Concerning the small patch through Steam today:

Post » Tue May 15, 2012 7:57 pm

Would it be naughty for someone to post the original .exe somewhere? You know, for science?
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Julie Ann
 
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Post » Wed May 16, 2012 8:34 am

OK, using the latest compiled version of the FalloutNV 4GB Launcher modified for Skyrim, anyone else getting fnv4gb.exe staying resident in memory after Skyrim exits? Not that big of a deal as I can just kill the process; I'm guessing it just has some function which expects to be hooking FalloutNV.exe and not TESV.exe.


Makes me wonder why none of these developers use LAA? Why do we have to do it? This isn't 2005 where 2GB was the new 8GB..

Windows XP 32-bit fully supports PAE and AWE and AFAIK this change doesn't hurt anyone's stability. I can only fathom its an oversight from the Creation Engine being built on top of the old Gamebryo engine.
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Add Meeh
 
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Post » Wed May 16, 2012 8:07 am

I think they're trolling us.
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m Gardner
 
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Post » Wed May 16, 2012 5:35 am

Wow, glad I haven't used Steam to launch the game since the first activation. Will definitely NOT be installing this patch. :dry:
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adam holden
 
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Post » Tue May 15, 2012 11:08 pm

Would it be naughty for someone to post the original .exe somewhere? You know, for science?
Yes please, do this.
I reinstalled Skyrim to back-up the old TESV but I was too slow and even though I had told steam to not automatically update the game it decided my feelings were irrelevant so it updated the .exe before I had a chance. :(
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~Amy~
 
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Post » Wed May 16, 2012 12:44 am


This is about making Skyrim large-address aware. Can't we just realize that wraith_magus didn't read the thread at all and ignore him?
^This!
Can the anti and pro Steam lobby take it elsewhere, your not helping, neither side is being helpful in this thread!
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Bethany Watkin
 
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Post » Wed May 16, 2012 8:55 am

What would be helpful is some info on how to get this to work on a 32 bit system. :]
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latrina
 
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Post » Wed May 16, 2012 12:39 am

^This!
Can the anti and pro Steam lobby take it elsewhere, your not helping, neither side is being helpful in this thread!
:(
Fine. (I didn't even think he hadn't read the whole post by the way. My bad.)
:P
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ILy- Forver
 
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Post » Tue May 15, 2012 8:03 pm

What would be helpful is some info on how to get this to work on a 32 bit system. :]

It's different with 32-bit systems because 32-bit systems won't let programs address more than 2GB of memory at an OS level. You need to boot with a /3GB switch in order to change that, but 32-bit systems won't see the same benefit as 64-systems.

But some infos are here: http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=9583842&linkID=9240697
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Dragonz Dancer
 
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Post » Wed May 16, 2012 2:47 am

uploaded it on dropbox
if this isn't fine with the mods please edit my post
http://dl.dropbox.com/u/17590549/TESV.exe
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Laura
 
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Post » Wed May 16, 2012 2:32 am

Makes me wonder why none of these developers use LAA? Why do we have to do it? This isn't 2005 where 2GB was the new 8GB..

Its because the hardware standard they develop for, which are consoles, haven't seen a hardware update since 2005.
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Kayla Oatney
 
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Post » Wed May 16, 2012 9:43 am

uploaded it on dropbox
if this isn't fine with the mods please edit my post
http://dl.dropbox.com/u/17590549/TESV.exe

Patches are often published freely and include the executable, so it seems to me that it shouldn't be illegal, but I'm not familiar with the terms one agrees to to download the patches.

I am familiar with Steam's ToS though, and I don't think there are any provisions requiring one to install patches (nor are there any provisions requiring you to run the games through Steam). Since the original .exe didn't require Steam, I don't think there's any problem with redistributing it. Cracked .exes are a no-go, obv, but since we're talking about the unaltered file, it shouldn't be a problem.
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Ashley Hill
 
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Post » Wed May 16, 2012 4:09 am

It's different with 32-bit systems because 32-bit systems won't let programs address more than 2GB of memory at an OS level. You need to boot with a /3GB switch in order to change that, but 32-bit systems won't see the same benefit as 64-systems.

But some infos are here: http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=9583842&linkID=9240697

Thanks for the info. Does this mean I need to both change this OS setting and use the .exe discussed in this thread?
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*Chloe*
 
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Post » Tue May 15, 2012 11:05 pm

Thanks for the info. Does this mean I need to both change this OS setting and use the .exe discussed in this thread?

Yes, you'd need to apply both changes.
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mishionary
 
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Post » Wed May 16, 2012 2:07 am

IA32/x86 pretty much blows.
It's an architecture that has massivley out lived increasing demands.

If your doing high end processing (read modern gaming), then 64bit is really the only way to go.
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Monika
 
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Post » Wed May 16, 2012 4:27 am

nvm
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Laura Hicks
 
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Post » Wed May 16, 2012 4:07 am

You DO realize you are trying to bypass this game's DRM, right?

