Cut Brotherhood of Steel alternate endings

Post » Sun Dec 06, 2015 12:46 pm

You've just argued the best matter is to investigate the surrounding areas as a proper Fallout Explorer.

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Jeff Turner
 
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Post » Sun Dec 06, 2015 12:12 pm

but seriously, I hope this was all set up and ready to go, and was just removed last minute, because if that's the case then modders are gonna put it back in its rightful place.

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e.Double
 
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Post » Sun Dec 06, 2015 5:03 am

You did though. And someone told you Diamond City is the biggest city nearby.

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Schel[Anne]FTL
 
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Post » Sun Dec 06, 2015 6:13 am

Yeah and why would a bunch of child-stealing Raiders go there?

Better to look around the other places.

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Sheeva
 
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Post » Sun Dec 06, 2015 12:31 pm

What? There's absolutely nothing that even remotely hints at Raiders having kidnapped your child. The people you see in Vault 111 were 1.) able to actually enter the Vault without destroying it, 2. able to use the terminals inside to wake everyone from cryogenic slumber, and 3.) wearing environmental hazard/containment suits.

All the Raiders you meet in the wasteland are nothing at all like the people you encountered in Vault 111. Why would you suspect them?

Even if you didn't trust that Mama Murphy knew what she was talking about, there's still good reason to actually check the largest settlement in Boston. It's an information hub. If anyone were to know about Shaun or Kellogg, they'd be in or around Diamond City. And by then, you hear rumors of the Institute and how they're responsible for kidnappings, etc.. Any soldier or lawyer could easily put 2 and 2 together.

The Minutemen were nearly wiped out by Raiders. Just Raiders. And before that, many were killed off by Ghouls. And before that, the Gunners.

And all your leads point to the Institute having kidnapped your child. You know, the shadow organization that makes synthetic humans. No sane person could reasonably suspect that a small group of settlers with pipe weapons could go up against something like that and come out on top.

Especially compared to a major faction like the Brotherhood of Steel. Not only are they interested in advanced technology, like that the Institute must possess, but they possess it as well. Laser weapons and Power Armor in the beginning, with an actual command structure and goal. Then there's the Prydwen, Vertibirds, hundreds of Knights, Scribes, etc..

It's an actual military force, and it's looking for the same people you are. Why on Earth would you not join them? Why on Earth would you pass them up to instead attempt to form a small militia on your own? A militia that's constantly under attack and needs you to step in and save them.
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Chris BEvan
 
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Post » Sun Dec 06, 2015 12:43 pm

The Institute sounds pretty damn ridiculous until you actually find some compelling evidence for them.

Especially to a Pre-War citizen.

Just sayin.

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Christine Pane
 
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Post » Sun Dec 06, 2015 4:55 pm

Or better yet, a DLC/official patch
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katie TWAVA
 
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Post » Sun Dec 06, 2015 4:25 pm

I really do hope there's more material like this to be datamined.

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Miss Hayley
 
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Post » Sun Dec 06, 2015 7:44 am

My friend is working on it at this very moment.

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Jamie Moysey
 
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Post » Sun Dec 06, 2015 2:38 am

Keep us posted!

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Matt Bee
 
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Post » Sun Dec 06, 2015 4:24 pm

Yeah, like cryogenics, synthetic humans, super mutants, ghouls, etc..

No sane person is going to waste time attempting to amass a force to take on an unknown entity or organization, especially when they're essentially just babysitting a bunch of losers who can't defend themselves without constant invention and resource management on the part of the player.

You're a soldier or a lawyer, so you're not an idiot. The second you see real Raiders in Concord and beyond, you should know that they are not the ones responsible for taking your child. Same goes for Ghouls. And Super Mutants. And Gunners. There's only one faction that remains: The Institution. Yeah, it might actually be hard to believe at first, but then you meet Nick Valentine. And you find the Railroad. And you're attacked by Synths. And you come across Covenant.

Your spouse is dead and your son is still missing. You aren't going to rummage through ruins for aluminum cans. You're going to go after any lead possible to find your son, and the only legitimate lead you have is the Institute.

And the only faction in the game that actually seems like it could help you in both finding and fighting the Institute is the Brotherhood of Steel. It's the only one. Yeah, I know the other factions are able to deal with the Institute, but it's certainly not apparent in the beginning of the game.

Hell, it's really kind of hard to believe late-game too. The Minutemen can barely defend settlements from small groups of Raiders and Super Mutants. "Gameplay" is the only reason they're able to take on both the BoS and the Institute and come out on top. It's the only reason. The only one.
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Mizz.Jayy
 
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Post » Sun Dec 06, 2015 12:23 pm

It's not gameplay, it's the fact the BoS is travelling in a gigantic nuclear powered floating bomb and the Institute has one at the center of their labs you know about.

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Toby Green
 
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Post » Sun Dec 06, 2015 6:14 pm

This. Heck, lore-wise the Minutemen's main weapon, the laser musket, should be completely worthless given that lore states laser weapons are useless against power armor. Heck, you can even see BOS soldiers using laser weapons on power armor and it not even being damaged.

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Dean
 
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Post » Sun Dec 06, 2015 7:16 am

It's a good thing you can arm the Minutemen with power armor, missile launchers, Guass Rifles, Fat Boys, and Missile Launchers then.

