Beths top 10 mods bundle for consoles ?

Post » Sun Jun 10, 2012 5:51 am

That's not Bethesda's position. But, on the other hand, Bethesda's position has never been tested in court...

This is true. I did base that statement off of the assumption that it was a legal gray area and that Bethesda would not pursue something of such little value, not off of their stance or the CK EULA. Sorry if I made anyone think otherwise.

Am I the only one who thinks games don't need mods? Perhaps if you have game-breaking bugs, then sure, use mods to fix them, but honestly in my experience with mods (on a number of different games) they aren't nearly as good as the content provided in the original game. It's a bit like someone building you a house, and then you tear apart half of it and throw together a little room.

That's not what it's like at all unless you're talking about Total Conversions. A better and equally narcassistic anology (that I disagree with) would be that you're taking a house and then adding on a poorly constructed room to the back of it. But I disagree with the assumption that all mods are poorly done compared to the original game. Have you heard of OOO or The Lost Spires? What about MGE for Morrowind (even though that would qualify more as a graphical utility than a mod in the sense that the mod is an in-game plugin or master file.)
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dell
 
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Post » Sun Jun 10, 2012 10:06 am

Why would you not count Minecraft? That's a hugely successful Indie game and is a great example of what I'm talking about. Variety on PC is much higher than that of consoles, because I have not only a much larger selection of games from the past 2 years than you do (including an astronomically high amount of PC exclusives), but I also have games from 8 years ago, and PC games outnumbered games for any particular console back then, too. I don't really know where you're getting your facts from. I'm not limited to one particular motion sensor like Kinect, as well, if that even began to interest me.

You clearly have no knowledge of the topic at hand and are just making assumptions.
It scans your ENTIRE body in smart guy, who doesn't have any knowledge here? Yeah, i thought so. the later versions on the new console will be rivaling mocap. There are THOUSANDS of indie games on the 360 and ps3 as well. But I dont count those. I will not count minecraft, its a sad excuse for agame. And dont have any idea? i have been playing games since 88, so yeah, keep telling yourself that. Consoles have MANY more games than pc.
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RaeAnne
 
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Post » Sun Jun 10, 2012 1:38 pm

It scans your ENTIRE body in smart guy, who doesn't have any knowledge here? Yeah, i thought so. the later versions on the new console will be rivaling mocap. There are THOUSANDS of indie games on the 360 and ps3 as well. But I dont count those. I will not count minecraft, its a sad excuse for agame. And dont have any idea? i have been playing games since 88, so yeah, keep telling yourself that. Consoles have MANY more games than pc.

I'm not here to argue about Kinect because like I said, I don't care about Kinect. When I say Indie games, I'm talking about successful Indie games like Killing Floor, not horrible games available for 80 microsoft points that are 2d physics simulators. The only way you could even come close to not sounding rediculous when making your 'Consoles have more games,' claim is if you were to combine all consoles' libraries, in which case, you'd still be wrong. You're clearly not interested in seeing that your argument is baseless (seeing as you're not counting a hugely popular title such as Minecraft as a PC game)

I'll try to find some figures if you honestly believe consoles have more games. And by games, I mean full 3d games like Crysis, not side-scrolling flash games.
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TRIsha FEnnesse
 
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Post » Sun Jun 10, 2012 7:23 am



Unless you have nothing but a PS3 and Skyrim, and you're using your PS3's web browser to post, I don't buy it. You could build a computer for around $700 that would have no problem maxing this game out in 1080p, even with a few visual mods.

PS3 - $250
Low-Priced Laptop/Prebuilt Desktop - $700

Why not just spend all $950 of your funds on a KILLER rig, or even bettet yet, let's assume you only spent $500 on a computer. Why not spend all $750 on your rig instead of getting a bad computer and bad gaming hardware and complaining about it?



That's not universally true. If you created any assets (textures, meshes, animations, sounds, etc), those do not automatically become Bethesda's to do whatever they wish with.

Someone has too much money, and perhaps too much time on their hands.

Not everyone has enough money to spend on computers, much less gaming computers. There are more important things in life - work, family, friends, commitments in general. Besides, I certainly don't have the faintest idea how to build a computer, despite the fact that I spend a lot of time on the computer and have a good knowledge of how to use them. A console is a much better investment for games, save for a select few series (for example, The Elder Scrolls, the Sims, etc.)
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Teghan Harris
 
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Post » Sun Jun 10, 2012 12:01 pm

Someone has too much money, and perhaps too much time on their hands.

Not everyone has enough money to spend on computers, much less gaming computers. There are more important things in life - work, family, friends, commitments in general. Besides, I certainly don't have the faintest idea how to build a computer, despite the fact that I spend a lot of time on the computer and have a good knowledge of how to use them. A console is a much better investment for games, save for a select few series (for example, The Elder Scrolls, the Sims, etc.)

