Beths top 10 mods bundle for consoles ?

Post » Sun Jun 10, 2012 7:51 am

The anwer is simple, consoles have more games and a much larger variety, console players are true gamers, pc gamers...well, they are kinda gamers. Mots pc gamers i know stick to 2 or 3 series and thats it. I know console gamers that hae HUNDREDS if not THOUSANDS of games piled up over the years
You haven't got the foggiest idea of what you are talking about. I've been playing video games since about 1983 when my dad brought home a Commodore 64. I have owned almost all the consoles that predate the Xbox, from the old Atari right up to the PS1. I am a PC gaming junkie. The consoles simply cannot compare. We PC gamers consider you consolers to be the casual ones. You games are hollow and two dimensional. When you guys get a taste of what real games can be, like the TES series, all you can do is whine and demand the same content the PC's get. You've been given a glimpse of true gaming and you are all butthurt that your little consoles can't handle it.
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Chenae Butler
 
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Post » Sun Jun 10, 2012 6:57 am

You're right that most of the mods with performance issues would be related to graphics. But AI is a big problem, too. There's a huge CPU expense for NPCs--much more than in most other games. In both Oblivion and Morrowind adding (many) extra NPCs would bring a system to it's knees.

Adding a lot of meshes/objects can be an issue too, but not as bad as AI (such as in the various city expansions--you'd get pressure from both additional NPCs and additional meshes/textures to render). And scripts can be very CPU-intensive, though that varies a lot. Many of the most impressive mods (for combat, quests, etc.) have pretty heavy scripting. I think some would be fine, some might not be.

The issue is that even other types of mods (quests, for example), would have to either be careful to not add too many stressors (NPCs, objects, etc.), or they would have to be "cleaned" before being repackaged for consoles.

All of which would cost money. I agree that console players need to be willing to pay market rates for this type of content (including the costs of porting the content, taking it through certification, profit for Bethesda, Sony, Microsoft, etc) and they also need to understand that it would not be the same as what you get on a PC.
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Kayleigh Mcneil
 
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Post » Sun Jun 10, 2012 8:54 am

Your narrow minded and are the foolish one. Not every person can afford a gaming rig dear sir. Other wise, people wouldnt be playing on consoles durr. I hate pc players who look at everyone who plays on consoles as "consoles are ruining the series, have ruined many others, and that the youth for this generation is stupid."

Seriously, shut the hell up about TES being ruined because of consoles. You guys have enchanced graphics, mods, THE ABILITY TO MAKE MODS, QUESTS, ECT! and download them with a click of a button.

Modding isn't all the cracked up to be when you're a modder(a mod user just plays the mod), and playing this game for PC is a pain in the ass at best. Don't let the glamor and luxurious paint that is pasted on our version lead you to believe this is some kind of gaming utopia.

And for the record, what's ruining TES, in my "PC opinion" is not the consoles, but the direction BGS has taken the series over the years. Out the door goes the attributes says a lot there.
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ONLY ME!!!!
 
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Post » Sun Jun 10, 2012 11:38 am

I may not approve of how skooma_fiend said it, but he/she is pretty much right.

Technically, consoles are simply delivery systems, with limited capacity. PC's, on the other hand, are both delivery and development systems, with far greater processing capacity, and the potential for capacity upgrading.

The trade-off between the two 'systems' is that consoles provide stability and consistency, whereas PC's provide capacity and diversity. We can say that the moon is made of green cheese, but the fact is that it is rock...and no end of wishfull thinking or high hopes will alter the fact that the effort involved in providing any of the third party mods for consoles would be prohibitive for many reasons, including legal issues, contractural issues, development and implementation issues, etc etc.

As an example of why all that is necessary, I have a number of mods installed, about a third of them being the commonly popular ones...now, I am finding problems with those on a daily basis. Bugs and glitches that are frustrating, and in some cases, game breaking. Who fixes those? Currently, either the modder comes up with a fix, or I do...in commercial gaming world, the company has to (i.e Beth)...and that means these things should be ironed out before release.

