Ok so if you don't need stats, classes attributes weapon diversity (not spears which what you folks seem to be hopelessly hooked on in a feeble attempt at Discrediting people) why do you find it offensive to say Skyrim is as RPG as COD?
Honestly you peeps that seem to have vendetta's against Morrowind Folk are ages more hooked on the reasons you prescribe they are "fanatical" about than they are. its hilarious
If its not clear I'll ask it again
If RPG's Don't need Stats, Classes, Attributes, Weapon diversity, Choice/Consequence, Multiple Options/Actions to go about things, extensive Character Developement etc etc. WHY do you find it offensive to Say Skyrim is as RPG as COD?
Notice I didn't say Skyrim isn't an RPG, But if you're gonna say COD isn't an RPG based on your truth that RPG's don't need the aspects above to be considered RPG's then why Should Skyrim be considered an RPG?. some folk seem so stuck on this three letter Acronym as a confirmation for your beliefs its hilarious
Skyrim is an RPG because it still accomplishes the same ends as those Attributes you are ragging on about.
You still control a character - playing COD you are not controlling a character. As someone said before, it's the difference between playing
as the character, or just guiding the character. There is no character in a game like COD. You are generic soldier #4190495, there is no differentiation between you and the millions of other people playing the game, because the game is not about developing a character. You unlocking new goodies for your gun is not character development, it is no different than collecting loot. And I'm sure (at least I really
hope) that you realize that there's more that goes into making an RPG than just collecting loot.
Skyrim is an RPG because with or without attributes and stats, you have full control over the development of your character.
You control his path,
you make choices for the character -
as the character - and you invest the time into developing your character's skills and taking him from the beginning of his journey (level 1 "criminal" escaping an execution) to fulfilling his destiny (Dovahkiin), or completely ignoring that destiny if you so choose to.
You decide if your character is going to be a mage, warrior, thief, or anything in between. You choose the areas that your character is going to specialize in. Your actions determine if your character is a good guy or bad guy, you determine how your character interacts with the world by choosing guilds to be a part of.
In Call of Duty... you get a new sight for your gun...
That's the difference. That's the difference between stats and RPG.
An RPG can exist without stats, because it's not the
stats that make the RPG - they are a means to an end. It is the result of those stats that makes it an RPG... and Skyrim has taken a route that accomplishes that end result in a non-traditional way.
That doesn't make it not an RPG. It simply means that there is more than one way to design an RPG. Not everything has to follow the Dungeons & Dragons design. That is but ONE RPG design. Not the be all end all of RPG design.
You may have an argument that certain aspects aren't as done as well in Skyrim as they were in the past - you may not like how the guilds work, you may not like the NPC interactions this go round, or whatever it is that you might not like - and that's okay. But those dislikes don't make Skyrim
not an RPG, it means that you don't think that Skyrim was as good in a certain area as it could have been.