Why perk reallocation will never happen, and why it makes ze

Post » Fri Jun 22, 2012 5:24 pm

I don't think it hurts anyone IF Bethesda does decide to add it to the game. It's YOUR choice, and the argument can be made that humanoids can learn a lot of things, so why can't we learn all the perks? Hmm?
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BlackaneseB
 
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Post » Fri Jun 22, 2012 2:04 pm

i maxed stealth...moved onto a few magick schools...maxed those ( missing a perk or two, shadow warrior really? no thanks ) now working on heavy armor , and 2 handed... still putting those perks into other things though...but i dont get why anyone would want to "respec"... lvling up does slow down at higher lvls an my main is now at 61 and climbing and not once have i thought "i wanna respec"... perks aside...just go be what u want to be... even on master without perks and with few exceptions there not much you cant handle if you know what you doing. Jeez i still have to get to 81 im playing on master and im forced to gimp myself to stay challenged.If what the OP suggests ever does happen , an already overpowered single player experience will only make things silly...
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Thomas LEON
 
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Post » Fri Jun 22, 2012 10:24 pm

i maxed stealth...moved onto a few magick schools...maxed those ( missing a perk or two, shadow warrior really? no thanks ) now working on heavy armor , and 2 handed... still putting those perks into other things though...but i dont get why anyone would want to "respec"... lvling up does slow down at higher lvls an my main is now at 61 and climbing and not once have i thought "i wanna respec"... perks aside...just go be what u want to be... even on master without perks and with few exceptions there not much you cant handle if you know what you doing. Jeez i still have to get to 81 im playing on master and im forced to gimp myself to stay challenged.If what the OP suggests ever does happen , an already overpowered single player experience will only make things silly...

Because people likes and dislikes are different. There are simply people who want the OPTION to be able to reset perks.

Think of the reset perk as an option to change Diffuculty Level. There's a choice between Novice, Adept, Expert and Master, you have the OPTION to be able to choose which difficulty level you want at any given time.
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Conor Byrne
 
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Post » Fri Jun 22, 2012 7:38 am

Think about this: just because you don't want to be able to respec, does that mean nobody should be able to?
I'd say allow respec. People that don't want to respec just don't use it, it's not like it's a huge gamebreaker or anything ...
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Naazhe Perezz
 
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Post » Fri Jun 22, 2012 7:10 pm





Not when you're discussing an RPG genre that is intended to simulate another alternate life. You seem to be struggling with binary thinking, as if there are only true or false answers and no context at all. This makes a person myopic.

Yes but some people fail grasp that this is not the world we live in, this is Tes universe were the world works differently. So comparing it to some situations we encounter is fine but not everything is the same.
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Emily Graham
 
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Post » Fri Jun 22, 2012 12:40 pm

Methinks the lady doth protest too much.

Here's the real reason the OP (would bet my hat on it) and most others arguing against the addition of convenience features like perk respecs do so: they lack self-control, while simultaneously being control freaks where others are concerned.



Just like with fast travel/magical map/compass/etc., they argue and rail and moan and wail that it should not be added.
"It would destroy immersion!" "It's a slap-in-tha-face!" "Casuals win again!"


All it takes is a half-second of critical thought somewhere along these lines...

"Well, I mean, it's optional. If you really don't want it, then don't use it. As far as your game is concerned, it doesn't exist, so long as you stick to your guns and ignore the feature."

...to realize that the real reason most "hardkore fanz" don't want these kind of quality-of-life improvements added is because they lack the willpower to stick to said guns. They realize they have zero self-control, lack a sense of personal responsibility and require an outside influence to keep themselves in line.
They NEED the feature to not exist, because if it did they'd be overwhelmed by the temptation and be all over that new hotness the very day it was patched in. And then they'd become one of the so-called "casual scum" they see as a blight upon their chosen genre of gaming.


I remember three friends of mine a few years back, wailing and moaning about fast travel in Oblivion.

I kept my mouth shut about it, because even though I had no plans to use it, for the same reasons they were ranting about (spoils immersion, ruins the flow of the game, you just plain miss too much potentially exciting stuff when you warp passed it) I couldn't understand how adding new options for players was a bad thing.

It was pretty clearly a no downside kind of deal to me, given that it was an entirely optional feature in a single-player game, and so long as I didn't use the feature it didn't exist in my single-player world.
Others who wanted to use the feature could, which was a good thing. I wasn't forced to use the feature, which was a good thing. All good things, right? So why the harsh words? Why all the anger being vented at the "casuals"?

