4Aces Full Texture Upgrade

Post » Sat Feb 19, 2011 2:05 am

Just checked out your website and a lot of those pics look good. I do have two comments though:

1. NPC's eyes look like they're wearing mascara. Something with your process that brings out the black levels is making the lines around NPC's eyes too dark, which leads to my next comments

2. The radio. The lines around the dials that indicate what function the radial knob is pointing to are too black. Granted, the originals are far too light, yours almost look like a stencil has been spray-painted (in black) on the face of the radio.

Beyond that, I really enjoyed the ground / house / brahmin / metal armor texture sharpening you've done.
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Fri Feb 18, 2011 10:01 pm

good 'ol Beth changed their BSA standards again.
What? No, they haven't. I mean, I've been using OBMM to pack/unpack BSA files for FNV, and everything's been working fine!
I do not want to use that method since I want to disable the Vanilla BSA altogether. In F3 I had problems where the game engine would ignore ArchiveInvalidation and just use the originals if they were available (in some cases, it was pretty strange). If the BSAs were renamed, then it was forced into following instructions and used my textures. Instead of asking the users to rename their BSAs I realized that I can just remove the names of the Vanilla BSAs from the Fallout_default.ini and insert mine. This guarantees that all Vanilla files are out of reach of the game and that mine are used. It also makes the users FOMM list a little shorter, though texture mods do not really clash.
As far as I know, using an ESP removes the need for ArchiveInvalidation AND forces the game to use the included textures, though. Or is there an issue with the process that I'm not aware of?

As to the preview pictures... what's with all the black lines? What is this, Borderlands? I mean, sure, if you want the game to look like that, it's your call - but I wouldn't say you should be calling it an "upgrade" then, huh?
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Sat Feb 19, 2011 4:20 am

https://8888270868640206923-a-1802744773732722657-s-sites.googlegroups.com/site/iam4aces/Home/mods/fallout-new-vegas/MetalArmor2.png?attachauth=ANoY7cqJjeLjPl3OObGqqgAxbyhc6WHzdAWbZZxIdtZgK84ncLeaLkI0YCDQPw3AXEBLbzgKX3e0TESI6uo9HhRatzmoHv-3h8_CyKiNaZhXD6xUxfcm9SuEKtzwpLo2mHfze0B1aZnr3p8eDo8TkAMfQI2VIAV3VlywXNBEezCh4x3_YGWYhK-6dUURAGXaf2WfrhrYikQgp-SWWByI6zXiJScRMOSsmmt2CBI-pCe6-YBDDDeBtxc%3D&attredirects=0
OH JESUS IT'S STARING IN MY SOUL
Seriously, facial changes are VERY over-the-top in my opinion. It's a wasteland desert, not a beauty contest.
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Sat Feb 19, 2011 12:10 pm

Will this also improve the scaled down distant textures?

I'm with Rovlad, the eyes are radiating too much white, also why the eyeliner? My char isnt into cosmetics
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Sat Feb 19, 2011 4:21 am

Questions raised

Around the eyes - Females have makeup and some alteration that made them appear better in F3. Since most people are using face/body replacers I did not get any negative feedback in F3. If this is a problem in FNV I can easily release a patch to return to the original texture. Males have no such makeup, so the darkness is likely due to the normal map. I will take a look at it and see if it might be too deep around the eyes. Please keep this up - tell me when you see something that does not look right. I will always check it out, and make sure it was not a mistake.

Eyes are too white - It sure looks like you are right from that shot. I will take a look at a few more, and then the texture to see what happened. These were just port's from F3, so I am not sure why they are so white. Probably due to the Obsidian shaders. It probably looks better when running Fellout (FNV version of course) - which I just got but have not loaded yet. I will let you know if I am patching the eyes or just promoting this version of Fellout like I did for F3.

