Dawnguard = Knights of the Nine

Post » Fri Nov 16, 2012 10:33 pm

First off, how many more items could they squeeze out of 2 factions? Your second point is entirely subjective, and the third point is nothing new. You could beat morrowinds main quest in 10 minutes if you knew what you were doing right? If you plow through quests fast, you've only yourself to blame for doing so.

Then there's the 2 Perk trees, one of which I have been enjoying immensely.
That's the main quest and using sequence breaks. You can do everything there is to do in dawnguard in a very short amount of time. It is not worth 20 dollars.
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Roisan Sweeney
 
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Post » Fri Nov 16, 2012 11:56 am


That's the main quest and using sequence breaks. You can do everything there is to do in dawnguard in a very short amount of time. It is not worth 20 dollars.

I've put in over 10 hours and haven't finished the vamp side, nor started the reportedly lengthy side quest. Again, to finish it quickly, you'd have to plow through without taking time to appreciate the devs work; no surprise you didn't take to it.
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adame
 
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Post » Fri Nov 16, 2012 1:30 pm

I've put in over 10 hours and haven't finished the vamp side, nor started the reportedly lengthy side quest. Again, to finish it quickly, you'd have to plow through without taking time to appreciate the devs work; no surprise you didn't take to it.
The only way it can be taking you that long is if you are either getting lost a lot or just sitting there for long periods of time and just looking at something.
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Jaki Birch
 
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Post » Fri Nov 16, 2012 3:57 pm


The only way it can be taking you that long is if you are either getting lost a lot or just sitting there for long periods of time and just looking at something.

Nope. Scouring every dungeon for every bit of loot I can find, not using fast travel so I can drift across the landscape in VL form, eating everything, exploring the castles when I first get to them.

Basically, not steaming through it like it's a linear FPS :)
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K J S
 
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Post » Fri Nov 16, 2012 7:37 am

Nope. Scouring every dungeon for every bit of loot I can find, not using fast travel so I can drift across the landscape in VL form, eating everything, exploring the castles when I first get to them.

Basically, not steaming through it like it's a linear FPS :smile:
I've spent 20 hours on thee danwguard side.
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I love YOu
 
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Post » Fri Nov 16, 2012 8:49 am

I will admit it when it was first announced I wanted SI but was mildly disappointed when I got KotN, I'm just happy I don't feel like it was a big waste of money because of the content it added. Don't think it should be $20 though, maybe $15 possibly $10.
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Javier Borjas
 
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Post » Fri Nov 16, 2012 8:44 am

Remember, Dawnguard costs twice as much as Knights of the Nine, and undoubtedly features a much larger team (Bethesda has grown quite a bit since Oblivion).

It costs less than Shivering Isles, and more than KotN. It offers less than Shivering Isles, and more than KotN. Seems fair.

If anything, it makes Shivering Isles look like it was a steal at release for $30 though. Dawnguard seems to take people about 15-20 hours to complete judging by the posts, and Shivering Isles could easily go to 50 hours of gameplay for 10 dollars more.
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Benji
 
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Post » Fri Nov 16, 2012 4:34 pm

Don't worry this is the smallest of the DLC that has been planned for Skyrim. Also don't let the tiny file size fool you you can easily squeeze 15-20+ hours out of this (KoTN was maybe 8 and that's stretching it.) Plus all the new items are really neat, the new locations and dungeons are superb, and the transformation perk trees make it worth becoming a vamp or werewolf. Yeah Todd over exaggerated the upgrade-ability of the faction strongholds they still slightly upgrade while you do sidequests and the main quests for each. (though I wish there was more storage and a few other things)

BUT STOP COMPARING THINGS TO SI! Shivering Isles was their way of saying we're sorry for giving you super crappy DLC. (i.e. Horse Armor)

There will be an SI comparable DLC for Skyrim just be patient. From what I've heard there's 2 more Expansion like DLC in the works and should come out within the next year. (Not to mention the little things that come out ***FOR FREE!*** in patches i.e. Horse Combat, Kinect Support, Ranged/Magic Kill Cams, etc.)
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Honey Suckle
 
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Post » Fri Nov 16, 2012 9:56 pm

Can we please bury the trem "fetch quests"? It's a vague, open-ended term that is really a cop-out to be honest. Every game ever created is a series a of fetch and kill quests.