Have the forums seriously just degenerated to insults anytime someone disagrees with anything posted?

First off, when did I say that I ever had that much money to throw around? I was making estimates based on the assumption that he has both a console and a computer. For around $730, you can run Crysis on Ultra in 1920x1080 at around 30FPS. That's much better than any console, and that's what you'd pay for a PC anyways, unless you decided to go cheap. In which case, don't buy the console and just spend the extra money on a GPU; it's not that difficult.

I have real life commitments, too, and I hadn't the faintest idea on how to build a computer, either. Thankfully, you just need to connect 7 slots and plug in around 10 wires... it's not a complicated process at all and anyone can do it. You're not soldering circuits, you're just plugging things in. How in any way is a console a better investment, aside from ease of use?
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Jesus Sanchez
 
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Post » Sun Jun 10, 2012 4:44 am



Have the forums seriously just degenerated to insults anytime someone disagrees with anything posted?

First off, when did I say that I ever had that much money to throw around? I was making estimates based on the assumption that he has both a console and a computer. For around $730, you can run Crysis on Ultra in 1920x1080 at around 30FPS. That's much better than any console, and that's what you'd pay for a PC anyways, unless you decided to go cheap. In which case, don't buy the console and just spend the extra money on a GPU; it's not that difficult.

I have real life commitments, too, and I hadn't the faintest idea on how to build a computer, either. Thankfully, you just need to connect 7 slots and plug in around 10 wires... it's not a complicated process at all and anyone can do it. You're not soldering circuits, you're just plugging things in. How in any way is a console a better investment, aside from ease of use?

Granted, perhaps I was a little harsh, but the point remains the same. Not everyone has the money to spend on a gaming PC. Skyrim is a demanding game, requiring good specs. My computer is only about one and a half to two years old, but it has no hope of running Skyrim or other demanding games.

More and more games are being designed for the PS3 and 360. Unless you're only a fan of TES, chances are you're going to want to play other games designed primarily for the console. I'm by no means a hardcoe gamer, but I use my PS3 for Skyrim, FIFA and CoD just to name a handful. Plus, we've all at least seen the complaints in the forums about how Skryrim's menus are designed for a controller, not a mouse and keyboard. I'd love a nice gaming PC to play Skyrim on while keeping my console for other games, but it's not going to happen.

Anywho, I'm happy with the game on my console, and by the sounds if it you are on your PC. At the end of the day, that's all that matters.
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Amiee Kent
 
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Post » Sun Jun 10, 2012 9:53 am

The anwer is simple, consoles have more games and a much larger variety, console players are true gamers, pc gamers...well, they are kinda gamers. Mots pc gamers i know stick to 2 or 3 series and thats it. I know console gamers that hae HUNDREDS if not THOUSANDS of games piled up over the years

This has to be the dumbest thing I have read on this forum so far, I smell troll here...
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Sun of Sammy
 
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Post » Sun Jun 10, 2012 3:47 pm

I knew that once some of the mods would roll out, the console players would get just a wee bit jealous.

Look, I'd love to see my brethren on the consoles get a slice of the modding pie. But since the corporate entities over at Microsoft and Sony hasn't given their blessing (ie: found a way to make money off of them without ticking off the mod authors), it probably won't happen... at least with this generation of consoles.

One day you guys will get a chance to see such content and I'll be happy for you when you finally do. Because in my humble opinion, gamers on certain platforms shouldn't get exclusive content over their counterparts. Each should have the ability to enjoy the game on an equal setting.

Just my two Septims about the matter.
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Elizabeth Falvey
 
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Post » Sun Jun 10, 2012 4:20 am


One day you guys will get a chance to see such content and I'll be happy for you when you finally do. Because in my humble opinion, gamers on certain platforms shouldn't get exclusive content over their counterparts. Each should have the ability to enjoy the game on an equal setting.


'PC gamers build mods for their PC game and share it with PC gamers free of charge BUT it's unfair because console players are poor and desearve what those PC players made because they can't afford a PC.'

Are you in politics irl ?
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Jeffrey Lawson
 
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Post » Sun Jun 10, 2012 3:56 am

Am I the only one who thinks games don't need mods? Perhaps if you have game-breaking bugs, then sure, use mods to fix them, but honestly in my experience with mods (on a number of different games) they aren't nearly as good as the content provided in the original game. It's a bit like someone building you a house, and then you tear apart half of it and throw together a little room.

You're not the only one, but I think you're in a minority. The gaming world is full of mods that are awesome and nearly universally recommended. Some of them have become games in their own right and outsold the games that spawned them (Counter-Strike being the best example).