The radio was included just to show that not everything looks good. Better yes, but not necessarily good. I am working on re-texturing most of the low-res/low-detail textures like the radio to make them better. I started with the landscape and will be doing Architecture next, since they are the most common textures seen in the game (there are only a few radios - which are part of the Clutter folder I believe). I may also take a detour and do some weapons and possibly some armor. I was going to open it up to you. Pick your most hated textures, take a screen shot and post them, and I will fix them. I will be creating a unique thread for this, and you should not start this until you get my mods running. That way you might be pleasantly surprised and find that I have already fixed it.

As for the BSAs issues - that was my bad. Packing them was not the issue, it was the fact that they are using a confusing TWO INI file system. Every time I used the launcher this silly system would overwrite my changes to the falllout.ini file. Likewise, making changes just to the fallout_default.ini would not work, since by that time I was using the 4GB enabled shortcut (not using the launcher). Instead I found that by editing the fallout_default.ini file (in the game's main directory), and then copying the bloody thing over fallout.ini (or just launching the game via the launcher - it is easier), the BSAs would actually load.

I did confirm my F3 finding that BSAs not only have a maximum size limit of around 1.7GB (before files inside will be corrupt in the game - but are fine if the BSA is later unpacked), but that FNV will only use about 3GB of additional files when packed into BSAs. If you try more than that the extra files are not loaded. So I had to go back to loose files for HiRes, though RegRes is in BSA form. Strange that in BSA form there is a limit, but loose means you can have infinity (or at least +6GB).

LOD textures: This will improve the majority of LOD textures, a few of which were rebuilt from the full sized texture (as the LOD version were really LoRes for some reason).


News
For those that have not visited my site here is your brief 411 on my mods - I have a bunch of them done (RegRes & HiRes + others). I am just waiting for the webmasters of the two sites (DanManGames.com for paying members only now, and ModCraft.net for free access) to get the files listed. Then I will announce and give details on each. I spent the entire week uploading. I had to stay off my browser just in case it was causing the file corruption and have uploaded approximately 70 GB @ 110 kb/s to get working files on both of those servers. HiRes had to be cut into three files for ModCraft since the 4.6GB file was always corrupt even though it was a bit-perfect match (and the original file on my system was fine). All files on both servers have been downloaded and tested , so they are good to go. Unfortunately they were not listed before the weekend hit, and I hope that this will change on Monday. As soon as I get confirmation I will update my webpage and then come here.

Until then, I am adding more to the Landscape textures right now and will update the file before they are listed. This should make the LODs look more like my Landscape replacements (I hope - it is totally untested right now) and less like the F3 Washington wasteland. I will be putting pics up of the HiRes version of my landscape addon in action on my webpage tomorrow. As with all my HiRes work, it will also be available in RegRes (that stands for Regular Resolution in case you were wondering).

Cheers,

4Aces
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Sat Feb 19, 2011 5:22 am

Hah, Thanksgiving weekend is a bad time to be hoping for quick turnaround on website admins. I'm actually kinda glad though since I'd rather have your full textures including LOD so I'll continue to be patient and wait for everything to be uploaded and listed. I've kinda been putting off playing New Vegas anymore anyway until they release the final patch in the next few weeks so that I can go through and download bugfix mods that they don't fix.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Fri Feb 18, 2011 10:00 pm

Glad to see you back, 4Aces! I do not remember which one of the mods I took (FO3 wise) but I do remember that it was great! So I am waiting to see your great work here again (and yes, I did check your web page! :P )

Keep up the excellent work!
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sat Feb 19, 2011 6:45 am

Fallout 3 -> fallout_default.ini dated 9/7/2008
Spoiler

[General]
SStartingCell=
SCharGenQuest=0001f388
SStartingCellY=
SStartingCellX=
SStartingWorld=

STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=Fallout3.esm

sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
bPreCullActors=1
bTaskletActorSceneGraphUpdates=0
bTaskletActorAnimMovementUpdates=1
bAnimationUseBlendFromPose=1
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\maintitle.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt
bDefaultCOCPlacement=0
uGridDistantCount=20
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SMainMenuMovieIntro=
SIntroSequence=
sIntroMovie=Fallout INTRO Vsk.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
bUseThreadedBlood=0
bUseThreadedMorpher=0
bBorderRegionsEnabled=1
bDisableHeadTracking=0
bTrackAllDeaths=0
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bPreemptivelyUnloadCells=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=26214400
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=1
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=0
bExternalLODDataFiles=1
bCheckCellOffsetsOnInit=0
uGridDistantTreeRange=5
bCreateShaderPackage=0
bWarnOnMissingFileEntry=0
bAllowScriptedAutosave=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bUseThreadedAI=0
bChangeTimeMultSlowly=1
bCheckPurgedTextureList=0
bAnimateDoorPhysics=0
sLanguage=ENGLISH

[Display]
fDecalLifetime=10.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=1
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bImageSpaceEffects=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=5
iLocation X=5
bFull Screen=1
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=5
fFarDistance=1000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
bShowMenuTextureUse=1
fLightLODDefaultStartFade=1000.0
fLightLODRange=500.0
fLightLODMinStartFade=200.0
fLightLODMaxStartFade=3500.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=500.0
fSpecularLODRange=300.0
fSpecularLODMinStartFade=200.0
fSpecularLODMaxStartFade=2000.0
fGamma=1.0000
bAllow30Shaders=0
iTexMipMapMinimum=0
bDoStaticAndArchShadows=0
bDoActorShadows=1
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fEyeEnvMapLOD2=800.0000
fEyeEnvMapLOD1=500.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
iActorShadowCount=4
bIgnoreResolutionCheck=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=1
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
iShadowFilter=0
bAllowPartialPrecision=1
iShadowMapResolution=256
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=2
iActorShadowCountExt=2
fPipboy1stPersonFOV=47.0
fDefault1stPersonFOV=55.0000
bLODNoiseAniso=1
iMaxAnisotropy=8
fLandLOFadeSeconds=15.0

[Controls]
bAlwaysRunByDefault=1
bBackground Mouse=0
bBackground Keyboard=1

[Water]
bUseWaterShader=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterDepth=1
bUseWaterHiRes=0
bUseWaterDisplacements=1
bUseWaterLOD=1
bReflectExplosions=0
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bForceLowDetailReflections=0
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12

[Audio]
fASFadeInTime=3.0
fASFadeOutTime=10.0
fRegionLoopFadeInTime=5.0
fRegionLoopFadeOutTime=5.0
fAudioDebugDelay=0.0
bEnableAudio=1
bEnableAudioCache=1
bMultiThreadAudio=0
bEnableEnviroEffectsOnPC=0
; cache sizes in kilobytes
iAudioCacheSize=2048
iMaxSizeForCachedSound=256
bUseAudioDebugInformation=1
fAudioDebugDelay=0.0000
fDefaultMasterVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMusicVolume=0.3000
fDefaultRadioVolume=0.5000
fDefaultEffectsVolume=1.0000
fDefaultVoiceVolume=0.7500
iMaxImpactSoundCount=32
fMaxFootstepDistance=1100.0000
fPlayerFootVolume=0.6500
iCollisionSoundTimeDelta=150
iRadioUpdateInterval=250
fMinSoundVel=90.0000
fDialogMinDistance=125.00
fDialogMaxDistance=1800.00
fMainMenuMusicVolume=0.6
fDBVoiceAttenuationIn2D=2.0
fCollisionSoundHeavyThreshold=60.0
fDialogueFadeDecibels=6.0
fDialogueFadeSecondsIn=2.0
fDialogueFadeSecondsOut=1.0
fDialogueHeadPitchExaggeration=2.0
fDialogueHeadRollExaggeration=2.0
fDialogueHeadYawExaggeration=2.0
fHardLandingDamageThreshold=500.0
fWoodMediumMassMin=7.0
fWoodLargeMassMin=15.0
fStoneMediumMassMin=5.0
fStoneLargeMassMin=30.0
fEarthMediumMassMin=5.0
fEarthLargeMassMin=30.0
fSkinMediumMassMin=5.0
fSkinLargeMassMin=30.0
fMetalMediumMassMin=8.0
fMetalLargeMassMin=25.0
fRadioDialogMute=0.50
fFilterDistortionGain=-7.5
fFilterPEQGain=-15.0
fFilterdBAttenuation=11.5

