Really? Since when? Where's it written? Or when did you obtain the authority to decide the rules? I can think of games which were not terribly state based which I roleplayed in.
Since when?
Uh... since Dungeons & Dragons.
When did I obtain the authority?
Since I became a game designer, it's kind of my job to know what is a standard of one genre versus the standard of another genre.
Please, name me five RPGs that aren't stat based.
Imseeingred - no you're wrong on both counts.
1.) the experience is based on your -choices-, I.e. Roleplaying. If you choose to join the College of Winterhold as a non magic using warrior, that is your -choice- to do everything with all characters. But if you roleplay properly and make choices as your character, then not all characters have the same experience. But if you treat the game as a non roleplaying game, and don't roleplay, then it's your fault for not having a proper roleplay experience.
2.) attributes do no offer deeper customization than perks. Being a warrior and specing attributes other than strength and endurance, and doing agility instead, would be the equivalent of playing a warrior and perking archery. Its the same difference.
Turija - perhaps those games don't exist because you can't have the severe consequences that people are asking in an open world game, because such severe consequence requires eliminating choice to account for only a select few pre determined outcomes.
"Proper" way to role-play?
What?Attributes don't offer deeper customization than Perks?
Funny... because I know that if I roll an Elf Warrior in D&D I know I won't be able to take the same amount of damage as if I had rolled an Orc Warrior. Nor will I do the same amount of damage.