ooo... got one... uh... yea... I don't know which axis... but: http://i400.photobucket.com/albums/pp82/JohnMidnight2019/ScreenShot10.jpg
Ya, that is what I was expecting to see. That is a Vanilla issue where the person/people that they used to design the landscape just placed two different textures together. What they should have done is blended them, which leads me to believe that there were at least two people working on it. Some of it is done well but causes extra lagging due to the extra textures, and some of it is plain terrible like that. The only way to fix that would be to make most textures the same color scheme again, with little to no detail. When it is all the same you cannot see this as easily, but it would still be noticeable.
I just posted my fix for https://sites.google.com/site/iam4aces/Home/mods/fallout-new-vegas/4aces-gameplay-mod (up to 2.2 already) so I am going to Goodsprings next and looking around. I will check out the camp site you mentioned earlier, and then cover the whole area.
@ Vaughan - Did you edit your fallout.ini or fallout_default.ini file? If not then disable all mods to see if it is mod related. Remember to use FOMM's Load Order -> Export feature to save your list as a text file, then you can just use Load Order > Import to return everything back to where you had it. Also, which of my mods are you using (in case it is a mis-loaded mod).
EDIT - Major Update tomorrow (Wed) - Landscape ReTex 3.0I have found another class of assets that Obsidian messed, the meshes. They made
some of them way too glossy. I brought them down to proper levels. I also went through the textures again and gave them another pass of making them seamless. To my surprise, it actually did help on more than the two textures I could see in game. This will not effect most of the errors that were noted around Goodsprings (like the pic above) since they are Vanilla errors. I do not need to redo the normal maps, so I will upload two files tomorrow. One to upgrade from 2.0 - 3.0 and the other as pure 3.0 with everything. I have also fixed a snow texture that was just terrible - I was playing around with it and accidentally saved it I guess. :blush2:
I also found that while I knew that the Devs used some terrible naming for their textures, they actually named a light texture as dark. It was an LOD, so the main rock actually had a dark LOD and I finally tracked it down (the meshes showed me the error). So I have fixed that one as well. So hopefully this will bring me about 98% of the way to finalization of the landscape ReTex. I am sure there is one or two more issues but they will not be nearly as hard to fix.
I also wasted another two hours trying to man-handle the trim texture into working, and it is impossible. It is the worst implemented texture I have even seen in any game. They actually have it wrapping in two dimension, being stretched in one part, and compressed in another. So I had to give up on it again. If they had used more trim textures (say 10) like any sane group it would have actually worked. Instead they used one texture with transparent areas to hide the fact that it was a massive texture being used over and over. I think it worked for Bethesda due to the shape of their rocks, but Obsidian probably just copied the texture and did not make their own, so when it came time to actually use that texture, they just slapped it on and gave up themselves.
Question One: Do you want the paper bits that are scattered all over the ground in some places to be removed?
I found that even these were messed up at the Strip where you can see them lifting off the ground for no reason, and since they are just textures, they will never move. I can make their texture very small and invisible, just like the trim. This will help your performance a little (but probably not too much) and will save you from seeing the flying paper.
Question Two: Does anyone know for certain whom is developing the patches Obsidian or Bethesda? I have heard they are both working on them, yet given the slow rate and very small size, I think it must be Obsidian since their main focus is on the DLCs.
@Zanderrat - Sorry I did not get back to you sooner. I have been very busy over the last three days.
Top 9 (#10 does not matter) games As of 15 Jan 2011
FALLOUT: NEW VEGAS - BETHESDA SOFTWORKS is down to #9
This just shows that it is on the way down, not that it has always been this low on the charts (I did not trace it further). This is only after Bethesda dumped it for $25 before Christmas to get these numbers. I did not see anything like that for F3, except for limited number of door crasher Boxing Day sales. It was also in the top 5 for 3+ months. To price it that aggressively, that soon after launch is pure weakness.
All the stores are running sales on it constantly (once every two weeks or so) which means sales have not improved (not a surprise considering DLC #1). I expect that we will see a permanent discount to around $35 soon. I only referenced Walmart since that is the National price, not a local store price. I checked on it after Christmas to gauge how many new players I could expect at that time, to determine if I should continue with new ReTex projects (then my main system died - so I went to gameplay since I can use a text editor for it). It seems that even with the low price the PC sales over Christmas were weak, but the consoles were pretty good. This is discounted by the fact that the Japanese market just opened to our games, so any increase in sales between FNV and F3 should be discounted by the number of sales in Japan. So after that is taken into account the sales are about the same between F3 and FNV for consoles after the first ten weeks.
Now the reported sales for the PC version of FNV for the first 10 weeks is only 450,119. There was over double that for F3 in the same period. I do admit that when I stated the sales were weak, I failed to state I was only talking about the PC version. As a modder, I never reference the consoles as I do not follow them (normally), but I should have stated it. Most PC users have told me they are going to wait for a patch that actually fixes most of the game, or a total bundle of all the DLCs and game if a community patch is ready by then. I did not mean to imply that the Devs will not make DLCs or stop patching. I was simply pointing out that the interest has significantly died down, and it was part of my decision to move on.