[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=1
bUseObstacleAvoidance=1
bBackgroundNavmeshUpdate=1

[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
bCloneModelsInBackground=0
iLastHDRSetting=-1

[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.016
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=10.0000
iHavokSkipFrameCountTEST=0
iNumHavokThreads=1
fChaseDeltaMult=0.0500
bAddBipedWhenKeyframed=1
fQuadrupedPitchMult=1.0000
iEntityBatchRemoveRate=100
iMaxPicks=40

[RagdollAnim]
bRagdollFeedback=1
fCameraDist=1000.0
fHierarchyGain=0.17
fVelocityDamping=0.0
fAccelerationGain=1.0
fVelocityGain=0.6
fPositionGain=0.05
fPositionMaxLinearVelocity=14.0
fPositionMaxAngularVelocity=18.0
fSnapGain=0.1
fSnapMaxLinearVelocity=3.0
fSnapMaxAngularVelocity=0.3
fSnapMaxLinearDistance=0.3
fSnapMaxAngularDistance=1.0

[FootIK]
fOnOffGain=0.5
fGroundAscendingGain=0.4
fGroundDescendingGain=0.4
fFootRaisedGain=0.9000
fFootPlantedGain=1.0000
bFootPlacementOn=1
fPelvisUpDownBias=0.75
fPelvisOffsetDamping=0.2
fVertErrorGain=0.5
fOriginalGroundHeightMS=-0.11
fAnkleOffset=0.2000
fRagdollFeedback=0.7

[LookIK]
fLookAtTargetGain=0.3
fLookAtGain=0.045

[Interface]
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneXWide=15
iSafeZoneYWide=15
iSafeZoneX=15
iSafeZoneY=15
bAllowConsole=1
bActivatePickUseGamebryoPick=0
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
bUseImageSpaceMenuFX=0

iSystemColorTerminalRed=33
iSystemColorTerminalGreen=231
iSystemColorTerminalBlue=121

iSystemColorSystemRed=26
iSystemColorSystemGreen=255
iSystemColorSystemBlue=128

iSystemColorMainMenuRed=199
iSystemColorMainMenuGreen=255
iSystemColorMainMenuBlue=165

iSystemColorPipboyRed=26
iSystemColorPipboyGreen=255
iSystemColorPipboyBlue=128

iSystemColorHUDAltRed=255
iSystemColorHUDAltGreen=67
iSystemColorHUDAltBlue=42

iSystemColorHUDMainRed=26
iSystemColorHUDMainGreen=255
iSystemColorHUDMainBlue=128

fRSMFaceSliderDefaultMin=-3.5
fRSMFaceSliderDefaultMax=3.5

fPopUpBackgroundOpacity=0.87
fMenuBackgroundOpacity=0.76
bHideUnavailablePerks=0


[Loading]
sWelcomeScreen1=loading_screen01
sWelcomeScreen2=loading_screen_gamesas
sWelcomeScreen3=loading_screen_BGS
sWelcomeScreen4=loading_screen_legal
sMainMenuBackground=main_background
sTitleMusic=MainTitle
sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
iMaxScreens=4
iMaxScreens_MainMenu=20
fLoadingTextUpdateInterval=10.0000
fLoadingBkgdUpdateInterval=10.0000
fMainMenuBkgdUpdateInterval=10.0000
fLoadingInitUpdateInterval=5.0000
iNumLocationSpecificScreens=1


