4Aces Full Texture Upgrade

Post » Sat Feb 19, 2011 10:45 am

Thanks for the help 4Aces. I will get back to you tomorrow, since I barely have any game time on week days. :( But what you said reminded me of something, I didn't uninstall the "detailed normals" mod that I installed previously. I will fix that and reinstall your mod asap.

But in response to your question, texture folder is 11.2GB in size (I have a lot of mods... :whistling: )

thanks again!
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lucile davignon
 
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Post » Sat Feb 19, 2011 12:51 pm

Sorry, not sure how I missed this:

As for the landscape replacements and patches the ones I installed along with was HiRes Landscape Replacement, Hi&Reg Res Lanscape Replacement Patch 1, HiRes Textures Patch 2 and HiRes LandReTex Patch 3...would I be right in saying the first two are required and the third is already part of the forth which is required, or do I need all of them?


You only need the original Landscape ReTex mod, and the latest patch. I combined the patches as I went along so you only need the latest version, as they were not that large before the last patch. So all you need is the original mod and 4Aces FNV Landscape ReTex Patch 3.0.7z. This is the latest patch, and covers all previous patches. If I do release another update it will be a totally new version (2.0) instead of the current 1.3.


@Lithal - Yes, detailed normals will get confused with my ReTex. If there are some for the weapons they *should* not be making mine look strange or else that author would be hearing about it in the comment section of their mod. But anything is possible. Let me know how it goes.


Cheers!
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joseluis perez
 
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Post » Sat Feb 19, 2011 7:39 am

Can't find the RegRes for armor and weapons on the web site http://www.moddb.com/mods/4aces-fnv-hires/#1770034.
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priscillaaa
 
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Post » Sat Feb 19, 2011 2:55 am

RegRes is all the same size as the original textures so offering parts was not considered. If you download it all then you can rename or move the original texture BSAs and it will improve the performance of the game (at least load times, and reduce stutter at The Strip).
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jesse villaneda
 
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Post » Fri Feb 18, 2011 10:10 pm

Okay report time. :) After I removed the aforementioned mods, the guns still looked the same. I am actually using the nice weapon retexture: http://www.newvegasnexus.com/downloads/file.php?id=38285 .

BUT, I believe this perceived bumpiness really is just from my changing of in game lighting (from fellout to nv skies) I am just not quite used to the awesomeness of all the sharp textures yet. :)

I am curious though, what view distance setting do you use? I noticed that with the much shaper and more detailed looking textures, the terrain in the distances looks to blend less well. Then again, it could be just because of the lighting, it probably is :blush2:.

So in summary ignore what I said earlier :P
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Alyna
 
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Post » Sat Feb 19, 2011 1:12 am

Great Mod, but with one issue that I'm seeing... and thats textures happen to create "Stripes" in the land.

http://i400.photobucket.com/albums/pp82/JohnMidnight2019/ScreenShot0-1.jpg
http://i400.photobucket.com/albums/pp82/JohnMidnight2019/ScreenShot1-2.jpg

Installed Hi Res 1-3
Hi Res Patch 2
Hi Res Landscape
Hi Res Landscape Patch 3

What am I doin' wrong?
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Mackenzie
 
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Post » Sat Feb 19, 2011 11:29 am

Great Mod, but with one issue that I'm seeing... and thats textures happen to create "Stripes" in the land.

http://i400.photobucket.com/albums/pp82/JohnMidnight2019/ScreenShot0-1.jpg
http://i400.photobucket.com/albums/pp82/JohnMidnight2019/ScreenShot1-2.jpg

Installed Hi Res 1-3
Hi Res Patch 2
Hi Res Landscape
Hi Res Landscape Patch 3

What am I doin' wrong?



Nothing. That is a texture issue. Could you give the the location of where you saw that so I can track down the texture(s) responsible. I caught quite a few in Landscape Patch 3 but apparently not all. With my main system being down for the last few weeks I have not been able to get into the game to test it more myself.

Two issues I found out about FNV and probably F3 (but I did not notice this back then - so I cannot be sure) is that the game is using multiple ground textures in some places. Sometimes this is logically used to blend one into the next, but in others it just overlaps them. From your pictures it looks like it is just another one of the (falsely advertised) seamless textures not being seamless at all but it could be another texture overlapping it and messing up the base texture. Once I can see it I will know which texture(s) need fixing.

If you see any more of these let me know. With my main system rebuilt I can work on textures again, and would really like to finalize the Landscape (but can only do that after two weeks without any bugs). I am going to be testing my gameplay mod today, so I will watch for this too.

@lithal - My view distances are custom - about double the max slider settings (have to edit the INI to get them). If you are seeing a lot of pop-in textures, that is due to the low loading of Cells. See my webpage for a guide on editing the INI or visit TweakGuides.com for the F3 page (it was updated with the small amount of changes for FNV). Increasing the Cells is the only way to solve that issue (I played around with all the view setting for hours to no avail).

