Although, this is vague, short sighted, and the overall tone spews of bitterness and lack of imagination, I do agree to the overall point to how the game has interpreted reputation for you in previous iterations. But, with that, you then have to argue if "Reputation" in itself is a gameplay feature that ANY game, in this era, executes well. Its not important to gamers now. Game animations, graphics, and cinematics are enough to fill the void of narrative depth. If you dont agree, you and all of our wallets beg to differ. Focus on what it does have. It makes you happier.
Fallout New Vegas had a very deep reputation system for a modern game. Not quite as huge as Daggerfall's but it got some important things right:
- Helping one faction ran the risk of pissing someone else off. Every faction was interconnected in one way or another, so you had to be careful whose side you choose to take least you might anger someone you were previously friendly with.
- Factions reacted realistically to you based on your reputation. Friendly factions are more willing to help you out, and factions that hate you might attack you.
- You could effectively disguise yourself by wearing the clothing of another faction (though you would have to remove it if approaching an enemy of that faction as they would attack you)
Modern games can still do reputation well, but Skyrim doesn't do it at all. All you get for your deeds in terms of recognition are guard comments. No one ever acknowledges you are a Stormclock if you go to Solitude having sided with Ulfric, performing the final Dark Brotherhood mission does nothing. Rebuilding the Thieves Guild does nothing but give you more fences (which of itself is nullified by a Speech perk), the members of the College of Winterhold continue to address you as a newbie even if you are the arch-mage, and so on and so on and so on.
The extent of the reputation in Skyrim is random comments about your deeds. As a gameplay mechanic, it is nonexistant, and it hurts the experience.