4Aces Full Texture Upgrade

Post » Sat Feb 19, 2011 2:36 am

@Dukov82 - You say "from far away things looks sharper yes but thats it, getting closer and it's often even worse than vanilla and more pixelated." That means you do not have it installed and working properly and you are seeing Vanilla textures or you installed other normal maps. Watch my videos on ModDB. They show it all working and aside from a few objects (mostly clutter which started as LoRes and needs to be ReTextured - like the radio), nothing gets pixelated. Now my new HD trailers on ModDB showcase the landscape ReTex primarily, but also have some objects in them.

I think you have confused HiRes with a ReTex which replaces the low quality, blurry original textures with HiRes real-world textures. As I clearly state, my HiRes is an upgrade not a ReTex as that would take many months (6+) of full time work.

There might be a few objects that were over-sharpened but out of the 12K it is only a few. Over-sharpening creates light halos around the edges, and over darkening on the inside edges. If you think you see those, turn your Graphic Effects in the options menu of the FNV Launcher from HDR or Bloom to Off and you will see it is the graphics engine issue, not my textures. My process controls for sharpening halos, and the HDR/Bloom engine is well known of creating over-blooming in lit situations (as well as many other graphical glitches - like flickering lights, etc.).

I have taken hundreds of comparison shots of this work, so I know it is better than Vanilla. If you want to follow some of the discussion with Vaughan, you might find out why it does not seem to be working for you.

@Vaughan - If you are getting a mix then it is not installed properly. The HiRes mod that you downloaded should have come with a Data folder so you should not be dealing with the textures folder. It is possible this is the problem. That some of the textures were installed properly and some not.

Now you said something that is very confusing: "I moved the BSA's to another folder and actually deleted the two files in the data directory." Moving the BSAs was good, but you do not actually say what you deleted. It cannot be the BSAs since they were moved, so what did you delete?

Look inside your /data folder and see if there is another one (/data/data) in it. Check to make sure there is no /Data/Textures/Data folder as well. I will be around much more tonight and tomorrow to help you get this fixed.


JohnMidnight - No, NMC's were ReTextures not upgrades. They did not cover all the textures like my HiRes packs does, but they were higher quality. If NMC is going to ReTex something other than landscape then I suggest that if you are still playing this game at that point, to install his over mine. They will be of better quality.

As for your pics, those are all Vanilla issues. The first pic is the best. If you look at the lower right corner you see a gravel texture that is just rammed into the asphalt, and then the Asphalt is rammed in the center into the ground texture from the Left. FNV has some terrible level design which really need to be patched. What they Devs should have done (and did about 75% of the time) is to blend the two textures together. I assume that they had three or four people working on it, and one is responsible for all of these problem we see - so their work needs to be redone. It is possible that they used that awful trim texture to try and hide it. I can re-post the trim texture if you want to see if that hides some of this for you. I found that it created more seams than it fixed, but it will not take long, and is not difficult to install/uninstall.

I put some examples of these in my ReTex 3.0 Trailer which I would link to but ModDB is down right now (there are only placeholder pages). If you think those look bad, wait until you see what I have come across in the video (I only showed two, but there are hundreds (possibly thousands) of mesh alignment issues in the game. These are likely the reason for the major pauses in the larger areas as NPCs and critters also get caught in them.

If you find yourself trying to run but moving like you are on a pogo stick (poping up and down instead of running forward), immediately reload your last saved game. You walked through a mesh hole and are partially trapped below the ground plane. You can save and then reload, but there is always a chance it will be corrupt (so save to a new slot). Basically, stay off the train tracks as they are the worst culprits I have found. If you see any alignment holes, like the toxic pool in my video, stay away from them. Even if you turn clipping off, to 'clear yourself' you will still move like you are on a pogo as soon as you turn clipping back on. Reloading is the only safe solution.


Now I came hear to announce a few things:
The first is that I have updated the readme file for the https://sites.google.com/site/iam4aces/Home/mods/fallout-new-vegas/4aces-gameplay-mod on my website. The three were combined into one and it is available in both Open Text (.odt) and Work 6.0 (.doc) format. I am releasing it official on the Nexus forum as soon as this message is done.