Cheers!
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James Hate
 
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Post » Sat Feb 19, 2011 3:30 am

Great Mod, but with one issue that I'm seeing... and thats textures happen to create "Stripes" in the land.

http://i400.photobucket.com/albums/pp82/JohnMidnight2019/ScreenShot0-1.jpg
http://i400.photobucket.com/albums/pp82/JohnMidnight2019/ScreenShot1-2.jpg

Installed Hi Res 1-3
Hi Res Patch 2
Hi Res Landscape
Hi Res Landscape Patch 3

What am I doin' wrong?



Nothing. That is a texture issue (my bad). Could you give the the location of where you saw that so I can track down the texture(s) responsible. I caught quite a few in Landscape Patch 3 but apparently not all. With my main system being down for the last few weeks I have not been able to get into the game to test it more myself.

Two issues I found out about FNV and probably F3 (but I did not notice this back then - so I cannot be sure) is that the game is using multiple ground textures in some places. Sometimes this is logically used to blend one into the next, but in others it just overlaps them. From your pictures it looks like it is just another one of the (falsely advertised) seamless textures not being seamless at all but it could be another texture overlapping it and messing up the base texture. Once I can see it I will know which texture(s) need fixing.

If you see any more of these let me know. With my main system rebuilt I can work on textures again, and would really like to finalize the Landscape (but can only do that after two weeks without any bugs). I am going to be testing my gameplay mod today, so I will watch for this too.

@lithal - My view distances are custom - about double the max slider settings (have to edit the INI to get them). If you are seeing a lot of pop-in textures, that is due to the low loading of Cells. See my https://sites.google.com/site/iam4aces/Home/mods/fallout-new-vegas/optimizing-fnv for a guide on editing the INI or visit TweakGuides.com for the F3 page (it was updated with the small amount of changes for FNV). Increasing the Cells is the only way to solve that issue (I played around with all the view setting for hours to no avail).

Cheers!
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Code Affinity
 
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Post » Sat Feb 19, 2011 10:05 am

@4Aces

Their right next door to GoodSprings. The first picture is the area of "Goodsprings Source" that Campfire specifically is where Sunny teaches you to use the Broc Flower and Xander Root.

The 2nd is within the area of GoodSprings itself, in the south eastern part. There are more, and I will start taking pictures of the areas, and pointing them up on the map.

Its good to know its not something I did, but at least its something that has a solution to--if abliet time consuming. The new textures really do make me feel more at home in New Vegas :)
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Mylizards Dot com
 
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Post » Sat Feb 19, 2011 5:41 am

I noticed the tiling too, in Goodsprings. Though I honestly thought it was because I was playing with Electrocity mod. :P (I was trying to find the best setting for adding more "fog" so that I don't have to see the distant LOD land textures, since they don't care to the great "near vision" texture job that you have created. :goodjob: )
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Lyd
 
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Post » Sat Feb 19, 2011 6:27 am

Thanks for the info - I will check that area out just to be sure but:

I think I have all of the issues sorted out now. Apparently I did not get all the textures in my 1.2B patch after all.
I have just uploaded http://www.moddb.com/mods/4aces-fnv-hires/downloads/4aces-fnv-hires-landretex-20 and it is awaiting authorization (Thurs. Jan 13 / 2011 - 18:20 EST). It usually takes about 6 hours, so you can get it tomorrow.

This has upgraded Normal Maps (which work very well), and as mentioned above, fixes about 5 textures that still had seams. There were a few other textures that I moved around or changed to improve some areas. I have play tested this for about 30 hours over the last three days (testing my large gameplay mod too). So there should be no surprises this time and no major errors, but there are still a few areas I have not been to so as always: The only expected issue is that under rising/setting sun some of the rock seems a little glossy to me, which is an effect of strong Normal Maps. Make sure that you are not playing with HDR/Bloom on or else this will be about 5X worse - the game engine does not handle light very well. If you see something that does not look right let me know, so I can take a look. :brokencomputer:

As mentioned, any other mod that alters the shaders will be a possible conflict, so you need to disable that mod's ESP and test it again to see if it is my textures or their shaders. Do not use other Normal Maps with these or else it will likely look pretty strange.

If you want this in RegRes size please let me know. All the DLs lately have been for HiRes only so I have not down-converted it (yet).

P.S. I will be working on the HD video for Landscape ReTex 2.0 now that I have my main system repaired. I will post a link to it when it is ready.

