Concerning the small patch through Steam today:

Post » Wed May 16, 2012 9:49 am

On a related note, does the other additions the fnv4gb_helper.dll add in, like hooking GetTickCount(), do anything positive with Skyrim?
What do you mean? Is there something special that thing adds?
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Misty lt
 
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Post » Wed May 16, 2012 4:53 am

Thanks for the patch, i have 64 bit Windows 7.
And not to forget I f**** hate steam.
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benjamin corsini
 
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Post » Tue May 15, 2012 10:06 pm

Try this, I have absolutely no idea if it works (I'm not really into cpp win32 coding^^) I just slapped something together.

http://www.mediafire.com/?surb5uy8xonz691

@ ChairGraveyard

no but there is a Steam\\InstallPath and from there on skyrim should always be at ....\\steamapps\\common\\skyrim
EDIT: I also have no idea if "RegOpenKey(HKEY_LOCAL_MACHINE,TEXT("SOFTWARE\\SOFTWARE\\Wow6432Node\\Bethesda Softworks"),®key) == ERROR_SUCCESS" return false if it does not exist (if it doesn't it would make an else if more complicated)
Ah interesting. I can change it to always look at the Steam install path and just append the steamapps\common\skyrim. I'll go ahead and do that and get a new version up. It's going to take a few because I've got some work stuff to take care of, but I've also finished changing the source so it reflects that the loader is for Skyrim and not FNV.
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Add Meeh
 
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Post » Wed May 16, 2012 2:17 am

Awesome work ChairGraveyard!
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Lexy Dick
 
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Post » Wed May 16, 2012 9:36 am

Ah interesting. I can change it to always look at the Steam install path and just append the steamapps\common\skyrim. I'll go ahead and do that and get a new version up. It's going to take a few because I've got some work stuff to take care of, but I've also finished changing the source so it reflects that the loader is for Skyrim and not FNV.
Great. It's much better someone with actual C++ win32 knowledge is doing this ^^ (and not just generic c/programming knowledge like me)
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Mackenzie
 
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Post » Wed May 16, 2012 9:05 am

Ah interesting. I can change it to always look at the Steam install path and just append the steamapps\common\skyrim. I'll go ahead and do that and get a new version up. It's going to take a few because I've got some work stuff to take care of, but I've also finished changing the source so it reflects that the loader is for Skyrim and not FNV.
Yeah, that "Launching Fallout: New Vegas" thing was annoying, but not so much that it prevented me from using it. I'm assuming that's what you meant when you said you were fixing it =P
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naana
 
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Post » Wed May 16, 2012 7:45 am

I just copied my unpatched install out of the steam folder and it still works so I'll be able to play until Bethesda and Steam get their heads out of their asses and fix the damn game.
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El Goose
 
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Post » Wed May 16, 2012 7:51 am

Not sure if I'd be a good test candidate after all. I can't get the darn thing to crash in the first place. Took like 10 solid minutes of fast traveling and carriage riding to get it to CTD. Then again CTD's weren't my major problem anyways, just a minor annoyance.
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Bee Baby
 
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Post » Wed May 16, 2012 2:15 am

Bethesda I hope you listening here, you need to make your game use more than 2GB more!!
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Emily Graham
 
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Post » Wed May 16, 2012 2:26 am

What do you mean? Is there something special that thing adds?

From the FNV4GB Readme:
FNV4GB additionally hooks and replaces the Windows GetTickCount() function that
may improve stuttering.
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sarah
 
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Post » Wed May 16, 2012 9:22 am

Makes me wonder why none of these developers use LAA? Why do we have to do it? This isn't 2005 where 2GB was the new 8GB..
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Emma Pennington
 
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Post » Wed May 16, 2012 5:35 am

Thanks for NOTHING Bethesda other then screwing over legit customers. The game was running fine before with LAA and I didnt have problems or crashing. Now? Purple textures and the game is crashing every 10 minutes.

Thanks alot, no really, Thank you for ruining the game, if anyone had any doubts you hate PC Gaming, this is the last straw.
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Melung Chan
 
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Post » Tue May 15, 2012 8:07 pm

Makes me wonder why none of these developers use LAA? Why do we have to do it? This isn't 2005 where 2GB was the new 8GB..

