Why Skyrim isn't a great RPG or TES game part 2

Post » Fri Jun 22, 2012 12:39 pm

You people citing D&D know that is but just one RPG, right?

It is not the entire genre
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Fri Jun 22, 2012 4:16 am

lol!

um, those aren't reasons. those are opinions.
the actual reasons would be those things that support your opinions.
See that's the problem i gave you a list yet you still disagree same here i don't agree with your reasons . Mine are just as valid as yours because the entire topic is subjective.
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Thu Jun 21, 2012 11:31 pm

Once you get past the shiny do da's, and pretty graphics, Skyrim is really bland. And I know someone will want to know how I could say such an awful thing. Well, I'll tell you.


NPC's are bland and this is obvious. I'd rather be able to talk to every npc like in Oblivion, than just be able to talk to a few and watch the rest work at a mill.

Character creation becomes bland, when realizing that every race is the same except your one-a-day powers. Attributes were a better choice than perks in my opinion.

Great storyline quests are hard to come by, once you root out maybe the 3 decent quests, all you have left are radiant quests which are utterly terrible and pointless.

No guild ranks anymore and you can become the GM so quick its stupid. Quest lines are so short as well and are just rushed.

Exploring. Well this is a tricky one because yes, Skyrim did do somewhat a better job with this than past elder scrolls games. But, ALL and i do mean all dungeons are linear.. Whats the fun in that? Not to mention, the gear you find in dungeons are far from "unique".

Essential NPC's... just an awful idea in an "OPEN WORLD RPG". "I can do what i want", "play how i want", but can't kill who i want? Beth just being to afraid to let the newcomers to the game fail quest. Hey i remember when i became a vampire in Oblivion and i wanted a cure but i had no bloodgrass, finished the MQ so no more Gates to go into and get it and at the time, didn't know where to find it. SO guess what? I dealt with it. That's what makes these games great sometimes. The risk and reward.

Spellcrafting eliminated.. just a bad idea on Beth's part.

i'm missing something and it will probably come to me later but this is what i can think of right now.

I know these topics have been beaten to death, but oh well. It's the truth. WAIT GUYS, the truth to me.
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Fri Jun 22, 2012 9:24 am

You people citing D&D know that is but just one RPG, right?

It is not the entire genre

Maybe so, but Gygax/Arneson invented the genre.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Thu Jun 21, 2012 10:19 pm

You people citing D&D know that is but just one RPG, right?

It is not the entire genre

Please, name me five RPGs that aren't stat heavy.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri Jun 22, 2012 8:14 am

Sheogorath88 - if Skyrim is "factually" not an RPG (a bogus claim - I will take the classification of the industry as a whole as well as my own experiences with the genre over whatever your opinion is), and you have a 10 page essay to "prove it", then frankly i don't want to play rpg's because they are a wholly inferior genre to TES.

Luckily, Skyrim -is- an RPG by its very definition, and that's not going to change no matter how many pages your factually incorrect essay is.
I didn't say Skyrim is factually not an RPG. :confused: I said it's factually not a very good RPG.

I'm not one of these people who claims Skyrim isn't an RPG at all. For me, it has enough RPG elements to be considered an RPG, but the elements are so poor and lacking that the game is really better enjoyed as a sandbox action-adventure game like Red Dead.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Thu Jun 21, 2012 9:14 pm

Once you get past the shiny do da's, and pretty graphics, Skyrim is really bland. And I know someone will want to know how I could say such an awful thing. Well, I'll tell you.


NPC's are bland and this is obvious. I'd rather be able to talk to every npc like in Oblivion, than just be able to talk to a few and watch the rest work at a mill.

Character creation becomes bland, when realizing that every race is the same except your one-a-day powers. Attributes were a better choice than perks in my opinion.

Great storyline quests are hard to come by, once you root out maybe the 3 decent quests, all you have left are radiant quests which are utterly terrible and pointless.

No guild ranks anymore and you can become the GM so quick its stupid. Quest lines are so short as well and are just rushed.

Exploring. Well this is a tricky one because yes, Skyrim did do somewhat a better job with this than past elder scrolls games. But, ALL and i do mean all dungeons are linear.. Whats the fun in that? Not to mention, the gear you find in dungeons are far from "unique".

Essential NPC's... just an awful idea in an "OPEN WORLD RPG". "I can do what i want", "play how i want", but can't kill who i want? Beth just being to afraid to let the newcomers to the game fail quest. Hey i remember when i became a vampire in Oblivion and i wanted a cure but i had no bloodgrass, finished the MQ so no more Gates to go into and get it and at the time, didn't know where to find it. SO guess what? I dealt with it. That's what makes these games great sometimes. The risk and reward.

