Strength in past games effected Melee Damage and Carry Weight.
-In Skyrim, Melee Damage is improved by adding perks to the appropriate weapon skill, and Carry Weight is improved by putting points into Stamina.
Conclusion: The effects of the Strength Attribute are still in the game.
What do I choose at level-up to increase my hand-to-hand damage if I don't wear armor?
Carry Weight does not change when fortifying stamina.
Conclusion: Strength is NOT still in-game, no matter how much you pervert the concept.
Endurance in past games effected overall health and fatigue.
-In Skyrim, Health and Stamina just have points put directly into them.
Conclusion: The effects of the Endurance Attribute are still in the game.
Endurance governed health gained EVERY level. Skyrim does not give you any increase in health unless specifically chosen.
Conclusion: what you have in Skyrim is only Health, not endurance.
Agility in past games effected Bow Damage as well as your chance to not be staggered in combat.
-In Skyrim, Bow Damage is effected by putting perks into the appropriate Archery perks, and there is a perk that improves your chance to not be staggered in combat.
Conclusion: The effects of the Agility Attribute are still in the game.
How does one reduce the chance of being staggered in Light Armor?
Conclusion: Skyrim does not have agility.
Intelligence in past games effected your overall Magicka pool.
-In Skyrim, you put points directly into your Magicka pool.
Conclusion: The effects of the Intelligence Attribute are still in the game - implemented literally in the same fashion as past games.
This is the closest to correct you have, except that Intelligence also affected magicka regen. Skyrim... doesn't offer this combination.
Willpower in past games effected your magicka regen.
-In Skyrim, there are perks that improve your magicka regen.
Conclusion: The effects of the Willpower Attribute are still in the game.
In Morrowind, willpower also helped you shrug off magic. Same for Daggerfall. Oblivion incorrectly states that it has this effect. How can a pure warrior achieve the same effect?
Conclusion: Oblivion was bugged, and Skyrim does not contain willpower.
Speed is not in Skyrim as it has been in past games. However, a higher Stamina allows you to sprint for longer, so it is simply implemented in a different fashion. Not different enough to call it a "lack of depth".
It's totally different. If you want to argue that, I'll gladly show you the exact hand-wrenching effort required to move at maximum speed in Skyrim... and my Oblivion and Morrowind characters will *still* move faster in the long haul.
The Luck Attribute effected every other small Attribute in a small way. While there is no effect to do this in Skyrim, Luck wasn't a unique Attribute in and of itself. It was the epitome of redundant.
No, "Armsman" is the epitome of redundant. "I'm going to get better at one-handed weapons so I can take a perk to get better at one-handed weapons". Give me a break.
Conclusion: All Attributes from Morrowind and Oblivion still have their effects in game. They were not removed. This cannot be disputed. Any attempt to do so is completely ignorant to the way Skyrim works, and it is not a valid argument.
Conclusion: Skyrim lacks attributes.
An argument that states you don't prefer the way it is implemented in Skyrim is 100% valid, as the preference of one implementation over the other is completely subjective.
But to claim that the effects of Attributes isn't in the game is a 100% lie. Anyone who continues to claim this is someone who is showing their colors as wanting nothing more than to complain about Skyrim, and they don't have a credible opinion. It's an absolute load of crock to say that the effects of Attributes no longer exist.
Conclusion: No attributes to see here.