If you could bring back one thing from oblivion, what would

Post » Wed Jun 13, 2012 4:12 am

But you dont pay somebody to make it in skyrim, you disenchant things and then use a soul gem to enchant new things based on your skill level, makes NO sense to pay for something that you are doing with nobody's help

Except you could pay someone to make items that are beyond your skill level! If you want a really powerful enchantment but you aren't good enough to make it yet, you could just pay a lot of money and get it without grinding your Enchanting skill. I'm not saying you should have to pay for enchanting when you do it yourself, but somebody at the college (like Sergius Turrianus) should be able to do it for you
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Dalton Greynolds
 
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Post » Wed Jun 13, 2012 2:00 pm

Well sure if that option existed in-game then it would count as a service and therefore cost money but on Oblivion you payed for something that only you worked for
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Inol Wakhid
 
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Post » Wed Jun 13, 2012 7:28 am

Well sure if that option existed in-game then it would count as a service and therefore cost money but on Oblivion you payed for something that only you worked for

Lol, true. I was thinking about Morrowind, forgot the thread title for a second there :P
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Kayla Bee
 
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Post » Wed Jun 13, 2012 4:31 am

A decent swimming mechanic. Swimming aggravates me to no end in Skyrim.
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carla
 
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Post » Wed Jun 13, 2012 5:18 am

why would you pay money to enchant? That made 0 sense which is why it was removed

'Listen'... the question was asked, I answered from what I miss... enchanting in Skyrim is piss easy. In Oblivion you needed gold... don't ask me why, but the gold requirement made it more difficult to enchant an item. More difficulty is a good thing.
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Toby Green
 
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Post » Wed Jun 13, 2012 3:13 pm

'Listen'... the question was asked, I answered from what I miss... enchanting in Skyrim is piss easy. In Oblivion you needed gold... don't ask me why, but the gold requirement made it more difficult to enchant an item. More difficulty is a good thing.
I am gonna stop you there...you are late to the party AND more difficulty is NOT better. For more difficulty turn up the slider to the far right, dont throw gold at an inanimate table
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Shaylee Shaw
 
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Post » Wed Jun 13, 2012 5:36 am

I am gonna stop you there...you are late to the party AND more difficulty is NOT better. For more difficulty turn up the slider to the far right, dont throw gold at an inanimate table

Except even Master difficulty is a joke... :confused:
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natalie mccormick
 
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Post » Wed Jun 13, 2012 11:35 am

Except even Master difficulty is a joke... :confused:
Well mr god of gaming, go play Dark Souls. I hear they focused on difficulty and cut out story, graphics, and mythos
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LuBiE LoU
 
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Post » Wed Jun 13, 2012 5:29 am

Well mr god of gaming, go play Dark Souls. I hear they focused on difficulty and cut out story, graphics, and mythos

Lol no, it's all right. I'm on PC so I have mods for difficulty :)
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Izzy Coleman
 
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Post » Wed Jun 13, 2012 4:28 pm

I'd bring back the old spellcrafting and enchanting. Spellcraft was one of my favorite parts of the older games and enchanting in Skyrim is just dumb. It makes more sense to enchant things from spells you know.
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Leticia Hernandez
 
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Post » Wed Jun 13, 2012 3:36 pm

I haven't been following the thread, but the only thing I can think of that I would bring back from Oblivion is some (not all) of the missing spell effects.
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NeverStopThe
 
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Post » Wed Jun 13, 2012 10:44 am

Attributes and racial abilities both positive and negative. (Like Altmer taking more magic damage)



This was one of my biggest peeves with Skyrim. Where's the damn character creation?!?!?!?!?! I like tweaking a character to my playstyle.

But no, in Skyrim we get Orc archmages and Altmer warriors. Though obviously possible it would be more of a struggle since the attributes left them predisposed to a certain class.

This is one area where Fallout: New Vegas really shined.

Boooo!!!!
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Siobhan Wallis-McRobert
 
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Post » Wed Jun 13, 2012 10:32 am

Attributes and racial abilities both positive and negative. (Like Altmer taking more magic damage)



This was one of my biggest peeves with Skyrim. Where's the damn character creation?!?!?!?!?! I like tweaking a character to my playstyle.

But no, in Skyrim we get Orc archmages and Altmer warriors. Though obviously possible it would be more of a struggle since the attributes left them predisposed to a certain class.

This is one area where Fallout: New Vegas really shined.

Boooo!!!!

