I think you have confused HiRes with a ReTex which replaces the low quality, blurry original textures with HiRes real-world textures. As I clearly state, my HiRes is an upgrade not a ReTex as that would take many months (6+) of full time work.
There might be a few objects that were over-sharpened but out of the 12K it is only a few. Over-sharpening creates light halos around the edges, and over darkening on the inside edges. If you think you see those, turn your Graphic Effects in the options menu of the FNV Launcher from HDR or Bloom to Off and you will see it is the graphics engine issue, not my textures. My process controls for sharpening halos, and the HDR/Bloom engine is well known of creating over-blooming in lit situations (as well as many other graphical glitches - like flickering lights, etc.).
I have taken hundreds of comparison shots of this work, so I know it is better than Vanilla. If you want to follow some of the discussion with Vaughan, you might find out why it does not seem to be working for you.
@Vaughan - If you are getting a mix then it is not installed properly. The HiRes mod that you downloaded should have come with a Data folder so you should not be dealing with the textures folder. It is possible this is the problem. That some of the textures were installed properly and some not.
Now you said something that is very confusing: "I moved the BSA's to another folder and actually deleted the two files in the data directory." Moving the BSAs was good, but you do not actually say what you deleted. It cannot be the BSAs since they were moved, so what did you delete?
Look inside your /data folder and see if there is another one (/data/data) in it. Check to make sure there is no /Data/Textures/Data folder as well. I will be around much more tonight and tomorrow to help you get this fixed.
JohnMidnight - No, NMC's were ReTextures not upgrades. They did not cover all the textures like my HiRes packs does, but they were higher quality. If NMC is going to ReTex something other than landscape then I suggest that if you are still playing this game at that point, to install his over mine. They will be of better quality.
As for your pics, those are all Vanilla issues. The first pic is the best. If you look at the lower right corner you see a gravel texture that is just rammed into the asphalt, and then the Asphalt is rammed in the center into the ground texture from the Left. FNV has some terrible level design which really need to be patched. What they Devs should have done (and did about 75% of the time) is to blend the two textures together. I assume that they had three or four people working on it, and one is responsible for all of these problem we see - so their work needs to be redone. It is possible that they used that awful trim texture to try and hide it. I can re-post the trim texture if you want to see if that hides some of this for you. I found that it created more seams than it fixed, but it will not take long, and is not difficult to install/uninstall.
I put some examples of these in my ReTex 3.0 Trailer which I would link to but ModDB is down right now (there are only placeholder pages). If you think those look bad, wait until you see what I have come across in the video (I only showed two, but there are hundreds (possibly thousands) of mesh alignment issues in the game. These are likely the reason for the major pauses in the larger areas as NPCs and critters also get caught in them.
If you find yourself trying to run but moving like you are on a pogo stick (poping up and down instead of running forward), immediately reload your last saved game. You walked through a mesh hole and are partially trapped below the ground plane. You can save and then reload, but there is always a chance it will be corrupt (so save to a new slot). Basically, stay off the train tracks as they are the worst culprits I have found. If you see any alignment holes, like the toxic pool in my video, stay away from them. Even if you turn clipping off, to 'clear yourself' you will still move like you are on a pogo as soon as you turn clipping back on. Reloading is the only safe solution.
Now I came hear to announce a few things:
The first is that I have updated the readme file for the https://sites.google.com/site/iam4aces/Home/mods/fallout-new-vegas/4aces-gameplay-mod on my website. The three were combined into one and it is available in both Open Text (.odt) and Work 6.0 (.doc) format. I am releasing it official on the Nexus forum as soon as this message is done.
The second is that my new portfolio video is posted for Landscape ReTex 3.0 at ModDB. It is 15 minutes long and does not have any of the level design bugs, but is encoded at even higher quality and might interest a few of you. Of course it is HD, so it is nearly 300MB in size. I would post the link but with ModDB down, I cannot get it. :whistling: I will post it when the site is back up.
The last is that I am pulling down my ModCraft stuff, since most people are using ModDB. There have been no complaints so I am not sure why that is but with little traffic, I have not been paying attention to it more than once every few weeks (or updating my new files there).
Cheers!