A few weeks after release, came to find out that all three of them had been spamming fast-travel every time they had to move in one direction for longer than thirty seconds.



So yeah, ladies. Keep protesting. I know what the score really is, and so do you.
I hope they do add a respec perk feature. Not for myself, because I am a habitual altoholic and it wouldn't stop me from re-rolling a new character every five minutes so I'd never rack up enough perk points for it to matter to me.

But for my fellow gamers, who would like the feature added. An optional, non-invasive, may-as-well-not-exist-as-far-as-I'm-concerned feature. Because I have a measure of self-control, and more options are always a good thing, even if I never plan to utilize them.


ALL HAIL OPTIONS!
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Johanna Van Drunick
 
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Post » Fri Jun 22, 2012 8:45 am

I am a professional programmer and while it might seem that adding that feature is trivial, I assure you it would be more difficult than you think. It would definitely take up resources and time to implement a convenience.

To be honest, this particular feature isn't that important to me, if they added it, I would avoid it and would live with the fact that I have more evidence that Bethesda is making a real effort to appease casual gamers, and believe me, the casual gamer is whom a feature like this would most be used by, or those who couldn't stop themselves. I certainly don't think it's worth getting into fights over. As for RPG, D&D pretty much invented it, so I tend to use that game as my benchmark and they definitely have levels and stats.

There is a war between RPG old timers and casual gamers, if you don't like the labels or how they are applied by people, fine, but there is a tug of war taking place, unfortunately the people on my side of the ditch are sliding towards their doom.
:facepalm:


Just like with fast travel/magical map/compass/etc., they argue and rail and moan and wail that it should not be added.
"It would destroy immersion!" "It's a slap-in-tha-face!" "Casuals win again!"
There is a major difference between fast travel and the compass and respecs. Turning the compass off and not using fast travel is a considerably worse option than choosing not to use a respec option, because they designed the quests with fast travel and a compass in mind - you won't get good directions from NPCs, fetch quests will send you across the world and back, etc. etc. because they assume we can just follow the arrow and fast travel. If you compared the directions given in Morrowind to Skyrim you'd notice a considerable difference, and you'd also probably notice most quests - especially low level quests - don't send you as far from the quest giver. Plus with Morrowind, you had options such as silt striders and boats that you don't have in Skyrim. So I don't think it's comparable to respecs, because the respec option doesn't impact the game design for those who don't want the option.
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Fluffer
 
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Post » Fri Jun 22, 2012 3:32 pm

What's wrong with an option? I agree with the first post on this page.
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Angelina Mayo
 
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Post » Fri Jun 22, 2012 8:31 pm

Technically having a perk tree in the first place is illogical as with dedication and money you should be able to learn every skill they call a perk. It makes zero sense to be a master at block but not be able to defect arrows, or be a master at conjuration and never have any summons improved or mana cost decrease.

Choices is another failed argument because this is not Fallouts Perks. This is a skill tree where many of the skills are flat out required. If it was Fallout Perks that would make sense since you are only permitted one per level the argument of well if you wanted the special arrow ability then why didn't you invest in it!? Would make 100 percent logical sense but since you are only awarded one point per level the argument becomes why didn't you get that arrow move? Because I had to invest the point in another skill tree.

Yeah it works but I've seen it done better in most other RPGs I've played when they had such a system. The only thing really innovative about Skyrim's is the constellation look other than that is is miles behind other RPGs.

As for it respecing not being logical here are two explainations:
Magic: Since Alteration is a class of magic that specifically alters the properties of the world and even has a spell that transmutes metal not having some alteration magic for reallocation of skill points makes zero sense.

Daedric or Aedric Blessing: Their gods they can pretty much do it. If they can't allow a mortal to respec then that really is a blow to their supposed all powerfulness.
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Roberta Obrien
 
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Post » Fri Jun 22, 2012 12:50 pm

Because people likes and dislikes are different. There are simply people who want the OPTION to be able to reset perks.

