Bethesda may like the idea, but:
I'm significantly more likely to use SKSE to mod than simply the CK. If, by some extreme chance, my mods were to be part of Bethesda's top 10, they *may not* theoretically run on a 360 or PS3 *at all*. Why? because SKSE works in a way that is 100% NOT going to fly with Sony and MS.
Insurmountable? no. But it's something you need to consider when you go "just the 10 best" or something. Example, the #1 mod for most people on PC is probably SkyUI... which uses SKSE... see the problem here?

It's a perpetual problem of "ten thousand modders will always out-imagine the limits of Bethesda's scripting", although it looks as if Bethesda's worked hard to close that gap a bit.