Why do people prefer Zelda than Skyrim?

Post » Fri Dec 09, 2011 10:58 am

Yep just your opinion.

Thanks for clearing that up......don't know what we would have done without you.

Too bad though it really isn't just my opinion but other ppls opinion too.
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Baby K(:
 
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Post » Fri Dec 09, 2011 4:35 am

To all Zelda haters:

Really? I can't tell if your trolling or if you're serious.
Just because some Zelda releases have "cartoony" graphics, and not all do, does not make it a children's game.
I think every Zelda game is more difficult than Skyrim, by a wide margin. Skyrim is a hack & slash game, whereas Zelda is a puzzle solving adventure game that makes use of tactical combat.
The difficulty of zelda games is too high for children. I bet most skyrim players will have a hard time getting through the Zelda dungeons. I can understand that some people think Zelda looks childish but really it is really hard sometimes and its just the style of Nintendo. (Unlike Beth who rehashes a similar game every 4-5 years, Nintendo is innovative with every release.)
Zelda games almost always have a better story line than Elder Scolls games. TES Main Quests have never hooked me, and they just are not good.

Zelda typically has a longer development cycle than TES games - It's usually 5 years, or longer. This is one of Nintendo's flagship franchises and they take the extra time developing them to put of a perfect product - even if it means making the fans wait.
Nintendo doesn't skimp on quality.
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Terry
 
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Post » Fri Dec 09, 2011 6:19 pm

Damn you freedom of choice! How dare people be allowed to prefer one game over another!?!
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CORY
 
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Post » Fri Dec 09, 2011 9:25 am

To all Zelda haters:

Really? I can't tell if your trolling or if you're serious.
Just because some Zelda releases have "cartoony" graphics, and not all do, does not make it a children's game.
I think every Zelda game is more difficult than Skyrim, by a wide margin. Skyrim is a hack & slash game, whereas Zelda is a puzzle solving adventure game that makes use of tactical combat.
The difficulty of zelda games is too high for children. I bet most skyrim players will have a hard time getting through the Zelda dungeons. I can understand that some people think Zelda looks childish but really it is really hard sometimes and its just the style of Nintendo. (Unlike Beth who rehashes a similar game every 4-5 years, Nintendo is innovative with every release.)
Zelda games almost always have a better story line than Elder Scolls games. TES Main Quests have never hooked me, and they just are not good.

Zelda typically has a longer development cycle than TES games - It's usually 5 years, or longer. This is one of Nintendo's flagship franchises and they take the extra time developing them to put of a perfect product - even if it means making the fans wait.
Nintendo doesn't skimp on quality.

What story do you speak of?

You mean the stories from Zelda that can be summed up in a short sentence? Like "Save the princess by defeating Gamon"?

I played Zelda since the 2D days and games like Skyrim are the natural evolution. Bigger and in my eyes better. Zeldas use to have all sorts of secrets, but when I played OoT and MM it was my first taste of game basically treating you like an idiotic child. They litterally told you where to go next....no adventure what so ever. Why? B/c there was nothing to do besides the main quest.....nothing worth while anyway.

As for the Wii Zeldas all I know is that the Wiimote is horrid and I don't see how someone couldn't tell how the game shoudl work and how it actually does work.
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Vickytoria Vasquez
 
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Post » Fri Dec 09, 2011 7:03 am

Damn you freedom of choice! How dare people be allowed to prefer one game over another!?!

How dare people be allowed to prefer ANY game over SKYRIM, which IS THE BEST GAME OF ALL TIEM, MUST WIN ALL GOTYS OR I WILL CRY SOME MORE, PEOPLE CAN'T LIKE ANYTHING ELSE!

Four years later...

Ooooh TES VI, it's going to be the best game ever! Hopefully it's going to be better than Skyrim, it wasn't really good.
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Jessica Colville
 
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Post » Fri Dec 09, 2011 3:44 am

You mean the stories from Zelda that can be summed up in a short sentence? Like "Save the princess by defeating Gamon"?

Try hard enough and you can sum up any story in one sentence.
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Madeleine Rose Walsh
 
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Post » Fri Dec 09, 2011 4:49 pm

What story do you speak of?

You mean the stories from Zelda that can be summed up in a short sentence? Like "Save the princess by defeating Gamon"?

I played Zelda since the 2D days and games like Skyrim are the natural evolution. Bigger and in my eyes better. Zeldas use to have all sorts of secrets, but when I played OoT and MM it was my first taste of game basically treating you like an idiotic child. They litterally told you where to go next....no adventure what so ever. Why? B/c there was nothing to do besides the main quest.....nothing worth while anyway.