Spellcrafting eliminated.. just a bad idea on Beth's part.

i'm missing something and it will probably come to me later but this is what i can think of right now.

I know these topics have been beaten to death, but oh well. It's the truth.
No it's not the truth ,only to you is that statement true because the entire topic is subjective,you gave an opinion nothing more.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Thu Jun 21, 2012 9:18 pm

Really? Since when? Where's it written? Or when did you obtain the authority to decide the rules? I can think of games which were not terribly state based which I roleplayed in. Please do, then I can print it and have something to block to view of your throbbing "true RPer" ego. Haw.

If there are no objective facts that sets RPGs apart from other games, what's the point of having genres at all?
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Fri Jun 22, 2012 9:29 am

Please, name me five RPGs that aren't stat based.

You appear to have misread me (which would suggest you aren't too bright), I never said the games I roleplay in are RPGs, just that I could roleplay in games that aren't largely stat based. I don't particularly care for for "literal definitions" so long as enjoy myself. I'll confess that I can't list five, because I don't play a great number, but to list:

- Minecraft.
- Red Dead Redemption.
- Saint's Row 2.
- Sim City.

Yeah, unlike you "true RPers" I've got some pretty wide tastes, and I wouldn't consider anyone a "tratior" because they can enjoy a FPS alongside any other genre.

If there's nothing that sets it apart from other games, what's the point of having genres at all?

Good question if you ask me.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Fri Jun 22, 2012 1:38 am

You appear to have misread me (which would suggest you aren't too bright), I never said the games I roleplay in are RPGs, just that I could roleplay in games that aren't largely stat based. I don't particularly care for for "literal definitions" so long as enjoy myself. I'll confess that I can't list five, because I don't play a great number, but to list:

- Minecraft.
- Red Dead Redemption.
- Saint's Row 2.
- Sim City.

Yeah, unlike you "true RPers" I've got some pretty wide tastes, and I wouldn't consider anyone a "tratior" because they can enjoy a FPS alongside any other genre.

WHAT?
Those aren't RPGs!
NONE of them are.
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Fri Jun 22, 2012 9:26 am

In the simplest terms, and most delicate way:

Morrowind had more options at the expense of gfx, animations and combat. Oblivion attempted to balance the two, Skyrim sacrificed options for gfx, animations and combat. Skyrim is less of an RPG than Morrowind, but more of a visual feast.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Fri Jun 22, 2012 12:40 am

No it's not the truth ,only to you is that statement true because the entire topic is subjective,you gave an opinion nothing more.

yes yes yes, the truth to me.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Fri Jun 22, 2012 9:21 am

Turija - perhaps those games don't exist because you can't have the severe consequences that people are asking in an open world game, because such severe consequence requires eliminating choice to account for only a select few pre determined outcomes.

I was talking about stats, not about the ability to influence the world in meaningful ways. I understand your point about the difficulty of having multiple branching questlines in an open world, but that is a different issue than having an open world RPG where your character progression is based on stats, like the classes and attributes we had in prior TES games.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Fri Jun 22, 2012 3:23 am

Technically, you can "roleplay" in most games if you use your imagination. But the thing is, the RPG genre isn't defined only by the literal definition of "roleplaying". There's much more to it than that.

The purpose of stats in an RPG is to allow for uniquely defined characters who can progress in the game and interact in a meaningful way with the world around them. Without stats, you're effectively not controlling a character at all, but a blank avatar. There would be nothing separating one character from another, no real consequences for your character's actions, combat would be based on player skill, etc. You simply cannot have a video game RPG without stats. It's the one essential feature.

The bolded part is the most important part.

What separates the RPG genre from other genres (aside from Action RPGs) is the fact that combat is not player skill based... repeat not.

An RPG with no stats is not an RPG, it becomes something else entirely. Or it becomes another genre with "RPG elements."

Tower Defense games are "stat heavy" and do not require lots of player skill as nearly every Tower Defense game is simply about placing and building units in the most effective fashion; it does not rely on twitch reflexes like say Street Fighter or God of War would, or even Tetris.


You appear to have misread me (which would suggest you aren't too bright), I never said the games I roleplay in are RPGs, just that I could roleplay in games that aren't largely stat based. I don't particularly care for for "literal definitions" so long as enjoy myself. I'll confess that I can't list five, because I don't play a great number, but to list:

- Minecraft.
- Red Dead Redemption.
- Saint's Row 2.
- Sim City.