[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=940
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=2
iDebugTextFont=3

[GamePlay]
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21

[Fonts]
sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt

[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500

[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0

[BackgroundLoad]
bBackgroundPathing=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
iAnimaitonClonePerLoop=5
bUseMultiThreadedTrees=1
iExteriorPriority=50
iBackgroundLoadFaceMult=200
fBackgroundLoadingPerLoop=20.0000
fBackgroundLoadClonedPerLoop=5.0000
iBackgroundLoadExtraMaxFPS=20
iBackgroundLoadExtraMinFPS=10
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadTreeMilliseconds=7
iBackgroundLoadMilliseconds=1
iBackgroundLoadLoading=1
bUseBackgroundFileLoader=0
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bCloneModelsInBackground=0

[LOD]
fLODLandDropAmount=230.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=0
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultItems=3
fLODFadeOutMultObjects=5
fLODFadeOutMultActors=6
fLODMultLandscape=1.0000
fLODMultTrees=0.5000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=5
iFadeNodeMinNearDistance=500
fLODFadeOutPercent=0.6000
fFadeOutThreshold=0.3000
fFadeInThreshold=0.7000
fFadeInTimet=2.0
fFadeOutTime=2.0
fDistanceMultiplier=1
fLODBoundRadiusMult=10
fObjectLODMax=15.0
fObjectLODMin=1.0
fObjectLODDefault=5
fItemLODMax=15.0
fItemLODMin=1.0
fItemLODDefault=2
fActorLODMax=15.0
fActorLODMin=2.0
fActorLODDefault=5
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=0.5000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODLandVerticalBias=0.0000
fTalkingDistance=1000.0000
iBoneLODForce=-1
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=1
bDisplayLODBuildings=1
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000

[Weather]
fSunGlareSize=800.0000
fSunBaseSize=750.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=ogg

[Grass]
iMinGrassSize=80
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0

[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
SDefaultLandDiffuseTexture=DirtWasteland01.dds
SDefaultLandNormalTexture=DirtWasteland01_N.dds

[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=http://forums.bethsoft.com/index.php?/topic/1129324-4aces-full-texture-upgrade/0.0000
fQuadraticValue=http://forums.bethsoft.com/index.php?/topic/1129324-4aces-full-texture-upgrade/16.0000
fLinearValue=http://forums.bethsoft.com/index.php?/topic/1129324-4aces-full-texture-upgrade/3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0

[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1

[BlurShaderHDR]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fGrassDimmer=1.5000
fTreeDimmer=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fSunlightDimmer=1.5000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
iBlendType=2
bDoHighDynamicRange=1

[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.7000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=1

[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050

[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
bUseWindowsMessageBox=0

[DistantLOD]
bUseLODLandData=http://forums.bethsoft.com/index.php?/topic/1129324-4aces-full-texture-upgrade/0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.

[Archive]
SMasterMiscArchiveFileName=Fallout - Misc.bsa
SMasterVoicesArchiveFileName1=Fallout - Voices.bsa
SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa
SMasterSoundsArchiveFileName=Fallout - Sound.bsa
SMasterTexturesArchiveFileName1=Fallout - Textures.bsa
SMasterMeshesArchiveFileName=Fallout - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=0
bUseArchives=1
SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa

[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif

[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000

[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0

[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Fallout Disc.
SCopyProtectionTitle2=Fallout Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found

[Pipboy]
fBlurRadiusPipboy=3.5
fBlurIntensityPipboy=0.25
fScanlineScalePipboy=50
bEnableFlickerPipboy=1
bUsePipboyMode=1

[InterfaceFX]
fDefaultBurstDuration=200
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=1.5

;pulse effect
fPulseBrightenIntensity=0.25
fPulseRadiusIntensity=0.5
fPulseRate=0.0006

