» Sun Jun 10, 2012 11:38 am
I may not approve of how skooma_fiend said it, but he/she is pretty much right.
Technically, consoles are simply delivery systems, with limited capacity. PC's, on the other hand, are both delivery and development systems, with far greater processing capacity, and the potential for capacity upgrading.
The trade-off between the two 'systems' is that consoles provide stability and consistency, whereas PC's provide capacity and diversity. We can say that the moon is made of green cheese, but the fact is that it is rock...and no end of wishfull thinking or high hopes will alter the fact that the effort involved in providing any of the third party mods for consoles would be prohibitive for many reasons, including legal issues, contractural issues, development and implementation issues, etc etc.
As an example of why all that is necessary, I have a number of mods installed, about a third of them being the commonly popular ones...now, I am finding problems with those on a daily basis. Bugs and glitches that are frustrating, and in some cases, game breaking. Who fixes those? Currently, either the modder comes up with a fix, or I do...in commercial gaming world, the company has to (i.e Beth)...and that means these things should be ironed out before release.
Now, following on from that, I am an in-house beta tester for a strategy games company, and when a patch, update or such is released, there is a massive amount of testing that goes in for that to happen...in the case of DLC, that testing process takes months. Months of hard work on a lot of people's parts, and an awful lot of changes and alteration to what originally was produced. It is neither a fast nor an easy process.
If, just if, a number of mods were used to create some console DLC, it would likely be months be for you saw them become available..certainly a number of weeks, at least.
However, after reading the Kotaku interview with Todd Howard, there may be a glimmer of hope...It seems that Beth has very little idea of what they actually intend to do now, and have publicly stated that they will be relying on player input and feedback. Which means we could see our suggestions and/or mod cross-over, even if it does make Beth look like some hick indie developer (sorry, but the Howard interview did not instill a lot of faith regarding Beth's future-planning abilities).