Beths top 10 mods bundle for consoles ?

Post » Sun Jun 10, 2012 9:39 am

so how will beth address the creation kit if they plan to feature on consoles in the future? I take it future consoles will have a mod lite version that will be unshareable with the console community?



guys I'm just curious about all these ideas I dont agree or disagree with what you are saying just looking for answers that most people want to know.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Sun Jun 10, 2012 6:54 am




sure

but only if you sing the Imagination song long enough lol.

Imagine alllllll the people, living in a world of peace ayaya, you may sayyy I'm a dreama, but I'm not the only one, us console players need some mods, so the wooorrrrlddd can live as onnneee....
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Sun Jun 10, 2012 5:10 pm

Yeah forgot about SKSE,bugger.

What if they released a ck for the consoles for the modding community?think about it,it would be a stripped down set of tools and of course it wouldn't run on the consoles but you could upload to xbl,if some bright sparks wrote a few progs that would test trial them within the limitations of the tech then it could be offered to the public with a stringent "Play at your own risk to the box".

I bet beth will offer the console community a few small dlc's instead of a big hit once.
Yeah like how littlebigplanet let's you upload your created levels. Sure it's a lot less complex then skyrim, but you get the point right?
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Sun Jun 10, 2012 1:41 pm

so how will beth address the creation kit if they plan to feature on consoles in the future? I take it future consoles will have a mod lite version that will be unshareable with the console community?



guys I'm just curious about all these ideas I dont agree or disagree with what you are saying just looking for answers that most people want to know.

Alright let’s make a lot of assumptions
  • Next gen consoles are strong enough
  • Beth is still interested
  • Microsoft/Sony become interested
  • Moders have no objections

Who is going to pay for the testing to find out if the console can handle the mod? Who is going to be responsible if a mod breaks your console?
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sun Jun 10, 2012 5:10 pm

To be fair, most mods place no further burden on the hardware. This stuff about them ruining your console is being laid on a bit thick. For example: I'm running a mod that lets me train more than five times a level and another that gives merchants more gold. Neither of these have the least effect on hardware and they don't require a script extender. Same thing with the Better Map with Roads mod, one of the consistently most popular mods on the Nexus. That one isn't going to melt anyone's console, either.
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Sun Jun 10, 2012 5:33 pm

so how will beth address the creation kit if they plan to feature on consoles in the future? I take it future consoles will have a mod lite version that will be unshareable with the console community?


Read my post on page one. The Creation Kit is nearly free development for Beth. Mark my words: TES VI will be full of ideas lifted right out of third party mods made for Skyrim.
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Sun Jun 10, 2012 4:52 pm

To be fair, most mods place no further burden on the hardware. This stuff about them ruining your console is being laid on a bit thick. For example: I'm running a mod that lets me train more than five times a level and another that gives merchants more gold. Neither of these have the least effect on hardware and they don't require a script extender. Same thing with the Better Map with Roads mod, one of the consistently most popular mods on the Nexus. That one isn't going to melt anyone's console, either.

i dont know about the play station but i know the xbox will be able to handle 60% of the mods i am running. Granted i am running only about 15 at the moment. They wouldn’t be able to run the badass top 20, but personal tweaks that improve gameplay would work.
Still, who would be held accountable if that happens? Microsoft might have to replace a lot XBOXs if only 1/100 Skyrim owners make a poor choice in mod selection.
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Sun Jun 10, 2012 12:31 pm

Who is going to pay for the testing to find out if the console can handle the mod? Who is going to be responsible if a mod breaks your console?

Thats what I've been trying to think of. Who pays for going through and picking the best, testing, optimization/bug fixes/updates, creating the download system (hosting the files and the program itself, which I imagine would also have to include a mod manager), and like you bring up, what happens if it breaks the console? That's a lot of stuff to cover if all this is for free.