;pipboy menu transitions
fVertHoldChance=0.08
fShudderChance=0.20

fScanlineScaleMenus=50.0000
bEnableFlickerMenus=1
bEnableScanlinesMenus=1
bEnableScanlinesPipboy=1
fBlurRadiusMenus=0.3000
fBrightenMenus=1.7000
fBrightenPipboy=1.3000
bUseImageSpaceMenuFX=1
fBlurIntensityHUD=1.2000
fBlurRadiusHUD=2.0000
fScanlineFrequencyHUD=0.0000

fScreenLightBaseIntensity=0.6
fScreenLightRadius=6

[RenderedTerminal]
bUseRenderedTerminals=1
fRenderedTerminalFOV=0.15
fRenderedTerminalZoom=36
bDoRenderedTerminalScanlines=1
fRenderedTerminalScanlineScale=130.000000
fRenderedTerminalHPos=0.0
fRenderedTerminalVPos=0.38
fScreenLightBaseIntensity=1.2
fScreenLightRadius=80
fScreenLightColorR=0.68
fScreenLightColorG=0.74
fScreenLightColorB=0.62

fRacesixMenuHPos=0.0
fRacesixMenuVPos=-0.6
fRacesixMenuZoom=70.0
fRacesixMenuScale=0.5

[Decals]
uMaxDecalCount=100
bProfileDecals=0
bDecalOcclusionQuery=1

[TerrainManager]
fSplitDistanceMult=0.75
fBlockMorphDistanceMult=0.70
bUseNewTerrainSystem=1
bUseDistantObjectBlocks=1
fBlockLoadDistance=125000.0
fDefaultBlockLoadDistanceLow=50000.0
fLowBlockLoadDistanceLow=25000.0
fHighBlockLoadDistanceLow=50000.0
fDefaultTreeLoadDistance=25000.0
fLowTreeLoadDistance=10000.0
fHighTreeLoadDistance=40000.0

[VATS]
fVATSLightLevelMin=20.0
fVATSLightLevelMax=65.0
fVATSLightAngle=0.0
fVATSLightDistance=100.0
fVATSLightElevation=100.0
fVatsLightColorR=0.35
fVatsLightColorG=0.35
fVatsLightColorB=0.35

[ScreenSplatter]
bScreenSplatterEnabled=1

User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Fri Feb 18, 2011 9:46 pm

Can you upload it somewhere else?
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Sat Feb 19, 2011 12:11 pm

Can you upload it somewhere else?


The Bad
I tried. I haven been trying to upload it to ModDB for days but after a file finishes I get a completely white screen and the file disappears.

The Good
The http://fnv.modcraft.net/ It has all the links for all my FNV files, with full descriptions. There is http://www.modcraft.net/community/index.php?showforum=1105 and I have started a thread for any Texture based issues you find. A few known issues are listed and they are being worked on.

The gameplay mod is getting ready for its major test, and I have rebalanced the Power Armor completely, so now it is much more logical. I still have a little work to do, separating out power armor helmets for the repair lists, but that should only take an hour. Now if I can only find some power armor in my game (I just stumbled on combat armor mk II) and I do not want to cheat and read a guide.

I have also started another thread there to see if any other modder is interested in teaming up to get this done more quickly. The response will determine if I do form a team or not.

Please let me know of any download issues, and remember that ModCraft is doing this for free. So if you appreciate not having 10 part-files at 100 kb/s (download speed), then you can earmark part of any donation to me and I will send it to them. I want this service to remain free as much (if not more) than you do. With this kind of free service, hopefully no one will take my mods and stick them in torrents again. There should be no reason to do so.

Anyway, enough pvssyr - go get 'em.