Getting Orc archmages and Altmer warriors was incredibly easy to do in past games as well - Attributes did not make it harder.
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lauren cleaves
 
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Post » Wed Jun 13, 2012 1:57 pm

-Arena
or
-Attributes (And removing skyrims current skills and adding back the ones in oblivion)
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Add Me
 
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Post » Wed Jun 13, 2012 8:11 am

Getting Orc archmages and Altmer warriors was incredibly easy to do in past games as well - Attributes did not make it harder.

and, the past systems that included attributes needed work, not, abandonment.

they needed better implementation and a more developed system.

you don't get rid of racial characteristics. you advance them. you get more creative. you make the system more complex, complete and meaningful.

the past attribute systems needed to be more developed into the core mechanics of the game, not, attempted to be 'replaced' by a subpar system, ie. perks.
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Justin Bywater
 
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Post » Wed Jun 13, 2012 4:39 pm

I find perks to be infinitely superior, and allow for tons more customization, than attributes could ever dream of.

Bethesda made the correct choice.
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Abi Emily
 
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Post » Wed Jun 13, 2012 3:14 am

I find perks to be infinitely superior, and allow for tons more customization, than attributes could ever dream of.

Bethesda made the correct choice.

In your opinion. I agree, to an extent. Perks as a concept have the potential to be "infinitely superior," but they aren't. I think the perks system needs an overhaul and I'd prefer if attributes were kept and used in tandem with the perks.
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Heather Dawson
 
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Post » Wed Jun 13, 2012 3:47 am

except, of course, that attributes govern every perk and would add more depth and customization than perks alone.

a system that includes both would be superior.
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Elisabete Gaspar
 
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Post » Wed Jun 13, 2012 4:26 am

The only thing I want back from Oblivion is the Whodunnit quest.
It was my favorite quest in all of the DB series for Oblivion.
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Laura-Jayne Lee
 
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Post » Wed Jun 13, 2012 3:39 am

The only thing I want back from Oblivion is the Whodunnit quest.
It was my favorite quest in all of the DB series for Oblivion.
THIS SO MUCH, that quest was hilarious if you played it right
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Devin Sluis
 
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Post » Wed Jun 13, 2012 1:01 pm

lol!

because story, dialogue and quests don't make an rpg. they provide the content, not, the core mechanics.

it was a simple post topic and i gave a simple and relevant response. the simplicity of skyrim and it's lack of core rpg mechanics is obvious.

if you want to debate this aspect then start your own thread.

Who the hell plays Elder Scrolls for the combat :ermm:
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remi lasisi
 
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Post » Wed Jun 13, 2012 2:50 am

Daedra.
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Jennifer Rose
 
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Post » Wed Jun 13, 2012 6:00 am

Who the hell plays Elder Scrolls for the combat :ermm:

I do, as i keep saying, i consider this, Oblivion and Fallout 3 a dungeon crawlers :hehe: (i also play them to make my characters wear pretty, unpractical armors :tongue:).

Sure the combat is nothing special, mostly click LMB until enemy dies (especially if you use one-handed weapon and the enemy is blocking :eek:), but it does it's job.


and, the past systems that included attributes needed work, not, abandonment.

That's the thing about Bethesda, they prefer reinventing to refining. With some thing that is very good, with others it is very bad :shrug:
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marina
 
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Post » Wed Jun 13, 2012 6:04 pm

All the spells, a fighting questline like Arena, a healthy expansion like Shivering Isles, birthsigns and all the attributes.
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Meghan Terry
 
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Post » Wed Jun 13, 2012 3:18 pm

I find perks to be infinitely superior, and allow for tons more customization, than attributes could ever dream of.

Bethesda made the correct choice.
It amazes me how many people view this as 'either/or' and see perks as a direct substitute for Attributes. They're not.

For the thousandth time, Attributes relate to your character's physical/mental characteristics - e.g. physical strength, etc. Perks relate to Skills - ie. things your character learns or specialises in. All perks should do is expand skill progression and add another layer of uniqueness to characters. Unfortunately, rather than just compliment Skills, what Bethesda have tried to do instead is put almost all the emphasis of skill progression into perks. So instead of a load of unique perks, you have a ton of % multipliers which just speed progression up without actually making your character more unique than they would be with ordinary skill progression (there are some exceptions). So really, if perks are acting as a substitute for anything, it's regular skill progression.

What the game should have is:

Attributes (for your character's physical attributes - e.g. Strength)
Skills (for skills your character can learn and improve gradually throughout the game - e.g. Archery)
Perks (ONLY for more specific skills your character learns once with limited or no improvement after - e.g. how to craft a certain type of sword).
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Marine x
 
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