As for the Wii Zeldas all I know is that the Wiimote is horrid and I don't see how someone couldn't tell how the game shoudl work and how it actually does work.


Skyward Sword has a completely different story than any Zelda before it. You obviously haven't played the game based on that statement alone.
Skyward Sword is the first game to FINALLY figure out how to use motion controls. The 1:1 sword play is flawless and it's implemented in a way that actually makes you fight enemies with TRUE tactics - unlike Skyrim where you run up to something and hack & slash until it dies. Also, I don't know what Zelda's you've been playing because it has plenty of sidequests to upgrade weaponry, get new weapons/armour/items.. sure, it isn't as LARGE as Skyrim - but it isn't TRYING TO BE SKYRIM. It's trying to be Zelda. And it achieves what it's trying to be with perfection.

Are you really trying to use the "this game treats you like a child" defense for Skyrim? Have you even played Skyrim? It has a magical compass that leads you to wherever you need to go, scaled enemies, arrows that appear over your targets head, hardly any puzzles at all, certainly no HARD puzzles.. Skyrim is the definition of "treating you like an idiotic child."
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Floor Punch
 
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Post » Fri Dec 09, 2011 11:07 am

Try hard enough and you can sum up any story in one sentence.

I'm sure the Wii Zeldas have more story to them but thats b/c of new technology. More power means you can do more.

But when you speak of Zeldas as a whole then you mean the Zeldas that had chat boxes *cough* Twilight Princess *cough* and hardly any story at all.

I'm not saying Skyrim is a novel of fantastic literature compared to Zelda, but the fact that someone says the story in either of these 2 games is better than the other is sorta moot.

Why? B/c I seriously doubt anyone bought either of these games for the story.
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Kerri Lee
 
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Post » Fri Dec 09, 2011 8:38 am

You mean the stories from Zelda that can be summed up in a short sentence? Like "Save the princess by defeating Gamon"?

I can sum up Morrowind and Oblivion's storyline in one sentence. "Lorkhan creates nirn, lorkhan's heart is torn out, you kill the devil, and then in Oblivion you go to hell to do it again"
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priscillaaa
 
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Post » Fri Dec 09, 2011 9:17 am

Skyward Sword has a completely different story than any Zelda before it. You obviously haven't played the game based on that statement alone.
Skyward Sword is the first game to FINALLY figure out how to use motion controls. The 1:1 sword play is flawless and it's implemented in a way that actually makes you fight enemies with TRUE tactics - unlike Skyrim where you run up to something and hack & slash until it dies. Also, I don't know what Zelda's you've been playing because it has plenty of sidequests to upgrade weaponry, get new weapons/armour/items.. sure, it isn't as LARGE as Skyrim - but it isn't TRYING TO BE SKYRIM. It's trying to be Zelda. And it achieves what it's trying to be with perfection.

Are you really trying to use the "this game treats you like a child" defense for Skyrim? Have you even played Skyrim? It has a magical compass that leads you to wherever you need to go, scaled enemies, arrows that appear over your targets head, hardly any puzzles at all, certainly no HARD puzzles.. Skyrim is the definition of "treating you like an idiotic child."

I stopped reading at the 1:1 part. Do you think I'm ignorant?

1:1 movement/react ratio is what you brain does. The Wii is not your brain. It's not possible for the Wii to have a 1:1 response time. No console....not even PC can do that.

You are completely lying. If you're not...show me a link where it says it has 1:1 response time.
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Stephanie Kemp
 
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Post » Fri Dec 09, 2011 2:57 pm

I can sum up Morrowind and Oblivion's storyline in one sentence. "Lorkhan creates nirn, lorkhan's heart is torn out, you kill the devil, and then in Oblivion you go to hell to do it again"

See how TES story sum is longer than Zeldas, lol.

In all seriuosness, I properly addressed this in my last post.
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Eliza Potter
 
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Post » Fri Dec 09, 2011 10:29 am

I stopped reading at the 1:1 part. Do you think I'm ignorant?

1:1 movement/react ratio is what you brain does. The Wii is not your brain. It's not possible for the Wii to have a 1:1 response time. No console....not even PC can do that.

You are completely lying. If you're not...show me a link where it says it has 1:1 response time.


It's widely accepted, and confirmed that Skyward Sword is 1:1. The fact that you didn't know it didn't have 1:1 controls just proves your ignorance on the topic, unfortunately.