Same reason they don't write native x64 executables. A lot (probs not most anymore, but still a lot) of people are on x86 systems.
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Alyna
 
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Post » Wed May 16, 2012 4:20 am

Same reason they don't write native x64 executables. A lot (probs not most anymore, but still a lot) of people are on x86 systems.
But I know quite a few games that offer both x86 and x64 binaries..
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Katie Samuel
 
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Post » Tue May 15, 2012 7:19 pm

Yeah, I know Crysis did even back in 2007. But those games are in the minority.
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Leilene Nessel
 
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Post » Wed May 16, 2012 1:47 am

Ok, I was previously in the “this 4gb patch is rubbish” camp. I never seen a game executable use more than 2gb of ram and something would have to be seriously wrong for it to do so. Even this HD Textures stuff didn’t match as they should be sitting in GPU ram not system ram.

And if your running HD Textures with less than 512mb of GPU ram, than I’d say you’ve found the first problem.

Then I got thinking about it for a second. The worst possible system configuration you could have is 32bit OS with 4gb main ram and a >=1gb GPU memory. There are technical reasons for this, but basically at 4gb main memory, every meg of GPU ram get stolen directly from your allocable system ram. It’s a mapping thing.

None of which matters on 64bit so on those OS’s, LAA should have zero impact unless the executable reserves more than 2gb (highly doubtful).

So on a 4gb/1gb system you start with a 1gb hole for the GPU, then the OS reserves half of the remainder for kernel and cache; leaving 1.5gb for apps. Which in the case of a heavy game like Skyrim and could start to get crowded/paged.

Now I don’t know exactly how the LAA flag is implemented at the OS level, but if it allows the app to extend its address space and somehow push back into the GPU hole, then maybe on a 32bit/4gb/1gb system it could…..I dunno….

In the words of Myth Busters……plausible.….
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Sian Ennis
 
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Post » Wed May 16, 2012 12:41 am

So, what is LAA? Not up to date on current computer lingo it seems.
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Sudah mati ini Keparat
 
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Post » Wed May 16, 2012 1:10 am

So, what is LAA? Not up to date on current computer lingo it seems.

"Large-address aware."

32-bit executables can only address up to 2GB of RAM. The LAA switch allows them to address more.
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Melly Angelic
 
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Post » Wed May 16, 2012 3:28 am

Holy smokes batman.

I was wondering why I had purple dragons and purple bandits earlier today, not to mention the crashing every 10-20 minutes.

Thanks for f'ing a legit customer Bethesda. My friends who pirated this game are laughing right now because they can play, and I cannot.
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Stat Wrecker
 
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Post » Wed May 16, 2012 5:08 am

When you start to run out of memory, due to the 2gb limit you will either crash or things will appear purple without any texture. I was having this before I enabled the LAA patch and now I guess I'm going back to that.
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Nitol Ahmed
 
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Post » Wed May 16, 2012 10:10 am

Same reason they don't write native x64 executables. A lot (probs not most anymore, but still a lot) of people are on x86 systems.

Doesn't help that the current console generation doesn't really support it either, nor that most developers sees the PC as a pirate infested platform due to how some developers act when their bad game doesn't sell on PC (like unreal tournament 3).
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Tracy Byworth
 
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Post » Wed May 16, 2012 5:15 am

Maybe I missed it in the 9 pages, but are there actual patch notes or any description of what this patch actually does anywhere?
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Prue
 
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Post » Wed May 16, 2012 9:00 am

So Beth releases a console port on a PC that crashes, has horrible console UI, compressed textures and so on. Mod community gets to work fixing [censored] that should be fixed by developers in the first place after charging $60 for a game. THEN developer releases a patch that removes fixes. Well [censored] them. If anyone needed a reason to pirate PC games, well here's example 1. Actually decided to purchase Skyrim, idiot me.
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An Lor
 
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Post » Tue May 15, 2012 9:07 pm

Maybe I missed it in the 9 pages, but are there actual patch notes or any description of what this patch actually does anywhere?

No there are no patch notes because this wasn't a version changing patch, it addressed one thing only, making the DRM screw us paying customers over.
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Fluffer
 
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Post » Wed May 16, 2012 6:58 am

Maybe I missed it in the 9 pages, but are there actual patch notes or any description of what this patch actually does anywhere?
Nothing. The executable is exactly the same as pre-patch, only now it is encrypted.
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Evaa
 
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