I'm arguing (in a professional way) that for a person to get the most out of Skyrim, you need to a seasoned RPG player.
My back ground:
I'm 32, started gaming on the Atria 2600 and owned every console since. I started a kin/guild in WoW and LOTRO that maintained an average roster of 400 people in each, with the ceneral objective of raiding, roleplaying, etc. I have played many RPGs and have played Skyrim for 350 hours thus far.
My view of Skyrim:
Skyrims greatest strenth: It's freedom, can also be considered it's greatest weakness. Nevertheless, a player with a back ground in hardcoe RPG and MMOs can over come these weakness by self-imposed limitations that make sense.
Crafting: For example, in LOTRO, for instance, your only allowed one trade at a time. Thus, what i am doing with my current character (Khajit) is simply investing perks in one craft: enchanting. However, i still blacksmith perform alchemy because i get a little edge in combat, and it's still maintains the fun of finding the items for them. However, i'll never get OP.
Combat: Another thing i think that forces balance is only investing attributes into one catagory. My Khajit, for instances, only gets stamina each level. Thus, he get's one shooted all the time. Thus, i'm forced to only rely on my Tank, the benifits i get from alchemy to overcome this problem or the self-imposed weaknesses. Furthermore, I must depend a lot on my follower to tank so i can manuver around the battefield. It also makes shouts a very important tool. Thus, combat is so much more involving as if it was an instance in an MMO. Bosses, raids and short instances on MMOs require a lot of knowlegde to pass them. And they are very challenging. The way ii'm playing now is the closest i have ever come to mimicing it on a singal player game.
Checkpoints: I never save expect for auto saves as check points. Why? becasue dieing should mean something if you want to be on your toes during the game. I used to save before boss fights, after i clear a section in a cave, basically all the time. However, with my current character i die almost every where i go and thus I have to develop brand new game stragies, to stay alive through a whole cave instance for example.
Economy: When you are rich everything is worthless. However, when you don't use the loop holes in the encomy to get rich, or if your not a theif/murder, but rather forge off the land without fast traveling, every becomes more meaningful. Nevertheless, this is a hard reality to come to when your used to buying grandsoul gems like they were candy. For me, i'm lucky if i can kill an enemy that has a common soul gem. And it takes around two full quest, forging, crafting and bartering to buy one grandsoul gem at 1480, is what its currently going for. Thus, i have to sit there and think where i want to invest my new grandsoul gem. I can debat about it with myself for 15 mins. Now, before you get all pridefull, yes i already have a character that is sitting any where from 50,000 to 100,000 coin.
Class: My Khajit only invest in One-handed (he's a duel-weilder) and Enchantment. I always play on master and invest only into stamina. Thus, he's a pure DPS class. And as such, can rush into head first. I sometimes forget that and on simple bounties quest the boss will one shot me. Thus, imagion the problems i have when trying to beat a boss who guards "sources of power" or dragons for that matter.
Conclusion:
People who miss this are, in my opion, not stupid. Rather, they are unexperienced as RPG players. For Skyrim to be a commercial success, it had to an all open end RPG with almost no rules as what you can be or what you can do. In my first play through with my assassin, 120 hours character, i succumb to the temptaion to abuse the economy, and thus everything in the game became less valuable. Nevertheless, i resorted back to previous game experiences and placed self-imposed rules and thus the game is playing in-depth as an MMO. After you play by some rules, you forget about all the exploits you could be doing because of how much fun it is to play by some rules. However, it's hard to imagion a gamer that only knows how to play by fast traveling and following every quest marker to see the game in this light. And the thing is, its really not their fault.
My recommendation: Skyrim needs to have different modes that a player can chose from that has some self imposed rules. Thus, it can teach them what it means to really be an RPG player. It could have been motivated by acheivements, for instance. Much like playing hardcoe mode on Fallout NV. Now, dont misunderstand me. I dont need these rules to help me play cause i already understand what to do to get all i can out of it. I would simiply suggest this so players can truely see how great this game can be. As gamers we always look for the short cuts to get to our goal as fast as we can, and in Skyrim, short cuts are as pleantful as the world itself. If the game would help focus things for inexperienced players and teach them how to play, i think it would help inspire a new healthy breed of players that would have a greater understanding of what Skyrim is. If anyone remeber that little thing called "the game genie" it would be like taking that thing off thats full of cheats, and play the game the way it was meant to.
Well, thats my take on it.
Thoughts?

). This way, the game remains challenging and fun without either making me feel like a god or being impossibly difficult.