Leave Blade watcher alone, he knows what he's talking about..... arrogant supremacy? I don't think we are in the dark ages still.....
I believe that term was last used when the Catholic Church was still condoning beheadings.
Your attribute war is lost...... The attributes are not "absorbed", inserted, inherently viable, or even "there" anymore.
Perks are just "tricks of the trade", and doesn't count as any variable in real physics....... I wanna' know how the basketball bounces up and down
the way it does, not the fact that you can "palm it"....... I will never know what my strength is in Skyrim. It's not there anymore, it's gone......
not "you will be absorbed".
Perks are carrots waved in front of bunny faces as a tempting treat.
Except for the whole thing of "they aren't."
I agree too they aren't there. What they did was break down the drived stats and spread them around. for instance I can take perks to increase my one handed damage and you'd say Iwas "stronger" right? But If I didn't put it into stamina too my carry wieght wouldn't go up any so how did I get "stronger"?
Strength in past games effected Melee Damage and Carry Weight.
-In Skyrim, Melee Damage is improved by adding perks to the appropriate weapon skill, and Carry Weight is improved by putting points into Stamina.
Conclusion: The effects of the Strength Attribute are still in the game.
Endurance in past games effected overall health and fatigue.
-In Skyrim, Health and Stamina just have points put directly into them.
Conclusion: The effects of the Endurance Attribute are still in the game.
Agility in past games effected Bow Damage as well as your chance to not be staggered in combat.
-In Skyrim, Bow Damage is effected by putting perks into the appropriate Archery perks, and there is a perk that improves your chance to not be staggered in combat.
Conclusion: The effects of the Agility Attribute are still in the game.
Intelligence in past games effected your overall Magicka pool.
-In Skyrim, you put points directly into your Magicka pool.
Conclusion: The effects of the Intelligence Attribute are still in the game - implemented literally in the same fashion as past games.
Willpower in past games effected your magicka regen.
-In Skyrim, there are perks that improve your magicka regen.
Conclusion: The effects of the Willpower Attribute are still in the game.
Speed is not in Skyrim as it has been in past games. However, a higher Stamina allows you to sprint for longer, so it is simply implemented in a different fashion. Not different enough to call it a "lack of depth".
The Luck Attribute effected every other small Attribute in a small way. While there is no effect to do this in Skyrim, Luck wasn't a unique Attribute in and of itself. It was the epitome of redundant.
Conclusion: All Attributes from Morrowind and Oblivion still have their effects in game. They were not removed. This cannot be disputed. Any attempt to do so is completely ignorant to the way Skyrim works, and it is not a valid argument.
An argument that states you don't prefer the way it is implemented in Skyrim is 100% valid, as the preference of one implementation over the other is completely subjective.
But to claim that the effects of Attributes isn't in the game is a 100% lie. Anyone who continues to claim this is someone who is showing their colors as wanting nothing more than to complain about Skyrim, and they don't have a credible opinion. It's an absolute load of crock to say that the effects of Attributes no longer exist.