Like I said before, the console has the advantage of plug and play (no hassle and ease of use) and are generally more secure than PC's, but the trade off is being stuck in a closed system. I just don't see consoles getting mods ever (at least not on this scale), at least not until they are Sony/MS sponsored gaming PC's (or not consoles anymore basically).
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Sun Jun 10, 2012 7:06 am

Still, who would be held accountable if that happens? Microsoft might have to replace a lot XBOXs if only 1/100 Skyrim owners make a poor choice in mod selection.
Microsoft does not replace Xbox's, no matter whose fault it is. That's why Xbox owners live in mortal fear of the RRoD. But your point is well taken. Neither MS nor Sony want to have a [censored]storm of bad press and hysteria on their hands if someone downloads malicious or, God forbid, advlt content.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sun Jun 10, 2012 2:57 pm

I'm going to be maybe a bit of a [censored] here now, BUT it was known well before that mods would be possible for PC and not for consoles. Same thing with Oblivion, the game was launched on both platforms and PC had option with mods not consoles. While I do understand the wish from the console community to be able to have mods as it does add so much to the game it is not realistic unless Microsoft and Sony loosen up on their control of the consoles.

Also who should sit down and say these are the 10 favorite mods? Who should bug test them, remake them so they are more or less guarantueed to not interfere with content already in game and future content? Who should pay for this and how much would console people accept to pay? While the wish for mods is understandable it is also a hope that most likely not will happen. Partly because how the companies run their policies on consoles, partly because how consoles are made and also that for it to happen from Bethesda's side they would need a way to cover their expenses by doing so.

I can easy see a bunch of complaint on the forums if Bethesda picks 10 mods from console players who will cry and whine that the mods in the package isn't their top 10 list, they would rather have that mod instead of this mod and so on and on and on. What console users needs to keep in mind is that modding a game isn't necessary just heaven, I have about 20-25 mods running atm that changes my game in different aspects, this means I constantly have to consider every bug I encounter, or every crash I have could be caused by one of my mods. My mods can and will conflict with eachother when they get updated because the modders can sometimes use the same file as other mods. This means I do run a risk of screwing up my game, if choosing the wrong mods, also I need to make sure they are loaded in the correct order if not some mods won't work.
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Sun Jun 10, 2012 2:05 pm

How many generations of box releases have the box got? 20? the first 3 gen boxes had the right powerpacks for them but gen 4 and after had the cut down packs hence the dreaded red ring(I could be wrong please correct) so take that into consideration there would have to be a trial run or detection of hardware gen and wave version before it will allow a download of possible mod,i don't know about p3 as my mates gave up trying to crack that bugger years ago.

1. A ck for the console community but on pc only
2. Maybe the consoles can only run three mods,restricted to preserve hardware damage?
3. Modders tools have hard coded blocks in place?

this is for the console community that want to try their hand at modding on their platform not really the pc modders modding for them,that way their community will work within themselves rather than rely on the pc guys.

i can see the holes in it too
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Sun Jun 10, 2012 5:27 am

How many generations of box releases have the box got? 20? the first 3 gen boxes had the right powerpacks for them but gen 4 and after had the cut down packs hence the dreaded red ring(I could be wrong please correct) so take that into consideration there would have to be a trial run or detection of hardware gen and wave version before it will allow a download of possible mod,i don't know about p3 as my mates gave up trying to crack that bugger years ago.

1. A ck for the console community but on pc only
2. Maybe the consoles can only run three mods,restricted to preserve hardware damage?
3. Modders tools have hard coded blocks in place?

this is for the console community that want to try their hand at modding on their platform not really the pc modders modding for them,that way their community will work within themselves rather than rely on the pc guys.

i can see the holes in it too

1. So you want Bethesda to make a stripped down restrictive version of the CK to make console mods with? They haven't even got a properly working CK yet.
2. Give me a couple of minutes, Ill make a single small mod that will break the console.
3. They already have hardcoded blocks.


Heres the deal. To make mods for a console , ignoring all the problem with Microsoft, modder rights, money etc......you would need to aviod doing certain things....the only way for Bethesda to garentee is to block off many many features. If they did this, dumbing down the CK, they would destory the PC modding crowd.