The gameplay of Skyward Sword departs from the Legend of Zelda series' traditional flow of alternating overworld and dungeon exploration by integrating the two more than other games in the series.[12] The controls are revised, with swordplay based on the Wii MotionPlus peripheral, which allows one-to-one motion control between the Wii Remote and the in-game sword.


Aonuma later confirmed Wii MotionPlus to be mandatory, and described aforementioned swordplay as feeling very natural, as if Link's sword and the player's controller became one.


Pairing itself with Wii MotionPlus, Skyward Sword's 1:1 combat is a revelation. I never want to play a Zelda game any other way again, and playing through this makes me wonder why we didn't see motion control of this quality before. The responsiveness and intuitiveness of the entire arrangement is superb. The applications of Motion Plus never step into gimmicky territory. Guiding your mechanical flying Beetle, rolling bombs, swimming in water and soaring through the sky by pivoting and flicking the remote not only feels natural, it makes you wonder how you ever played an action game that wasn't on Wii. Zelda: Skyward Sword is the purest, most perfect realization of Nintendo's ambitious goals for motion-controlled gaming. It somehow took five years, but the definitive proof plays out before you on the screen.


http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Skyward_Sword
http://wii.ign.com/articles/121/1212220p2.html
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sas
 
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Post » Fri Dec 09, 2011 9:32 am

You mean the stories from Zelda that can be summed up in a short sentence? Like "Save the princess by defeating Gamon"?


That doesn't really sum up the story for the new game, to be honest.
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Leilene Nessel
 
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Post » Fri Dec 09, 2011 1:21 pm

It's widely accepted, and confirmed that Skyward Sword is 1:1. The fact that you didn't know it didn't have 1:1 controls just proves your ignorance on the topic, unfortunately.







http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Skyward_Sword
http://wii.ign.com/articles/121/1212220p2.html

So what I got from you post:

Where did you get those quotes?

I read the IGN article and I didn't read anything about 1:1 ratio.

If you're getting it from wikipedia......well then don't become a journalist.
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Harry Leon
 
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Post » Fri Dec 09, 2011 6:26 pm

So what I got from you post:

Where did you get those quotes?

I read the IGN article and I didn't read anything about 1:1 ratio.

If you're getting it from wikipedia......well then don't become a journalist.



You obviously didn't read the article that well. First page, last paragraph. You sound like a 70 year old teacher that doesn't accept wikipedia as being a legitimate site for information. You do realize that Wikipedia is regularly checked for false information, and cites all it's sources, right? Here's a few more anyway. And there are lots more where these came from.

Five years after the Wii’s release, players can finally feel like they’re truly grasping Link’s sword in “The Legend of Zelda: Skyward Sword.” With the Motion Plus attachment, the Wii reads every slight movement in the player’s wrist and mirrors it with Link’s own. Point the Wiimote to the ceiling, Link points his sword to the sky. Thrust it forward, Link lunges with a stab. Wave like a conductor’s baton, Link does that too.

This realistic motion sensing isn’t just for show. “Skyward Sword,” from its enemy encounters to its puzzles, is designed around your ability to get surgical with Link’s sword. That ability is made clear early in the game, when Link must free his Loftwing, a large bird he’ll later ride to traverse “Skyward’s” vast cloud-carpeted overworld of Skyloft. Players can only snip the twine that fastens the boards imprisoning the bird with delicately angled swings. It’s the first time in the game that degree of Wiimote swordsmanship is demanded of the player — and also the least urgent.

http://auburnpub.com/entertainment/article_f18fde04-1bb6-11e1-a474-001cc4c002e0.html

Skyward Sword is the next in the long line of prestigious outings, bringing the much vaunted 1:1 sword control, as well as a host of game play refinements and additions.

As you move the Wii Remote, Link also moves the sword, mimicking your actions exactly. In combat this translates to being able to accurately pull off horizontal and vertical swipes, as well as diagonals and everything in between.''

As much as I've appreciated the experiment with motion controls we've had with the Wii, few games have really made me want to play a game using them. Skyward Sword, on the other hand, really does make me want to play the game with full motion controls, and it's not a chore to do so either. They're so well integrated, and change the way the game plays so much, that this is a real triumph for the technology. This is made all the better thanks to brilliant design, a long and enjoyable story and the polish that we've come to expect from first-party Nintendo release.