Think of the reset perk as an option to change Diffuculty Level. There's a choice between Novice, Adept, Expert and Master, you have the OPTION to be able to choose which difficulty level you want at any given time.

this is a good point. clearly changing the difficulty in the middle of a battle (or the game) is a cheap tactic, but i've yet to hear a movement to get that option stricken from the game. respec isn't even really a debate; you either want the feature or not. trivial matters of opinion typically make for poor debates.

taking up resources: the truth is, they have multiple teams working on multiple aspects of the game. what one should say is, 'i want them working on features I want, not on features You want.'

the game has no choices or consequences, let's not delude ourselves. let's take it all the way. in fact, in light of all the changes they made i'm quite surprised a respec option didn't make it in.

respec doesn't hurt replay value. what hurts replay value is skyrim is not an rpg and the great majority of quests are boring, linear, poorly written, and of the 'do or don't do' nature; there's very little role playing at all in this game. the game lets you become head of all major guilds, the deciding factor in a poorly written civil war questline, the slayer of dragons with the soul of a dragon bestowed by the blessing of a deity, the savior of the known world, and people are worried about other players creating an unrealistically powerful character with a respec option? these same people should also petition to disallow mods.

the fact beth so encourages modding is proof to me they want everyone to be happy with their product and have the ability to tailor their experience to their exact tastes. if part of someone's tastes is a respec option, then so be it. (despite my criticisms of beth, i have great respect for them and what they are trying to achieve; modding is one example where they not only 'get it', but get it right).

lastly: it's quite foolish to make assumptions about another's moral character based on how they play a video game or what features they want in a video game. ad hominem attacks are a logistical phallacy reserved for the weak of intellect.
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Thema
 
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Post » Fri Jun 22, 2012 5:09 pm

Maybe they're different people...just sayin'

I'm sure they are. The point is, if opinions about the game are so polarizing, what can bethsda really do?
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Miss Hayley
 
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Post » Fri Jun 22, 2012 3:53 pm

:facepalm:

Sorry you don't agree or aren't aware of what is happening in the gaming industry but what I said was the truth regardless of your ability, or inability, to recognize that fact.
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STEVI INQUE
 
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Post » Fri Jun 22, 2012 11:28 am

A lot of people have been making threads lately about perk reallocation, how we need to be able to "respec" (what is this, World of Warcraft?), and how we need to be able to re-spend perks that we already learned.

This makes zero sense and will never happen, for numerous reasons.

1: Relearning perks is not logical. Taking a perk means you take on that knowledge, meaning you "learned" it. You can't just "forget" things. If we want to talk about logic, then playing a fantasy game or being in a fantasy world is not at all "logical" by any means. So lets the logic out the window for the time being.


2: Crafting. Say you completely deck out the Smithing tree, get ALL the perks, Smithing at 100, you craft dozens of pieces of high quality gear, you improve these pieces via the tables and grinders, and then BOOM! You forget how to do that? So what, you crafted legendary items and then you lost the ability to do so, netting you essentially items you don't know how to make? That makes zero sense. It doesn't work like that. It would also be absurdly overpowered, considering you could just "get" the best things and then "lol sorry I wanna be a CHEMIST DUDE" and then "respec" to being a master potion maker? No. Again, it wouldn't matter regardless. It is not as if others game play choices/decisions will effect you in any way shape or form. Going off of something like this we could argue the fact that we are dragonborn and that we could essentially learn anything and everything. If you where a fantasy world and decided not to be a mage anymore because you wanted to be an assassin or warrior you could do it feasibly. The only thing that would essentially change is your class or sub class. You could do anything because it is a fantasy game.

3: Choices need to matter, live with the consequences. When you make choices in this game, they *should* matter. Making this game an MMO where you just flow with the wind and do whatever you want without consequence is not a fun way to make TES games. People want choices, people want things to matter. That's why there are so many threads on the boards about how completing quest lines don't matter at all, and it impacts the game in no way. That's not right, and people don't like that. You say choices should matter, however right after that you say live with your consequences. It is the players "choice" to use the respect application if and when it is initiated. They will live with the consequence of there actions after the fact so it does not essentially change anything other than they are making a choice and living with it. which is exactly what you are saying.

4: Replay value. Reallocating perks would *kill* replay value. If I wanted to just switch "specs" and be a mage, I could do that. That's absurd. This is not World of Warcraft. If you want to be a Mage, be a Mage. If you want to be a Warrior, then make a Warrior. I fail to see how this effects replay value as you and everyone else before you has mentioned it. If you decided to be a mage for example and get to the end of the game(or near the end) and respec to a Warrior you are still at the end of the game and have a very limited time being that class. Your choices are still made from previous occurences and do not change so it would not effect the replay value at all in that sense.

So yeah, perk changes will never happen.
Basically it boils down to a certain percent want it and another don't. The ones that want it are essentially the majority and the ones that dont are the minority. It will eventually happen and that is the bottom line. Because fans get what they want especially if it is within reason.
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Cesar Gomez
 
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Post » Fri Jun 22, 2012 2:47 pm

taking up resources: the truth is, they have multiple teams working on multiple aspects of the game. what one should say is, 'i want them working on features I want, not on features You want.'