It's a lose - lose anyway.



This isn't referring to you.
But there are so many console users in this thread that have no idea how how mods work on the PC, it require a lot of work to make a stable game with mods and to make stable mods (just look at the game in regards as one big mod) and its just not something feasable for consoles at this time.
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Sun Jun 10, 2012 4:00 pm

Hell, I would pay for something like that.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Sun Jun 10, 2012 5:01 pm

Keep in mind a couple of things...in MS' case, they certainly have tight controls over what can be on their systems, either they approve or it's not happening.

The other issue is that ANY modification of program content will either automatically generate a boot from XboxLive, or will get an MS boot when they do their yearly clean out of console modifiers. It's simply the nature of the beast.

And as I've said before, and others have said, mods don't work like DLC, they are different. It's only been fairly recently that Nexus Mod Manager (and other similar systems) have made it easier and more convenient to install and manage mods, and Steam Workshop only has two games on it and it's still a work in progress, and is by no means fully stable either. Before these, you had to download files, unzip them, install them in the correct place in your game files, amend game files, manually arrange load order, and if something went wrong or the mod caused problems, you then had to undo the damage.

There's a mistaken belief that mods are all beer and skittles...quite simply, if things go well, they're good. If things don't go well, you could be in for a world of hurt.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sun Jun 10, 2012 5:17 pm

1. So you want Bethesda to make a stripped down restrictive version of the CK to make console mods with? They haven't even got a properly working CK yet.
2. Give me a couple of minutes, Ill make a single small mod that will break the console.
3. They already have hardcoded blocks.


Heres the deal. To make mods for a console , ignoring all the problem with Microsoft, modder rights, money etc......you would need to aviod doing certain things....the only way for Bethesda to garentee is to block off many many features. If they did this, dumbing down the CK, they would destory the PC modding crowd.

It's a lose - lose anyway.



This isn't referring to you.
But there are so many console users in this thread that have no idea how how mods work on the PC, it require a lot of work to make a stable game with mods and to make stable mods (just look at the game in regards as one big mod) and its just not something feasable for consoles at this time.

Yeah i see the holes but it's for them,well more to the point them creating their own modding community for their platforms not the pc platforms as that wouldn't fly with any of the pc guys,we wouldn't be able to run their mods on our machines because what would be the point?The only crossover would be if a modder wants to mod for two not just one,an individual choice.
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Sun Jun 10, 2012 5:11 pm

Oh, this topic has been brought up a thousand times already. At least.

Anyways, considering they'd have to go through and test all of those mods, make sure they were bug free, compatible with each other and their DLCs and make sure they didn't negatively impact your performance... I'd say not likely. That's a lot of work to give something away for free. And, personally, I'm not real keen on the idea of them selling my hard work.
Its tecnically still bethesdas property even though you made te mod, you made i with their product, so if they wnted to sell it, you couldn't do anyting about it.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Sun Jun 10, 2012 10:16 am

Console could probably handle a horse armor mod lmao.

LOL, and a lot more stuff too
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Sun Jun 10, 2012 12:03 pm

Your narrow minded and are the foolish one. Not every person can afford a gaming rig dear sir.

Unless you have nothing but a PS3 and Skyrim, and you're using your PS3's web browser to post, I don't buy it. You could build a computer for around $700 that would have no problem maxing this game out in 1080p, even with a few visual mods.

PS3 - $250
Low-Priced Laptop/Prebuilt Desktop - $700

Why not just spend all $950 of your funds on a KILLER rig, or even bettet yet, let's assume you only spent $500 on a computer. Why not spend all $750 on your rig instead of getting a bad computer and bad gaming hardware and complaining about it?

Its tecnically still bethesdas property even though you made te mod, you made i with their product, so if they wnted to sell it, you couldn't do anyting about it.

That's not universally true. If you created any assets (textures, meshes, animations, sounds, etc), those do not automatically become Bethesda's to do whatever they wish with.
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Sun Jun 10, 2012 2:29 pm

Unless you have nothing but a PS3 and Skyrim, and you're using your PS3's web browser to post, I don't buy it. You could build a computer for around $700 that would have no problem maxing this game out in 1080p, even with a few visual mods.