It's only natural that when it becomes apparent that people are bypassing the security features preventing this game from being stolen, they create a patch to try to stop that, you know...

Besides, Steam doesn't slow down your game. These complaints about Steam are all nonsensical gripes.

what? youre trying to say im breaking the EULA? well for one is beths EULA illegal in my country because it in itself breaks tons of laws, then you are accusing me of an alleged crime which is also illegal, as long as you have no proof its slander at least and sueable with a heavy fine in relation to damage sustained, but furthermore and more importantly is all i did add a line to a broken product that makes it playable, this game simply can not work with less than 2GB ram... allowing it to use more is simply necessary if you dont wanna play on low settings but enjoy what you were told you could in beth advertisemants,
all i said, and i say it again for those too slow to comprehend, is that BETHESDA SOFTWORKS kicks everyone who does not use a cracked or modified exe in the nuts with this move as we now have to play a game on much lower settings than we could
beth aint stopping any pirate with that either as you claim because they simply dont have the problem of steam screwing with them, that not just unfair towards your customers beth thats actually advertising piracy as stated by others before...

and steam does slow my game down btw, might only be 2-3fps but i could need those in an engine that makes me flash through towns at 25fps

...
but should we really be surprised? afterall this is bethesda "horsearmor" softworks >.<
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Lexy Dick
 
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Post » Tue May 15, 2012 7:26 pm

... hey guys? Why not just upload a LAA copy of the old .exe? I just handed mine to a friend over skype and it worked for him just fine... Not that hard... Not bypassing anything, just rolling it back so no EULA issues either...
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City Swagga
 
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Post » Tue May 15, 2012 8:34 pm

uploaded a completely unchanged exe
so could just download it and re up it with laa
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elliot mudd
 
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Post » Wed May 16, 2012 12:35 am

... hey guys? Why not just upload a LAA copy of the old .exe? I just handed mine to a friend over skype and it worked for him just fine... Not that hard...

There are such copies out there but it's against the Steam TOS and against the TOS of these forums (it's considered piracy).
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Nick Jase Mason
 
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Post » Wed May 16, 2012 8:09 am

... hey guys? Why not just upload a LAA copy of the old .exe? I just handed mine to a friend over skype and it worked for him just fine... Not that hard...

Someone did upload a copy of the original .exe.

That will cease to be an option when further patches are released, however. Adapting the New Vegas workaround is positive and constructive.

Since it's already been done, however, this has essentially just become a [censored] thread.

[EDIT] wut. w-ank is censored? I have been gone too long. Is really devoted fan still censored too?
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Dorian Cozens
 
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Post » Wed May 16, 2012 9:46 am

What part of "Anti and Pro Steam lobby go away!" don't you get?
Please stick to the discussion in hand, a way to patch the LAA
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Alan Whiston
 
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Post » Tue May 15, 2012 6:51 pm

There are such copies out there but it's against the Steam TOS and against the TOS of these forums (it's considered piracy).

I dont see how it could possibly be "piracy" or going against the TOS/EULA. All your doing is rolling back to the original .exe.


Someone did upload a copy of the original .exe.

That will cease to be an option when further patches are released, however. Adapting the New Vegas workaround is positive and constructive.

Since it's already been done, however, this has essentially just become a [censored] thread.

Well, when that works, sweet. For now this is a more immediate fix, since if i'm right the new .exe doesnt actually fix anything to begin with...

They didnt even want us to be aware of it, i only noticed when the missing textures started comming back, and i was just all "what the is this ??". To me, this is underhanded, to say the least.
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REVLUTIN
 
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Post » Wed May 16, 2012 3:16 am

I had installed a few textures mods and everything was working with the 4Gb patch. Now, I get constant crash after 1 minute into the game thanks to Bethesda new patch unless I remove all the previously installed mods. Good job guys, you know how to fix something that was not even broken. :goodjob: :banghead: :shakehead:
Okay, I've gone ahead and made some changes to the source (COMPLETELY UNTESTED!), the source and compiled version are here http://www.megaupload.com/?d=MBBKAPTJ

Anyone that can test this please let me know if it works. It relies on the HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Skyrim registry key pointing to your game directory. If it doesn't exist, the tool will probably give an error. Also, please use with caution as I haven't tested it and have no idea if it works or not. Make a backup of your TESV.exe before you use it!
Your fix works for me if I put both files into Skyrim folder, else, it just tells me that it can't find the game. However, after this, it works perfectly fine. Anyway, I can now go back to play. :thumbsup: :foodndrink:
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Bee Baby
 
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Post » Wed May 16, 2012 10:32 am


Well, when that works, sweet. For now this is a more immediate fix, since if i'm right the new .exe doesnt actually fix anything to begin with...

They didnt even want us to be aware of it, i only noticed when the missing textures started comming back, and i was just all "what the is this ??". To me, this is underhanded, to say the least.

It already works, (thus the doubleyou-ank).

Not to be a conspiracy theorist, but I'm curious if Bethesda really had anything to do with this.
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Kristina Campbell
 
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