I think if this sort of idea was to happen for consoles it would consist of mods picked by BGS staff who based on what they like and know will work, rather than a selection based on ratings or downloads. The ratings and downloads would have an influence in the sense the developers would be exposed to popular mods. If they released a pack like that it might not be so upsetting to MS or Sony because the control would be through the usual channels.

I like the idea and I don't even play on a console. It sounds like a pipe dream, though, since such a plan comes with some limited technical issues and contractual issues.
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Stu Clarke
 
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Post » Sun Jun 10, 2012 1:11 pm

I think they could quickly and easily bring out their own mod packs. They'd only have to read the forums or do a poll to see what the most popular ideas would be.
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Ron
 
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Post » Sun Jun 10, 2012 2:20 pm

Skyrim is a demanding game

Have you looked at the system requirements?
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sara OMAR
 
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Post » Sun Jun 10, 2012 5:41 am

The amount of uneducated opinions in this thread annoys me. Especially the common misconception that consoles are cheaper than PC's appears to be prominent here. Hint: they're only cheaper at initial purchase, a dozen games later you're off worse than if you would've gone with a midtier gaming PC.

On-topic: even if Micro$oft or $ony were to allow user-created, risky game content packages to be distributed on their highly controlled platforms for free or even low fees, the consoles simply wouldn't be able to handle the extra strain from some of those mods (most of the worthwhile ones). When developers are narrowing FOV and making weapons bigger just to squeeze out an extra FPS to make the game playable on a console, you really can't expect to run big mods on them as well.
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suniti
 
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Post » Sun Jun 10, 2012 2:27 pm

Its tecnically still bethesdas property even though you made te mod, you made i with their product, so if they wnted to sell it, you couldn't do anyting about it.

As proven before in other cases, clicking an 'agree' button on software license is not an ironclad legally binding agreement.....Bethesda wont take modder's work cause it is a potential [censored]storm waiting to happen if they did....not to mention alot (And I mean ALOT) of modders would simply quit if their rights as an artist weren't held.....crippling the community.
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Dalley hussain
 
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Post » Sun Jun 10, 2012 12:28 pm

Fairly certain the terms and conditions protect Bethesda from someone applying a 100mb mod to Skyrim, relabbeling it 'Myrim' and then re-selling the bundle. The modification itself still represents the work and creation of the modder and is 'his' which another company don't have the rights on to then sell either without a formal agreement, not a 'terms and conditions'
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Silencio
 
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Post » Sun Jun 10, 2012 12:45 pm

The anwer is simple, consoles have more games and a much larger variety, console players are true gamers, pc gamers...well, they are kinda gamers. Mots pc gamers i know stick to 2 or 3 series and thats it. I know console gamers that hae HUNDREDS if not THOUSANDS of games piled up over the years

Lol you used the word gamers. You fell for industry marketing and hype.

Let's pretend that the consoles do in fact have more games than PC like you say. You keep arguing about it. So we will just say it's true. I and pretty much everyone else with a gaming PC know that it doesn't matter. You know why it doesn't matter? Because we have a PC. We can emulate every console made so far except the 360 and the ps3. (give it a few years and we will be able too) I can push an icon and run every ps2 game made if I chose too. I can play every wii game made using an actual wii mote and with better graphics straight from my PC. I can't use my ps3 to play ps2 games, but I do it on my PC with no problem while I'm burning a dvd in the background Lol. Everything the consoles can do a good pc can do while burning a dvd in the background. Sorry but it's true.

Also I only use Roms from games I currently own a physical copy of. Piracy is wrong and you shouldn't do it uhmkay :smile:
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Steven Nicholson
 
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Post » Sun Jun 10, 2012 10:48 am

'PC gamers build mods for their PC game and share it with PC gamers free of charge BUT it's unfair because console players are poor and desearve what those PC players made because they can't afford a PC.'

Are you in politics irl ?

PC gamers build mods for their PC games and share it with PC gamers free of charge... but it's unfair that console players don't have the ability to create mods for their consoles.

Perhaps an individual's financial status is the reason why they don't have a PC? Or maybe its perhaps its their personal choice. Regardless of the answer, its all irrelevant.

What needs to happen is that all systems should have the ability to create and distribute modified gaming content, while at the same time make it cross-platform capable. Do I wish to live in a perfect gamers world? Maybe, but what's stopping some intrepid programmer and company from allowing this dream world from becoming reality?

There's nothing wrong with the idea of allowing mods on consoles. I'm starting to think that some (if not most) of the opponents to this idea are PC gamers who want to maintain that one last false sense of superiority over their console gaming brethren... which I find amusing.

