Nell, where did I say Skyrim was not an RPG? you get as much Char development in Skyrim as you do MW3/COD. Whats the issue here.
Everything you listed as Is nots in COD/MW3 are in fact what you say they aren't. in Skyrim theres no designation for your char beyond what -YOU- put on it. the game doesn't give a differences between one save and another. You may name one Bob, and one Billy but the game recognizes them all the same with aesthetic differences, and a line or two or racial dialog.
You go on about Choice and developement and thats exactly what you are afforded in MW3/COD, don't think I'm trolling by the way. Realize I'm making a point, you say there is more to RPG's than Fat lewt, ok what are those? since RPG's aren't defined by Stats etc etc.
and where was I ragging about Attributes, there you go again hinging yourself on an aspect far more than you claim I do

You still control a character - playing COD you are not controlling a character. As someone said before, it's the difference between playing as the character, or just guiding the character. There is no character in a game like COD. You are generic soldier #4190495, there is no differentiation between you and the millions of other people playing the game, because the game is not about developing a character. You unlocking new goodies for your gun is not character development, it is no different than collecting loot. And I'm sure (at least I really hope) that you realize that there's more that goes into making an RPG than just collecting loot.
As stated prior, Skyrim does no different in designation of your character, YOU designate that difference, Unlocking goodies? um Perks? hello? and Skyrim is brimming with collecting lewt, whats your point?
Skyrim is an RPG because with or without attributes and stats, you have full control over the development of your character. You control his path, you make choices for the character - as the character - and you invest the time into developing your character's skills and taking him from the beginning of his journey (level 1 "criminal" escaping an execution) to fulfilling his destiny (Dovahkiin), or completely ignoring that destiny if you so choose to. You decide if your character is going to be a mage, warrior, thief, or anything in between. You choose the areas that your character is going to specialize in. Your actions determine if your character is a good guy or bad guy, you determine how your character interacts with the world by choosing guilds to be a part of.
That destiny thing is a story not exclusive to RPG's, try again. And a player on MW3/COD is different why? choosing their loadout, where they'll go on a map, how they'll take enemies down. by your words it seems Skyrim is an RPG because of its name and nothing else, all these facets you list down are reproducible in games across the spectrum but THEY aren't RPG's Skyrim is even though they Do as much if Not More in the aspects you're touting/ not to mention how laughable all those "choices" in perks and what few negligible (as in nothing happen differently) choices in the storyline