So what I got from you post:
Where did you get those quotes?
I read the IGN article and I didn't read anything about 1:1 ratio.
If you're getting it from wikipedia......well then don't become a journalist.
You obviously didn't read the article that well. First page, last paragraph. You sound like a 70 year old teacher that doesn't accept wikipedia as being a legitimate site for information. You do realize that Wikipedia is regularly checked for false information, and cites all it's sources, right? Here's a few more anyway. And there are lots more where these came from.
Five years after the Wii’s release, players can finally feel like they’re truly grasping Link’s sword in “The Legend of Zelda: Skyward Sword.” With the Motion Plus attachment, the Wii reads every slight movement in the player’s wrist and mirrors it with Link’s own. Point the Wiimote to the ceiling, Link points his sword to the sky. Thrust it forward, Link lunges with a stab. Wave like a conductor’s baton, Link does that too.
This realistic motion sensing isn’t just for show. “Skyward Sword,” from its enemy encounters to its puzzles, is designed around your ability to get surgical with Link’s sword. That ability is made clear early in the game, when Link must free his Loftwing, a large bird he’ll later ride to traverse “Skyward’s” vast cloud-carpeted overworld of Skyloft. Players can only snip the twine that fastens the boards imprisoning the bird with delicately angled swings. It’s the first time in the game that degree of Wiimote swordsmanship is demanded of the player — and also the least urgent.
http://auburnpub.com/entertainment/article_f18fde04-1bb6-11e1-a474-001cc4c002e0.html
Skyward Sword is the next in the long line of prestigious outings, bringing the much vaunted 1:1 sword control, as well as a host of game play refinements and additions.
As you move the Wii Remote, Link also moves the sword, mimicking your actions exactly. In combat this translates to being able to accurately pull off horizontal and vertical swipes, as well as diagonals and everything in between.''
As much as I've appreciated the experiment with motion controls we've had with the Wii, few games have really made me want to play a game using them. Skyward Sword, on the other hand, really does make me want to play the game with full motion controls, and it's not a chore to do so either. They're so well integrated, and change the way the game plays so much, that this is a real triumph for the technology. This is made all the better thanks to brilliant design, a long and enjoyable story and the polish that we've come to expect from first-party Nintendo release.
Once again the Zelda series doesn't disappoint and delivers the kind of game play we all know and love from the series, along with arguably the best motion control system yet seen in a game.
http://www.denofgeek.com/games/1138493/the_legend_of_zelda_skyward_sword_nintendo_wii_review.html
If Twilight Princess harnessed the Wii controls like a baby shakes a rattle, Skyward Sword is definitely more like a surgeon wielding a blade.
http://thechronicleherald.ca/artslife/39033-skyward-sword-beautiful-wonderful-goodbye
Skyward Sword features one-to-one controls that allow you to wield your remote in the way you want Link to swing his sword.
http://www.gamespot.com/the-legend-of-zelda-skyward-sword
Properly implemented 1-to-1 Wii MotionPlus movement means that Skyward Sword puts you in direct control of our hero. You can't simply waggle your way through combat and expect to escape unscathed.
http://www.wired.co.uk/news/archive/2011-11/22/zelda-highs-and-lows