Now, following on from that, I am an in-house beta tester for a strategy games company, and when a patch, update or such is released, there is a massive amount of testing that goes in for that to happen...in the case of DLC, that testing process takes months. Months of hard work on a lot of people's parts, and an awful lot of changes and alteration to what originally was produced. It is neither a fast nor an easy process.

If, just if, a number of mods were used to create some console DLC, it would likely be months be for you saw them become available..certainly a number of weeks, at least.

However, after reading the Kotaku interview with Todd Howard, there may be a glimmer of hope...It seems that Beth has very little idea of what they actually intend to do now, and have publicly stated that they will be relying on player input and feedback. Which means we could see our suggestions and/or mod cross-over, even if it does make Beth look like some hick indie developer (sorry, but the Howard interview did not instill a lot of faith regarding Beth's future-planning abilities).
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KIng James
 
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Post » Sun Jun 10, 2012 1:37 pm

The anwer is simple, consoles have more games and a much larger variety, console players are true gamers, pc gamers...well, they are kinda gamers. Mots pc gamers i know stick to 2 or 3 series and thats it. I know console gamers that hae HUNDREDS if not THOUSANDS of games piled up over the years
LOL at this comment got to love kids :biggrin:
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loste juliana
 
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Post » Sun Jun 10, 2012 5:40 am

In an interview with AusGamers, Todd Howard was asked whether he had thought about having mods accessable to consoles. Here was his reply:

''I have yeah. I think our PC mod community is one of the things that is great about our games. We’ve always supported it and we want to continue to do it. But a lot of our audience is on the consoles so they’re not experiencing that. So we have talked to Microsoft and Sony; “how do we do this?”.

The good news is that those things have started to happen with games like Forza 3 and sharing all your car stuff or Rock Band’s a really good example, where you can make your own tracks where you’re authoring them somewhere else then you’re uploading them to the 360.

There are still a lot of issues to solve with... because these aren’t instances like a song or a car you know, you could download a mod that destroys your game and we can’t have that. So we’re still... we have not solved -- even on paper yet -- how to handle security; how do we handle not messing up your saved games and things like that.

So it’s not going to be solved for the game’s release, but it’s something that we’re going to continue to look at because we think that it’s an awesome part of the game that the majority of our audience isn’t seeing.''
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le GraiN
 
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Post » Sun Jun 10, 2012 6:55 am

All of which would cost money. I agree that console players need to be willing to pay market rates for this type of content (including the costs of porting the content, taking it through certification, profit for Bethesda, Sony, Microsoft, etc) and they also need to understand that it would not be the same as what you get on a PC.
If everybody was as reasonable as you are, I'd think porting mods would be a huge win for everybody. The problem is--and this is a PC issue already--that a lot of people don't want to take the time to understand what they're doing. People will download 50 mods from the steam workshop, then complain that they can't download more, and not understand (or even notice) that they've probably clobbered a ton of functionality by just wildly installing things.

There's an advantage to the Wild West-like situation of the pre-Steam modding world: BGS isn't responsible for clueless mod users.

The thing I'd really want as a requirement for console modding, though, is marquee credit given. If a modder puts 500 hours into something, and does a good job, they deserve the right to have their name at the top of the mod credits (or to remove it, if they choose that). Of course, 100 different modders might want 100 different things, and technically BGS already took care of that with their EULA.
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Breanna Van Dijk
 
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Post » Sun Jun 10, 2012 8:54 am

Lol do you guys here this guy?

So your saying console players complain about pcs more than you pc players diss us console players. Hell, you were the first one to even mention being superior to console players in this thread, and no one was even discussing that. And that "save 15 dollars a week thing" is stupid. You think it's easy like that? Some people actually dont have their mommies help them buy a game rig or have it easy as you make it sound like. I have to buy groceries, children's needs, school, ect. I speak for many when I say this.

We get it, pc is superior then console in many ways, but can we go one day, just one day without snobby people like you calling us poor stupid youths who can't afford a pc? Just one dude. Just one.

[censored]. For the pc players who don't parade around their rig and diss us console players, I thank you, and so do many other console players.
+100000000

Too many snobby pc gamers on this forum, man.
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Reanan-Marie Olsen
 
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Post » Sun Jun 10, 2012 10:33 am

This platform war gone far enough now.
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-__^
 
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