Cheers,

4Aces
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Melung Chan
 
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Post » Sat Feb 19, 2011 3:34 am

Thank you very much for the great work! Can't wait to try these out! WTB weekend. :(
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Jason Rice
 
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Post » Sat Feb 19, 2011 1:08 pm

Well, I should have guessed that it would not be quite that easy. While shooting the new video I came across two grunge textures. Instead of just using parts (like normal) they used the whole square texture, which I had not made seamless. So I have patched them on my system but have not had a chance to test them yet. I think they are only found in the Quarry so they are not a major issue (and I had not been back there in the last 30+ hours of play since the start of the game). That is the problem with a lot of textures that Obsidian used. They use about 20 most of the time, and the rest are only in one area (or possibly two). That is both highly inefficient and boring, as they could have been used to great effect across the entire wasteland.

Anyway, the http://www.moddb.com/mods/4aces-fnv-hires/downloads/4aces-fnv-hr-land-rt-20-trailer is awaiting approval. It is an slideshow of comparison pics. You should have no trouble figuring out which are which. I used hard transitions between pairs (Vanilla and ReTex) to make it as obvious as possible. :hubbahubba:

I will release the two texture patch after I have played for another 4+ hours to make sure that there are no other surprises. Remember that there are many hard seams where they did not blend in two textures, and unless I use the same texture for both (which significantly reduces the variation) there is nothing that can be done (unless they actually patch the level design - which it could seriously use for all the holes alone - and even more seriously doubt will happen).

Cheers!
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Fluffer
 
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Post » Sat Feb 19, 2011 9:39 am

I downloaded the 4aces landscape texture mod 3 (around 600 mb unzipped) and the difference it made was very noticeable. I can only imagine what kind of difference this texture pack would give over the one I downloaded. The only thing that I wish was your landscape pack included high-res textures for the roads as currently roads have standard textures but everything else seems much more detailed (obviously excluding NPC's and clothing which is the same as vanilla). Is that something I can add in ? Like a separate mod just for high-res roads ? Or do I need to download the whole new texture pack ? I'm on ADSL 384 so 5 gb's would be A LOT of downloading.

Another thing which is bugging me (completely unrelated to your work) is the graphics of water and the distance. If I stand on top of a hill, even relatively close to the water, 3/4 of it is shaded in 1 color, so it's basically not shown. If you go straight to the water you'll see more and more but it's ridiculous that a huge portion of water isn't viewable. I edited the ini file as per your recommendations and for the life of me I don't know what I'm supposed to do. I have a ATI 5770 card with the latest drivers installed. But the distance thing is really irritating me. Thanks for your help and keep up the good work.
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!beef
 
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Post » Sat Feb 19, 2011 9:15 am

Anyone ?
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Annick Charron
 
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Post » Sat Feb 19, 2011 3:06 am

Did you try the RegRes textures? I never tried them myself personally, since after I have seen the HiRes version I can't go back to the normal textures. :P

As for the water thing, are you using other mods? Like anything that deals with lighting? Also, what is the settings you are using (hopefully in the right ini file)?

I have seen the same problem before, w/o using the texture pack, so it is most likely not related to the texture mod.
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Tasha Clifford
 
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Post » Sat Feb 19, 2011 7:20 am

RegRes ? To be honest, I don't know what it is. I did go to 4aces website but the video showing the differences between the various texture enhancements were removed from youtube so I have no idea what it looks like. As I said, I think the water issue is unrelated to the texture pack. I just don't know what ini tweak I need to modify to correct the issue. I edited the fallout_default.ini. I used all the tweaks that 4aces recommended but the distance with water is absolutely dreadful. 3/4 of water is not shown, only the first few meters so you see a big area of one color. The game, at the moment, still looks like a mess to me. The geometry of rocks looks horrible, again, unrelated to anything 4aces has done. The only thing I have is his landscape mod and it did make a decent improvement. If there is anything else I need to get the game looking much better, PLEASE let me know.

The only issue I've experienced with the landscape mod is streaks of color on hills.
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lucile
 
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Post » Sat Feb 19, 2011 1:05 pm

With respect to the Regres textures, I'll let the man himself do the explaining here: https://sites.google.com/site/iam4aces/Home/mods/fallout-new-vegas/fnv-regres

Based on what you have told me about your system, I actually recommend that you get the regres version. Make sure to get all the files including the patches.

The streaks of colors in hills? You mean the problems that Johnmidnight and I have mentioned above in regard to landscape textures near good spring? Or is that a general comment on the distant textures?

If it is the former, then I recommend you go grab the latest landscape texture that 4aces just posted. The latter however is a issue that I have too, even on my beefy system with a GTX 580... It really has to do with the engine and its handling of LOD textures. That is why I actually usually enable DOF on embryo (sp?) engine based games, so that the distant textures are all blurred out.