Cheers,

https://sites.google.com/site/iam4aces/Home/
(Click my name to go to my page for the latest information - frequent updates)
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Fri Feb 18, 2011 11:30 pm

Downloading now. Thanks.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Sat Feb 19, 2011 12:49 am

Hmm. The installation directions seem a little overly complex and the potential for screw ups is huge with these type of .ini. edits. Why not use AI and be done with it?
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Fri Feb 18, 2011 11:00 pm

Unless I am mistaken those instructions are simply for those that dont use AI for whatever reason. Kind of redundant now, but a few months ago, ai for new vegas was in its infancy.
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Sat Feb 19, 2011 1:50 am

I would like to use these textures for my subsequent play through, but I also noticed the install was a little scary. What is this AI you speak of?
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Sat Feb 19, 2011 8:48 am

Having problems downloading the HiRes textures. I get about half way though then get disconnected. Have happened several times now. Meshes DL'd fine.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sat Feb 19, 2011 11:02 am

I would like to use these textures for my subsequent play through, but I also noticed the install was a little scary. What is this AI you speak of?

Archive Invalidation. It's the standard way of getting new items into the game. See here:

http://www.newvegasnexus.com/downloads/file.php?id=35935

http://devnull.sweetdanger.net/archiveinvalidation.html
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Sat Feb 19, 2011 8:03 am

Having problems downloading the HiRes textures. I get about half way though then get disconnected. Have happened several times now. Meshes DL'd fine.



I downloaded it without a problem here, i'm going to do some play testing tomorrow..
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Sat Feb 19, 2011 7:37 am

Very cool 4aces! The only thing, for me anyway, as stated in earlier post, is women's makeup, mascara, or whatever... I mean, I've just recruited Veronica and... she just looks aweful! Liked her better with the original makeup... Just feels... too heavy... too dark... too much! :P

If you can do a little patch, would be nice! It's not game breaking (far from it!) but it's just... strange after some months of playing the original!

I can also state that she's not the only one (Sure you already knew that!). I've created a female character (same thing) and I also checked the women at Helios One (samething).

Keep up the good work!


P.S. I'm on the RegRes (because my PC probably won't take HighRes very well anyway!)
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Sat Feb 19, 2011 9:15 am

Must have just been too many trying to DL the files as today I got them without a problem.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Sat Feb 19, 2011 4:04 am

Archive Invalidation. It's the standard way of getting new items into the game. See here:

http://www.newvegasnexus.com/downloads/file.php?id=35935

http://devnull.sweetdanger.net/archiveinvalidation.html


Thank you very much!
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sat Feb 19, 2011 8:14 am

Thank you very much!


Or you can use fallout mod manager's invalidation, its hidden under tools. Its often updated
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Sat Feb 19, 2011 12:53 pm

Or you can use fallout mod manager's invalidation, its hidden under tools. Its often updated

Agree. This is the easiest way. But the other links, particularly the Dev_Akm article, give some good background knowledge.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Sat Feb 19, 2011 12:50 am

...The only thing, for me anyway, as stated in earlier post, is women's makeup, mascara, or whatever... I mean, I've just recruited Veronica and... she just looks aweful! Liked her better with the original makeup... Just feels... too heavy... too dark... too much! :P

If you can do a little patch, would be nice! It's not game breaking (far from it!) but it's just... strange after some months of playing the original!...


Yeah, I agree with Vortaka; Cass went from being a rough and tumble cowgirl to what looks like a rough and tumble brothel girl. Other than that, excellent work! I'll be using these textures for a long time. Thank you!
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Sat Feb 19, 2011 1:14 pm

I kind of like the makeup textures, but it probably be nicer to have them as a separate download. To be fair though, I have not looked at Cass or Ver. yet.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Fri Feb 18, 2011 11:34 pm

I suppose I'll download once the makeup textures are gone. Or at least separated from the main package.

Until then, I really don't feel like wasting my time and bandwidth downloading huge files only to have Veronica annoy me every time I look at her.

The other textures look damn good though. :tops:
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

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