The second is that my new portfolio video is posted for Landscape ReTex 3.0 at ModDB. It is 15 minutes long and does not have any of the level design bugs, but is encoded at even higher quality and might interest a few of you. Of course it is HD, so it is nearly 300MB in size. I would post the link but with ModDB down, I cannot get it. :whistling: I will post it when the site is back up.

The last is that I am pulling down my ModCraft stuff, since most people are using ModDB. There have been no complaints so I am not sure why that is but with little traffic, I have not been paying attention to it more than once every few weeks (or updating my new files there).

Cheers!
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Etta Hargrave
 
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Post » Sat Feb 19, 2011 8:49 am

I cannot edit the previous post. http://www.moddb.com/mods/4aces-fnv-hires/downloads/4aces-fnv-landscape-retex-hd-trailer to the new 15 minute HD Trailer for Landscape ReTex 3.0. I has been awaiting authorization for a full day, but with the site being down I expect it to be ready any time now.
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Lucky Boy
 
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Post » Sat Feb 19, 2011 6:40 am

If you are getting a mix then it is not installed properly. The HiRes mod that you downloaded should have come with a Data folder so you should not be dealing with the textures folder. It is possible this is the problem. That some of the textures were installed properly and some not.


I think I did extract to the data folder. It asked me to overrite quite a few files. I think I may need to reinstall and just do this again. Unless you could advise me step by step without requiring me to reinstall. :wink_smile:

Now you said something that is very confusing: "I moved the BSA's to another folder and actually deleted the two files in the data directory." Moving the BSAs was good, but you do not actually say what you deleted. It cannot be the BSAs since they were moved, so what did you delete?


I deleted the two texture files in the data folder after I had moved them to a different folder (not in the New Vegas directory but elsewhere). I think they were 2gb's in total. I think you said that by removing them from the equation would force the game to use your hi-res textures. I might have misunderstood.
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Siobhan Thompson
 
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Post » Sat Feb 19, 2011 3:58 am

I deleted the two texture files in the data folder after I had moved them to a different folder (not in the New Vegas directory but elsewhere). I think they were 2gb's in total. I think you said that by removing them from the equation would force the game to use your hi-res textures. I might have misunderstood.


If you deleted the two original Texture BSA files then go into your recycle bin and bring them back. Just moving them to a new folder is all that is necessary. If it was not the BSAs that you deleted then I need to know exactly what they were (as they were probably important for your game).

Go here and check out the attachment at the bottom. It is a pic that should be similar to the inside of your data/textures folder. Check it to see if it looks the same as mine. Also in the Top Right corner of your folder view is a windows search box. When you are looking inside data/textures type this into that search box ":*data*" (without the " "). and then hit enter. This will search only these folders for anything with the word data in them. We are just making sure that you do not have an additional data folder buried in one of the other folders, with files in it.

Check that out and get back to me and then we can take the next step.
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Julie Ann
 
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Post » Sat Feb 19, 2011 12:11 am

I don't see any attachments. I'm at work at the moment so I'll let you know exactly what I deleted as soon as I get back. Just want to say thank you for trying to help me, it's really appreciated. I hope you get hired for your talents soon. It always svcks not having a job, I know, I was jobless at one point for almost 4 months and for me (and I'm sure you too) it's a horrible feeling. But I'm positive you'll be hired soon. Just wanted to say that due to your circumstances.
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Tasha Clifford
 
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Post » Sat Feb 19, 2011 3:09 am

It is probably being blocked by your system. http://tinypic.com/r/2z5j1wi/7. It is uploaded to a pic sharing site.

Cheers!
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Mizz.Jayy
 
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Post » Sat Feb 19, 2011 12:20 pm

Hi,

Just to let you know, my folder looks exactly as shown in your attachment. The funny thing is that I can't seem to find those two files I copied into my other directory. :whistling: But it's two texture files that were in the data folder. And you mentioned I should move them to allow the game to use your texture pack. That's all I know, but I can't tell you exactly what the files were called. They were around 2 gb's in size (total).

