Why Skills Won't be Nerfed

Post » Fri Jun 08, 2012 11:36 am

Tell me... all the incessant complaining... has it done anything, anything at all to fix your "balance issues"?


http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=20117069Weightaholic, on 20 January 2012 - 04:13 PM, said:


The usual risible claims from the same people, expecting Bethesda to do something because they can't handle choices and options and have no self restraint.


Pssstt... this is what Beth posted a while back:


Quote


After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few.

http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/

Who's laughing now?
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Taylor Tifany
 
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Post » Fri Jun 08, 2012 4:53 pm

Tell me... all the incessant complaining... has it done anything, anything at all to fix your "balance issues"?

since gamesas stated that they will be doing balance patches then looks like thats a "yes".
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Budgie
 
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Post » Fri Jun 08, 2012 11:31 am

Tell me... all the incessant complaining... has it done anything, anything at all to fix your "balance issues"?
From the looks of it, it is doing a lot more than your incessant complaining.
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Gracie Dugdale
 
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Post » Fri Jun 08, 2012 6:38 pm

Tell me... all the incessant complaining... has it done anything, anything at all to fix your "balance issues"?

It would be foolish to expect something to instantly happen overnight. This is only a forum afterall, and whether the developers take note of voiced opinions here or not is entirely to their discretion, however remaining silent is the same as either not voicing an opinion at all, or implying satisfaction. You and others say that it is our choice to overpower the game, conversely I say that it is also your choice to open these topics and be irritated by our opinion.
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Sophie Payne
 
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Post » Fri Jun 08, 2012 4:29 pm

Tell me... all the incessant complaining... has it done anything, anything at all to fix your "balance issues"?

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few.
http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/

Who's laughing now?

Just in case you decided to bury your head in the sand earlier.
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Kara Payne
 
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Post » Fri Jun 08, 2012 7:57 pm

Just in case you decided to bury your head in the sand earlier.

Yup. That definitely means they'll be nerfing the whole crafting system. For sure.

LOL. Ah, kids these days.

My way = results.

Your way = forum pollution.
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Alex [AK]
 
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Post » Fri Jun 08, 2012 6:39 am

Well, I see some people's argument in that they want the game to be a challenge while also being able to play with every available tool. In other words, the response "well, just don't overuse crafting skills" misses the point. People want to be able to play the game as hard as they can and still have it present a challenge; they don't want to have to handicap themselves to get the challenge.

That said, I expect some people need to raise their difficulty level if the game is not presenting a sufficient challenge. I tend to doubt the stories of people playing the game on master and insisting it's so easy they could do it in a coma.

I am one of those people who find the game too easy and too hard at the same time on master. Too easy because I still can kill everything. Too hard because 2 arrows and I am dead (yes I am a mage). But this reality would change if I started to use armor. So I consider that I am, in a certain way, handicapping myself. But that is not the main problem. The main problem is that some skills like crafting and enchanting make perks of other skills worthless. The whole system doesn't seem to make sense. Combat is boring in a certain way for mages because of the stunlock effect. However, without it we are screwed.

I find the argument "well, just don't overuse crafting skills" ridiculous. I like being rewarded for playing the game well. Not by making obvious choices
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Chris Johnston
 
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Post » Fri Jun 08, 2012 1:02 pm

Yup. That definitely means they'll be nerfing the whole crafting system. For sure.

LOL. Ah, kids these days.

My way = results.

Your way = forum pollution.
And what is this fabled way of the weightaholic?, I haven't been following the thread.
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Andrew Lang
 
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Post » Fri Jun 08, 2012 2:15 pm

And what is this fabled way of the weightaholic?, I haven't been following the thread.

Restraint. Exercise control. Take reponsibility for your in game choices. Not hard.

Profit.
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Richard
 
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Post » Fri Jun 08, 2012 12:13 pm



Yup. That definitely means they'll be nerfing the whole crafting system. For sure.

LOL. Ah, kids these days.

My way = results.

Your way = forum pollution.

I've never been upside down waist deep in sand before, what's it like?

A complete overhaul of the crafting system? That's the only way you can fix the balance of the game? Huh... didn't know that.

Your way equals results? You mean the way o "don't play part of the game because balance and fun should always be exclusive," that way?

As a designer and a gamer, I [censored] LOL at your "logic."
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Melly Angelic
 
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Post » Fri Jun 08, 2012 1:25 pm

Restraint. Exercise control. Take reponsibility for your in game choices. Not hard.

Profit.
I guess lowering your expectations does lead to not being dissapointed as often.
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Isabell Hoffmann
 
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Post » Fri Jun 08, 2012 6:22 pm

Skills won't be nerfed because they don't need to be nerfed.
Some people just need o understand how TES works.
Some people just need to understand how to develop a character.

I've been accused of saying the same thing over and over...
...and it's because this subject just keeps coming up over and over.
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elliot mudd
 
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Post » Fri Jun 08, 2012 6:36 pm

Skills won't be nerfed because they don't need to be nerfed.
Some people just need o understand how TES works.
Some people just need to understand how to develop a character.

I've been accused of saying the same thing over and over...
...and it's because this subject just keeps coming up over and over.

Some people just need to understand how to balance gameplay.
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Antony Holdsworth
 
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Post » Fri Jun 08, 2012 8:22 am

I never understood this argument..