Once again the Zelda series doesn't disappoint and delivers the kind of game play we all know and love from the series, along with arguably the best motion control system yet seen in a game.

http://www.denofgeek.com/games/1138493/the_legend_of_zelda_skyward_sword_nintendo_wii_review.html

If Twilight Princess harnessed the Wii controls like a baby shakes a rattle, Skyward Sword is definitely more like a surgeon wielding a blade.

http://thechronicleherald.ca/artslife/39033-skyward-sword-beautiful-wonderful-goodbye

Skyward Sword features one-to-one controls that allow you to wield your remote in the way you want Link to swing his sword.

http://www.gamespot.com/the-legend-of-zelda-skyward-sword

Properly implemented 1-to-1 Wii MotionPlus movement means that Skyward Sword puts you in direct control of our hero. You can't simply waggle your way through combat and expect to escape unscathed.

http://www.wired.co.uk/news/archive/2011-11/22/zelda-highs-and-lows
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Cassie Boyle
 
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Post » Fri Dec 09, 2011 6:16 am

You obviously didn't read the article that well. First page, last paragraph. You sound like a 70 year old teacher that doesn't accept wikipedia as being a legitimate site for information. You do realize that Wikipedia is regularly checked for false information, and cites all it's sources, right? Here's a few more anyway. And there are lots more where these came from.


http://auburnpub.com/entertainment/article_f18fde04-1bb6-11e1-a474-001cc4c002e0.html


http://www.denofgeek.com/games/1138493/the_legend_of_zelda_skyward_sword_nintendo_wii_review.html


http://thechronicleherald.ca/artslife/39033-skyward-sword-beautiful-wonderful-goodbye


http://www.gamespot.com/the-legend-of-zelda-skyward-sword


http://www.wired.co.uk/news/archive/2011-11/22/zelda-highs-and-lows


Well.........dammit, now I have to buy a Wii and this game.

I've been dodging the Wii b/c of the motion control.

It can take the place of my crapbox 360.
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Jordyn Youngman
 
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Post » Fri Dec 09, 2011 5:14 pm

omg how dare people have different opinions and tastes than mine
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Penny Courture
 
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Post » Fri Dec 09, 2011 9:08 am

People get waaay too personally involved in this.
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Nicole Coucopoulos
 
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Post » Fri Dec 09, 2011 4:12 pm

Well.........dammit, now I have to buy a Wii and this game.

I've been dodging the Wii b/c of the motion control.

It can take the place of my crapbox 360.


Yeah, I don't mean to be rude - which I was being a little bit in retrospect. I really do love both games, and I like hearing other people's opinions on them.
It just seems to me that one game is innovative, creative, bugless and has made great technical leaps (1:1 motion control is, well, big.)
Where as Skyrim is an beefed up, upgraded rehashing of the last two TES games. There isn't a whole lot of innovation going on, the story lines are getting a little worn (Skyward Sword has a really, really new storyline for a Zelda game this time around) and it's really buggy.
I'll conceded that Skyrim has more to do, but I don't think that necessarily makes it more fun. A lot of the questing is mind-numbingly simple, "fetch this" or "fetch that" with little to no thinking involved.

Love both games, but Skyward is definitely the better one (for me.)
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jennie xhx
 
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Post » Fri Dec 09, 2011 5:23 pm

I honestly feel like these games are too different to even compare. Each has its place and I love them both for their respective values.
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Roy Harris
 
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Post » Fri Dec 09, 2011 9:27 am

The classic Hero's Journey. That's been told since... well a very long time. I don't think we can date it to some specific creaiton point. It's a very classical story and put together in a classical game. It's one of the most simple and effective stories to tell, and allows for people to grow as they read said story. Consequently it is one of the earliest tales told to children, and a frequent one. Playing such a tale with yourself there makes it only so much more.
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Jason King
 
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Post » Fri Dec 09, 2011 12:11 pm

Because some people like some things more than others...?


This just blew my mind. [massive explosions]
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Naazhe Perezz
 
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Post » Fri Dec 09, 2011 5:23 am

Becouse It's Zelda! It's just Zelda and I like it to.
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Steve Fallon
 
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Post » Fri Dec 09, 2011 4:45 pm

This and the hipster thing.

I don't like using the "hipster" excuse b/c it's normally overused...

Yes, that would be rather mainstream of you.
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Aman Bhattal
 
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Post » Fri Dec 09, 2011 5:37 am

Because the new one is pretty amazing, that is a pretty dumb question you're asking.
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xxLindsAffec
 
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