The detractors of this game have set themselves up nicely, because no matter what bethesda puts out they have a nice convenient term to diminish it. Come up with an arguement with some substance. FFS.
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Kira! :)))
 
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Post » Fri Nov 16, 2012 3:08 pm

That's likely what they will do. You can read up on what happened to the Dwemer right now, and I believe it would be entirely feasible for them to throw out a DLC that shows where they stand now, wherever they ended up. Considering the amount of Dwemer ruins there are, and all the quests that involve Dwemer ruins, and the fact that you can acquire the blade Keening, I see those as strong indicators of a Dwemer-related DLC. It seems to me like Bethesda enjoys all their Dwemer related content!
i pray this happens i would love nothing more then to explore a intact and still very much alive dwemer city and of course talk to a dwemer doesnt matter who could be a begger in the stoney streets or even a tonal architect so long as it is a dwemer it doesnt matter.
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Sudah mati ini Keparat
 
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Post » Fri Nov 16, 2012 6:14 pm

You mean to say, you think they might release some DLC in the future that costs more than $20?

Shivering Isles was $30 when it first came out, and it was damn worth it.
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Tinkerbells
 
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Post » Fri Nov 16, 2012 3:12 pm

Why do people call Dawnguard an expansion? Correct me if I'm wrong, but IF Dawnguard is considered an expansion then Point Lookout would've been an expansion for Fallout 3 since they are similar in terms of content (according to the interviews with the devs)
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Marcia Renton
 
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Post » Fri Nov 16, 2012 6:16 am

Yes, I recall Todd saying something along the lines that Dawnguard will be smaller than Shivering Isles, and the future DLC will likely be smaller than Dawnguard, with a lower retail price.

Shame, oh well it mean's they'll get FO4 out faster. http://www.gamesas.com/index.php?&app=forums&module=extras§ion=legends#
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Dylan Markese
 
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Post » Fri Nov 16, 2012 3:52 pm

Shame, oh well it mean's they'll get FO4 out faster. http://www.gamesas.com/index.php?&app=forums&module=extras§ion=legends#
NO, todd said that DLC would not be the same size of dawnguard, a AMBIGUOUS STATEMENT.
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katie TWAVA
 
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Post » Fri Nov 16, 2012 6:50 pm

The standard DLC plan seems to be one small storyline based expansion then a worldspace one.
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JD FROM HELL
 
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Post » Fri Nov 16, 2012 5:20 pm

NO, todd said that DLC would not be the same size of dawnguard, a AMBIGUOUS STATEMENT.

We'll hopefully, they do 2 storyline ones, and then 2 worldspace ones.

The standard DLC plan seems to be one small storyline based expansion then a worldspace one.

I hope they do more than 2.
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xxLindsAffec
 
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Post » Fri Nov 16, 2012 11:11 am

I hope they do more than 2.
I'm sure they will do heaps of DLC, hopefully with more substance than Oblivions (or free like Morrowinds).
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Rebecca Dosch
 
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Post » Fri Nov 16, 2012 3:40 pm



Yes, I recall Todd saying something along the lines that Dawnguard will be smaller than Shivering Isles, and the future DLC will likely be smaller than Dawnguard, with a lower retail price.

I thought he said they wouldnt all cost 20 dollars? Not that they'd be smaller but that they could be bigger. At least one.

On another note, I enjoyed Dawnguard, and haven't played the vamp side yet, but it sounds a bit like they copped out in order not to make two new quest lines. I liked it overall though. And $20 isn't THAT much, when your playing a $60 game on a roughly $200+ console.
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josie treuberg
 
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Post » Fri Nov 16, 2012 7:39 am

Dawnguard is nothing like NOTN IMO. Sure they are a military based order but that about the stretch of it. The castle is nothing like the Nine's base. NOTN didn't have Soul Calm, nor did it have anything like the vampire castIe or the option to join the other side...... etc etc. I like the new armors and robes. They fit into Skyrim well. I especially like the new crossbow - crossbows suit the human races in Tamriel. It makes sense for them to copy old Dwemer designs and manufacture their own. The new dlc is great and well worth the money. I am enjoying it immensely.


We might get a large new area in the next DLC. Another province maybe?......
Edit: Or parts of other provinces.

yh. I hope for this on the next dlc.


pllllttttt. I want a castle and a city to rule over!

If they do this. I'd want it to be a Winterhold rebuild.