Signed,
A 100% PC gamer
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Sarah Evason
 
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Post » Sun Jun 10, 2012 10:06 am

One thing people don't realize is the use of third party tools some mods require. I don't believe third party tools would work on the console. A lot of the top mods require these tools.
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Breautiful
 
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Post » Sun Jun 10, 2012 8:03 am

The anwer is simple, consoles have more games and a much larger variety,
Huh? There are way more games on PC with much more variety. Pretty much every genre works on PC, but good luck finding RTS games on PS3. Or MMOs. Or all the exclusives like Minecraft, Magicka, Total War series, Heroes of Might and Magic series, etc. And all the older games. From what I've heard the more recent PS3s aren't compatible with PS2 games anymore, so that limits the games quite a bit. Meanwhile I can still play Arena (1994), Daggerfall (1996) and Morrowind (2002) on my PC.



I don't see a mod bundle happening. These 10 mods would probably be fairly complex, meaning that they'd need a good amount of testing from Bethesda to make absolutely sure there aren't any game breaking bugs in there. When it comes to dungeon mods or whatever, they also need to be optimized very well. Just because something runs okay on PC doesn't mean it'll run on a console.

In the end it's probably more trouble than it's worth for Bethesda.
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Ann Church
 
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Post » Sun Jun 10, 2012 3:03 am

I think lot of people are forgetting about PS3's earlier days, when you could install Linux on it and run it as a $600 PC (when it used to cost $600).

But others are also forgetting that Sony pretty much removed all that possibility, and MS is charging you guys just so you can play your games online with a friend list and terrible voice chat.

Bottom line is... yes, it's theoretically possible to have modding community for consoles, but reality is that Microsoft and Sony won't allow this.
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marie breen
 
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Post » Sun Jun 10, 2012 10:28 am

Consoles have MANY more games than pc.

As a game designer, i can tell you that you are wrong. I could go into more detail, but i don't think you would care at any rate. However, you may be interested to know that GameFAQS.com lists 254 pages of PC games. PS3 has 25 pages, and the 360 has 50 pages. The PS2 has slightly more at 59 pages. :P

On topic - Will mods come to console? I can't see it happening, sadly. Don't get me wrong - i would love to have that option. Having mods on console would means a longer game life, and may mean more sales (a lot of PC gamers only bought Skyrim for the CK), which would be great. ;)

But the mods would also need to be made with consoles in mind to begin with - adding a high poly mesh, or too many assets, could potentially cause problems for consoles. Thats generally why games like Timesplitters or LittleBigPlanet, (which have level editors) have a set amount of assets that can be used. I know on LBP you can only add so much content before the game says the level is 'too full'. The CK does not do this - you can keep adding stuff until your PC crashes. So, naturally, a mod that works on PC may not work on a console. And if it even goes so far as to damage that console, people will get mad. The last thing a company wants (apart from bankruptcy, ha!) is angry customers.
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Lucky Girl
 
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Post » Sun Jun 10, 2012 12:12 pm

The problem is that they would have to sell the mods. Microsoft nor Sony will let them release DLC content for free. If they sell the mods, then that means they will have to talk to the modders and may payment agreements, plus they would need the modders permission to host them, and then they would only be able to pick mods that would work on the console. It's not like they can just say, okay here you go have fun! Theres a lot more to it then that.
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Dragonz Dancer
 
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Post » Sun Jun 10, 2012 4:34 pm

After reading some of the posts in this thread i can't believe either, 1) there hasn't been any bans, and 2) this thread hasn't been locked.
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Jamie Moysey
 
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Post » Sun Jun 10, 2012 5:03 pm

It's not the PC users that are against console users getting mods. In fact, I'm sure most modders would love to have even more people enjoying their work (I know I would). It's not even Bethesda or Steam holding it up.

This is ALL on Sony and Microsoft. The ONLY hope consolers have of ever seeing mods is to convince THEM to allow it. Good luck with that, though. Unless there is some way they can make money on it (which is pretty unlikely, since the work is actually done by other people, so they'd be opening themselves up to juicy lawsuits), they won't even consider it.
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Aaron Clark
 
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Post » Sun Jun 10, 2012 9:30 am

It's not the PC users that are against console users getting mods. In fact, I'm sure most modders would love to have even more people enjoying their work (I know I would). It's not even Bethesda or Steam holding it up.

This is ALL on Sony and Microsoft. The ONLY hope consolers have of ever seeing mods is to convince THEM to allow it. Good luck with that, though. Unless there is some way they can make money on it (which is pretty unlikely, since the work is actually done by other people, so they'd be opening themselves up to juicy lawsuits), they won't even consider it.

Actually, Sony have considered it, and decided to make PS3 less moddable than ever. PS3 in its early days was very moddable, with people installing Linux and running it as de-facto PC.
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Kortknee Bell
 
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