Person A: I created a sword that would cut through the world if I accidently dropped it, than I created armor that is inpenatrable, than enchanted it to levels that make the divines cry in jelousy..
Person A: Now this game is so horribly unbalanced and boring, I quit...

Person B: Than don't use said sword and armor, or upgrade it to godly levels

Person A: I shouldn't have to handicap myself to enjoy this game...
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City Swagga
 
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Post » Fri Jun 08, 2012 1:37 pm

I never understood this argument..

Person A: I created a sword that would cut through the world if I accidently dropped it, than I created armor that is inpenatrable, than enchanted it to levels that make the divines cry in jelousy..
Person A: Now this game is so horribly unbalanced and boring, I quit...

Person B: Than don't use said sword and armor, or upgrade it to godly levels

Person A: I shouldn't have to handicap myself to enjoy this game...

The problem is that person A was able to do that in the first place.
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Dylan Markese
 
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Post » Fri Jun 08, 2012 8:26 am

It seems that most gamers today like to feel overpowered but without insulting themselves by choosing an "easy difficulty". This logic of "nerfing ourselves" doesn't seem old. I wonder if great rpgs like diablo, gothic, nwn, etc. thought that way too :)

What we are seeing is TES becoming a game for masses and a consensus is becoming increasingly difficult to get. Now what I find ridiculous is some members of this forum saying that bethesda thinks in the same way they do just because the game is not balanced
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Robert Jr
 
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Post » Fri Jun 08, 2012 10:13 am

Some people just need to understand how to balance gameplay.

The balance is there.
There have been many many replies in these threads on how players can achieve balance via careful perk spending...or not perk spending...or by spending them all.

Some people have the solution put right in front of their face...but because it's up to them and not a built in mndatory game mechanic...they refuse to accept it.

So I go back to my original statement.
Some players need to understand how TES works.
Some people need to understand how to develop a character.
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Charlotte Buckley
 
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Post » Fri Jun 08, 2012 9:12 am

The problem is that person A was able to do that in the first place.

Dude...really?

That's not a "problem".
That's a choice.

Big difference....since the choice can be changed...rather simply too.
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Silencio
 
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Post » Fri Jun 08, 2012 8:13 am

The balance is there.
There have been many many replies in these threads on how players can achieve balance via careful perk spending...or not perk spending...or by spending them all.

Some people have the solution put right in front of their face...but because it's up to them and not a built in mndatory game mechanic...they refuse to accept it.

So I go back to my original statement.
Some players need to understand how TES works.
Some people need to understand how to develop a character.

A lot of people don't want to break the game, but being told not to use half of what's available is a problem. You can become overpowered heck, invincible via the console, but that is something entirely different.

The console is outside the system of the game. It's not about self control, its about flaws in the system.
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Del Arte
 
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Post » Fri Jun 08, 2012 7:46 am

that only "balance" that the people saying it's fine as is, have is "don't do it."

Dude...really?

That's not a "problem".
That's a choice.

Big difference....since the choice can be changed...rather simply too.

Isn't that like saying, you can't use the crafting system at all then? We want to beable to use whats there and be strong, but right now if you use it your broken. IF we get a balanced system we can use the skills to there fullest and still have challenges.
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jessica robson
 
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Post » Fri Jun 08, 2012 5:44 pm

Dude...really?

That's not a "problem".
That's a choice.

Big difference....since the choice can be changed...rather simply too.

Yeah, if there is a major glitch in the game and you start seeing people flying, your solution is: "don't look at them! Do your own thing and ignore them". It's not the game's fault. The problem is you who keep looking at them

This is what your "solution" seems to me.
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Devils Cheek
 
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Post » Fri Jun 08, 2012 11:26 am

A lot of people don't want to break the game, but being told not to use half of what's available is a problem. You can become overpowered heck, invincible via the console, but that is something entirely different.

The console is outside the system of the game. It's not about self control, its about flaws in the system.

One doesn;t need to use the console...I never have...and one doesn;t need to break the game.

Again....if you refuse to see or use the fix that's right in front of your freekin face...well...have fun playing your "broken" game.
You're missing out on a great experience because of your stubborness alone.
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Nikki Hype
 
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Post » Fri Jun 08, 2012 10:23 pm

Yeah, if there is a major glitch in the game and you start seeing people flying, your solution is: "don't look at them! Do your own thing and ignore them". It's not the game's fault. The problem is you who keep looking at them

This is what your "solution" seems to me.

Different issue.
But thanks for your input.
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Katy Hogben
 
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Post » Fri Jun 08, 2012 4:08 pm

A lot of people don't want to break the game, but being told not to use half of what's available is a problem. You can become overpowered heck, invincible via the console, but that is something entirely different.

The console is outside the system of the game. It's not about self control, its about flaws in the system.

I have used pretty much everything there is in this game.
Not broken and I've achieved "balance".
My game is playable. Why isn't yours?
What's different besides the player. Nothing.
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loste juliana
 
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Post » Fri Jun 08, 2012 2:58 pm

The problem is that person A was able to do that in the first place.

Nah, the problem is person A can't control themselves or give up their godly armor and items, yet they want to come here and complain about them.

I imagine TES games are not for the person A since you could enchant armor and become a god in Morrowind and Oblivion. Nothing was more cheesy than 100% chameleon suites...
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MatthewJontully
 
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