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Astargoth Rockin' Design
 
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Post » Sun Dec 06, 2015 2:36 am

wait...is there a direct way to do this? or are you just talking about the settlers?

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Danger Mouse
 
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Post » Sun Dec 06, 2015 12:39 pm

150 years ago, cannons had a very difficult time hitting ironclad warships, let alone actually damaging them. And that was from a few hundred feet away, at most. And with thin, poorly manufactured iron sheets attached to a wooden hull.

The Prydwen's hull should have been impervious to the cannonballs being fired at it since it was made with modern steel and components left behind by the Enclave.
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Sarah Bishop
 
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Post » Sun Dec 06, 2015 2:16 pm

Which would be the case, exactly.

If those were cannons.

Which they are not.

They are artillery.

You know, the kind of things which made Zeppelins horrible ideas.

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LADONA
 
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Post » Sun Dec 06, 2015 3:34 pm

I armed the Minutemen hanging around my Castle too.

Personally, I arm my Settlers with a Chain gun and one round.

After that point, there's really no point setting up defenses.

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ashleigh bryden
 
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Post » Sun Dec 06, 2015 9:21 am

http://vignette1.wikia.nocookie.net/zombie/images/7/7b/042210-Target-full.jpg/revision/latest?cb=20140515091958 is artillery. http://www.gamersheroes.com/wp-content/uploads/2015/11/How-To-unlock-Artillery-and-Artillery-Strikes-In-Fallout-41.jpg is outdated.

That they would all hit the Prydwyn in the first and only barrage and manage to pierce the hull that was likely designed with missiles and mini nukes in mind is absurd and very obviously "gameplay".

Zeppelins aren't heavily armored aircraft. They were essentially massive ballasts with a manned compartment strapped to the bottom.

The Prydwyn is an armored aircraft carrier with small ballasts inside the hull, behind armored plating that was salvaged from Enclave assets. It is not a Zeppelin or a blimp.


The T-45, T-51, and T-60 lines of Power Armor are all immensely durable. The Enclave developed the X-01 line, which is the most durable of the four lines of Power Armor.

And the Prydwyn is made with Enclave assets. That's military grade alloys, many of which are likely found in the X-01 Power Armor.
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Natalie Taylor
 
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Post » Sun Dec 06, 2015 4:54 am

Yeah. Everything about the MM storyline is weak.

"oh the institute just happened to not seal one exit to the sewer."

"oh the mm just happen to be able to pierce power armor with laser muskets despite lore saying that doesn't work."

"oh the mm's artillery just happens to break the prydwen's hull"

the mm are the weakest part of the game. literally and metaphorically. they serve best as local police and that should have been what they were left as being.

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KiiSsez jdgaf Benzler
 
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Post » Sun Dec 06, 2015 1:36 pm


According to Steam stats, the top ending is the Institute (8.6%), not the BOS (less than 7.5%). The three non-Institute endings still account for more than the Institute ending when all put together, but Nuclear Option still only has 11.2%. There's no Minuteman achievement, unfortunately, so we can't pull out what their popularity is from them.

EDIT: Nothing about the Prydwen indicates that the giant bag of hydrogen (or maybe helium) is at all armored. It is a zepplin. It has some tanks on the inside, but those are for fuel, not things that mysteriously make it float. The Prydwen is a soft target; it's only real defense is that it's high in the sky.
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Ben sutton
 
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Post » Sun Dec 06, 2015 7:49 am

Have you actually been inside of the prydwen?

There is no giant bag of hydrogen. It's held up by the rocket thrusters.

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Emerald Dreams
 
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Post » Sun Dec 06, 2015 3:53 am

have YOU been inside the Prydwen, there are several large bags in the upper section of the interior. they are what allows the Prydwen to float, even in a fantasy sci-fi game bethesda wouldn't say a ship can sustain hover with 4 medium thrusters.

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Angus Poole
 
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Post » Sun Dec 06, 2015 1:25 pm

https://upload.wikimedia.org/wikipedia/commons/thumb/f/f7/Zeppelin-LZ-127_internal_and_gas_cells.svg/1050px-Zeppelin-LZ-127_internal_and_gas_cells.svg.png is what the inside of a Zeppelin looks like. It's just a giant ballast with a thin hull protecting it from the outside. That isn't at all what the Prydwyn looks like on the inside.

Keep in mind that the Brotherhood of Steel's primary opponent in the DC Wasteland were Super Mutants after the Enclave was defeated, and those Super Mutants typically carried Hunting Rifles, Missile Launchers, or Miniguns. Any of those weapons would have been able to pierce both the hull of a traditional Zeppelin and its hydrogen cells, so the Brotherhood of Steel would have developed a hull that's resistant to those types of weapons. They certainly had the technology to do so.

Traditional Zeppelins also didn't have that great of a carrying capacity, certainly not enough to be able to carry multiple Vertibirds and sets of Power Armor, and especially not a large fighting force.

And, if we're including gameplay in this, the player isn't even able to put a scratch on the Prydwyn with Missiles or Mini Nukes. So yeah, there's that.
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Rachel Tyson
 
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Post » Sun Dec 06, 2015 6:05 pm

You think Bethesda cares? It's mentioned a few times in-dialouge with the Brotherhood, especially Ingram, that the Prydwen is full of Hydrogen.

Why are the ballasts in the body of the airship if they are not needed? Why even have the thing look like an airship if it is not an airship?

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Haley Cooper
 
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