I agree with just about everything you had to say, but this line doesn't cut it for me. I want them working on BUG fixes and not so much new features. I would think that fixing bugs is a 'feature' everyone would want.
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Justin Bywater
 
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Post » Fri Jun 22, 2012 5:05 pm

LOL this is the most heated argument I've seen since me and my friend argued for 5 hours about how halo wasnt as good as call of duty and then we started to talk politics hahaha I love video games.

oh and about the subject Elder Scrolls is a game series about choice within your character, you make a choice its done, you cannot change it. Just like in Mass Effect, your choice to leave characters behind/choose to side with them about the genophage is permanent you cannot take that back. In Elder Scrolls you may say "I wish none of this had happened," and my response would be "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the knowledge that is given to us." That is the nature of an RPG. lol :clap:
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Naomi Ward
 
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Post » Fri Jun 22, 2012 5:46 pm

LOL this is the most heated argument I've seen since me and my friend argued for 5 hours about how halo wasnt as good as call of duty and then we started to talk politics hahaha I love video games.

oh and about the subject Elder Scrolls is a game series about choice within your character, you make a choice its done, you cannot change it. Just like in Mass Effect, your choice to leave characters behind/choose to side with them about the genophage is permanent you cannot take that back. In Elder Scrolls you may say "I wish none of this had happened," and my response would be "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the knowledge that is given to us." That is the nature of an RPG. lol :clap:
Yep. I've posted this in every argument for or against respecs. Its something that has been true since the days of Pokemon, lol.
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lexy
 
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Post » Fri Jun 22, 2012 1:11 pm

I agree with just about everything you had to say, but this line doesn't cut it for me. I want them working on BUG fixes and not so much new features. I would think that fixing bugs is a 'feature' everyone would want.

they do have people working on bug fixes. and they have people working on new content. dlc is big business. there is no changing their structure, it is set. this is the model companies use especially large teams like the one skyrim has. i agree i would like as many bugs stamped out before new content, but it's not going to happen. like laying off half the team when work is done, this is standard in the industry.
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Rodney C
 
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Post » Fri Jun 22, 2012 8:51 pm

they do have people working on bug fixes. and they have people working on new content. dlc is big business. there is no changing their structure, it is set. this is the model companies use especially large teams like the one skyrim has. i agree i would like as many bugs stamped out before new content, but it's not going to happen. like laying off half the team when work is done, this is standard in the industry.

You are talking to someone who is at home right now after getting laid off from a software company, believe me, I know. :tongue:

Funny, about an hour ago I applied for a job using software I helped create on their website... bah!
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Ross
 
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Post » Fri Jun 22, 2012 8:06 pm

Don't really care if it's added or not, i've never used it in any game that has it. Not even Dead Sapce 2 to undo weapon upgrades :teehee:

Wait, i actually did use the modded one for Dragon Age Origins, to re-spec the initial skills of companions to better fit my idea of the party. Never on my character.


I agree with just about everything you had to say, but this line doesn't cut it for me. I want them working on BUG fixes and not so much new features. I would think that fixing bugs is a 'feature' everyone would want.

Especially since adding features adds more bugs. See kill cams and mounted combat :lmao:
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Nathan Maughan
 
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Post » Fri Jun 22, 2012 7:42 am

Perc reallocation in this game makes sense.

It makes sense for MISTAKES:

I put 4 points into 4/5 of the FIRST heavy armor perk section. 3 of those are wasted, since
you eventually get way above the 467 cap.

I did not know that at the time, not knowing about the AC cap.

I wanted they other heavy armor stuff, but just 1/5 in that first thing would be sufficient.

Currently, in stuff like legendary heavy imperial armor, I'm something like 1600 ac.



I have a couple other points in things I did not need. Perhaps they should not let you reallocate ALL points, but how about
letting us reallocate a MISTAKE reallocation?

10 points or so? Would that be too much to ask? It would not let someone reskill on a character, say going from a mainly
melee to a mainly mage, but it would allow for mistakes.

Like put in a one time shot 10 skill point reallocation, per character you have.
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Sheila Reyes
 
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Post » Fri Jun 22, 2012 9:00 am

Perc reallocation in this game makes sense.

It makes sense for MISTAKES:

I put 4 points into 4/5 of the FIRST heavy armor perk section. 3 of those are wasted, since
you eventually get way above the 467 cap.

