorant of how to recharge one that's been enchanted?
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Francesca
 
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Post » Wed Jun 20, 2012 7:06 am

I just got to 100 enchanting, level 52 so not exactly power-levelling, and have never used soul trap once, either through spellcasting or with a weapon enchantment. All found or bought. Never had a problem.

Exactly, you JUST got to 100 enchanting at 52. Further, I am not saying you are forced to do this, but if you want to level your Enchanting at an appropriate pace - you need to make use of Soul Trap. The Soul Trap concept is awkward as is how you Enchant items in this game.
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JD bernal
 
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Post » Wed Jun 20, 2012 7:04 pm

Exactly, you JUST got to 100 enchanting at 52. Further, I am not saying you are forced to do this, but if you want to level your Enchanting at an appropriate pace - you need to make use of Soul Trap. The Soul Trap concept is awkward as is how you Enchant items in this game.
To me that is an appropriate pace. Could have done it much faster with the same method. Level 50+ is kinda end-game, dual enchantment is an end-game level perk.
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vanuza
 
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Post » Wed Jun 20, 2012 1:19 pm

Now I don't know about you, but no matter how I replace the batteries in my remote the effect will always be the same, it's not like I can become better at it. Which will suddenly magically make them last longer.

But................If its the first time you have used batteries you would have no idea about longer life batteries etc, but the more you used them and cam into contact with the battery world, you would start to get an understanding of which battery is best for which appliance and then they would last longer.

You would be really sad, but hey the remote would last longer lol :)
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Brandon Bernardi
 
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Post » Wed Jun 20, 2012 2:16 pm

Azura's Star is absolutely essential for recharging your main weapon. I have a second weapon with a Soul Trap enchantment hotkeyed so harvesting souls for weapon recharge is easy.
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dell
 
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Post » Wed Jun 20, 2012 7:50 am

To me that is an appropriate pace. Could have done it much faster with the same method. Level 50+ is kinda end-game, dual enchantment is an end-game level perk.

To each his own, but 52 is past the soft level cap. To put that in perspective, at level 25 I had 100 Archery and Smithing. I did not exploit.
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Pumpkin
 
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Post » Wed Jun 20, 2012 4:14 am

It will level up skills that have no business levelling up, affecting enemy scaling.

It affects it very incrementally. You'll have put 1,000 hours in before it affects enemy scaling noticeably.
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Cesar Gomez
 
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Post » Wed Jun 20, 2012 1:25 pm

Maybe its like smithing or alchemy where if you don't use the skill, you don't get all the advantages.
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Emily Rose
 
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Post » Wed Jun 20, 2012 8:17 am

I think you're bringing current ideas in our world into Skyrim (in error). In fantasy worlds, people aren't as specialized. They do a lot more of their own work (unless they're royalty). A warrior would be able to recharge their weapons with soul gems (even if they decided to buy them). And there are plenty of soul trap weapon out there to find which you can use to get yourselves some charged soul gems (which are everywhere). Petty's work fine for recharging.

I'm guessing the average warrior knows a little smithing as well, as well as a little tanning just to maintain their own armor and weapons. Only someone like the Jarls would have "someone" to do that for him.

They're not breaking the believability of the game, you are by acting like a 21st century human being instead of someone who lives in the world.
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Ymani Hood
 
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