It looks like I might have to reinstall everything because I simply can't find those files anymore.
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Hayley O'Gara
 
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Post » Sat Feb 19, 2011 2:12 am

It looks like I might have to reinstall everything because I simply can't find those files anymore.


They are only needed if you want to uninstall my HiRes mod. All the textures are upgraded (not ReTextured) in it so the originals are not required.

Well it sounds like you installed it properly, so now I need you to take some screenshots. Just find something that does not look right in your game and hit the Print Scrn button on your keyboard. That will take a screenshot which is found in the game's main directory. Then upload it to a pic sharing site (e.g. www.tinypic.com) and then post the link to it. That way I can take a look and see what you see. I will then know 1) if that is just a Vanilla issue and 2) if it is not, then which folder we need to look into on your system.

https://sites.google.com/site/iam4aces/Home/mods/fallout-new-vegas file has not had many downloads. So I am mentioning it again. This changes & reduces the glow and color of the pools, and makes the water slightly see-through. This is to be used primarily with the Landscape ReTex 3.0 to replace the version that came with it.

Cheers!
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Caroline flitcroft
 
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Post » Sat Feb 19, 2011 5:35 am

The pics in your site look very good, good master :drool: . Can you point out if a (GTX 460) 1GB video card is enough to run your highres? If needed I will run a mix with the reg-res if needed, just want a imput before I try it this weekend - or if possible follow the recomended mix of someone that have tried it. :D
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Marquis deVille
 
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Post » Sat Feb 19, 2011 1:37 pm

I play on a fairly old Radeon 4870 512MB card with no issues, so your card should handle it with ease. When a card runs out of VRAM the processes get dumped to main system RAM, so it depends on how much you have there. You should have at least 4GB of RAM on your system, and you should be running the 4GB enabler from the Nexus (there are two versions: One with NVSE support and one without). FNV was built with consoles in mind and limited to only take advantage of 2GB of RAM, so running the enabler will not only let you run HiRes but will also improve stuttering and reduce crashing. If you only have 4GB then I have a HiRes armor and weapons pack on ModDB and you can combine that with the Landscape ReTex 3.0. If the game gets a little choppy outside just decrease the in-game LOD sliders to compensate.

If you can run the full HiRes pack, then decrease your game's AA/AF (via the launcher's advanced options) to about 4/2 as having it set higher does not really help and just makes your card work harder (possibly slower, and definitely hotter).

Cheers!
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alyssa ALYSSA
 
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Post » Sat Feb 19, 2011 9:08 am

anyone who use 4aces textures can suggest me to use them? I am waiting for NMC's textures but I don't know the time it will require so I would try these textures..
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aisha jamil
 
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Post » Fri Feb 18, 2011 11:55 pm

anyone who use 4aces textures can suggest me to use them? I am waiting for NMC's textures but I don't know the time it will require so I would try these textures..


I thought I remember hearing NMC wasn't making any textures for New Vegas.
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Mari martnez Martinez
 
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Post » Sat Feb 19, 2011 2:07 am

he changed idea sometime ago,in december:) he already have done a great part as what I understood but there is still no ETA:/
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anna ley
 
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Post » Sat Feb 19, 2011 6:54 am

BUMB!Are these textures working well and are them great? Just to understand if it is worth download!
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Alyna
 
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Post » Sat Feb 19, 2011 1:45 pm

As one that uses 4ACES upgraded highres textures I'll say: go for it.

Also, remember that you can make fomods and uninstall later if you wish. And that you can get some stutter if you go too much above your card limit.

PS: I still use some others HighRes retextures from nexus, above the 4ACES ones, always that I think something is better. So try it yourself, mix and match to your liking.
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loste juliana
 
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Post » Sat Feb 19, 2011 1:46 pm

If there are other ReTex mods then I would install them after mine. ReTex is almost always better than an upgrade.

If you need specific help with this please contact me via email (check the bottom of my https://sites.google.com/site/iam4aces/Home/mods/dragon-age-origin for a file with the details). I have a few weeks left before DAO2 and I will be brushing up on my modeling skills which means I will not likely be back here.

Cheers!
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Zach Hunter
 
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