Concerning the small patch through Steam today:

Post » Wed May 16, 2012 10:31 am

A patch to allow LAA would be awesome. I am crashing every 15-30 minutes now.
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Pete Schmitzer
 
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Post » Wed May 16, 2012 2:04 am

Ok, I was previously in the “this 4gb patch is rubbish” camp. I never seen a game executable use more than 2gb of ram and something would have to be seriously wrong for it to do so. Even this HD Textures stuff didn’t match as they should be sitting in GPU ram not system ram.

Textures don't move straight from the HDD to the GPU, they have to go into the RAM for loading, decompression and such. Now, imagine if you're moving between cells and the game has to load a lot of new large textures, whilst still keeping the old data about the last couple of cells around, and it's loading and decompressing these textures in multiple threads so has multiple textures open at the same time. RAM usage can go up quite a bit, and it only has to go over the limit once for a few instructions between that one "allocate" and "free" call for everything to come crashing down...
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DeeD
 
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Post » Tue May 15, 2012 7:50 pm

It already works, (thus the doubleyou-ank).

Not to be a conspiracy theorist, but I'm curious if Bethesda really had anything to do with this.

Ah well... nvm then. When i went to post this we were still on page 8 or so, and issues were still being had :spotted owl:

And who knows. If steam did this, i'd be curious to know if theyre allowed to modify another companies game. I know some dev's just leave their game in steams hands to be dealt with. Somehow, i doubt a major dev like bethesda would accommodate that.
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An Lor
 
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Post » Wed May 16, 2012 6:11 am

Post limit.
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Jamie Moysey
 
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