Hopefully the next dlc will have both a Winterhold rebuild and an addition part of a neighboring province. Part of Morrowind or Orsinium is my top choices. I hope they don't give any more Orcish items. Orsimer are spoiled enough already. I want to see other races get a look in. A Dunmer & Argonian armor would be cool. A High Rock set of robes would also be good.
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Emmanuel Morales
 
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Post » Fri Nov 16, 2012 8:16 pm

There, I said it. I was hoping for The Shivering Isles and got KotN. Flame me all you want, but that is how I feel. It is a pretty cool DLC, don't get me wrong, but I want a big new area to explore. Do you think we'll get one in the future?

I hope so , hope that. Bethesda will start to listen to fans and modders fir once instead than bloggers and magazine praisers...
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CArla HOlbert
 
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Post » Fri Nov 16, 2012 9:26 pm

The pitt was boring. The only 2 I thought were excellent were broken steel and point lookout.

this. and even then dawnguard feels just as big, if not bigger
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Quick Draw
 
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Post » Fri Nov 16, 2012 12:32 pm

Dawnguard is nothing like NOTN IMO. Sure they are a military based order but that about the stretch of it. The castle is nothing like the Nine's base. NOTN didn't have Soul Calm, nor did it...

Dudeus, respectus maximus, but I think you'll find the comparison was how DG fit into the game. For example, it didn't add a whacking great realm the way shivering isles did, it slotted more or less into the existing gamespace the way KotN did. See? :)
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Amysaurusrex
 
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Post » Fri Nov 16, 2012 11:22 am

Dudeus, respectus maximus, but I think you'll find the comparison was how DG fit into the game. For example, it didn't add a whacking great realm the way shivering isles did, it slotted more or less into the existing gamespace the way KotN did. See? :smile:

yh. I am hoping for a big realm added on the next one - A section of Morrowind to the east or maybe Orsinium just to the south.

I have searched the map and there is a part of the map at the bottom where you climb a hill and you cannot go further. That would be ideal for Orsinium to be located. I just hope we get other armors and not another Orcish armor as they are already spoilt enough. an Orsinium could even feature more Falmer or could introduce a Goblin settlement built up in the mountains. It could even have a small arena.

Morrowind to the east has so much potential. Plus I'm sure we all want to see a Dunmer (& Argonian?) armor addition. The story line could link in to the Dunmer & Argonians living at Windhelm. It could also reintroduce the Morag Tong (& the Shadowscales?) which many have requested. That and maybe a return of the Cammona Tong.
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CYCO JO-NATE
 
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Post » Fri Nov 16, 2012 12:59 pm

yh. I am hoping for a big realm added on the next one - A section of Morrowind to the east or maybe Orsinium just to the south.

Doubt the next one will be huge, but I could be wrong. They probably are working on a huge one, though. Why do I suspect this?

1) They built the entire game and all it's content in only a couple years, but Dawnguard took 7 months. This implies most of the content builders were working on something else.

2) Microsoft has a timed exclusive on the first two DLC. Bethesda will probably want their biggest expansion project to hit the entire market at once, so those first two are likely to be smaller in scope.

3) The speculated name of the next DLC, Hearthfire, doesn't exactly scream 'big'. Sounds small and cozy like horse armor, not big and amazing like the The Shivering Isles.

I've been wrong before, though.
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Jordan Fletcher
 
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Post » Fri Nov 16, 2012 4:30 pm

Um, no. Knight of the Night is not the same as Dawnguard.

1. Dawnguard affects your whole game. Werewolf, vampire, encounters, new falmer, smithing. You can not even touch Dawnguard and its changing your game. Hours and hours in oblivion, I only heard about Knight of the Nine. It did not affect the game at all. It offers a totally different way to play the whole game if you go VL. Gameplay is changed.

2. NPCs, much more interesting in Dawnguard. Much more than Knights of the Nine.

3. New areas. Alot more in Dawnguard.

4. More interesting story.

I can't even see how people can compare them. Sure Dawnguard isnt SI and it was never meant to be. But, to compare it to Knight of the Nine is knocking it down too far.

It was worth 20$.

This is a positive step in Bethseda dlc.

Almost all of Fallout dlc doesnt effect the main game (not including weapon packs.). It's its own area, in what might as well be its own world. It changes nothing in the main game. Broken Steel did. Lonesome Road, kind of. But, more the main game affected that dlc.

SI spoiled you guys and I doubt any Skyrim DLC will come close to it.
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Dominic Vaughan
 
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