PS3 - $250
Low-Priced Laptop/Prebuilt Desktop - $700

Why not just spend all $950 of your funds on a KILLER rig, or even bettet yet, let's assume you only spent $500 on a computer. Why not spend all $750 on your rig instead of getting a bad computer and bad gaming hardware and complaining about it?
The anwer is simple, consoles have more games and a much larger variety, console players are true gamers, pc gamers...well, they are kinda gamers. Mots pc gamers i know stick to 2 or 3 series and thats it. I know console gamers that hae HUNDREDS if not THOUSANDS of games piled up over the years
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sun Jun 10, 2012 12:24 pm

Wouldn't this discourage modders by placing arbitrary favortism on the top 10, then stealing those 10's work and ideas.

Why don't you just buy a computer, it's not as if you need a gaming rig to run Skyrim, I play on a laptop.

In a perfect world PC games wouldn't be made for consoles at all. You're already a drain on a would be good thing and Skyrim is worse because of you console people.
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Sun Jun 10, 2012 10:25 am

The anwer is simple, consoles have more games and a much larger variety, console players are true gamers, pc gamers...well, they are kinda gamers. Mots pc gamers i know stick to 2 or 3 series and thats it. I know console gamers that hae HUNDREDS if not THOUSANDS of games piled up over the years

Consoles game libraries can't even hope to compete with PC game libraries. You're also overgeneralizing and stereotyping by saying PC gamers aren't 'true gamers.' I've never heard any less true of a statement. Console gamers have a much higher percentile of casual gamers than PC gamers (as long as you don't count people playing farmville on facebook; that's not what I mean by PC gamers.)

All-in-all, you've really failed to make any point at all aside from stereotypical opinions or trying to show your perceived dominance over PC gamers, which in no way is true.
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Sun Jun 10, 2012 9:20 am

Consoles game libraries can't even hope to compete with PC game libraries. You're also overgeneralizing and stereotyping by saying PC gamers aren't 'true gamers.' I've never heard any less true of a statement. Console gamers have a much higher percentile of casual gamers than PC gamers (as long as you don't count people playing farmville on facebook; that's not what I mean by PC gamers.)

All-in-all, you've really failed to make any point at all aside from stereotypical opinions or trying to show your perceived dominance over PC gamers, which in no way is true.
if you count games like mine craft, thn maybe pc has more games but unless you do, no way what so ever, and the variety in pc is much lower than on console, and now with kinect, yeaaaaaaah, nuff said.
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Sun Jun 10, 2012 12:07 pm

if you count games like mine craft, thn maybe pc has more games but unless you do, no way what so ever, and the variety in pc is much lower than on console, and now with kinect, yeaaaaaaah, nuff said.

Why would you not count Minecraft? That's a hugely successful Indie game and is a great example of what I'm talking about. Variety on PC is much higher than that of consoles, because I have not only a much larger selection of games from the past 2 years than you do (including an astronomically high amount of PC exclusives), but I also have games from 8 years ago, and PC games outnumbered games for any particular console back then, too. I don't really know where you're getting your facts from. I'm not limited to one particular motion sensor like Kinect, as well, if that even began to interest me.

You clearly have no knowledge of the topic at hand and are just making assumptions.
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Sun Jun 10, 2012 6:58 am

If you created any assets (textures, meshes, animations, sounds, etc), those do not automatically become Bethesda's to do whatever they wish with.
That's not Bethesda's position. But, on the other hand, Bethesda's position has never been tested in court...
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Sun Jun 10, 2012 3:42 pm

Am I the only one who thinks games don't need mods? Perhaps if you have game-breaking bugs, then sure, use mods to fix them, but honestly in my experience with mods (on a number of different games) they aren't nearly as good as the content provided in the original game. It's a bit like someone building you a house, and then you tear apart half of it and throw together a little room.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

PreviousNext

Return to V - Skyrim