I did not know that at the time, not knowing about the AC cap.

I wanted they other heavy armor stuff, but just 1/5 in that first thing would be sufficient.

Currently, in stuff like legendary heavy imperial armor, I'm something like 1600 ac.



I have a couple other points in things I did not need. Perhaps they should not let you reallocate ALL points, but how about
letting us reallocate a MISTAKE reallocation?

10 points or so? Would that be too much to ask? It would not let someone reskill on a character, say going from a mainly
melee to a mainly mage, but it would allow for mistakes.

Like put in a one time shot 10 skill point reallocation, per character you have.
Or maybe allowing me to go around to the other sides without wasting perks. My Altmer misses Daedric Weapons.
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Jade Muggeridge
 
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Post » Fri Jun 22, 2012 2:29 pm

Roninraver nailed it. This argument shouldn't even be an argument because it is a Single Player game.

I wanted to give my reason for wanting it. I am a casual gamer because I do not have very much time at all to play (career, kids, etc).

So, I just do not have the time to start a new character. I usually only get one character to play over the course of a year. It would be nice to play one way, and then be able to play another way with the same character because I would like to try different things at the higher levels. And yes, I know I would miss out on some things in the beginning of the game, but that is my choice.
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Latino HeaT
 
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Post » Fri Jun 22, 2012 10:44 am

Methinks the lady doth protest too much.

Here's the real reason the OP (would bet my hat on it) and most others arguing against the addition of convenience features like perk respecs do so: they lack self-control, while simultaneously being control freaks where others are concerned.



Just like with fast travel/magical map/compass/etc., they argue and rail and moan and wail that it should not be added.
"It would destroy immersion!" "It's a slap-in-tha-face!" "Casuals win again!"


All it takes is a half-second of critical thought somewhere along these lines...

"Well, I mean, it's optional. If you really don't want it, then don't use it. As far as your game is concerned, it doesn't exist, so long as you stick to your guns and ignore the feature."

...to realize that the real reason most "hardkore fanz" don't want these kind of quality-of-life improvements added is because they lack the willpower to stick to said guns. They realize they have zero self-control, lack a sense of personal responsibility and require an outside influence to keep themselves in line.
They NEED the feature to not exist, because if it did they'd be overwhelmed by the temptation and be all over that new hotness the very day it was patched in. And then they'd become one of the so-called "casual scum" they see as a blight upon their chosen genre of gaming.


I remember three friends of mine a few years back, wailing and moaning about fast travel in Oblivion.

I kept my mouth shut about it, because even though I had no plans to use it, for the same reasons they were ranting about (spoils immersion, ruins the flow of the game, you just plain miss too much potentially exciting stuff when you warp passed it) I couldn't understand how adding new options for players was a bad thing.

It was pretty clearly a no downside kind of deal to me, given that it was an entirely optional feature in a single-player game, and so long as I didn't use the feature it didn't exist in my single-player world.
Others who wanted to use the feature could, which was a good thing. I wasn't forced to use the feature, which was a good thing. All good things, right? So why the harsh words? Why all the anger being vented at the "casuals"?

A few weeks after release, came to find out that all three of them had been spamming fast-travel every time they had to move in one direction for longer than thirty seconds.



So yeah, ladies. Keep protesting. I know what the score really is, and so do you.
I hope they do add a respec perk feature. Not for myself, because I am a habitual altoholic and it wouldn't stop me from re-rolling a new character every five minutes so I'd never rack up enough perk points for it to matter to me.

But for my fellow gamers, who would like the feature added. An optional, non-invasive, may-as-well-not-exist-as-far-as-I'm-concerned feature. Because I have a measure of self-control, and more options are always a good thing, even if I never plan to utilize them.


ALL HAIL OPTIONS!

^this +10
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JR Cash
 
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Post » Fri Jun 22, 2012 7:57 am

my only argument is for the dragon bone weapons. i specifically didnt get that perk because i didnt need or want the armor and now they give us weapons...i dont want to restart just for those...but i do want them...just give me one perk point its all i need, but they probably wont and il have to restart...smh

cant you make daedric at the atronach forge w/o the perk?

I just assumed that dragon bone weapons would be the same way, some special forge somewhere in either castle volkihar or the dawnguard fortress.

Mods, i did not get into the beta, so if what i said is true im not meaning to leak any information, its just really good logical speculation :biggrin:
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Nicholas
 
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Post » Fri Jun 22, 2012 9:59 am

also i didnt read past that comment i quoted, so sorry if i repeated something
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Dagan Wilkin
 
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