Not an RPG.
Not an RPG.
Not an RPG.
Not an RPG.

Try again?

I can "role-play" in Smackdown vs. Raw Here: Comes the Pain, that doesn't make it an RPG.

If you are saying "oh well I can RPG in any game I want to" then why are you in a conversation about what mechanics make an RPG in the first place?

If there are no objective facts that sets RPGs apart from other games, what's the point of having genres at all?

So you know what game mechanics to include. There are many, many objective facts that set one genre from the other. Just because Skyrim, Oblivion and the original Monster Hunter have First Person archery in it do not a FPS they make.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Thu Jun 21, 2012 9:10 pm

WHAT?
Those aren't RPGs!
NONE of them are.

Are you illiterate? Or did you mentally block out the part where I clearly said they weren't "literal" RPGs?
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Fri Jun 22, 2012 12:40 am

Funny... because I know that if I roll an Elf Warrior in D&D I know I won't be able to take the same amount of damage as if I had rolled an Orc Warrior. Nor will I do the same amount of damage.
Not really. As long as you picked the same Str and End for both you'd end up with the exact same HP and damage potential as each other. If you wanted to min/max those attributes, the elf wouldn't be able to catch up with the orc though, but only barelly and nearly all the starting differences would end up practically negligible through some leveling.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Fri Jun 22, 2012 4:16 am

I didn't say Skyrim is factually not an RPG. :confused: I said it's factually not a very good RPG.

I'm not one of these people who claims Skyrim isn't an RPG at all. For me, it has enough RPG elements to be considered an RPG, but the elements are so poor and lacking that the game is really better enjoyed as a sandbox action-adventure game like Red Dead.
This. Somewhere along the line, Bethesda decided that TES was really all about "open world" and "exploration," and while that's part of the picture, a good game can't be built on exploration alone. The open world aspect is important, but by stripping features that foster roleplaying from the TES games, we're getting closer and closer to something that can no longer be considered an RPG. Skyrim is one, but for me its roleplaying aspects are so weak that it's not even worth calling one.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Jun 22, 2012 7:12 am

In the simplest terms, and most delicate way:

Morrowind had more options at the expense of gfx, animations and combat. Oblivion attempted to balance the two, Skyrim sacrificed options for gfx, animations and combat. Skyrim is less of an RPG than Morrowind, but more of a visual feast.

Yes, but what's the point of a visual feast if there is no core to it?
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Fri Jun 22, 2012 12:22 am

Yes, but what's the point of a visual feast if there is no core to it?

Also this. That's the main reason why a film like Avatar is (imo) such a mediocre movie, and it's the same reason why Skyrim can't stand up to previous installments. With each game in the series, Beth focuses on improving the combat and graphics, while stripping away just about everything else.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Thu Jun 21, 2012 9:09 pm

Yes, but what's the point of a visual feast if there is no core to it?
Whats the point of a deep RPG if the combat svcks and imo Skyrim is a deep RPG.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Fri Jun 22, 2012 11:42 am

Not an RPG.
Not an RPG.
Not an RPG.
Not an RPG.

Try again?

I can "role-play" in Smackdown vs. Raw Here: Comes the Pain, that doesn't make it an RPG.

Again, are you illiterate? I never once claimed any of them were RPGs by your definitions and I think I made it obvious enough. I don't think you quite grasp my meanings.

Man, these threads are a hoot.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Fri Jun 22, 2012 9:58 am

Whats the point of a deep RPG if the combat svcks and imo Skyrim is a deep RPG.
Skyrim is very far from a deep RPG. My choices have no effects on the world around me, the character development system is lacking, and everything is leaning far more towards player-based skill than character-based. And in a true "deep RPG," combat doesn't need to be good. In fact, I prefer RPGs that allow me to pursue characters that don't indulge in combat.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Fri Jun 22, 2012 1:24 am

Whats the point of a deep RPG if the combat svcks and imo Skyrim is a deep RPG.

haha so good combat automatically makes it a deep RPG? you must love MW3
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Fri Jun 22, 2012 1:49 am

So you know what game mechanics to include. There are many, many objective facts that set one genre from the other. Just because Skyrim, Oblivion and the original Monster Hunter have First Person archery in it do not a FPS they make.

That's my point.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Thu Jun 21, 2012 10:23 pm

haha so good combat automatically makes it a deep RPG? you must love MW3

None of the COD games after COD4 have good combat, haha.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

PreviousNext

Return to V - Skyrim