As for your in game water issue, does it happen when you reset your settings to default? Did you have AA enabled in the driver settings of your 5770?
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RObert loVes MOmmy
 
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Post » Sat Feb 19, 2011 3:11 am

First, thanks for helping me. I'll take a look into the regres textures. I assume I must keep my landscape mod intact ? I installed the version with patch 3 (which has 1+2 already installed). The streaky textures is, well, I don't know if it's exactly in or near good spring but I noticed it at a couple of different places. It wasn't distant textures. But the ground textures, like hills, you'll see a bunch of streaks that are not there in the vanilla version. Another member did mention this (may have been you, my memory these days is that too good : ) ).

What is DOF ? Forgive me for my ignorance here. The water issue exists whether I edit my ini or whether it's standard. But all my settings are maximized in the launcher settings. I use 4x AA in the game (not in the Catalyst menu so it's application restricted). I haven't played the game without AA so I don't know if AA is affecting things. But man, the water thing is terrible. It's actually putting me off. The thing is, I recall a similar issue in Fallout3.

Is there a fix for this ?
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GEo LIme
 
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Post » Sat Feb 19, 2011 2:07 am

I've been trying to post pics but for some reason I can't. I go into new vegas, press 'print screen' then alt-tab to paint and paste and it just pasts a black image with nothing in it. Weird. Is there any other way I can take pictures so I can show you guys what it looks like on my system ?
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Wayne W
 
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Post » Sat Feb 19, 2011 9:20 am

First, thanks for helping me. I'll take a look into the regres textures. I assume I must keep my landscape mod intact ? I installed the version with patch 3 (which has 1+2 already installed). The streaky textures is, well, I don't know if it's exactly in or near good spring but I noticed it at a couple of different places. It wasn't distant textures. But the ground textures, like hills, you'll see a bunch of streaks that are not there in the vanilla version. Another member did mention this (may have been you, my memory these days is that too good : ) ).

What is DOF ? Forgive me for my ignorance here. The water issue exists whether I edit my ini or whether it's standard. But all my settings are maximized in the launcher settings. I use 4x AA in the game (not in the Catalyst menu so it's application restricted). I haven't played the game without AA so I don't know if AA is affecting things. But man, the water thing is terrible. It's actually putting me off. The thing is, I recall a similar issue in Fallout3.

Is there a fix for this ?


DOF is Depth of Field, and it blurs the horizon and distant objects. It can have an effect on your system by, I guess, 5 frames? It looks nice, but it's a personal taste. And for the streaks I can only guess it's this landscape mod you're talking about. If it changes textures, then that's probably the issue.

Oh, and when you take a screen shot in game (F5 or print screen?) it saves a jpeg file in your game directory, at least it did last time. So look for it there, and it should be like Picture00 or something. And you should get a message in game saying you took a screen shot.
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Ashley Hill
 
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Post » Fri Feb 18, 2011 11:20 pm

About the print screen thing, it works with Fallout3 but it won't work for New Vegas. If I print screen and paste into paint it shows as a black screen. With Fallout3 if I do the same thing it captures the picture in paint so I have no idea what is actually going on. Is the DOF a specific mod you can download or is it an ini tweak ? I'm not sure that the water issue I'm experiencing can be fixed by blurring the distance out, but then I'm not sure what the effect would look like either. I just want to see everything that my 'eyes' can see. That means that I want to be able to see the water completely, and not just a few meters because it looks horrendous like that. It kills the realism for me (and I know the game is not hyper realistic but it adds to the realism if I can see everything in detail).
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Carlos Rojas
 
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Post » Sat Feb 19, 2011 4:56 am

Can you guys please give me an indication of how much better the hi-res mod is to the reg-res mod ? Is it a huge difference ? So I assume that after you download reg-res or hi-res then you download the landscape retexture mod ? I've got the landscape texture mod already (the latest one....it was 220 mb compressed zip file...600mb uncompressed, so I assume it is).
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Ownie Zuliana
 
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Post » Sat Feb 19, 2011 12:36 am

About the DOF, FONV actually has a built in setting for that, it is something like "depth of field" and also the "radial Blur Quality" settings.

The DOF setting should have no affect on your water problem though :(. Can you try turning water multisampling to low, and make sure that in your ATI driver settings (CCC : catylst control center) that you don't have anything related to AA (anti-aliasing) turned on.

Also, turn OFF "Catalyst A.I" setting in the CCC, that setting has been nothing but trouble for me in most games.

Oh and I am sorry, but I am really not too qualified to make a statement on the comparison between regres and hires, since I jumped directly to hires :(
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Tanika O'Connell
 
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Post » Sat Feb 19, 2011 2:29 am

Generally it doesn't seem so bad. But unfortunately I do not see many difference except sharpening and resolution. You might try to add new details to textures. Because when I consider this mod about Detail/Size, I have to admit, there is no big difference.
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Beulah Bell
 
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