» Mon Jun 11, 2012 4:12 am
morchai-
i hear you, but, i have a problem with that rationale. as if one must negate the other. it doesn't.
more dialogue and choices takes creativity. it doesn't mess up the "freedom" factor of TES. in fact, i can easily argue the exact opposite: the decisions gamesas made in skyrim are MORE limiting than previous games. in fact, i do assert that claim.
there are so many things OPTION-wise that they could have included at absolutely no cost to that so-called "freedom."
cmon- generic quests, no economy, mostly irrelevant looting/treasure, poor dialogue, repatative dialogue, the horse system, etc.
and, i haven't even talked about the gameplay option/customization type absences, such as, diasable fast travel, weapon degradation, limited potion use, potions over time, sleep/eat penalties, the damn hud settings menu being all tied together, auto regeneration, climate penalties.