If you could bring back one thing from oblivion, what would

Post » Wed Jun 13, 2012 6:14 pm

Fun.
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Lisa Robb
 
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Post » Wed Jun 13, 2012 6:33 am

It amazes me how many people view this as 'either/or' and see perks as a direct substitute for Attributes. They're not.

For the thousandth time, Attributes relate to your character's physical/mental characteristics - e.g. physical strength, etc. Perks relate to Skills - ie. things your character learns or specialises in. All perks should do is expand skill progression and add another layer of uniqueness to characters. Unfortunately, rather than just compliment Skills, what Bethesda have tried to do instead is put almost all the emphasis of skill progression into perks. So instead of a load of unique perks, you have a ton of % multipliers which just speed progression up without actually making your character more unique than they would be with ordinary skill progression (there are some exceptions). So really, if perks are acting as a substitute for anything, it's regular skill progression.

What the game should have is:

Attributes (for your character's physical attributes - e.g. Strength)
Skills (for skills your character can learn and improve gradually throughout the game - e.g. Archery)
Perks (ONLY for more specific skills your character learns once with limited or no improvement after - e.g. how to craft a certain type of sword).

i agree that it's becoming ridiculous about the lack of understanding between attributes, skills and perks.

great post.
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Julie Ann
 
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Post » Wed Jun 13, 2012 10:20 am

Oblivion's item manipulation. I was actually hoping for an improvement in this area, not a regression.
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FoReVeR_Me_N
 
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Post » Wed Jun 13, 2012 11:55 am

Satisfying guild questlines.
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Rhiannon Jones
 
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Post » Wed Jun 13, 2012 9:59 am

For me it would be the mages guild, i was kind of surprised when i realised the dark brotherhood's hideout felt cosier than the mage university, i mean what a cold, COLD place, devoid of life and the wonder i felt in the Cyrodil mages guilds, with just a few characters walking around 2 or 3 of which get bumped off anyway later on in the storyline, i really like skyrim but the mage's university was really not my cup of tea, and i'm a mage player first and foremost.
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DAVId Bryant
 
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Post » Wed Jun 13, 2012 11:33 am

The more robust magic system. Damage health, drain health, cure disease, water walking, etc....
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Krystal Wilson
 
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Post » Wed Jun 13, 2012 2:21 am

Stats, spells, good questlines, spellmaking, armor slots :swear: , disposition for npcs, an informative journal.
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Steve Fallon
 
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